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  1. Hey Wyrdos, This week, Waldo threw himself a little party to celebrate. What he was celebrating was a mystery to us all, but we joined in on the fun nonetheless. Things quieted down pretty quickly, though. After he bonked his head on the limbo bar, he was seeing stars. So, while we wrangle up his constellation prize, let’s take a look at another upcoming Master title. This time, we’re staring at the sky above with Von Schtook, Stargazer! It’s amazing how just a new perspective can shake things up. Thanks to Anna Lovelace livening up the University of Transmortis’ curriculum, Professor Albus Von Schtook has had the opportunity to crawl out from the Cistern Seven and enjoy one of his favorite hobbies: astronomy. But when he stared unto the stars for the first time in years, what he saw was not the same starscape that he had grown so familiar. Something was very, very wrong… Oh, how exciting! Rather than leaning on summoning as his previous version did, his Stargazer title brings him to new heights. Just as he looked out into the open night sky, Von Schtook is expanding his horizons with more versatility for himself and his crew to combat just about any situation, regardless of whether it comes from the battlefield or from the stars above. We could go into detail and tell you everything this starstruck professor is capable of, but why don’t we take a look at his stat card to get a better view instead? Lastly, many of you have wondered if these new Master titles will be receiving new sculpts. Of course! Do you think we’d miss out on a chance to put a headless zombie-turned-telescope into a miniature? To quote the professor himself: “Top marks, top marks!” Are you a registered student at the University of Transmortis? Will you be following Professor Von Schtook to the surface to study the stars? Let us know!
    16 points
  2. This week, we found Waldo sleepwalking around the office. While dealing with his singed linens is already a daily occurrence, we didn’t expect to see him walking along the walls and double-checking any loose or dead lightbulbs. So, while we clean imp-prints off the ceiling, let’s take a look at another upcoming Master title – the Dreamer, Insomniac – as well as a character who will be joining his (and Asami’s) crew! As you may have noticed in his art and title, the Dreamer has been having difficulty, well, dreaming. Sleep was once a refuge, a place to escape and play games. But since losing his father to the chaos that has broken out across London, the Dreamer’s rebellious phase has been replaced by weariness and anxiety. Chompy tries to assure him that nothing is wrong, and to go back to sleep, but there’s something that his friend isn’t telling him… On the table, the Dreamer’s sleeping troubles are reflected by his constant nature to rapidly exist and then not exist in Malifaux via his Bury mechanics with Abilities such as Drifting Off and Insomnia. While he is still a card manipulator at heart, his Peer Into Dreams Action takes a different approach by discarding cards from his opponent’s Fate Deck rather than his own. Let’s take a look at just how much a lack of sleep can change how the Dreamer plays by looking at his stat card: Last week, we revealed Asami’s title and how her summoning mechanics have been replaced with positioning and teleporting mechanics. One character that is taking full advantage of the drastic changes in both Asami’s and Dreamer’s lives is Lady Yume, an ancient noppera-bō. These oni are devoted to generating unrest and consuming fear across worlds by stealing faces and features from their victims, but Lady Yume is something far greater. She comforts her victims, singing lullabies that infest their thoughts, and when night comes, she follows her songs into her host’s dreams to take full control. When the time is right, Yume’s face splits apart to reveal the true horror beneath, and as her victims scream from the sight, she feeds. With both the Nightmare and Oni keywords, Lady Yume will be joining both Asami and Dreamer on the table. In both crews, she provides plenty of utility by positioning her enemies with her Hole in the World Trigger and her Coil Around Prey Bonus Action while also utilizing the unique resources and Place mechanics of her allies, providing card manipulation through her Warp the Veil and From Two Worlds Abilities. If you’re interested in seeing how Lady Yume works, check out her stat card: Are you a Dreamer or Asami player? What are your thoughts on the new titles and their newest Enforcer? Let us know in the comments and in our brand new Discord!
    13 points
  3. @Caedrus Could you change my pledge level to Henchman on the Challenge spreadsheet? It has been an efficient month so far. I have completed 24 SS worth of models:
    12 points
  4. Hey Wyrdos, This week, we found (or rather, heard) Waldo’s latest hobby project: karaoke. While we’ve gotten over his song choices and vocal… capabilities, the worst part is his change in behavior. It’s always “mi, mi, mi, mi, mi.” So, while we look for some noise-canceling headphones, let’s take a look at some of the characters in the upcoming Starter Box for The Other Side, and what they’ll look like on the table for Malifaux! A while ago, we revealed the Gatling Gunners, an upcoming Guild unit that will be available in The Other Side’s Starter Box. You can find out what they’ll do (and look like!) on the 4x6 table in that Waldo’s Weekly, which can be found here. As you might already know, all of the characters (including the Gatling Gunners) in The Other Side’s Starter Box will include game cards for both The Other Side and Malifaux. You read that right: all of the models in The Other Side’s Starter Box will be compatible with Malifaux Third Edition. While we already showed what they’re capable of in a large scale skirmish, today we’re taking a look at how these Versatile Minions will be helping out the Guild in M3E. Gatling Gunners are usually deployed at the most dangerous parts of a conflict. Here, they can hold fast in fortifications while driving off enemy advances. While their endless supply of bullets can help keep just about any enemy at bay, the weight of their weapon of choice keeps them from tons of movement around the battlefield. Luckily, they provide a ton of help for only 6 Soulstones. Is your Guild crew hurting for some card draw, big guns, or both? The Gatling Gunner can fill those voids with ease with their Camaraderie Ability, and of course, their Gatling Gun Action. Thanks to their Covering Fire Ability, their “spray and pray” mentality can end up being a boon, even if they don’t manage to hit their target, as another friendly model will get a chance to Interact without having to worry about being engaged. They’ve got some defensive tech, as well, with their Dig the Trenches Tactical Action potentially protecting nearby friendlies from pesky gunlines. Let’s take a look at everything these heavy-hitters can offer by checking out their stat card: Joining them on both Earthside and Breachside battlefields are the Guild Mages. Like their stationary friends, the Guild Mages are Versatile models that can be slotted into any Guild Crew with ease. These fortunate ranks in the Guild have been provided a rare opportunity: to use magic. Well, under careful and scrutinizing watch after years of decorated and proven loyalty to the Guild, of course. Why are they crossing over from Earth to Malifaux? Sometimes, in order to fight fire, you’ve got to use fire yourself. On the Malifaux table, the Guild Mage will provide both some healing and enemy disruption. Their Ability, Glory of the Guild, will allow them to heal a nearby friendly model 1/2/3 if any nearby model discards a card. That’s pretty helpful when you have it paired with the Gatling Gunner’s Covering Fire! Their Bonus Action, Disillusion, will help reposition opponents up to their Move value, which can help get a model out from a corner and into a Gatling Gunner’s line of fire (not to mention another opportunity to heal with its Drain Magic Trigger)!. Thinking about adding the Guild Mage to your crew? Let’s take a look at their stat card! If you’re looking to get into The Other Side for the first time or are a Malifaux player looking to expand your Guild or Resurrectionist model list, The Other Side’s Starter Box is a great opportunity to do both! The Other Side Starter Box includes: Sonnia Criid 3 Guild Mages 6 Gatling Gunners Kirai Ankoku Ikiryo 9 Enslaved Spirits 3 Gwisin Tactics Tokens (and other tokens and Markers) 2 Fate Decks (1 Guild and 1 Court of Two) 2 Measuring Tapes TOS bases and fireteam bases Unit cards for The Other Side and stat cards for Malifaux A Quick Start Guide that will teach you how to play The Other Side in minutes You’ll be able to get your hands on this great deal soon! The Other Side Starter Box will be available at Gen Con and at local game stores shortly thereafter for just $100. We’ll have more news about some other releases that will be available for The Other Side at Gen Con soon! How do you plan on utilizing these characters in both games? Let us know!
    11 points
  5. Finished up the Urami models I mentioned. In the process of trying to enjoy the undeadness of them I ended up trying out painting with mostly washes over a zenethal for the base coats, which really ended up working out for these colors, I think. @Caedrus Ends up being 45ss for the 6 of them so far this month.
    10 points
  6. For my July pledge, I replaced the Seeker models with a Malisaurus Rex as I needed him for a game: @Magnus's Rooster Rider unfortunately did not survive the Rex charge. @Caedrus That's 36ss for July, thanks! Hope everyone enjoys the end of summer.
    9 points
  7. Well... A small change of plans. In the end I painted Burth Jebsen this month... @Caedrus, that makes 8 extra SS, to a total of 78 SS this month. And nice work with those academics/elementals. 😉
    9 points
  8. @Engorn- love the vivid colors and the highlights are super smooth. Playing such nicely painted crews is like giving Distracted +5 to your opponent! @Ja9nge - I like the slightly cartoonish tone you have there. Gremlin with the huge sack is my fav 33 + 16 for Mama Z, 1 for Doll, 8 for the Damned (dammmmm, one of the best M3E models ever!). 58 soulstones in July, looking to add more before the month is over
    9 points
  9. @Boomstick - wow, that was fast and the result is really good. I like the connection you have there between colors of Kirai and Ikiryo. @astapable - some seriously amazing work on the skin there @Vessien - nice work on the NMM and red seems to work well on Ototo's clothes 33 soulstones for me so far this month. The discomfort challenge was to make sure I use vivid colors as these will be used as additions to Kaeris' crews. More pics on my Instagram profile at https://www.instagram.com/what.the.faux/
    9 points
  10. Some wip of my new skin mix. Like it?
    9 points
  11. Another slow month for painting but at least I was able to finish my 16 stones. Did a puppet misaki i also did a torakage So that gets me 21 stones for June! @Caedrus
    9 points
  12. Mancha Roja, along with the wrastlers, hasn't arrived two weeks and a half later... But it is on its way. Although, now I'm working on something for the summer painting contest, so probably Mancha Roja and the wrastlers are going to be something to paint on August. Also on that foto is Burt Jebsen who is gonna be part of the August pledge (probably with the rest of the Infamous keyword). On the other hand, the rest of it is already painted... Captain Zipp: 15 SS Earl Burns: 3SS Fist Mate: 9 SS Merris LaCroix: 6 SS 3x Iron Skeeter: 3x7=21 SS 3x Flying Piglet: 3x3=9 SS Mechanized Porkchop: 7 SS @Caedrus that is a total of 70 SS this month (I'm not counting the three Malifaux models I'm gonna paint for the contest...).
    8 points
  13. Hey Wyrdos, Today, we’re excited to announce that we (finally) have an official Discord server! The Play Wyrd Discord is an extension of our community. We hope to make it as bustling in conversation as our forums and A Wyrd Place, our Facebook group. Join in on the conversation about your favorite Wyrd game or Malifaux faction. Show off your latest hobby projects. Find an opponent to play in Vassal or Tabletop Simulator. Or just hang out and chat with the Wyrd team from time to time! Content creators! We have a channel just for you. If you are about to go live with a stream, or you just posted a video, or perhaps you just posted a detailed blog post on strategies to play your favorite Master, showcase your content by posting it in our Content Creator channel! With your feedback and suggestions, we’ll be adding various improvements to the server as time goes on, but what better time than now to join in on the fun? You can join in on the conversation by visiting this link. We’ll see you there! We’re also running another contest, which includes joining the Play Wyrd Discord server as one of the ways to enter. You can find all the ways to enter by visiting the news post here.
    8 points
  14. Another Game, another loss. But who counts🙈? Here are some pics of my Perfomers fighting the resurrected 'ladies' from @Harlekin.
    8 points
  15. Hi, i'm new to Malifaux and here is my first crew. Next thing is my grilfriends Titania crew that i help her with. Will be her first ever minis. I'm excited to see how she'll do.
    7 points
  16. “Help me, I’m flaming. I must be a hundred and nine.” -Elvis Presley The temperature’s rising at Wyrd HQ, and even Waldo’s feeling it. He keeps asking for a Slip ‘n Slide to be installed in the warehouse. Now that I think of it that would make travel from one side to the other much quicker… Maybe he’s onto something this time. To help us beat the heat, we’re doing another Painting Contest! The theme for this one is “Hot, Hot, Hot!” Glowing hot weapons, scorching deserts, flames that spread like wildfire… we want to see it all! Miniatures can be submitted any time during the contest, though none will be showcased until the day voting begins. Submissions will be accepted from now until 11:59 pm EST (UTC -5) on July 28th, 2021. We encourage you to submit your entries early as no submission will be accepted after the cutoff, no exceptions. If you need to make any changes to your upload by July 28th 11:59 pm EST (UTC -5) please contact @Hobby Wyrd via PM on the Wyrd forum. Entries are to be submitted HERE. All entries must fit the theme. As this has a broad theme, below serves as a list of examples but is not meant to be exhaustive: Incorporate fire as a focus for the submission (such as a flame elemental, mage with fire, etc.) Depict climates/environments of extreme heat Heated metal, flaming weapons, fireballs, etc. Basically, if it would make the infamous Anasalea Kaeris’ eyes light up, go for it! As always, if you’re in doubt, you can reach out to @Hobby Wyrd for clarification. We have two (2) categories for this contest- Single Model and Diorama/Vignette. Participants may submit one (1) entry per category. Please note that our criteria for Singles and Diorama have changed. They are as follows: Singles: A single model on a base of appropriate scale or on a plinth of similar size. The single model should make up the majority of the submission and be the focus of the piece, not any additional accessories or details attached to the base. If the base is the main focus of the submission, then the submission belongs in the Diorama/Vignette category. Diorama/Vignette: This category is focused on storytelling through the use of miniatures and basing. For the purposes of Wyrd Painting Competitions, the submission uses one (1) or more figures in additional to other materials. The emphasis is on the entire piece and the scene/story being presented. Make sure to take some time to familiarize yourself with our general competition rules found HERE. NOTE: Prior to the start of voting, our contest staff reserve the right to move a submission into another category that fits more appropriately. If this occurs, affected participants will be notified via forum PM. Prizes - Each category will have the following prizes: 1st Place: $75 in Wyrd webstore credit 2nd Place: $50 in Wyrd webstore credit 3rd Place: $25 in Wyrd webstore credit Best of Awards - The Wyrd Staff will take a look at all the categories and vote to determine the winner for each of the following: Best of Hot, Hot, Hot!: $100 USD cash prize (via PayPal) - Voted on by Wyrd Staff Best of Wyrd Miniature Entry: One (1) Nightmare Box of winner's choice (from a list of available Nightmare sets) - Voted on by Wyrd Staff Voting Due to unsportsmanlike behavior in the past, I need to reiterate that the votes need to come from active forum members. We will be post restricting the polls, so only active accounts with a minimum of ten (10) posts (not all in the same day) will be able to vote.
    7 points
  17. I don't think you are supposed to get a confirmation of your submission. For what its worth using my mod powers I can tell you that you four have all submitted something. I'm not involved in the competition, so I don't know what is going on in the background, but if there was a problem with your submission Hobby Wyrd should have contacted you. Its a case that no news is good news.
    7 points
  18. Guide for a guide This time, I’ll handle guide writing a bit differently than my previous one. Instead of dumping all at once, I’ll add to it step-by-step, allowing for discussion in between. Since the crew has quite a few synergy effects, some themes will span multiple posts and aren’t immediately fully understandable when I first mention them. If you’re interested in playing Tormented (or have to play against him), I recommend coming back here from time to time and read future posts as well. I expect readers to have studied and understood the cards. I will cover the basics, but only go into stats and available actions when necessary. There are other guides on this forum for such. I’ll focus more on what isn't necessarily immediatly obvious and what you actually do with your models on the board. General Playstile Tormented is Ressurectionists’ premier bubble crew and has three legs to stand on: killing power, debuffs and card manipulation. While Tormented always includes all three aspects to a degree, trying to maximize each isn’t very viable. Both your stones and the AP are limited resources, which put a cap on that. Instead, look what works best for the scheme pool and opponent in question, focus on two aspects and do those well. While Tormented certainly is a bubble crew and gobbles up anything that’s getting to close to their circle of death, if you picked the right models, the crew can be surprisingly mobile. Schemes requiring a lot of movement are much more achievable than it is often claimed imho. This is my preferred playstyle, so you can expect the most information on that here. But they can only use common Interact to get markers down, so schemes which require a lot of those are better avoided with this crew. Aspect #1 - Curses Models: Jack Daw, Hanged, Guilty Curses are a huge part of Tormented’s toolkit, always part of their game plan and play into the two other aspects. The different curses are not created equal though. Let us take a look at them first. Curse of Injustice (Jack Daw): This is a solid curse. While Staggered debuff on positioning comes to shine in a melee crew only when combined with other deterrents (e.g. terrain), it unlocks multiple triggers for the crew and makes attacks against Mv easier. This is very nice, but imho what really makes this curse shine is “plentiful (5)” and the fact it is applied by a 3AP model that can survive being 8” close to multiple enemy models. Quantity can be quality. Punish the Wicked (Guilty): In my opinion, the strongest curse Tormented has. A bigger hand size and therefore card draw is good for anybody. Tormented is very card hungry. But, early in a turn, they often run in the situation to draw more cards than they have room for, though this might be a luxury problem. Sadly, it also has its downsides. First, it is the hardest to apply, because you need your opponent to play along and kill your Guilty. Second, the more card advantage you want, the longer you play down 5pts and one activation per upgrade in play. Forbidden Knowledge (Hanged): It is a great curse against models who need to be positioned correctly end of turn to score. Otherwise, it most often allows Hanged to cause more damage and usually does not stick around for long, because it's the only curse your opponent can get rid off without dying. Card manipulation Tormented always utilize is card draw and it is based upon curses. First, there is the crew’s signature ability, which lets you draw a card whenever one of your models damages an enemy with a curse upgrade. Second is Daw’s bonus ability to draw a card for every cursed enemy within range. This is hugely important for the crew. Tormented is uniquely able to use any card you draw, be it moderates/severes to win duels/inflict damage (like anyone else), weak cards are also handy to have for your own discard effect and even black jokers become great if you play Hanged. But though your card efficiency is great, you need a lot of them! Quantity means quality for Tormented. The question resulting from this is: How much is enough? In my personal experience, drawing at least a 2nd full hand is what you should get out of these abilities most turns. If plans go well, it will usually exceed this, but below that you will run into problems operating at max. capacity. One issue you will run into, especially in turn #2, is order of activation. Commonly, you want to active Jack Daw asap to hand out as many curses as you can, but then you won’t have room in your hand. Most crews do not care much about that since they can afford to just throw away their low cards. Tormented does not like that – quantity is key for them. Try to activate a model with (high) TN or a necessary duel first, so you make room for at least some new cards. After that initial push, you can space out your card usage as usual. Once you have enough curses out, you can activate Daw later in a turn. Aspect #2 - Discard/Execute Execute models: Jack Daw, Montresor Discard models: Guilty, Dead Outlaw, Hanged In my opinion, to go execute as a main mechanic, is a high risk/high reward approach. For obvious reasons it is great to just delete models from the board. But you must chew through resources, before you even get to do that. Assuming an average hand for your opponent, your first two discards won’t even matter much, as weak cards will be dropped first, only after that you start to apply hand pressure, and you start from scratch each turn. Soulstones at least do not come back once spend (unless, you know, Arcanists…), but the amount your opponent starts the game with is relevant here. If they have only 2 or 3 available, that is great for you! But I rarely encounter that and even less so once opponents know they will face Daw. It will take some turns to chew through 7 to 9 stones. The last drawback: It enforces an obvious activation order. You want Daw and Montresor to go late and your opponent will know it. With Daw, that is usually okay, but often enough the game state requires to go against that. With Montresor I struggle to save him that long most of the time anyway. This sounds pretty negative and to a certain degree it is, but the point I want to drive home: Do not expect execute to go off, unless the game is in your favour anyway. You might ask now: “But discarding and spending SS is already beneficial, right?” Yes and no. As already mentioned, the first few discard effects will not hinder your opponent much. To stay within the Ressers perspective: Reva, with high card usage and hardly any card draw, suffers quickly from discards. Against her, discard is a serious consideration. But Molly will laugh at you, for her it is more a nuisance instead of a hindrance, thanks to her strong draw abilities. Therefore, you must take your opponent’s capabilities into consideration if you decide to make strong use of Tormented’s discard abilities or not. It is not a decision you can make in a vacuum, only at the table. Lucky for me, I like the models with discard abilities anyway and often take them for other reasons. This give me the potential to use them, even if I plan something completely different. This is a good situation for nasty mind games: “You really want to stone for an extra card? Neat.” “How big is your stone pool? This low already? Good to know.” “How many hand cards do you have left? Why do I ask? Because I want to know how soon I can execute your models.” I try not to be a butthead about it, but bluffing is part of Malifaux for me. The more experienced your opponent is, the less impact it will have of course. But most of the time I get at least some reaction out of them. Even if it is just them getting nervous or staying relaxed when being forced to consider hand destruction. With my favourite model picks it also is no lie, I could go this route if I wanted to. But I try to motivate my opponent to hold back and play it safe and instead plan to use different triggers/abilities, that benefit from my opponents being careful with their resources. I call that benefit without resource investment. tldr: Use discard is a threat, even if you never do it. Aspect #3 - Debuffs Models: Lady Ligeia, Drowned, Guilty Staggered is the most important debuff for Tormented. It is the most common one and, similar to curses, the crew can use many triggers, if the enemy suffers from it. In addition, slow is sprinkled in as another condition. Your range to apply Staggered is rather limited. This means, your opponent will be quite close to you when you can put it on. This puts limits on how much you can slow them down during early game, but at least it means they won’t get away easily. This is also why I noted only three models above, even though more models apply the condition regularly. Those can do it at range and therefore are the most attractive choices. Other than during list building, this aspect is simple but effective, so there is not much to say about it. Just keep in mind, which models need Staggered on enemy models to use triggers/bonus effects and which attacks are resisted by movement. Quick Notes “Torment” Crew Ability One of two main reasons, why curses are so important to Tormented: They generate a huge portion of your card advantage with this ability. It also often dictates your order of activation, so sometimes you must decide to skip the card draw to get rid of a model asap. But do not blindly rush to attack, instead always consider how to get more out of it. This is a general truth, but especially true here. For example, since Tormented tends to stick close to each other, you likely will have the option to attack with another model instead of pushing a kill with cheating a damage flip. Terrifying Models: Jack Daw, Hanged, Montresor Only a few models have this rule natively, but they are crew favourites. Check your opponent’s capabilities to pick models and upgrades with Ruthless. It is very likely they will use it to tech against Daw and there is not much you can do about that, except killing them before they can kill you. If you are confident, they cannot take many, consider running a terrifying list with investing into Grave Spirit’s Touch for your minions without terryfing. Conditions & Healing This is the most pronounced weakness of Tormented imho. Jack Daw can heal life on himself, but otherwise the crew does not have any heals. Same goes for conditions, which can make you struggle a lot against some crews. This can be solved by taking versatile/OOK options. In-keyword models Jack Daw Role: killer, curses, card draw His first card is pretty straight forward. It may be just me, but I often forget Disturbing Whispers, be better than that! Also remember: Due to Ghost of Malifaux, Jack Daw cannot body block, but if they move through him normally, they still need to disengage. A question you will encounter with him is: Do I use my Slow AOE or do I just kill one model? There is no easy answer, both can be a strong play. My general guideline is: killing a model takes at least 2 actions (per turn) away from your opponent and might give you last activation. But Slow can take away 1 action per model in range. TN13 is good, but will not go through with every model, therefore I take extra time to consider Whispered Truth once he catches at least 4 models and/or needs to slow down multiple models. Daw’s first turn usually consist of rushing forward and dragging something along with Drawn to Betrayal, to establish dominance over the middle of the board as soon as possible. Turn #1 (if possible) and turn #2 is used to apply as many curses as possible. Do not hold back and spend all his actions, if you have targets, you will need those curses going forward. If your opponent was nice enough to give you enough (now cursed) models close-by, you can start drawing cards. Luckily, Suppressed Memories both applies a curse and lets you teleport to your enemy – do not hesitate to spend stones! You better start drawing a considerable amount now, if you start turn #3 it might be still okay, but you will feel the difference. Upgrades Grave Spirit’s Touch: After getting a few games in, I was under the impression that you need this upgrade less, the more experienced you are with Daw. Blasphemous Ritual is wasted on Daw and after turn #1 he has other things to do with his bonus action. I returned more and more to GST though, the longer I played Tormented. The thought is true regarding his survivability, but if you can gauge his toughness better, it also means you can afford to be more aggressive with him, if necessary. Regen +2 also means you save up to two hand cards you could use well somewhere else. In short: While it is not mandatory, if you can take GST, do it! Killer Instinct: A worthy upgrade for Daw’s offensive, but I take it only if I require Ruthless, but then I do it gladly. Wasting a master’s action or cards for a failed terrifying check is rather bothersome. Loot their corpses is solid, if you do not need these markers for something else. Daw is deadly and can collect a few stones over the course of a game. The Whisper: It is well known how good Intuition is on a master and being the killer he is, Daw can even draw you a few additional cards. Despite this, Whisper is the upgrade I take the least. All three are good options, but I have found that GST ito be the better pick and Killer Instinct is mandatory against certain crews. If I take Whisper, it is usually because I do not need KI and both Hanged already get GST. Lady Ligeia Role: aura and debuff support Ligeia’s debuff aura is the strongest reason, why it is dangerous to go into the Tormented bubble. Even when it combines with only occasional discard, it gets expensive for your opponent very fast. A single, strong model can get some cheats through, but if you have to deal with only one model, it generally is to your benefit as long as they cannot teleport out. Sadly, she also is not very survivable. Measure well how far she needs to be to cover your models and keep an eye out for models with longer (melee) ranges. Her Projected Voice attack is what she usually spends her action for other than moving. The damage is surprisingly solid for a Totem, but the important part is guaranteed Stagger trigger on blast. Her stat is rather low though, if you really need to debuff something with her, better plan to cheat for the attack. Since she prefers not to be in direct contact with the enemy, Talons is largely irrelevant – except when used on your own Guiltys. Montressor Role: utility, tank Montressor will always have things to do, since he can obey any non-master Tormented model. There is not much finesse to him, just look which models need an extra action. His attacks are solid and their triggers fit well to Tormented with the possibility for min. 3 and Execute. Noteworthy, he is a great roadblock with Terrifying, HtW, 10 Health and his Demise ability. I have found Suffocation and Hanging Ropes are nice to have, but usually not worth playing into them. My biggest “problem” with Montressor is keeping up with the rest of the crew. He has no native mobility option and therefore requires being pulled by other models, if he wants to make use of Cured To Watch until you established a good position for your bubble. Guilty Role: utility support Guilty decouple many of Tormented’s janky movement abilities from enemy models and their positioning because you may count them as enemy models. With this, they are an absolute cornerstone for the crew’s mobility and counteract the crew’s common Mv4. You will find examples of such plays with Daw or Hanged later in this guide. Whenever your opponent does not give you enough good target to curse and draw cards from with Daw, you can employ Guilty instead. As long as they keep 1 life, it does not have any drawback. What do you do with Guilty other than taking hits? They are usually the first models I activate during early game. They are one of the few who do not ignore terrain, so they need a good position to go straight forward during deployment. A perfect position for them is within 8-10” to the enemy’s line, so they can serve as jumping off points or retrieval targets, while they themselves are in range to apply Staggered themselves and/or can drop scheme markers. After you are done with your Hanged and Daw, Ligeia comes in and removes the curse from them with her Take It All trigger. Likely you will have to cheat a ram in, so you will not have more cards, but it can help with cycling through your deck. How many Guilty do you need? Sadly, I cannot answer that clearly. One is absolutely mandatory and you should not let it die quickly without being very sure you get one back asap with their demise/curse. If you play 2 Hanged, it is sensible to go up to two Guilty if you can afford it. It massively increases your ability to jump from one flank to another within a single turn and gives you the option to leave one of their curses on your opponent without suffering unnecessary control loss over your teleport capabilities. Hanged Role: mobile beater, occasional schemer I lovingly call my Hanged 10SS Henchman, as they operate similarly once you give them an upgrade. For me, they are the most important pick for Tormented, even though they are quite an investment. They give Tormented much needed mobility and I rarely leave without 2 of them. With them and Daw you can make use of every card in your hand, even the Black Joker. With a bonus action attack, they are a pseudo-3AP model and their usual attack pattern look as following: Safe approach: Toss the Noose + On your heel trigger on enemy, 1-2x Dead Man's Collar on enemy, Horrifying Whisper on Guilty (tactical retreat) Aggressive approach: Toss the Noose on enemy, Horrifying Whipser + On your heel trigger on enemy, 1-2x Dead Man's Collar The combination of Hanged, Guilty and Dead Outlaws is potent. Guilty provide a scheme marker, Outlaws hand out Fast and Hanged therefore become AP4 models with a huge threat range (up to >20” with 3 attacks). It is one thing to read about it and another to see how much ground they can cover. I will cover their movement shenanigans more in a later post. It is of note, that Hanged require either Guilty and/or enemies for their mobility. This means, the more models you kill, the less teleport options you will have. This means success in your killing game can lead to trouble with scoring during late game. Be aware of this and try not to avoid scheming until then. Upgrades While Hanged are good models without any upgrades, they turn them up to 11. Definitely take them, all of them are legit choices. GST: Hanged have solid defensive capabilities, but their Df4 will be felt sooner or later. GST helps you twice: Increased Terrifying means your opponent will have to dedicate a serious amount of resources to get rid of them within a single turn, as long as you do not run in front of a ruthless beatstick. If they do not, they will start to heal back up with Regen. My biggest reason not to always give both of my Hanged GST, is that they compete with Daw over it and I like to play my Hanged redundant with the same upgrade. Same as with Daw, Ritual is largely wasted on them, but the other two abilities are worth it already. KI: Prime models to give Ruthless if necessary, since Hanged can pick their target more freely than most Tormented models. Due to Plentiful 2, I prefer KI on Hanged and something else on Daw. Other than Daw they also benefit from the minion-only ability, which eases the necessity to stone for their teleports and often makes them double up as a schemer. TW: Similar to Daw, the other upgrades usually have a higher priority. But occasionally I take Whisper on them, if my opponent forces many Wp duels. Dead Outlaw Role: (anti) schemer, support It honestly baffles me, why Outlaws are rarely recommended. I guess a circular logic lies at the bottom. People assume Tormented is a pure killer and bubble crew, without any scheming potential and therefore do not take Daw when the pool involves anything other than murdering – which is not when Outlaws reach their full potential and therefore get branded as underperforming models and are not testes in more scheme heavy pools, strengthening the first assumption. Outlaws are what I consider the crew’s scheme runners. They are not great when compared to dedicated runners, but Run & Gun at least gives them the ability to move while they use their attacks at the same time. Their abilities also make them very flexible, and I usually try to squeeze at least one into my list and often take two, if the pool demands it. While Hanged can also drop schemes with their attacks, catching an enemy model at a suitable location is much more likely, when it comes on a 12” gun. Staggered and Slow also are much more useful at that range. Outlaws are the only in-crew source for Fast. They are the reason, why Guilty will always have productive activations, they can drop a marker to provide the cost. Naturally, it is better to destroy an enemy marker and get Fast on top of it! Even if Outlaws move away from the bubble, they can remove one marker for free each turn, putting Fast on themselves (it is not an attack action). Crooked Man I have never seriously played them, even do not own them. That might be due to them being hard/expensive to obtain in my area, but I have not missed them much. Their min. 3 trigger and blast Staggered looks appealing, but they are a bit too expensive when I could take cheaper options for the similar capabilities. In theory they combine well with Drowned, Jakuuna and Montresor, but this pronounces their price tag even more. While Malifaux Mining Law is unique and may be helpful in certain situations, I prefer to simply not pick schemes which would require their protection. But I would be happy to hear any success stories about them and which factors lead to it! Jaakuna Ubume Role: utility She is a control piece. Lure on stat 7 is great, especially when the enemy is already close to Daw and suffers -1 Wp. It has two main functions: Scoring control and pulling enemy models into your death bubble. This is especially important for a bubble crew, because scheme runners can potentially sneak past on your flanks. With her, you do not need to run after them to hunt them down. Be aware, while she has okay defensive capabilities, she is a bit squishy for a Tormented model. Do not leave her alone, she likes to stick to your bubble. This is also where you can benefit most from her bonus action aura, stacking with the other auras from Daw/Ligeia. Drowned Role: utility While Kirai can summon them wherever they are needed, Tormented have to actually move them across the board, to make use of their min. 3 trigger attack. Since all your mobility abilities for other models are single target, there is a built-in limit, which can leave Drowned behind. On the plus side they apply Staggered with a ranged bonus action and Projectile Vomit can both Debuff beaters who are brave enough to come close to your bubble or mess with your opponent’s positioning – a footprint of 6”+50mm covers a lot of ground, though it requires a suit. All in all one could say they are more of a control model for Tormented, instead of a beater minion, which is another reason why I usually take only one, as more are not needed for this task. Versatile & OOK models I have often read that Tormented plays in-keyword only. I beg to differ. Spending 25% of your points for non-keyword models might not always be necessary but is absolutely normal for Tormented. You can go up to 50% without running into major trouble. You just need to look out to include enough curses and draw sufficient cards. Bone Pile Role: heal/condition support, teleporting schemer Who played against me more than once knows, I am a fan of Bone Piles. Personal preference aside, there are very good reason to take them with Tormented, since they cover two of their main weaknesses: lack of healing and lack of condition removal. Against condition crews (e.g. Pandora) I like to take two of them. Even if their Throw ‘Em A Bone ability is not needed in a given turn, they still can shoot stuff from the safety of your bubble. In Corrupted Ley Lines they are my turn#1 Lodestone bearer. Move to the first strategy marker turn #1/2 and bring a 2nd model into position. Turn #3 you bury and therefore throw the Lodestone any distance to the closest model – the one you positioned to be in range to go to the next marker. Turn #4 you unbury at marker 3, all you need until then is a close corpse token. Break the line might also benefit from them, though it needs a few more resources. Shoot a scheme runner shoving a strategy marker, cheat for Dismember and bury. Next turn, you pop up next to them and, if necessary, kill them with the Pick the Bones trigger. Those are a few loops to jump through, so it will not always work, but keep it in the back of your mind. Gravedigger Role: utility/support I would like to include a Gravedigger more often, especially in combination with Bone Piles. Commonly, I cannot find enough free point for them though. In my opinion they should be central to scoring at least two of your strategy/schemes (e.g. Leylines + Research Mission) to take them in your list. Dead Rider Role: beater, utility I still have to find a crew, which does not benefit from including the rider. Its damage potential is not as needed as in other crews, but a mobile beatstick like him will nearly always find usage. Tormented specifically like to have another taxi and love to get enemy models pushed into their bubble. This combines very well with Jaakuna’s lure. Divide both on your flanks and your opponent will think twice to try to sneak around your bubble. Manos Role: utility, debuff As usual, Manos is a mobile schemer with Demise hate, who can also hurt stuff if necessary. But with Tormented, his Spirit Barrage is especially noteworthy. An 12” AOE Staggered trigger without TN once you have hit your original target is easily worth stoning and cheating for in this crew. The whole package he brings makes him a serious consideration, even when you do not need his Demise hate. Nurse Role: heal/condition support Usually, I prefer Bone Piles for healing/condition hate due to their offensive and scoring capabilities. Bedside manner is not as needed as with other crews, your models are quite tough on their own or your opponent is hesitant to get close to your bubble anyway. But it would be foolish to ignore their capabilities completely. Upcycling cards is never bad, multiple of her triggers work well with Tormented and if your primary need is condition removal and healing, they are your go-to model. Mourner Role: utility They are the only model to counter ruthless. Sadly, this great rule sticks to a bad model and only helps against melee based ruthless. The corpse can assist with an early-game corpse, e.g. for a Bone Pile teleport or focus pulse, but overall I cannot give them a recommendation. Usually, it would be better to simply safe SS for stoning to avoid damage. There might be niche cases though, so I regard them as a rare option. Necropunk Role: schemer As scheme runner, they were so good, they could be taken in any crew. This changed with GG2 and their new requirement for masks on their leap. But Tormented is one of the crews with enough card draw to still include them. While you want to avoid duels, their crews ability can draw you cards, in contrast to most other OOK options. Sloth Role: heal/buff support Sloth will always be a solid in an (mostly) undead crew! He might not be a priority pick for Tormented. Handing out fast is always great and might be worth the stones already, but it does not work on a few models (Jakuuna, Hanged, Drowned, Ligeia) and his heal drawback requires you to take another model to get rid of slow or limit it to tarpit models like Jakuuna (which you might be fine with). He can be a niche tech pick if you have trouble against strong healing. Together with Hanged, it becomes quite unappealing with a big footprint, but I have never run in such a situation. Student of Steel Role: offensive support Armour hate on a stick. Not a high priority pick, even against high armour lists, but it might make dealing with them easier. You can run into trouble getting the student into position, most your mobility abilities do not work on non-Tormented friendly models, unless you curse the Student. Jakuuna is the exception here, she can lure him along. Anna Lovelave Role: utility She is solid without any support and gets taken as a tech piece against summoners and flyers for her Gravity Well ability alone. She fits quite well into Daw's playstile, with two (!) debuffs auras, the chance to draw cards, reasonable toughness and offensive. Personally, I am a big fan of her Glimpse trigger, as it can send anything, that even Tormented might have trouble getting rid of, back to wherever your opponent has to spend actions to return them into a proper position.
    7 points
  19. Caedrus' Odyssey, Day 5: Time for Turquoise. And some purple. Stay safe, and keep painting! Caedrus.
    7 points
  20. Late on Wednesday night, Caedrus had completed the NMM, done some skin experiments, and was wondering if it was time for the airbrush... Stay tuned... Caedrus.
    7 points
  21. Extra, Extra, Read all about it! Vocal Guild critic Polly Sagequid MD reports discovery of a secret Guild Holding Facility located in a Necropolis near the Plagued Pit in the Warrens region of the Southern Quarantine Zone. A squabble between members of the Explorer’s Society led to the discovery. We are told by our sources that while traveling through the area supposedly Corrupting Ley Lines, if such a thing exists, Jedza and her band of Lamp Lighters stumbled into that one-time agent of the Guild’s Department of Antiquities and Relics, Lucas McCabe. Rumor has it the famed Relic Hunter and his band of professional Wastrels were conducting a Research Mission in the hopes of Baiting and Switching a rival intrepid explorer. It is unclear if Jedza was the intended target but evidence suggests the Seeker may have been conducting her own Research Mission in the area and was more than happy to Claim Jump her colleague. Our source tells us that one of Jedza’s Moor Wraiths played a crucial part in her victory by defeating an Intrepid Emissary escorting McCabe. That was despite one of Jedza’s Lamp Lighters falling for a Hucksters Sale Pitch. Perhaps Jedza should illuminate her servants about the dangers of the big city con men. (Standings: TW 6 Territories; JL 5 Territories, 1 Salted) Our investigation into the event was inconclusive as to the veracity of a relic’s presence however, given the Wastrel’s proclivities it is just as likely a ruse designed only to pass the time for the superbly affluent and lazy. McCabe had been observed earlier in the week scouting another Necropolis near the Bayou’s Edge where he ran afoul of the Mistress of Oblivion Tara. Both were searching for a mysterious Corrupted Idol which is claimed to have either miraculous healing powers or be a gateway to another dimension, depending on which Ancient Malifauxian Linguist one consults. While details of the Idol are scarce those of the battle are not. Tactics and brutality were on full display during the tumultuous exchange with victory narrowly achieved by the tomb raider Lucas McCabe. Devising a scheme to Spread Them Out, Tara attempted to counter by Outflanking. Sidir Alchibal proved clutch by dispatching the Midnight Stalker while attempting to Outflank the Wastrels position. The rest of the scrum was a test of wills as each worked to Break the others Lines. Particularly traumatizing for McCabe was the loss of his Rough Rider who was devoured by what was described to this reporter during a tavern interview with lots of alcohol to loosen the witness’ lips, as a “Nothing Beast.” The witness stated with fear plainly evident in his eyes “it was there but it wasn’t, it was solid but it wasn’t. I looked into what I took for its eyes and if I live to be 2001, the things hollow -- it goes on forever -- and --oh my god! __ it's full of stars!" A very haunting account and one this reporter is not soon to forget. (Standings: JL 6 Territories, 1 Salted; LH 5 Territories) Until next time, this has been Polly Sagequid MD reporting.
    7 points
  22. Extra, Extra, read all about it! Famous underground reporter and vocal Guild critic Polly Sagequid MD, reports a bitter Turf War was fought this weekend between rival Resurrectionists outside the “Forlorn” district of the Southern Quarantine Zone. The scuffle is thought to be for control of a rumored secret Sewer entrance from the Badlands side of the city to the Ruined Observatory. Rumored to hold a vast repository of Necromantic knowledge, the Observatory was destroyed during the event of 1902. An entrance to the unexplored, lower chambers could yield phenomenal power to the intrepid Resurrectionist who can access it. Our source reports the infamous cutthroat Mary “Black Tongue” Bonnet bested Dr. Douglas McMourning, in a close battle that really could have gone either way, securing the Sewer entrance for himself…now only if she had been able to secure the map that goes with it. There were a lot of Hidden Martyrs during the exchange with one of Black Tongue’s Cabin Girl Crooligan’s Catching and then Releasing Dr. McMourning’s adorable Chihuahua. Sadly, the poor little companion animal didn’t make it through the battle which may have been the key moment during the exchange. When asked about the incident after the scuffle, the young cabin girl Dorothea Gould claimed “It was dead when I found it.” Though sources tell us Bonnet’s crew members had red eyes it is unlikely they contracted the deadly “Red Eye” disease that is known to plague the Forlorn area due to both their distance from the zone and also their known proclivity to drink to excess both before, during, and after battles. (Standings: OH 5 Territories; DD 6 Territories) This reporter is forced to ask the uncomfortable questions, why have the main stream media outlets remained silent about this encounter, why have Guild forces not secured the blasted Observatory, and why haven’t medical resources been dispatched to reduce “Red Eye infections in Forlorn? Is it apathy, complacency, or both? Do not all citizens of Malifaux deserve the benefits of the Guilds deep coffers and vast wealth? ________________________________________________________________________________________________________________________________________________________________ Extra, Extra, Read all about it! The Free and Independent Malifaux Gazette reports a nefarious raid on Guild facilities in the Southern New Construction Zone perpetrated by the Pied Piper of filth, the plague vector calling himself Hamelin. Thankfully Sheriff Basse was onsite replenishing his stores and was able to quickly respond to the threat. Though the brave Sheriff tried to Hold Up Their Forces and Deliver a Message to Hamelin that this is Guild Turf, an old injury flared up and forced him to cede the facility. Had Guild Guardsman recently dispatched for a special operation in the Forlorn area of the Quarantine Zone been available to reinforce Basse and his men the outcome may have been different. Hamelin did his best to Hold Up Basse’s Forces in the Guild Holding Facility but the willey old sheriff was able to scoot out a rear entrance thanks to the judicious application of some dynamite. We are left to ask what was the message Hamelin was attempting to deliver with this brazen raid and what is to gain other than an overwhelming martial response from Guild authorities that will see his Plague eliminated from the City? (Standings: ST 6 Territories) In brighter news, the Guild’s new enhanced policing initiative has already begun paying huge dividends. The result of a consortium between Secretary to the Governor-General, the Right Honorable Lucius Gustavius FitzWilliam Mattheson’s Elite Division, Sergeant Dashel Barker’s Guild Guardsmen, and local Mercenary organizations operating under licenses issued by Guild officials, the program affords more boots on the ground at minimal expense to the tax paying residents of Malifaux city. Your safety is the Guild’s top priority, a safe city is a productive city. The mercenary Viktoria sisters discovered a clandestine Arcanist’s Lab while performing a reconnaissance mission of a Necropolis near Pump Station 12 outside of Hollow Point. According to the submitted after action, the site showed signs of recent battle but no Arcanist agents or bodies. Instead, the Viktoria’s discovered a brood of Nephilim working to free several of their vile species from various pens and restrained on examination tables. A brutal Turf War erupted with the Nephilim attempting to Break Through the Viktoria’s cordon of the intelligence rich facility while the veteran mercenaries attempted to Spread Them Out. There were a lot of Hidden Martyrs that bravely sacrificed themselves for the rest of their crews. The presence of a Nephilim Hayreddin is a bit disconcerting and speaks to a greater purpose for the uncharacteristic Nephilim incursion to the Northern area. Unfortunately, the creature was whisked away to safety by a Mature Nephilim before it could be captured for study and interrogation. (Standings: MG 5 Territories; CS 4 Territories) Guild authorities have dispatched an exploitation team from the Elite Division to harvest the site for intelligence and discover why the Arcanists are suddenly interested in Nephilim physiology. This reporter is sure that whatever the interest it is likely unscientific and entirely devoted to developing new weapons to harm Guild facilities, interests, personnel and residents. This has been the Free and Independent Malifaux Gazette reporting. ________________________________________________________________________________________________________________________________________________________________ We interrupt the “Temperance” Jebsen Revival Power Hour. Songs of salvation to soothe a weary soul.” Aethervox broadcast to bring you this urgent message from the Malifaux Tattler, a clear voice for freedom in Malifaux. Arsonist and well-known M&SU Troubleshooter Anasalea Kaeris has been spotted near the village of Easy Come in the Slate Ridge Mountains. The boom town, founded after discovery of a valuable Tantalum seam in the area, has seen its share of woes increase over the last few months. First, the seam with so much promise was quickly depleted. Then, due to mismanagement by M&SU supervisors who were skimming profits to line their own pockets instead of investing in safety infrastructure, a flood in the area revealed a vast pair of hidden Necropoli that promised a renewal of both wealth and productivity. And now the Neverborn scourge that is Pandora has attempted to Break the Line of their morale by infiltrating the sour little Candy into their midst for a Research Mission. With her distraction the Carver attempted to Catch and Release one of the boom towns residents. Unbeknownst to the residents of Easy Come, Kaeris had come to settle a score with the M&SU Chief of Safety, Mr. Aver Sion. Her notorious fiery temperament would see the gentlemen, along with many of his co-workers placed on their Death Beds. There would be no Catch and Release here. The hazy recollection of a survivor incredulously purports that Candy attempted to fight fire with fire quite literally. While it makes for a great yarn it is unlikely to be true. (Standings: JP 6 Territories; WM 6 Territories) In the wake of her revenge the boom town of Easy Come sustained significant fire damage. For now, the Necropoli are firmly controlled by Kearis. For what purpose, we here at the Tattler are unsure however, rumors abound of a relic of great power. Guild Authorities have dispatched aid teams and a supply convoy to assist with the town’s recovery. After these traumatic events, perhaps the residents of Easy Come will turn away from the ineptitude of M&SU leadership and embrace the beneficence that is Guild Authority. We now return you to the Aethervox broadcast of the “Temperance” Jebsen Revival Power Hour. Songs of salvation to soothe a weary soul.” Already in progress. An obviously gremlin voice crackles over the aether. “Friends, it isn’t often we get to promote one of our kin on the show. Civilized folk just don’t appreciate the sinful depravity and debauchery present in most gremlin songs; however, this is one that is a refreshing change from all that. I present to you Boudreaux and Thibodeaux’s new recording “Rubber Biscuit”. The duo claims to have received inspiration for the song after experiencing the pains of hunger coupled with the hallucinations of an alcohol addled mind. Despite the sinful origin, the song serves as a warning to those who dabble in sin that succor will remain eternally out of reach until one turn away from it and accepts the joys of civilized society. ________________________________________________________________________________________________________________________________________________________________ Extra, Extra, Read all about it! Malifaux Sentinel, the last bastion of independent journalism in the city reports sightings of the Cross Roads 7 around the city. While setting up an impromptu concert outside a recently founded Guild Library in the Town of Edge Point, the Seven were accosted by M&SU agent Anasalea Kaeris. The choice of venue was an obvious attempt by both forces to rebuke that Symbol of Authority that is Guild learning and patronage. For their own part it is believed the 7 hoped to Break Through with residents of the town and Claim Jump the sales of Boudreaux and Thibodeaux’s soon to be released album after the release of its hit single “Rubber Biscuit”. After witnessing Kaeris’ agents emplacing incendiary devices around the building in preparation of Detonating the Charges, a roadie for the band tells us that the Cross Roads 7 attempted to use the power of music to halt the action. Unleashing a fusillade of suppressing fire from a gatling gun hidden under his pipe organ, Envy distracted the Fire Golem so that violinist vixen Lust could use her star power to have it kiss Kaeris. We are told Lust is now recovering from burns received during the battle at Malla Malla Teaching Hospital in Malifaux City. Envy’s aim, or perhaps it was due to the excessive expenditure of ammunition, picked off Kearis’ Eternal Flame and the famous fire dancer Carlos Vasquez. His presence at the Star Theater this season will be missed. Though Kaeris was able to wrest control of the Guild Library, Sergeant Dashel of the Guild Guard assures us that this will be rectified soon and that the facility will be open for business as expeditiously as possible. (Standings: JP 7 Territories; JA 2 Territories) While we here at the Sentinel don’t condone the raucous music the Cross Roads 7 produce, we find their actions in defending the Guild Library admirable and encourage them to apply their talents to the propagation of soulful uplifting music. More Edward Elgar’s uplifting “The Kingdom” and less Nikolia Rimsky’s subversive “Kashchey the Deathless”. Trouble just seems to follow the Cross Roads 7 where ever they go these days. During another impromptu concert, this time outside of a substantial Guild Holding Facility, the band ran afoul of that ancient creature calling itself Jedza. Perhaps it was the loud noise from the band Planting Explosives for its finale or maybe the poor tuning efforts of one of the bands roadies. What ever the case, a fight broke out between the road crew of the Seven and Jedza’s entourage who seemed to be at a crucial point in a Power Ritual. Each sought to Detonate the Charges set up around the stage however, the Seven failed to Assassinate the Ancient. Though the vixen of the violin, Lust, seemed to be successful at imposing her will on the Seekers, encouraging a Lamplighter to Kiss Christopher “Ink Fingers” Tannenbaum, then Mikhail XVI to Kiss Jedza, then Mikhail XVI to Kiss Ink Fingers, then an Austera to Kiss a Lamplighter, and finally Sophie to Kiss Ink Fingers, the orgy of passion did not produce a victory for the band. The Cross roads 7 were forced to vacate the impromptu venue. It is unknown why Guild Guard’s stationed at the Holding Facility did not respond. One particularly unfortunate bit of news for fans of the band is yet another postponement of their current tour of Malifaux due to Envy’s wonderful Pipe Organ being engulfed in “Grave Goo” during the fight. Though we are told it has been sent out for a thorough cleaning it may take a while due to the complexity of the machine. (Standings: TW 5 Territories; JA 1 Territories) Remember folks, you heard it here first. To keep up with all the ramblings from Malifaux’s art world trust the last bastion of independent journalism in the city, trust the Malifaux Sentinel.
    7 points
  23. Moving to a total of 67 soulstones with this (big) Bad Juju. Still planning to paint at least one more mini this month
    7 points
  24. Caedrus, reporting in! So, this month, I have been working on a model for the Hot Hot Hot! Painting Competition, which has also got something which puts me in my discomfort zone, so I'm being efficient with my challenges. So, while I can't really talk about that at the moment, I can show you what I've been up to! First of all, I wanted a quick win, so I slapped paint on three of my least favourite models ... the Molemen! I had a little fun with some glowing gems on their hides, but these were never going to be a major effort. Then, I made a start on Iggy... He's looking OK so far. It's a tiny model. I think I need some cooler colours to create an effective contrast, and to show the OSL a bit more effectively. Still, he's a bit of fun, and should finish easily into a nice miniature. Next, an Effigy! Now, this guy is mostly in blues, greens and purples. The reason for this is that I will be repeating the colours on the Emissary, hopefully doing some pseudo- iridescence on the wings and robe, similar to this: ...or at least, that's the objective. So, after this, I have some tidying of other models, and then I shall be desperatly trying to get back into the groove of finishing my Hannah. Meantime, everyone has really cranked up the vibrancy this month! @Viruk: Love the Zoraida family. The swamp slime, I can tell, is well done, but it never photographs well! Love the Damned's cold flesh / hot eyes. @Engorn: So, so much to love. The vibrant piggies, the colour-coded skeeter wings, the delightful flame / smoke plume behind Zipp and Merris, the crisp line work on the Porkchop. All superb stuff. For me, however, the green / red First Mate combination. Perfect choice. Brilliant. @Ja9nge: I adore this style. It's vibrant, clear and (this is a compliment) comic-book crisp. I think the squealer is my favourite. The flesh tone is pinker than I would use - and it's brilliant for doing so! @Boomstick: If you'd told me that you were using green and gold for your Urami, I would never have thought it was a winner of an idea. So, I was wrong. It's so strong a presence on the tabletop. Gorgeous. @astapable: At the other end of the spectrum is astapable. Those flesh tones are so subtle and smooth ... I'm so very, very envious. I wish I could do that! @Vessien: That Ototo is looking just delightful. I see a lot of yellow Ototos, but rarely red. I think it's a splendid contrast to the NMM, which is also very nice, by the way! Wow, as always, I am blown away by the skills being shown. I've been a bit lazy of late, but you folk have inspired me to focus again - hopefully I can keep up to your standards! Everyone, stay safe, and keep putting pigment to plastic! Caedrus.
    7 points
  25. I did some fun painting for a friend in the last weeks. He uses the models for his own dungeon crawler so I was free in my color choices.
    7 points
  26. We interrupt this Aethervox Broadcast of Episode 1 of Jules Verne’s Journey to the Center of the Earth: The Great Discovery To bring you this important announcement from the Malifaux Tattler’s, a clear voice for freedom in Malifaux, Edgepoint Annex. Reports have come in that another battle has occurred near the Sunken City Archeological Site in the Eastern Bayou. Thankfully no Guild facilities, equipment, or personnel were involved or injured during the scuffle. A parishioner of the Quadruple Rock Church, who witnessed the scuffle while searching for Reverend Carson “Temperance” Jebsen’s missing giant Singing Toad “Virtuoso”, is receiving absolution due to the spiritual trauma of the event. According to the eye witness, Mary “Black Tongue” Bonnet suffered a narrow defeat to Pandora while returning to her ship moored somewhere near the Bayou’s Edge. The shortcut through the Necropolis may not have been the best idea given the increase in Neverborn activity in the area. The witness observed Pandora’s woeful crew shifting lode stones around the site in what they guessed was an effort to Corrupt the Ley Lines believed to exist in the area. Astonishingly, the little girl known as Candy dispatched the odd undead creation named Archie with a single particularly biting insult that left the creature Self Loathing at the size of his Huge Fists. The oddities continued as Pandora, the queen of psychological warfare, was herself Repositioned during the ritual by a barrage of Clawed Wing attacks from one of Bonnet’s pet Night Terrors. Our source believes this to be the clutch moment that prevented the profane Neverborn ritual from being completely successful, though Bonnet was forced to board her ship and abdicate control of the boggy portage. (Standings: WM 7 Territories; OH 4 Territories) Sadly, the famed giant Singing Toad, “Virtuoso” was not located during the parishioner’s search. Should anyone happen upon the animal, please contact the Quadruple Rock Church in Edgepoint for a nominal reward. This concludes this report from the Malifaux Tattler’s, a clear voice for freedom in Malifaux, Edgepoint Annex. We now return you to this Aethervox broadcast of Episode 1 of Jules Verne’s Journey to the Center of the Earth: The Great Discovery, already in progress. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Extra, Extra, Read all about it! Malifaxux Enquirer, with all the news that fit to print without the bias of other newspapers, reports disgraced former Guild Coroner Dr. Douglas McMourning narrowly avoided a Reckoning with Guild Justice delivered by Sheriff Cornelius Basse. A Frontiersman being treated at the Malla Malla Teaching Hospital’s Intensive Care Unit for life threatening injuries recounted the days event to Guild Officials in attendance. According to our source, Basse established an ambush near the Bayou’s Edge where Dr. McMourning is known to utilize an old Sewer for his nefarious activities. The bravery and tenacity of Sheriff Basse and his posse cannot be understated as they attempted to Search the Ruins nearby for the most advantageous position to spring their trap. Unfortunately, they were beaten to the punch by McMourning’s macabre collection of seemingly endless undead creations; who were already there, ready and waiting. The Enquirer would like to assure its readership that rumors of Sheriff Basse’s Assassination at the hands of Dr. McMourning are entirely unfounded and patently untrue. Just this morning, I went for a leisurely ride along the city’s hinterlands with the Sheriff who, while angered by his missed apprehension of McMourning, remained stoic and appeared vigorous despite the encounter. It is unknown how McMourning garnered such keen awareness of Basse’s operational planning but, citizens are reminded that any aid to the Resurrectionists or other subversive forces in Malifaux will be handled expeditiously, judiciously, and with the full authority granted to Guild Officials by the emergency powers decree from Governor Marlowe. The Governors leadership provides a steady bow during these trying times. An investigation into the event by Guild Officials is underway; however, preliminary blame is being placed upon an Intrepid Emissary, a Hopeful Prospect to Basse’s crew and his Bellhop Porter. The Frontier is no place for such luxuries. One rather fantastical tidbit from the battle, perhaps the result of delirium induced by the late Frontiersman’s substantial blood loss, was the appearance of a rare Sand Worm. Shortly before his expiration at Malla Malla Teaching Hospital, the Frontiersman mumbled something about “that damned Chihuahua. How could it eat the whole thing? The Sand Worm, it was there and then it wasn’t…but the Chihuahua remained.” Surely these are the ramblings of a fevered mind. (Standings: DD 7 Territories; KV 5 Territories, 1 Salted) In an unrelated announcement the Guild’s Department of Animal Control and Enforcement has issued a canine advisory to all residents of Malifaux City. A new blight is suspected to be affecting the small number of stray animals living within the city’s Quarantine Zones. If you discover an infected animal report it to your local Guild Guardsman immediately. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ The Free and Independent, Malifaux Gazette reports a fierce scuffle between the famed big game hunter Lord Cooper (Anthony) and the savage beast master Marcus. Both branded Public Enemies, readers will recall that Lord Cooper was identified as a Public Enemy during a previous possible poaching incident by Sheriff Cornelius Basse, aggressively attacked each other. We are told that Lord Cooper had tracked the great albino ape Cojo to an abandoned Mine near the remnants of Contract Town 49. Now a Ghost Town which had unknowingly been claimed by Marcus as his territory. Lord Cooper hoped to Sabotage the Mines entrance and trap Cojo within. Unfortunately, the Crypsis and Vatagi Lord Cooper employed for the hunt, so focused on tracking the ape, failed to observe the signs of other predators in the area. As Marcus attempted to Leave his Mark on the hunters, Lord Cooper implored them to Let them Bleed. Lord Cooper and his men had to abandon hopes of harvesting Cojo as they were forced from the area by a pack of large predators that responded to Marcus’ commands. (Standings: SK 5 Territories; AB 3 Territories, 1 Salted) Based on descriptions received from the expedition’s survivors, a Zoologist from Duer’s Library identified 3 other incredibly rare species unique to Malifaux that are believed to have been present along with Cojo. The first was a Malisaurus Rex that appeared to be a pet of Lord Coopers. This is highly improbable as the reptiles are known to possess limited intelligence and be abnormally aggressive. The other two reported species were a Sabertooth Cerberus and the cryptid Rougarou. The former is common in the Northern Hills surrounding Ridley, Redemption, and Promise. The Zoologist tells us that the latter has never been proven to exist and believes reported observations, which often occur in poor conditions of visibility, are nothing more than misobservations of otherwise mundane species. The Guild’s Department of Animal Control and Enforcement remind citizens that importing, exporting, selling and possession of wild or exotic species is punishable under Rule 1501:31-19-01 of the Malifaux Administrative Code. This has been the Free and Independent, Malifaux Gazette reporting.
    7 points
  27. Shadow Effigy with some extra bits glued to the back. Hope you like it https://i.imgur.com/OKBhqj2.jpg
    7 points
  28. I had 49 SS this month, @Caedrus Didn't get to more Malifaux as I had flooring installed in my game room! A good majority of the Wyrd models I've painted over the last 3 years. The shelf of projects always looming over me. Have a good weekend y'all and happy 4th to my fellow Americans 🇺🇸
    7 points
  29. I painted some stuff this month. More than my minion pledge in any case. I really do need to sit down and breakout the basing materials I have...
    6 points
  30. FYI Participants, I'm working on the back end gallery stuff today and tomorrow. If I've reached out to you about your submission, please respond asap!
    6 points
  31. The full Tricksy keyword Lessons learned: A lot more can be done with regard to bases. More dirt, more rotting wood, more mud, more plants, more details on the planks. Rami's base shows that. Blue jeans, white or black clothes as well as other strong colours (bright yellow) do not match well with the more natural look of, for example, the Bayou Gremlin from above. As a result, the colours for the Trickys models above are all over the place. I should have stuck to a more natural, harmonic look and will do that for the next keyword. For infamous, on the other hand, I should stick to very bright stuff, to keep it uniform. Not sure whether Gremlins should have pupils. This is a computer edit: Which one do you like better? I just have to leave this here: It says "Hello friends..."
    6 points
  32. Extra, Extra, Read all about it! The last bastion of independent journalism in the city, the Malifaux Sentinel reports a Break in the Line of defenses in the northern sector of the Industrial Zone. Security for the sprawling complex is the responsibility of the M&SU Security Office, who Guild Investigators have reported as negligent and complacent in their duties. Investigators are keenly interested to learn exactly how M&SU security personnel missed the approach of a Malisaurus Rex moments before the attack. One worker at the site who spoke on condition of anonymity, admitted that lately security details have been filled by Rail Workers instead of trained personnel due to budget shortfalls, retention issues, and poor recruiting efforts caused by recent events around the city. Preliminary reports paint a picture of the carnage wrought during the beast’s intrusion. Rail Workers attempted to Bait and Switch the beast while their boss, Mei Feng, moved aggressively forward, making it her Mission to Research the beast’s responses. Regretfully, Mei Feng was brought down before Kang, the so-called Workers Champion, could kill the rare Malisaurus Rex by dumping a scuttle of Hot Coals from the nearby Foundries. Rumors the beast was accompanied by the Neverborn, especially the Autumn Queen Titania and her retinue of Angel Eyes, Killjoy, Tuco and Aeslin are unsubstantiated and highly improbable. No doubt an attempt by the Rail Workers turned security personnel to reduce blame for the event by exaggerating the details. The Jokers went so far as to cover two of their deceased in Red to “prove their story.” If this were true, then where are the Neverborn bodies? Are we supposed to believe they dragged them away? As no mention of drag marks in the preliminary reports was made, where is the evidence of the Hidden Martyrs of the Neverborn? Are we to believe the attack was simply a Neverborn Research Mission of the area? These are doubtful to say the least. However, to alleviate public fear and restore public trust, Guild Authorities have dispatched a cadre of Guild Guard and several members of the Elite Divisions to secure the area until further notice. These extra security measures coupled with extensive repairs to the facilities will likely reduce the production from these two plants for months. (Standings: TH 8 Territories, 1 Salted; BC 6 Territories, 1 Salted) This has been the Malifaux Sentinel, the last bastion of independent journalism in the city, reporting. Stay safe and enjoy the privileges provided by Guild security.
    6 points
  33. Malifaux Enquirer, with all the news that fit to print without the bias of other newspapers, reports brutal Turf War at Large M&SU local 120 Pipe Fitters Tavern in the Northern New Construction Industrial Zone. An eye witness to the events told this reporter that things got heated after Marcus arrived at the pub with his menagerie of wild and dangerous companions not to mention his animals. It appears Marcus had sworn a Vendetta against Mei Feng and her roughneck Foundry workers, vowing to place them in their Death Beds because of supposed territorial encroachment by the new rail line to Easy Come. Mei Feng claimed it was only a Research Mission that could easily be doctored to make the proposed route to dangerous and expensive to complete as planned. Our source tells us that the final straw, and the point where fists and fur began to fly, was when a small and highly inebriated Gremlin Survivor stoked the furnace of his Mechanized Pork Chop and yelled “We will see who is on their Death Bed.” The sometime companion of Sheriff Basse, Frontiersman Paul Crockett was on the receiving end of a Piston Kick delivered by Mei Feng. While we have no doubt she is a very skilled fighter, it was more than likely Mr. Crockett had something in his eye and was blindsided by the lucky strike. Perhaps it was the soot from the billowing exhaust pipes of the recently awakened Mechanized Pork Chop, who knows. After the Guild Guard arrived to break up the fight, Mr. Crockett was taken to the Malla Malla Teaching Hospital in Malifaux City for treatment of his injuries. As he is a frontiersman with little income a Please Help Me account has been established at the First Bank of Malifaux for those wishing to assist with his medical bills. Our witness also reported the strange fascination a Gremlin Survivor had with the albino horned gorilla Cojo. When ordered to shoot the beast, the tiny Survivor hesitated, lowering his gun before walking away. (Standings: TH 7 Territories; SK 4 Territories) We are told that a few days later, Mei Feng attempted to enter a Warehouse belonging to the Wing Kong Exchange Trading Company in the same Industrial Zone. This was likely a Research Mission for the M&SU to execute a later Vendetta against Yan Lo and Break the Line of his substantial and growing Import/ Export business. Unbeknownst to the rail workers, the President of the Wing Kong Trading Company was present at the facility, conducting his own Research Mission and seeing how well they had Claim Jumped their competition from the M&SU Hedge Fund. The Rail Workers were stunned during the encounter when what they thought was a inanimate suit of ceremonial samurai armor sprang to life and began executing sweeping strikes with its oversized Nagamaki. Despite this, Yan Lo suffered a terrible blow to his burgeoning trading empire when Mei Feng let loose a Breath of Fire which caused a pipe in the Warehouse to burst Venting Steam all over Yan Lo and his associates. Suffering from third degree burns and with limited visibility Mei Feng’s Iron Golem is reported to have finished off the Ancestor and his Retainers. Guild officials are skeptical of this report as they have been unable to access the warehouse due to a host of legal challenges issued by the new ownership. Once the bureaucrats have completed the necessary forms and legal counsel authorizes a search warrant, we are told Sergeant Dashel himself will be investigating the site. (Standings: TH 8 Territories; TF 4 Territories) Analyzing recent events, it would appear the M&SU are a great threat to the peace and tranquility provided by Governor General Marlowe and Guild leadership. This has been Malifaux Enquirer, with all the news that fit to print without the bias of other newspapers, reporting.
    6 points
  34. Painting streams are about to get Wyrd - starting August 2nd!
    5 points
  35. Yeah, my goal for this month is to essentially demonstrate that Neverborn Marcus is WAY better than people think, and really only falls over in really top level play. And so if I beat Cracol, I will manage to both defeat a good Arcanist Marcus player AND go undefeated with Neverborn Marcus. I'd be very happy with the month! If I win (or even if I don't), I hope to make a video breaking down the strengths of Neverborn Marcus and what people should be looking to break if they want to be on the Neverborn side of things.
    5 points
  36. And I finally did. Here’s Fitz… and a group shot :
    5 points
  37. Late on Thursday night, Caedrus did a little more, after a busy day: ...and notices that he has lost the snake from one of his Kudras. Damn it. Caedrus.
    5 points
  38. I thought I'd do the recreational math on a Dashel executioner summon, partly for @Khyodee, who had to face 3 of them over 3 rounds in the last game we played. The Base Probability: To summon an executioner, Dashel needs: 13 Ram, Red Joker, or 13 + stone for ram (5 cards of 54) I used this calculator and took the bottom value (you need AT LEAST one of the 5 relevant cards) https://rgbstudios.org/replacement-calc/?N=54&m=5&n=7&k=1 So, in a 6 card draw of 54 cards, the probability of AT LEAST one of the 5 cards you need is: Base Probability of Executioner Summon Card: 36.9% Dashel has this probability if he forgets to hire any models and just shows up with his totem with no plan. Sounds high? Remember, this is the probability of having ANY of the five cards, PLUS the probability of having any combination of the five cards. The probability of having, say, all five in a six card hand is FAR lower, at 0.00018%. So Dashel players are going to draw their summon card in a starting hand a bit over 1/3 of the time. So why does it seem like they ALWAYS have access to it? Let's run some more numbers: Stoning for Cards: Stoning essentially means we have an 8-card pool instead of a 6-card pool: Probability of Hand + Stones for an executioner: 56.7% So if your Dashel opponent stoned for cards, it is likelier than not that they started with at least one king or red joker. Sure, it fails to happen plenty of times, but it is literally "not unlikely" to happen at this point. Tools for the Job: Bringing a Guild Lawyer lets you add Tools for the Job to the math. This is tricky math. The set of cards it might let you pick up is something like this: n activations before Dashel (summoning opportunity) * X distinct cards on the top of your discard pile (a model walk-focusing doesn't change the top-card, so this takes active management) Plus, the opponent can interact with this. Did you use your Guild Steward to use Foul Mouth Motivation and flip the red joker on the heal flip, then immediately stop your activation? Hans can just focus-shoot anything just to force a card to flip, and at least one of your five summon cards becomes inaccessible this round. This is mitigated a bit because if you're using Tools to search for a summon card, then your odds of flipping one again is working from a smaller set of 54 cards - 6 card hand - 2 cards stoning - 1 initiative flip, so a minimum of 4/45 odds that even if they make you flip one card, it still might be a second summon card. But anyway: we can at least reliably show the math of a Guild Lawyer accessing an initiative flip card, with the assumption that this gives the Guild player initiative and the opportunity to start with the lawyer and pick the card up. If the opposing player can cheat a 13 to force it to flip away, that changes this math, but we'll ignore that case for now, between the base odds, player choice, and deployment zone distances. Base hand (6) + stone for cards (2) + initiative flip Tools for the Job (1) = 61.4% We're now up to 61.4% with tools for the job, just off of the initiative flip. Key points for Guild players maximizing tools options: - You will probably have about 5 chances with this: initiative flip, plus five models activating before the lawyer, then Dashel. (A high case of 6+2+5 unique Tools chances = 76.3% chance) - You want to be careful NEVER to flip on a negative if you're spending round 1 hunting for a summon card: the red joker will rise to the top, but any flipped king will be buried by any weaker card, and your odds of finding one drop significantly The Lawyer also brings a Surge trigger on his bonus action. The odds impact here is a bit tricky because of the interaction with Tools and the fact that if you Tools a card, you don't need the case where you Surge-draw a card, and vice versa, but if we treat it as a strict opportunity to draw one more card (on the assumption that having NO summon cards in hand raises the odds of having at least one 4Tome+ or flipping it on the bonus) the odds should rise to about 65.4%. After a Lawyer's activation, the Dashel player has close to a 2/3 chance of having an executioner summon card. Dispatcher and Steward: A lesser-known interaction: The Guild Steward's Protection Money ability allows him to draw cards whenever an enemy scheme marker is dropped within aura-6". This can be cheesed out by the Guard crew with things like "Drop it!" (Dashel can stone for this on his gun), but those are difficult to set up on your initial turn, and if Dashel is doing it to try for his summon card, you're in to desperation math ... although if you've exhausted all the other cases, the odds of this play having an impact have also gone up a bit. The interaction you have better control over is this: The Dispatcher's Internal Affairs trigger on his Consolidate Power bonus action allows you, on a 5Masks+, to choose and remove a friendly scheme marker within 2" of the target that was moved (which must be a friendly minion -- say, a Lawyer). This causes you to drop an enemy scheme marker (triggering a draw from the Guild Steward), AND remove the friendly scheme marker involved (you have the Dispatcher treat himself as this with Aethervox Broadcaster, and he then draws a second card). So if you have a 5Masks+ in hand at any point, you can draw 2 more cards. So: we remove 1-4M and 13M (it's already in the odds as a summon card), and the odds of having 5-12M (8 cards) in hand are: - Base hand (6): 63.7% - Base hand + stone (8): 74.9% - Base hand + stone + initiative Tools (9): 79.2% etc. So about an 80% chance of cycling two cards. Admittedly, if you've got a 12M, you might rather keep it and summon a mounted guard with a stone. But you could also cycle it for 2 cards: Base hand (6) + stone (2) + Internal Affairs (2) + Initiative Tools (1): 69.6% Base hand (6) + stone (2) + Internal Affairs (2) + Initiative Tools (1) + Lawyer Surge (1): 73.1% Diminishing Returns: You might be tempted to add a second lawyer, but it can only really add 2 instances of draw capacity: after the first lawyer's activation (1 here -- any other activation before both lawyers is covered by Tools already, so you gain nothing), and it's own option for a surge trigger ... slightly reduced because the other lawyer needs the same card pool to enable surge in the first place. A second lawyer CAN set you up for Lawyer-Tools, Dashel summons, Lawyer-Tools to retrieve the summon card for round 2 (if the opponent isn't interacting with you in round one at all ... but that's only relevant if your summon card comes from Tools or Surge; if it comes anywhere else, Dashel can use it first, then the first lawyer can retrieve it. Two lawyers CAN unlock some additional draw by having the first obey the second (Following Orders will then draw a card), but that requires a 9M or a 9+mask-discard-on-tools. Not impossible, but a narrowish window for 1 more draw option. Stubborn Numbers: You REALLY want the high end of draw-power? New Nellie Crew: "You will DEFINITELY black-joker your summon flip!" Leader: Nellie Cochrane Totem: The Printing Press Cache: 3 stones Hires: Dashel Barker (15+1) Alan Reid (8+1) The Dispatcher (3+1) Guild Steward (6) Guild Lawyer (6+1) False Witness (5) Base hand: 6 Stone: 2 Arcane Reservoir: 1 Tools Opportunities: 6 (maximum) Internal Affairs Trigger: 2 Nefarious Pact (Alan): 1 Surge triggers (Alan Reid): 2 Lawyer Surge: 1 False Witness Following Orders (Lawyer obeys): 1 Slow News Day x3 (Nellie's trigger): 9 31 cards viewed. This list at its maximum represents a 98.9% chance of drawing your Executioner summon card on round one. (or ... in Malifaux terms ... a 100% chance you will flip the black joker when you actually try to summon! 😉) "Just" taking Dashel and the Dispatcher into Nellie with Lawyer, Steward, and friends? Hand (7) + stone (2) + Tools Initiative (1) + Slow News Day (9): 89.7% chance to see a summon card. (assumes Nellie passes 3/3 Slow News Day TN's; does not include Surge draw or Internal Affairs opportunity) Minions Inbound: Long story short? Dashel's going to summon his minions, especially once a player puts the reps in to watch for Lawyer/Dispatcher triggers or adds their own favorite draw mechanic. A Mounted Guard summon with just hand-6, stone-2, and tools-initiative is an 83.3% chance, which is generously likely in statistical terms. If you've been worried about bringing him because his friends might not accept their invitation to the party, I hope this helps! If you're playing against Dashel ... perhaps a Vincent St Clair?
    5 points
  39. Extra, Extra, read all about it! Lucas McCabe evicts Nekima from Ruins in the Hag’s Territory after Guild Danger Advisory for Sunken City Archeological Site. While returning from a Research Mission for Duer’s Library, McCabe discovered the Nephilim and her brood moving near the newly classified Danger Zone. The famed Relic Hunter set a hasty ambush among the willows and the reeds and was able to quickly achieve the upper hand during the engagement after Detonating Charges. The power of Nekima’s trusty Hooded Rider was nullified by the precise and heavy small arms fire from Sidir and a Rough Rider. Angel Eyes attempted to regain the upper hand with counter fire focused on McCabe to little avail. Nekima’s forces sustained heavy casualties during the exchange leaving quite a few Hidden Martyrs strewn about the battlefield. A Hopeful Prospect to McCabe’s crew was even able to best a Mature Nephilim in combat. We trust he is now a full share member of the crew and no longer just a Prospect. Nekima is rumored to have been killed by a Rough Rider though evidence is fretfully lacking. (Standings: JL 6 Territories; CS 5 Territories) Guild Administrators within the Antiquities Office want to again reiterate the danger of travel within the Sunken City Archeological Site area. Enter the area at your own peril. _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ We interrupt this Aethervox Broadcast of Mary Shelley’s Frankenstein To bring you this important announcement from the Malifaux Tattler’s, a clear voice for freedom in Malifaux, Edgepoint Annex. Residents are advised to avoid the cities small Industrial Zone as a sink hole Collapsed a City Block in the area. Guild Authorities are investigating, as eye witness reports place Lucas McCabe and the beautiful Performer Colette du Bois at the scene of the devastation. It is unknown whether they are complicit in the destruction, but we know that it will be a long time before any production can be wrangled from either site. Our sources tell us that the two groups attempted to Out Flank one another with Lucas Researching weak spots and Colette employing her famed skill with illusions to Bait and Switch her adversary. One of Lucas’ men and his dog Luna seemed particularly distracted throughout the encounter by a manipulative Showgirl. Is this the new Star of the Theatre rumored to have arrived from Prague? I am sure we will find out soon enough. (Standings: JL 6 Territories, 1 Salted; ED 5 Territories, 1 Salted) This has been the Malifaux Tattler’s Edgepoint Annex, a clear voice for freedom in Malifaux, reporting. We now return you to your regularly scheduled broadcast of Mary Shelly’s Frankenstein, already in progress. https://www.youtube.com/watch?v=ROVV_4JU6ZI _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Extra, Extra, Read all about it! The Free and Independent Malifaux Gazette reports a bitter Turf War fought between the pirate Mary “Black Tongue” Bonnet and that fiery M&SU agitator Kaeris near the Badlands and Bayou’s Edge south of Edgepoint. Both belligerents employed a Catch and Release approach during the engagement that seemed a bit odd given the bloody affair. While attempting to Spread them Out, Kaeris’ usual fire sputtered a bit. Perhaps the humidity and all the Bone Piles in the area interfered with her arsonist tactics. It is unknown if there were any Hidden Martyrs among Black Tongue’s crew but First Mate Archie seemed calm and relaxed despite all the flames being waved at him by Iggy and Elijah Borgman. Luckily this battle did not result in any damage to Guild facilities, property, or personnel. (Standings: OH 5 Territories; JP 5 Territories) _____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Malifaux Sentinel, the last bastion of independent journalism in the city, reporting worst fears of Art World realized. The rowdy band of sinners the Cross Roads 7 fought a bitter Turf War against the President of the Wing Kong Trading Company, Yan Lo, in Malifaux’s Warehouse District. Rumors of a setup prevail as the Cross Roads 7 were hired to Deliver a Message to a long dead Ancestor of Yan Lo. Our sources state the delivered message was “Dishonor on you! Dishonor on your house! Dishonor on your cow!” Yan Lo did not take the slight from the Mysterious Emissary well employing The Darkest magics to Break Though and Assassinate the band. The band’s apparent new manager, Nekima, could not be reached for confirmation of the bands fate or the status of their much-anticipated concert tour. (Standings: TF 5 Territories; JA 3 Territories) With venues supposedly booked, the cancelation of their tour could spell financial ruin as promoters and ticket agents would struggle to fill the vacancies last minute. We here at the Malifaux Sentinel’s Arts and Leisure Bureau, the last bastion of independent journalism in the city, will keep you posted as details become available. Additionally, we would like to remind our readership that the 350-foot avant-garde art piece “Homage to Gremlin Butts” produced by interns Boudreaux and Thibodeaux is still available for purchase at our offices. This is surely to become a valuable and unique piece that comes with a signed Certificate of Authenticity from the artists. Serious inquiries only.
    5 points
  40. Narrative Results from the first nights 8 games! _____________________________________________________________________________________________________________________________________________________________________________ We interrupt this aethervox rebroadcast of Rossini’s William Tell Overture from Telharmonic Hall in NY to the Brooklyn Navy Yard to bring you this emergency message from Guild Authorities. This is Sgt. Dashel of the Guild Guard, Citizens are advised to shelter in place for the next 24 hours as Guild Forces deal with a rumored situation in the Quarantine Zones around the city. We assure all residents living within the Guild’s strong walls that this is only a precautionary measure and that any issue should be quickly resolved. We now return you to the rebroadcast of Rossini’s William Tell Overture from Telharmonic Hall in NY to the Brooklyn Navy Yard already in progress. https://www.youtube.com/watch?v=xoBE69wdSkQ _____________________________________________________________________________________________________________________________________________________________________________ Extra, Extra, Read all about it! Malifaux Enquirer, with all the news that fit to print without the bias of other newspapers, reports a new round of violence erupting around the city. Informants scavenging around contract town 152, recently abandoned due to its proximity to the infamous Hag’s Territory, observed an armed scuffle between two groups of Explorer Society members. A report from Sheriff Cornelius Basse states that Lord Cooper (Anthony B.) and his entourage of deadly hunters “stumbled” onto the Baba Yaga National Wildlife Area during a scouting expedition for new territories. The area is known for its pristine environment, diverse collection of native Malifaux flora and fauna, and also its strict “No Hunting” policy. Sheriff Basse declared Lord Cooper a Public Enemy for his intrusion after witnessing a shackled Malisaurus Rex in his company. According to our observers, the Malisaurus Rex was not the only rare creature seen that day; a Sand Worm, apparently defending its territory appeared and assisted in running Cooper off the preserve. Basse really is a Hidden Martyr, though we don’t quite agree with his Catch and Release program in this instance. For his leniency Basse earned the ire of Lord Cooper who swore a Vendetta for the incident and Sabotaged some of the parks observation posts. We are unable to determine who won this exchange as both appeared to achieve their objectives. (Standings: AB 4 Territories, 1 Salted; KV 6 Territories, 1 Salted) Unfortunately for Lord Cooper (Simon I.) his day only got worse. While egressing from the Baba Yaga National Wildlife Area through what can only be described as a Necropolis for the endangered Maliphant, Cooper ran afoul of the Arcanist rabble rouser Kaeris near the Bayou’s Edge. Each side attempted to gain tactical advantage through an intricate series of maneuvers. Kaeris first attempted to Outflank Lord Cooper who responded with a Bait and Switch technique. The action left Cooper’s forces Spread Out and ill-suited to press any advantaged gained by the maneuver. It seems Lord Cooper really struggled with his aim through out the encounter connecting with very few of his shots. Perhaps a combination of the days heat and humidity played a factor. Lord Cooper swore a Vendetta against Kaeris because of the encounter and his retreat was covered by a brave or fool hardy Hopeful Prospect who charged a Fire Golem. Surprisingly, despite receiving significant burns on most of his body, our sources report the Hopeful Prospect survived the encounter and is recovering at Malla Malla Teaching Hospital in Malifaux City. A Please Help Me account has been established at the First Bank of Malifaux for those wishing to assist with the Prospect’s medical bills. (Standings: JP 6 Territories; SI 4 Territories) This has been the Malifaux Enquirer, with all the news that fit to print without the bias of other newspapers, reporting. _______________________________________________________________________________________________________________________________________________________________________________ Extra, Extra, Read all about it! The Free and Independent Malifaux Gazette reports a scuffle in the Three Kingdoms district of Malifaux City which can only be described as a Turf War. Yan Lo, the head of the Wing Kong Exchange Trading Company was going thru some newly arrived inventory in his deceptively large Warehouse when the Neverborn Titania broke in from the nearby Industrial Zone. As each side attempted to Outflank the other a stalemate seemed in the cards. That was until Titania’s pet Malisaurus Rex “Tinker Bell” shattered the warehouse doors and entered the fray. Seeing the medicinal qualities of the specimen and assessing the creature’s worth on the black market, Yan Lo’s people surrounded the rare creature and commenced to slaughtering the beast. We are told from an eyewitness that the creature took a surprising amount of effort to bring down. Titania’s crew attempted to rescue Tinker Bell but an uncommonly resilient Gokudo stymied those plans, standing up to a fusillade of fire from the Neverborn Sniper Angel Eyes and the Sharp Claws and Awakened Hunger of Titania. Despite harvesting the Malisaurus Rex, Yan Lo was forced to abandon the Warehouse to Titania. (Standings: BC 6 Territories; TF 4 Territories) The local White Lotus Society Monastery has pledged to assist with any privation caused by the loss of the warehouse upon the region’s citizenry. Unfortunately, this report is not unique, the Neverborn were seen fighting through out the city though one particular incident offers this reporter hope that infighting may keep them from the walls of our great city, our beacon on the hill. Near some Ruins in the Quarantine Zone, that band of sinful musicians The Crossroads 7 was posting handbills for their soon to be announced Corrupted Idols tour of Malifaux. They are hopeful that this tour will be a Breakthrough moment for them and not Dig their Graves financially. We are told by the band’s agent, the always cordial Dee Sanderson that the Queen of the Nephilim, Nekima had cautioned them to Hold up their Forces for just a bit longer so they could Outflank their rivals the Bayou Bottom Boyz at Arcanist’s Lab records. The negotiations turned from heated to downright aggressive as the Crossroads 7 bullied the Mature Nephilim with Lust convincing one to Kiss Angel Eyes while Pride stood up to Nekima’s verbal barrage. Things turned after a Black Blood Shaman dispatched the band’s Emissary via a Black Blood Pustule popped from a nearby Mature Nephilim. Nekima, swallowing Pride, was aided by a Hooded Rider and the two were then able to coral the Idols and settle the matter in her favor. It is unknown whether Dee Sanderson survived the negotiations but it appears Nekima is now managing the band’s Ruins. (Standings: CS 6 Territories; JA 4 Territories) This reporter is concerned about the boiling rivalry between the Crossroads 7 and the Bayou Bottom Boyz. Will Nekima’s guidance lower the temperature to a simmer or crank it up. We here at The Free and Independent Malifaux Gazette are hopeful that it wont impact the seasons concert ticket. ________________________________________________________________________________________________________________________________________________________________________________ https://www.youtube.com/watch?v=iOnfstfUO4A&t=3s We interrupt this aethervox broadcast of Malifaux’s Top 40 to bring you this breaking news. Allison Dade here reporting from the Malifaux Tattler’s Aethervox broadcast booth. Guild Offices have enlisted the aid of a local mercenary company run by Viktoria Chambers to ferret out the disgraced former City Coroner Dr. Douglas McMourning. Our sources tell us that the Vik’s set up an ambush in a Necropolis McMourning is known to frequent for “parts”. Their reconnaissance and patience paid off as McMourning and his band of Experiments emerged from the Sewers nearby to go “shopping”. A bitter Turf War for the high ground emerged as each tried to Claim Jump the other amid a flurry of Hidden Martyrs. The battle was fierce with few survivors. Luck seemed to favor the Viktoria’s however, in the melee, they had allowed Dr. McMourning and his Dead Rider to creep around the perimeter scoring valuable assets. Attempting to regain the initiative, Dr. McMourning’s faithful assistant Sebastian poisoned a Viktoria allowing him to easily dispatch the brave Mercenary with his powerful Saw. In retaliation, the other Viktoria summarily executed the good Doctor by separating his head from his shoulders with a precise Katana strike. I wonder if he can put himself back together like he has so many of his minions? Despite the valiant efforts of Miss Deed and the eternal Midnight Stalker, the battle was lost and the Necropolis ceded to the Resurrectionist amid a surge of undead creations. The Dead Rider was last seen carrying Dr. McMourning’s body however, it is this reporter’s belief that all the king’s horses and all the king’s men will be unable to put Dr. McMourning back together again. (Standings: DD 6 Territories; MG 4 Territories) Despite this near victory by McMourning, a stunning blow was delivered to the Resurrectionist’s by a one-time affiliate sometime later. The Herald of Oblivion, Tara coalesced an army of minions out of virtual Nothingness to engage The Dread Pirate Mary “Black Tongue” Bonnet and her Forgotten crew. The fighting erupted when Tara set up camp inside a Ghost Town. Rightly assuming the site abandoned she was stunned when the Black Tongue burst in to the Large Tavern she had chosen as her temporary domicile. Mary’s exuberance must have gotten the best of her as she ordered the youngest of her crew forward at a reckless pace in an attempt to Break the Line. The loss of the pair of beloved Crooligan Powder Monkeys, Roy C. Smith III and Anne Nancy Perriam seemed just too much to take for the crew with morale visibly declining. The loss of the Ghost Town palling in comparison to the loss of the crew. Tara’s Nothing Beast was all bark and no bite as she managed to Outflank the pirates ultimately deciding it was better to Catch and Release than to attempt to hold the crew. Perhaps the pirates will return once they get their “Land Legs”. (Standings: LH 6 Territories; OH 4 Territories) This has been Allison Dade reporting from the Malifaux Tattler’s Aethervox broadcast booth. We are a clear voice for freedom in Malifaux. Good fortune and Good Night. _______________________________________________________________________________________________________________________________________________________________________ Extra, Extra, read all about it! Underground reporter and all-around critic of the Guild and its policies, Polly Sagequid MD publishes harrowing account of Miners who dug too deep. In a sign of the times, Mei Feng’s Rail Workers were shifted to cover labor shortages at M&SU Mine 42 from their more familiar Industrial Zone way up in Ridley. Long stated by Guild Officials to be too dangerous a site to dig the Rail Workers discovered the truth behind the Guild’s hesitation when they dug too deep. The gnarled wooden artifact they uncovered burst into a scintillating beam of light which shot up the mines shaft and into the night’s sky upon their touch. The Beacon powered by the Corrupted Ley Lines around it caught the eye of its old Master. Jedza hurried to the scene, calling upon the services of her most trusted minions to assist in the recovery of this relic from the Forest with the Dancing Trees. The ensuing battle was a tactical masterpiece as each side attempted to simultaneously Breakthrough the others force through skillful Outflanking maneuvers. The belligerents so evenly matched that victory seemed an ephemeral hope for both sides. An eyewitness reported seeing Jedza’s Grave Goo engulf both Mei Feng’s Forgeling and Mei Feng herself during the fight. In response, the Metal Golem struck hard at Jedza who is rumored to have been laid low by the mighty blow. This may have been the leverage that allowed Mei Feng to push Jedza’s forces out of the Mine and into the night from which they came. (Standings: TH 6 Territories; TW 4 Territories) An examination of the site by the M&SU Safety Office revealed no indication of wrongdoing by the Rail Workers, though it was noted that neither Jedza’s body nor the artificat were able to be recovered amid concerns of the mysterious Goop present. Removal of the “Goo” is estimated to require several Weeks to complete and special Hazmat suits and Decontamination equipment to perform safely. On an unrelated note, those seeking employment with good benefits and retirement are asked to apply at M&SU Hall 72 for screening, fitting, and training by 12:00 pm on July 16th. Good golly Miss Polly, that is an intriguing story! And one wonders why the main stream media is avoiding it. ______________________________________________________________________________________________________________________________________________________________________ An obviously Gremlin voice speaks over the Aethervox: “You are listening to the “Temperance” Jebsen Revival Power Hour. Songs of salvation to soothe a weary soul. Our next piece is from Bill Murray. Enjoy this old timey favorite You’re a Grand Old Flag.” https://www.youtube.com/watch?v=7DqGCMu37Ow We interrupt this Aethervox broadcast to bring you the following announcement from our affiliate in Edge Point. Those traveling to the Sunken City archeological site are warned that the Neverborn have taken an interest in the area and riled up the normally calming Silurid broods surrounding it. Travel to the area is deemed extremely dangerous and Guild Forces will be unable to assist in the event an expedition comes into trouble. Duer’s Library is recalling all expeditions for the season amid permit nullification from Guild Administrators in the Antiquities Office A survivor from a recent battle described two Neverborn forces attempting to Break each other’s Lines in the Necropolis near the Bayou’s Edge. Details are sketchy; however, the survivors account matches the descriptions of the woeful Pandora and the master of beasts Marcus. We believe Marcus’s interest in the area to be largely scientific though suspect he is collecting samples for some nefarious purpose. Pandora appeared to be defending the ancient dilapidated and partially sunken city, to what aim we are unsure however, she was successful in forcing Marcus to look for samples somewhere else. (Standings: WM 6 Territories; SK 4 Territories) We now return you to the “Temperance” Jebsen Revival Power Hour. Songs of salvation to soothe a weary soul. An obviously Gremlin voice speaks over the Aethervox. “When I get up in the morning I smile and greet the day, thankful that I get to see another set of challenges before me. You see the Lawd won’t give me anything I can’t handle. The trails and tribulations are simply there to refine the person we were meant to be. Turn away from the temptation of Sin…the call of the flesh…the allure of the bottle…the indulgence of sloth. Whether man or woman…human or Gremlin…you have the strength to save yourself. It isn’t Serva Me but Salvum Fac Temetipsum. I ask you my brothers and sisters of the Bayou, what are you doing to secure your salvation? Are you willing to rise above the muck and mire of your world? Will you join our great civil society and the rock that is Guild authority? Will you come unto the shinning beacon of light that is Malifaux City, renouncing the ways of your ill-bred kin? If you are willing to take the first steps toward redemption…and I believe you are…meet me at the Quadruple Rock Church, conveniently located adjacent to the Malifaux Sentinel’s Edgepoint Annex. Our next song of salvation is from Byron G. Harlan and his Wait ‘till the Sun Shines, Nellie.” https://www.youtube.com/watch?v=tthdPkncNn4
    5 points
  41. The newest addition is this Saboteur. Pictures also on Instagram: https://www.instagram.com/p/CRJXDQAnbSe/?utm_medium=copy_lin
    5 points
  42. How is Asami the oni one you didn't have a pun for?
    5 points
  43. We actually just fell through holes into other dimensions while working on that one.
    5 points
  44. Unless they just forced the testers to sit at home and do nothing but test... and when they complained were just like 'i KNOW you don't have anything better to do, get back to testing!!!!'
    5 points
  45. Hello everyone, new player here. My local club decide to pick up Malifaux and after much consideration I decided to pick Reva Cortinas as my first master to play and learn this game. What I was looking for : Fire, Burning things, Fun. What I found : a complex order of activation caveat, cadavers, corpses, FUN, and Fire of course. I played yesterday my "first" initiation game with 35 soul stones my list was based on Reva and her candles, Vincent St. Clair, 2 shield bearers, one lampad and a restless spirit. This was a nice combination of corpses and pyre markers : turn three most of the table was on fire. I really liked how fire combined well with her ability to duel and have positives flips and also the fact that she can strike from really far away. She seems complex but rewarding to master. I'm looking to pick up a Draugr, maybe a Dead Rider, we'll see but what I want to try is her burning gameplay to see if it works. Thanks for reading!
    5 points
  46. So I did a lot more this June... Some I really like (the Emissary especially) and some I don't as much (the stuffed piglet & tanuki). It's a lot of soulstones, 26 I think, so 38 for the month?
    5 points
  47. I want to buy back and redeem myself the best way possible, so I am pledging the m2e Misaki core box, which has been almost finished since dec2020 and I will try to finish the Kharmic Debt box too. For the challenge, I will face both my "finishing things phobia" and the OSL fear. Not being able of finishing miniatures and calling them "done" is something that has been draging me out since I started in the hobby. And planning on performing osl on both Ototo and Misaki has not being helping me finishing the core box. So I am going to kill two birds with one stone! Or that is the plan at least. Here is the almost finished Ototo to keep an eye on me this month: (He's like "Hey dude, feeling finally like doing that osl thing from my tetsubo? The storm is comming you know...")
    5 points
  48. Had around 10 games with Anya in last few weeks. Just want to share my 2 cents on the keyword. Anya Sovereign Corvis Winston Surveyor Overall
    5 points
  49. Basse Muad'Dib. Can summon Sand Worms, you can't cheat against him because he knows everything, and he disappears for the game'sfourth turn for no narrative reason.
    4 points
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