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Everything posted by retnab

  1. One thing to keep in mind with Binh is his Spirit Lantern ability means we're basically playing with only half of his card right now, when the other Court models come out it might totally change what he wants to do on any given turn
  2. I feel like the biggest issue with M3e Raspy is that the devs wanted so hard for her not to be the big nuke she occasionally was in M2e and instead totally changed the crew from "threatening" to "annoying". Even things like you mentioned of her Ice Pillars making it harder for her to actually use her blasts feels pretty frustrating to play with. I haven't touched her since the beta ended and haven't had any desire at all to.
  3. Man this seems like the most complex of the new crews for sure, my eyes are glazing over reading these guys lol. Also is it just me or is Nexus' hive upgrade a thing just because she needs 3 card "pages" to fit all of her kit?
  4. I was coming here to ask why the keyword only has 6 models in it and only 3 are single-keyword, glad to hear there's more coming! Do we have any idea when we might find out what their cards are like? Also, I love Anya's style. When I opened up her card and I saw the feathers and the tomahawk I was like "oh nooo" but the more I look at it the more I love the art. Very stylish mixing the feathers, buttoned up suit, and the puffy scarf, very "I'm the boss" look, it's great.
  5. Personally I haven't found Area to be overly problematic since it is hard capped at 1 damage per attack and the flip is separate from the primary damage (so if a player wants an amazing area attack to go off they potentially need to cheat 3 times: hit, penetration, and area). However I do agree that Hazardous seems to be more efficient than I'd expect, especially against new players who are the least likely to know what to do about it of course. Of the suggestions above I think making it uncheatable or only do 1 damage like Area would both go a long way, but I do have some other thoughts
  6. MuManti's got pretty much it all right there, but just wanted to clarify some of them. 7) Yes, Stratagems are chosen before activating/passing, you can't do a Stratagem halfway through a Coordinated Strike because doing one skips step 1 entirely. 7.1) Yes, but don't forget that your opponent has a chance to do the same thing, as the order will go: Their last activation, your pass with Stratagem, their pass with Stratagem, new turn with your first Activation. 8 ) Penetration flips are always done by whoever doesn't own whatever's taking damage. So for Hazardous it's whoever its
  7. The Kickstarter only ever describes them as "limited" sculpts, probably because they didn't want to permanently lock them out of sales like Hannah. I would expect them to be eventually up for sale like any other limited sculpt.
  8. Woo, new stuff! Comparing it to last version, just wanted to point out that the Determine Operation step is now before Pick Allegiance & Commanders, which IMO is a nice change. The Strategic Alliance optional rule sounds like it could make for some really wild games, I'm curious to see if people end up using it or not. The new Operations seem interesting too, very curious to give them a go!
  9. 1) Yep, you can take as many triggers as you can afford. 2) Any flip you make that doesn't say it's uncheatable (like the Penetration Flip for a Fireteam that's missing any models) can be cheated. 3) Nooo, that would be bonkers good. It has to target a Cult unit that's already on the board, and it moves it over beside him, there's no summoning happening. 4) When you use them you discard them. You can use Inspired/Shaken Tokens to help out your own attack or to try and weaken an enemy attack, as long as it's part of an opposed duel (so going back an example, Adeodatos can't use
  10. Yeah it was Mancha and the Wrastlers I meant with my Kaeris bit, my regular Bayou player dropped an out of keyword Mancha hire on my Kaeris list once and it hurt.
  11. 1) I can't find anything in the rules giving a solid answer one way or the other. However, since you only get a Margin Value based on "the amount by which its duel total exceeded its goal" (aka: how much it beat the enemy by), I think it has to be during the Declare Triggers step. 2) Tracer Rounds affects all projectile actions so projectile Prototype actions would also benefit from it.
  12. For me it's a mix of who do I feel in the mood to play, and from there who do I think would be best into the situation? For example, if I want to play Kaeris and Ironsides in a certain pool but I see my opponent is bringing Bayou I'd 100% pick Ironsides, since I know my opponent could easily hire things to remove any Pyre Markers. For individual hires there are a few models I take in certain situations. If there are 3 or more Scheme Marker related Schemes I 100% take someone with Arson (Iggy, Fitz, or a Saboteur), if the enemy's really projectile attack heavy I bring the Captain, if I'm pl
  13. Whoops, you're totally right, reading is important haha, yeah if it's a summon then it's Dreadnought or nothing.
  14. Note that the stratagem doesn't say "friendly Titan unit", just "friendly Titan" so IMO it does work as long as there's at least one member of its Squad left and is close enough to its DZ to have it come back. Still wouldn't be able to attach Assets to it, but if you're just looking for a "free" reinforce to get that one Fireteam back I think it works.
  15. They're very good about fixing errors like that, I'd put in a Damaged/Mispacked request here https://www.wyrd-games.net/contact
  16. 1) Yes, but its only one Versatile action per Asset (Horo has one with two on it but you can only use one per activation) 2) Yeah, only Commanders get one for free, everyone else has to spend their one action per Fireteam using it
  17. Also, forgot about the Swarm. Personally I think the only thing it actually needs is to have his melee Stat go down to 5 (so 6 if b2b). Just making the 4 hits less likely to get off, and at least make the player put some more effort in to get that Stat 6 should help. Alternatively, could swap out Onslaught for a different "attack again" trigger that isn't on a Mask, so it still has its movement shenanigans built in but needs to again put more effort in for the 4 attacks. Or just make it a 9 cost and call it a day there. Also, I know this isn't Arcanist specific but eh, the Armor Pierc
  18. RE: Firebranded, I feel like the most frustrating part of them is that the heal is only based off of Burning. IMO it'd be much more valuable if it was a normal 1/2/3 flip but you could spend Burning to give it a +, or something like on a trigger models near the target can spend 1 Burning to heal 1 as well. But needing to spend Burning to heal at all, when Burning is a precious resource for the crew kind of hurts. Also, I played in a tourney yesterday where my fellow Arcanist and I were stuck slogging it out in an Ironsides mirror match and we were both commenting all game on how brutal
  19. As someone who has played a lot of Foundry, I don't think they need card draw really. They're one of the most mobile crews in the game, with some tanking in there as well, resource control on top of that would probably be too much. If I did want them to get something it'd be assistance for their Living-only models, since they miss out a lot on the things in the crew that rely on targeting Constructs.
  20. 1) What are you trying to accomplish here? This doesn't change the fact that multiple LGS' have literally received zero stock for ANY M3e stuff since launch 2) It is Arcanists I'm looking for, which are what whenever I check Meeplemart it shows as out of stock 3) Never heard of that other company, but neat
  21. No they don't, not sure what part you're looking at but they've all been out of stock or "on order" every time I've looked. Not to mention all my local LGS' having multiple orders just sitting as "on order" literally since the boxes were supposed to be released. Good to hear the west coast has them at least
  22. Hey, so I don't know what's been behind the delays with getting the faction packs out (I know basically across Canada they've been impossible to find since release, and it's been an active problem stopping some of our M2e players from playing again), but I hope the fact that every single pack sold out in the first few hours of day 1 of the sale has you guys ordering a very big bulk order of them. Basically none of us Canucks that I know of managed to grab one in the sale, still tons of customers for them!
  23. Hey, is there any chance we could have more of the faction packs available? Been trying to get one for months and was really hoping to nab mine here but they all sold out so fast.
  24. Welcome! Just to name a few: Speckled Crawlers are a really good support unit, The Frenzy and Horomatangi are top priority picks just to have more Commander variety, and Armored Whelks are good anti-Empire tech. But really basically everything has its own place, so there aren't really any "bad" picks
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