Popular Post Lucidicide Posted March 5, 2018 Popular Post Report Share Posted March 5, 2018 Hello, The March 2018 FAQ is now available! You can find it on the website or attached to this post: M2E FAQ & Errata (March 2018).pdf In this update, the formatting changed slightly so that each Faction section has its own numbering. This makes some of the updating easier on our end. In terms of content, the additions can be found below: Actions And Abilities in Multiple Factions #87-90 87. If a model has a Condition that was given to it by an enemy, and later becomes immune to Conditions from enemies, is that Condition removed? No. The granted immunity is only when the Condition is given to the model. 88. If an Ability states “within one or more models with this Ability,” does the effect/Ability stack? No. (3/1/18) 89. How do models with an Ability that lets them count as two models impact the different Strategies and Schemes (where it may be relevant)? For example, on Big Jake, the Tanuki, and Bone Pile. Models that count as two models do so, but the “second” model is not considered to have any Conditions, effects, etc on the first. If the model only counts when determining VP, such as Big Jake, it works slightly differently. (3/1/18) Below are Strategies where these Abilities are relevant. Ours - The model’s cost counts twice. Ply for Information - The Condition is only on one model. Public Executions - The Condition is only on one model. Headhunter - Models that count as two drop two Markers. Models that count as two for scoring drop one. Below are Schemes, so are only relevant to models that count as two for Schemes (such as the Bone Pile). Hold Up Their Forces - The model counts as two. Inescapable Trap - The model counts as two. Recover Evidence - The model may be selected twice for two Markers. Public Demonstration - The duplicated model is not also named, so it only counts once. 90. If a Marker is on the centerline, is it also considered to be on a certain half of the board? Yes. The Marker will also need to be on some half of the board, and it may be on both. (3/1/18) Gaining Grounds 2018 #1-4 1. Can a Supply Wagon Marker be removed via another Supply Wagon Marker? No. (3/1/18) 2. Do you need a Scheme Marker in the enemy deployment zone to score any points for Surround Them? No. (3/1/18) 3. In Inescapable Trap, do you need 2 or more enemy models within 3” of the same Scheme Marker? Yes. (3/1/18) 4. Do the Conditions from Ply for Information and Public Executions get removed even if no one scored? Yes. (3/1/18) 14 13 2 Quote Link to comment Share on other sites More sharing options...
James Dyson Posted March 5, 2018 Report Share Posted March 5, 2018 Thank you for this! I really appreciate the breakdown for schemes and strategies affected by “Counts as two models” abilities. 2 1 Quote Link to comment Share on other sites More sharing options...
Carecalmo Posted March 5, 2018 Report Share Posted March 5, 2018 Love the fact that a Bone Pile with an extra set of heads drops two when killed. ... As for Tanuki, well, who knows what they are fermenting in their gourds? Quote Link to comment Share on other sites More sharing options...
Strype McClaine Posted March 5, 2018 Report Share Posted March 5, 2018 14 minutes ago, Carecalmo said: ... As for Tanuki, well, who knows what they are fermenting in their gourds? Its booze. Strong Booze. 1 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted March 5, 2018 Report Share Posted March 5, 2018 43 minutes ago, Aaron said: 88. If an Ability states “within one or more models with this Ability,” does the effect/Ability stack? No. (3/1/18) It's kind of straightforward when dealing with an ability like Catalyst since the model that that triggers the ability would be receiving the effects from each model with Catalyst, so it's something that would be clearly considered stacking. With an ability like Over Excited on the Gremlin Crier, it's still not quite clear what the intent is. Somer is standing within three inches two Gremlin Criers. He discards a card for "Do It Like Dis". It seems like this ruling clearly keeps the "Over Excited" ability from allowing the Criers from taking 2 damage to draw 2 cards each. Does it also prevent the Criers from each taking a damage and drawing a single card? 1 Quote Link to comment Share on other sites More sharing options...
Pikciwok Posted March 5, 2018 Report Share Posted March 5, 2018 Ad. 89., Bone Pile, Ply for Information: can the second model be targeted with actions? To be more specific: can I interact with two-headed Bone Pile with Intel to gain Intel, because 'the second one' doesn't have the condition? Quote Link to comment Share on other sites More sharing options...
Saduhem Posted March 5, 2018 Report Share Posted March 5, 2018 1 hour ago, Pikciwok said: Ad. 89., Bone Pile, Ply for Information: can the second model be targeted with actions? To be more specific: can I interact with two-headed Bone Pile with Intel to gain Intel, because 'the second one' doesn't have the condition? I don't think you can target "the second one" 1 1 Quote Link to comment Share on other sites More sharing options...
Merchant Posted March 6, 2018 Report Share Posted March 6, 2018 YEASSSSSSS!!!!!! Quote Link to comment Share on other sites More sharing options...
edopersichetti Posted March 6, 2018 Report Share Posted March 6, 2018 16 hours ago, Aaron said: 2. Do you need a Scheme Marker in the enemy deployment zone to score any points for Surround Them? No. (3/1/18) 3. In Inescapable Trap, do you need 2 or more enemy models within 3” of the same Scheme Marker? Yes. (3/1/18) Thanks for clarifying these two, they've been giving me headaches for quite some time now. So for Surround Them, you can score 1VP if you only have the single marker in your deployment zone, and then 2 more for each other opponent corner. Clear. For Trap, you do need two models close to the same marker - we've been playing it the other way so far, but it's official now Very interesting also the initial clarification about models counting as two, especially because it opens up scenarios that I didn't really thought of before - for example, to score Inescapable Trap you can drop a scheme marker next to just a single bone pile Quote Link to comment Share on other sites More sharing options...
retnab Posted March 6, 2018 Report Share Posted March 6, 2018 37 minutes ago, edopersichetti said: So for Surround Them, you can score 1VP if you only have the single marker in your deployment zone, and then 2 more for each other opponent corner. Also, if you're playing Corners or Flank deployment you can get max 2 VP by having one in your DZ and one in either neutral corner! 1 Quote Link to comment Share on other sites More sharing options...
skaroreg Posted March 7, 2018 Report Share Posted March 7, 2018 Is there a reasoning for 87? Seems like if conditions were not working as intended it would have been changed sooner than five years in to M2e. Usually you have an explanation @Aaron and I’m having a hard time seeing why this change occurred. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted March 7, 2018 Report Share Posted March 7, 2018 16 minutes ago, skaroreg said: Is there a reasoning for 87? Seems like if conditions were not working as intended it would have been changed sooner than five years in to M2e. Usually you have an explanation @Aaron and I’m having a hard time seeing why this change occurred. FAQ isn't a change tot he rules, it's a clarification. 1 Quote Link to comment Share on other sites More sharing options...
Rillan Posted March 7, 2018 Report Share Posted March 7, 2018 1 hour ago, skaroreg said: Is there a reasoning for 87? Seems like if conditions were not working as intended it would have been changed sooner than five years in to M2e. Usually you have an explanation @Aaron and I’m having a hard time seeing why this change occurred. It's not a change. This only means u played it whole time wrong. If u open rulebook u can find that Conditions don't have their owning history and for example if i put Burning on your model it doesn't count that Burning belongs to me (enemy) when u gain immunity to Condition so u cant drop it off. Only exception here are models with wording until this model does something u have Condition bla-bla-bla or if it gets killed then u drop this condition. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted March 7, 2018 Report Share Posted March 7, 2018 3 hours ago, skaroreg said: Is there a reasoning for 87? Seems like if conditions were not working as intended it would have been changed sooner than five years in to M2e. Usually you have an explanation @Aaron and I’m having a hard time seeing why this change occurred. There's 5 pages of discussion over on the rules forum that might shed some light on why this got added to the FAQ. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted March 7, 2018 Report Share Posted March 7, 2018 1 hour ago, Rillan said: If u open rulebook u can find that Conditions don't have their owning history and for example if i put Burning on your model it doesn't count that Burning belongs to me (enemy) when u gain immunity to Condition so u cant drop it off. You also won't find anywhere in the rulebook that tells you to forget the cause of a condition. About the closest you come to that is the bit that says that neither crew gets credit for killing a model if it dies due to a condition. This FAQ was needed because there was no clear answer given in the rules. Quote Link to comment Share on other sites More sharing options...
Adran Posted March 7, 2018 Report Share Posted March 7, 2018 5 hours ago, skaroreg said: Is there a reasoning for 87? Seems like if conditions were not working as intended it would have been changed sooner than five years in to M2e. Usually you have an explanation @Aaron and I’m having a hard time seeing why this change occurred. 87 only matters in 1 very niche circumstance (A model with Warding runes moving to be within 10" of the oxfordian mage with the right ward after it had gained a condition from an enemy model) , so its not really conditions not working as intended. Its just clarifying that outcome. 1 Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted March 7, 2018 Report Share Posted March 7, 2018 No answer to the Flip issue of Lucky Effigy? 1 1 Quote Link to comment Share on other sites More sharing options...
Sol_Sorrowsong Posted March 7, 2018 Report Share Posted March 7, 2018 2 hours ago, Math Mathonwy said: No answer to the Flip issue of Lucky Effigy? I've not heard about this. Explain or link? Quote Link to comment Share on other sites More sharing options...
Clement Posted March 7, 2018 Report Share Posted March 7, 2018 1 hour ago, Sol_Sorrowsong said: I've not heard about this. Explain or link? Here's the one. 1 Quote Link to comment Share on other sites More sharing options...
Erik1978 Posted March 7, 2018 Report Share Posted March 7, 2018 Quote 90. If a Marker is on the centerline, is it also considered to be on a certain half of the board?Yes. The Marker will also need to be on some half of the board, and it may be on both. (3/1/18) I assume you mean it can be on either half of the table, Players' choice, and not on both halfs at the same time? Quote Link to comment Share on other sites More sharing options...
Clement Posted March 7, 2018 Report Share Posted March 7, 2018 36 minutes ago, Erik1978 said: I assume you mean it can be on either half of the table, Players' choice, and not on both halfs at the same time? Would it be a problem that it's on both halves at the same time? It makes sense that it would be on both if they are the center line. Quote Link to comment Share on other sites More sharing options...
solkan Posted March 7, 2018 Report Share Posted March 7, 2018 39 minutes ago, Erik1978 said: I assume you mean it can be on either half of the table, Players' choice, and not on both halfs at the same time? The answer states that a marker can be on both halves of the table. The bigger point is that it seems you can have a marker on the center line and only on one side of the table (so that the center is on one side and it's edge is touching the center line to satisfy being on the center line). Because clearly if you placed a marker with its center on the center line, half of the marker would be on each side of the table. Quote Link to comment Share on other sites More sharing options...
Erik1978 Posted March 8, 2018 Report Share Posted March 8, 2018 I suppose there are no current schemes that would make it a problem to have a marker on both halves of the table at the same time. Quote Link to comment Share on other sites More sharing options...
OneLittleThunder Posted April 7, 2018 Report Share Posted April 7, 2018 Re: number 89: "If the model only counts when determining VP, such as Big Jake, it works slightly differently." Um...how does it work differently exactly? Nothing in the rest of the description seems to indicate that any of the Strategy rulings are different for Big Jake as opposed to (e.g.) a Tanuki. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted April 8, 2018 Report Share Posted April 8, 2018 2 hours ago, OneLittleThunder said: Re: number 89: "If the model only counts when determining VP, such as Big Jake, it works slightly differently." Um...how does it work differently exactly? Nothing in the rest of the description seems to indicate that any of the Strategy rulings are different for Big Jake as opposed to (e.g.) a Tanuki. "Headhunter - Models that count as two drop two Markers. Models that count as two for scoring drop one." 1 Quote Link to comment Share on other sites More sharing options...
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