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retnab

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Everything posted by retnab

  1. The interpretation assumes that the chosen Leader isn't in the same list as the Hired models, and while it's true the Leader isn't Hired I don't agree that it gets around the hiring limitations. That said, my suggestion would fix that either way.
  2. I don't agree, but if we want to nix that argument we could change the "A Leader is not hired, and is therefore free" bit to "A Leader's Cost is considered to be 0 when hiring" and change all of the "choose a Leader" to "hire a Leader".
  3. Good catch! Should probably be that it moves the target "Push the target this model's Mv towards this model" or have a flat distance when targeting a marker or something.
  4. Forgot to mention, but my luck went to crap when I tried to kill the Storm lol, I had to burn a LOT more actions to re-kill a full health A&D and then finally kill the Storm afterwards (not counting walking/RtR it took me 14 actions, mostly attacks, and 2 triggered attacks to finally kill it). The Core may be a serious liability when Take Prisoner's in the pool, but it is a big action sink to get it without the Storm around.
  5. It was reworded to include the "containing a model with this" bit, to say it only comes up once. Though, if it's still not clear, we could go with "containing one or more models with this" as that's extra clear on it not stacking.
  6. True, but we were thinking more in the case of Vent Steam where it doesn't create Concealing terrain, the models within just get Concealment.
  7. For Molly, Rider, and Tara, we could include "your opponent gains one Pass Token" into the effect, not sure if it's needed though, it basically has the same effect as killing an unactivated model activation-count-wise.
  8. The Amina OOK hire is surprising, was that just for the 6" no charge aura? Did she get to do much besides that? Did Mech Rider get to use its ultimate trigger?
  9. Was it broken for them to be able to choose to just not discard it? I'm asking out of curiousity, I haven't played against the Freikorps once in 3e
  10. I totally forgot to bring this up before, but my opponent pointed out the weirdness that a model using a non-action against something they're b2b with is still on a if they have Concealment. Maybe we should make Concealment give a to actions taken by models that are not engaging the model instead so we can trim out that weirdness?
  11. Okay, so now that the batrep's actually tidy (mostly, ), thoughts: Arcanists: Right off the bat, just wanted to point out that I had pretty much the perfect turn one hand. I drew the 4R for Forgeling's Scorched Remains, two mid M's to let Sparks hand out two extra Focused as he sticks Bombs into his allies, one junk card to toss for Kang's Worker's Champion, and some high moderates to spare from there. That really set me up to be in a good spot. Also, my opponent brought a really brutal crew that, if I had run forward, probably would have nuked me down. So I just didn't run forward. Kind of messed up his plans a bit with that. Having Vent Steam no longer hurts friendlies is SUCH a huge quality of life buff, I love that I can bring Neil and Sparks and NOT worry about my own crew burning them down. Neil got in some solid work this game too, I managed to have him get 3 out of his 4 potential attacks in, which felt pretty solid. Being in a corner with a bunch of spare Scrap so he can get up to Stat 7 helped set up the Necropunk to be killed too. Even Kang got some work in (outside Worker's Champion, which is insane value. As much as I like it, that's probably too good, I got 10 Focused out from it for 3 spare cards). I specifically took Neil and Kang because I knew their HtW would at least be something Levi would have to actually deal with and not just ignore inherently, and both survived so there's that. Golem... did stuff. I like the idea of Off the Rails, but the fact that if the enemy fails you get: 2 damage, place the enemy, and one free attack means that it's a no-brainer for your opponent to always cheat to win. So, I think what I'd rather have instead is something like: Off the Rails (Stat 6 / TN 13): Cannot be declared while engaged. Push this model up to 6" in any direction, ignoring other models. Enemy models this model comes into base contact with or are moved through in this way must pass a TN 13 Mv duel or be placed into base contact with this model. Sudden Strike: This model may take a Action. Pain Train: When resolving, models that fail this Mv duel also suffer 2 damage. So the long and the short of it is improve the action economy, but also reduce the overall power of the effect. Making it so the attack and damage aren't part of the core effect but are triggers to make it one or the other and only half the time should make it so you're not just heaping penalties onto each other, and making it so you can't use it while engaged and has a TN rather than just auto-succeed should balance out making it a . For Sparks, he did more work than usual here? He still died to a stiff breeze though. I don't know what's got to go, but this poor Gremlin needs Armor or at least Hard to Wound or something. Also, my opponent was pointing out, his Bombs are basically a permanent version of Von Schill's Equipment which does in retrospect seem a bit unfair. What if we made it so if the opponent flips Moderate/Severe on damage, then the upgrade's discarded after the action resolves? That way you don't have a model that's detonating constantly. Outcasts The crew did good work overall, though Marlena didn't seem to really do much except just exist and take damage with Soul Tether, which I guess is something. Prospector (and Soulstone Miner too) have got to change though, Mine Soulstone just giving Stunned currently doesn't seem to have any real impact at all here. At least with Soulstone Miner you're then forcing it to spend an action to bury/unbury/scheme, but the Prospector really just wants to Appraise over and over and this doesn't stop it do that at all. Maybe Mine Soulstone should go back to doing damage, or make it a discard to use effect or something? Also, it came to my attention after the game, and it's not related to anything we played, but Freikorpsmann have to take a damage to keep their equipment? That seems super steep for a 5ss/5health model! Surprised I haven't heard more about that before.
  12. I only just noticed, the Freikorpsmann has to take damage to not discard Equipment? Isn't that a little steep for a 5 health minion?
  13. Curse you autocorrect this is why I clean up my batreps lol
  14. retnab

    Lady Justice issue

    I have it on "good" authority that Hoff wants to take as many cheap constructs as possible and blast his welding Torch further than even snipers can shoot
  15. It was a bit sparse, but not really. Only Alyce and Levi really did any shooting and most of the time I had cover, Concealment, or both.
  16. Just wanted to point out with Kang that his Workers Champion got me a LOT of almost free focus in 4 turns, and his basically min 3 attack helped me neuter A&D letting me nab an easy Take Prisoner on the Core (as an aside, A&D is super weak to that scheme if you can kill the Storm). He's kind of a half-beater/support model, and I think he's worth the 9ss currently.
  17. Way I read it, the penalty is removed but not the basic rules of engagement (such as no shooting while engaged), so they'd still be using Bayonets, which means no Volley Fire.
  18. Deployment: Wedge Strategy: Turf War Schemes: Detonate Charges, Dig Their Graves, Take Prisoner, Assassinate, Vendetta Attacker: 4ss, Dig Their Graves, Take Prisoner (Ashes & Dust) Mei Feng Forgeling Kang Neil Henry Metal Golem Survivor & Magical Training (proxied by Gunsmith) Sparks LeBlanc Mobile Toolkit Defender: 3ss, Take Prisoner (Metal Golem), Assassinate Leveticus 2x Hollow Waifs Rusty Alyce Ashes & Dust Hodgepodge Emissary (proxied by 50mm base) Necropunk Prospector Marlena Webster (proxied by Waif on 40mm base) Deployment, my opponent makes me deploy Mei, Golem, Survivor, and Toolkit first Turn 1, Levi stones for cards, Mei wins initiative and makes Levi go first, Mei gains 1 Pass Token Right Waif walks forward, Concentrates for Focused +1 Forgeling Fiery Presence's Sparks for Burning +1, Remove Impurity's him with Scorched Remains trigger removing it and dropping a Scrap Marker, walks right, claims bottom right Turf Marker, Walking Forge drops a Scrap Marker Left Waif walks forward, Concentrates for Focused +1 Kang discards for Worker's Champion giving all friendlies except Forgeling Focused +1 [Toolkit shouldn't have gained it but it literally never got to spend it so it worked out], walks forward, Concentrates for Focused +1 Punk walks forward, claims top right Turf Marker, Leaps forward Survivor walks forward, claims bottom left Turf Marker Emissary Plenty of Wares' Levi with Something in My Pack trigger giving him Vitality Potion, Plenty of Wares' A&D with Something in My Pack trigger for Pretty Floral Bonnet, Weary Road's A&D forward and drops a Scheme Marker Mei Freight Train's Survivor with Scorched Remains trigger [-2 for suit] dropping a Scrap Marker, double walks forward, Vent Steam's Prospector Dowsin Stick's pushing to A&D's Scheme Marker, Mine Soulstone's to gain Stunned and 1ss, Appraise's A&D's Scheme Marker to draw, claims top left Turf Marker Neil double walks right Marlena Concentrates for Focused +1, walks forward Sparks Packed with Explosives' Neil with Galvanize trigger for Bombs in Yer Belly and gives Golem Focused +1 (at 2), Packed with Explosives' Golem with Galvanize trigger for Bombs in Yer Belly and gives Neil Focused +1 (at 2) Alyce Concentrates for Focused +1, drops a Scheme Marker Toolkit Tune Up's Golem for Focused +1 (at 3), does it again for Focused +1 (at 4) Levi walks left, Concentrates for Focused +1, Channels taking 1, Marlena Soul Tethers to take 1, and shoots Mei both spending Focused misses (Levi BJ) Golem Off the Rails' forward [for the extra 2"], walks forward, Walking Forge drops a Scrap Marker A&D walks forward, charges Survivor with Like the Wind trigger (discarding for Counterspell) for 1 after Armor and pushes forward End of the turn, nothing happens Turn 2, nobody stones, Mei cheats to win initiative (Mei +1) and gains 1 Pass Token Mei Freight Train's herself with Scorched Remains trigger [-2 for suit] pushing forward drops a Scrap Marker, Ride the Rails' to Survivor's Scrap Marker, charges A&D with Jackhammer Kick trigger [-2 for suit] for 3 after Incorporeal, takes 1 from Unmade, pushes both back, free attacks for 1 after Incorporeal, takes 1 from Unmade, attacks again misses (Mei BJ), takes 1 from Unmade A&D Whirlwind of Scrap's to Survivor's Scrap Marker [doesn't reach b2b since the Survivor's in the way so the Scrap Marker stays], attacks Survivor misses, Scampers pushing right still engaged, attacks Survivor which spends Focused for 1 after Armor, Scampers pushing right out of engagement Sparks double walks forward, Yer a Robot's Golem with Burn Out trigger for Shielded +2, 1 after Shielded, and Fast removing a Scrap Marker Alyce walks forward, shoots Golem which spends Focused with Execute trigger for 0 after Armor and Shielded and discards, Create Pit Trap's dropping Pit Trap Marker ahead of her Neil Ride the Rails' to Survivor's Scrap Marker, attacks A&D misses, Reckless' for 1 and Fast, attacks again for 5 after Incorporeal (Mei RJ) replacing it with Core, summons Storm as close as possible to it, Mei gains 1 Pass Token Storm charges Mei going b2b with Core misses (Levi BJ), attacks again misses, Initiate Reformation's giving Core Shielded +1 Golem Ride the Rails' to Survivor's Scrap Marker, Off the Rails' through Storm and Core for pass and pass (Levi cheats RJ), attacks Storm for 3 after Incorporeal, free Vent Steam's, Walking Forge drops a Scrap Marker Emissary Plenty of Wares' Levi fails, Weary Road's Prospector pushing it forward and drops a Scheme Marker, walks right Kang Ride the Rails' to Survivor's Scrap Marker, charges Storm spending Focused misses Prospector Mine Soulstone's to gain Stunned and 1ss, Appraise's a Scheme Marker fails, Appraise's a Scheme Marker to draw and place a Scheme Marker forward Survivor takes 0 from Entropy after Shielded, Concentrates for Focused +1, shoots Storm spending Focused missing Levi heals 1 each from Regeneration and Healing Draughts, walks forward, Channels for 1, Marlena Soul Tethers to take 1, and shoots Sparks who spends Focused misses, Sanguine Evocation's takes 1 to discard 1, Channels for 1, Marlena Soul Tethers to take 1, and shoots Sparks for 2 Toolkit walks forward, Field Repair's Survivor fails [I only just noticed that you can't use Focused on simple duels, that blew my mind a bit], Tune Up's Survivor for Focused +1 Right Waif Concentrates for Focused +1 (at 2), walks Forgeling walks right, drops a Scheme Marker, Walking Forge drops a Scrap Marker Left Waif Concentrates for Focused +1 (at 2), walks Punk Leap's forward, charges Forgeling with Onslaught trigger for 1, free attack misses, attacks again misses Marlena Concentrates for Focused +1 (at 2), walks forward End of the turn, Storm and Core are replaced by A&D, both score the strategy, Mei scores Take Prisoner's Reveal, score 2-1 Mei Turn 3, both stone for cards, Mei wins initiative (Mei +2) and gains 1 Pass Token Golem takes 1 from Entropy, Off the Rails' through A&D passes, attacks A&D misses, Walking Forge drops a Scrap Marker A&D Whirlwind of Scrap's to Mei removing the Scrap Marker, attacks Mei misses (Mei RJ), attacks again taking 2 for Necrotic Decay trigger for 1 after Armor and stoning Sparks Ride the Rails' to Survivor's Scrap Marker, attacks it relenting heals 2 Punk attacks Forgeling misses, attacks again with Onslaught trigger for 3 after Armor killing it, bottom right Turf Marker becomes neutral Neil Ride the Rails' right, charges Punk spending Focused and discarding a Scrap Marker for 3 after armor, discards to Flurry spending Focused and discarding a Scrap Marker (Levi RJ, Studied Opponent) for 1 after Armor, Reckless for 1 and Fast, attacks again with Armor Piercing trigger for 0 (Mei BJ) Emissary Plenty of Wares' Marlena fails, does it again heals 1, Weary Road's Levi forward and drops a Scheme Marker Kang discards for Workers Champion giving Golem, Mei, Sparks, and Survivor focused +1 [can't remember how much everyone had at this point], charges A&D with double Critical Strike trigger for 3 after Incorporeal, attacks again with Critical Strike trigger for 2 after Incorporeal, takes 1 from Unmade Prospector Mine Soulstone's gaining Stunned and 1ss, Appraise's a Scheme Marker to draw and place a Scheme Marker forward, Appraise's a Scheme Marker to draw Mei takes 1 from Entropy, Breath of Fire's A&D spending Focused with Condensation trigger for 3 after Incorporeal and discards for Nihilism, replacing it with Core, Storm is summoned as close as possible, Mei gains 1 Pass Token, takes 1 from Unmade, pushes out of engagement, free Vent Steam's, charges Storm with Jackhammer Kick trigger for 3 after Incorporeal, pushing both forward, free attacks for 3 after incorporeal kills it, Freight Train's herself with Scorched Remains trigger [-2 for suit] pushing right, drops a Scrap Marker, pushes right Alyce walks forward, shoots Survivor in Cover who spends Focused missing, discards for Rapid Fire into Survivor which spends focused missing, Create Pit Trap's dropping Pit Trap Marker forward Toolkit Tune Up's Survivor for Focused +1, walks left Marlena heals 1 from Healing Draughts, double walks forward Survivor Ride the Rails' forward, shoots Punk spending Focused with Throw Yer Arm At 'Em trigger for 1, takes 1 and does 1 and drops a Scrap Marker, killing it and scoring Dig Their Graves' Reveal [way I read the trigger the two damage sources are separate? If that's not the intent the trigger should be +1, my interpretation makes it worse vs Shielded and Incorporeal but better against Armor] Levi walks forward, Sanguine Evocation's, Channels for 1, Marlena Soul Tethers to take 1, and shoots Sparks for 4, Channels for 1, Marlena Soul Tethers to take 1, and shoots again for 4, killing him, bottom left Turf Marker becomes neutral Left Waif walks forward, Concentrates for Focused +1 (at 3) Right Waif walks forward, Concentrates for Focused +1 (at 3) End of turn, Levi scores the strategy and Assassinate's Reveal, scores goes to 3-3 tie (I'll make the rest pretty later) Turn 4, Levi stones for cards, Mei wins initiative (Mei +2) and gains 2 Pass Tokens Mei takes 1 from Entropy, Ride the Rails' b2b with bottom left Turf Marker, claims it, Vent Steam's, Freight Twain's Kang [] with Scorched Remains trigger pushing him right and drops a Scrap Marker Emissary Weary Road's self moving left and drops a Scheme Marker, Plenty of Wares' Marlena with Extra Supplies trigger healing 3, does it again fails Survivor walks right, claims bottom right Turf Marker Left Waif walks forward, Concentrates for Focused +1 (at 4) Toolkit Power Converter's removing a Scrap Marker to gain a Power Token, Field Repairs' Mei with Frantic Triage trigger discarding a Power Token healing 3, Tune Up's her for Focused +1, does it again for Focused +1 (at 2) Right Waif walks forward, Concentrates for Focused +1 (at 4) Golem takes 1 from Entropy, Ride the Rails' to the middle Scrap Marker, Off the Rails' forward through Levi [engaging him and Alyce, within 2" of Marlena] who passes, Walking Forge drops a Scrap Marker Prospector Mine Soulstone's to gain Stunned and 1ss, Dowson Rod's pushing right towards a Scheme Marker, Appraise's it fails, Appraise's Golem's Scrap Marker to draw Kang Worker's Champion discarding to giving Mei Focused +1 (at 3), takes 1 from Entropy, Ride the Rails' to middle Scrap Marker, charges Levi with double Critical Strike trigger for 2 after stoning and Marlena Soul Tether's to take 1, discards to Juggernaut healing 4 Core Concentrates for Focused +1, shoots Mei both spend Focused missing Alyce Disengages Golem [-2"] pushing left, shoots Mei in Cover and Concealment missing, Create Pit Trap fails Levi heals 1 from Regeneration, Disengages Golem and Kang [-2"] pushing right, Sanguine Evocation's, shoots Golem who spends Focused for 3 Irreducible, he's forced to blast onto Marlena for 2 Irreducible, Channels for 1, Marlena Soul Tethers to take 1, and shoots Golem who spends Focused for 4 Irreducible killing it, he's forced to blast onto Marlena for 3 Irreducible, killing her, Golem Demise drops an extra Scrap Marker [Levi flipped a Severe on straight and couldn't cheat down, saying "I didn't like her anyways"] End of turn, Mei scores the strategy, score goes to 4-3 Mei Turn 5, (Levi discards BJ), Mei wins initiative (Mei +2), Levi concedes as he can't win from this point. [He remembered after the fact but his original plan was to have Levi kill Kang which would have made my left Turf Marker neutral denying me my 2nd strategy point, plus the Golem was his Take Prisoner target so he accidentally took 2 VP off the board. We agree Mei could definitely score Dig Their Graves' and Take Prisoner's End and Mei would have 100% gone first to pop Vent Steam, Concentrate for more Focused, and probably survive to deny Assassinate's End. It'd be a toss-up on who could get another strategy VP, if anyone, final score as-is probably 6-3 Mei]
  19. Also keep in mind the next beta files are supposed to be the "definitely actually final this time" version
  20. Thanks! Yeah I did that back in Feb, there's been a fair few changes since then and I haven't been bothered enough to redo it
  21. FAQ 23: If an effect would allow a King’s Empire Fireteam to take a Action, can the Fireteam take the Action as a instead, using the Bayonets Ability? a. No.
  22. Now that the Rule of Intent is in the rulebook, just putting it on top and declaring "this model is exactly on top of the marker" is legal as long as it could get there
  23. retnab

    Coryphee duet

    Don't forget if they Assist near Carlos they're taking damage for it too.
  24. A countersuggestion to the Amina buff/nerf thing: I don't think making it 12 is going to significantly change how often it'll trigger, but if people prefer it not be global then that's an easy enough change. If we give her Obey Stat 6 then not only do Arcanists get access to a universal Obey but they get one of the most reliable ones in the game. We could make it Stat 5 so it just needs a 9, or alternatively we could make it a 6. That way, while yes she does still need to get or stone the for it to succeed, if she does succeed against an enemy then she's going to give them Adversary (M&SU), which currently she can only do through Mech Rider or stoning.
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