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Everything posted by Merchant

  1. maybe we'll start to get some real tOS support... DONT GIVE ME HOPE! T__T
  2. @Omenbringer Well Im glad you can see my criticism comes from a place of love, it's the reason I'm so hard on wyrd, I want them to be better if not the best because of what they make. TOS is actually my favorite game of many many that I've played and been apart of it just sucks to see it constantly on the back burner or completely out of sight. as for henching? or just promoting that game, I have a hard enough time getting people to play malifaux, let alone a game most people believe is dead.
  3. In my mind it only makes sense that prison labor, passengers, sundries goods, food, supplies and equipment are all being shipped inbound malifaux. In 10ish years it's hard for me to believe that malifaux is 100% self sufficient. As for exports if I remember correctly constructs are a major export along side soul stones. Government officials have access as well to conduct buisness. It would also stand to reason guardsmen would be rotated in and out based on service etc. of coarse sending paperwork and communication would also be paramount to the guild's function.
  4. I've played and ran in this system a lot, I love it but because I love it I wish it was a lot better. If you love malifaux lore and card mechanics then this is the best place for you but here's a list of my pro's and con's Pros; IT'S MALIFAUX, The magic system is really cool, Lots of interesting classes and fun interactions, Tarrot brings unique flavor to every character, player focused direction and narritive, combat feels great very tactical. lot's of social/skill options that matter allowing intrigue among other great emergent moments. cons; math on the game can warp easily and
  5. See i wasn't talking about those aspects, and there was no need to bring them up. I'm talking about marketing, advertising, hype, lore, stories. things that get people invested in both the short term and the long term of the game. As for controlling the IP idk how that matters? sure they have a tight leash on writing but malifaux's lore has been inconsistent as well, I'm just pointing out that a long form narrative might do a lot for the game, i'd wager a good portion of the existing community would love it and it would be a great way to introduce people to the world that isnt necessarily the
  6. I wish it was a little less railroad, maybe focused on the town more, but it’s a fine little detective adventure focusing on #notallnecromancy, there is the issue of it being pretty easy to miss the cool boss battle at the end like my group did
  7. is there a release date for this I cant find anyone selling it?
  8. little bit of both. idk the combat feels really tactical to us it's just that the progression system starts breaking down pretty quickly.
  9. Yeah I remember all the stuff they promised, just wish we could get any news on it. Feels bad that the game hasnt gotten a release in so long.
  10. Right I get all that, I have varied combats with several different abilities and even using environmental hazards, but when you PC's are flipping double possitive each attack or completely ignoring armor/incorporeal etc, and have enough damage on average to kill most guys in a single hit, it getts pretty hard to challenge em other than upping the TN's arbitrarily. just kinda feels like the game wasnt designed to go past maybe 8 sessions.
  11. Gotta have one, to talk to em. As for what to do? Other that securing their manufacturing and distribution? I look at GW for inspiration as they basically have the hype train on lock. staggered distribution so that you are seeing something come out each week or every other week. Video media driving into their product weather it's models, campaigns, stories or gameplay. Bring back their promo system. Community interaction. Make good on their contests like obsidian gate's Dr.watson or Sandmen....releasing the starter should help as well getting cross promotion for tOS, mind you it's like two y
  12. This is exactly why I dont push this game. despite loving it, malifaux and TTB to pieces, I cant help but to have grown bitter to how wyrd deals with their properties. As it stands, there is 5 factions to be released including the guild and Co2. On the other hand Malifaux is getting an 8th faction and they havent even finished releasing all of m3e's current lists. All that being said it's hard enough to find a retailer who will support any wyrd products as well. Most come from online orders out here.
  13. Seems like the game system starts breaking down after 6-10 sessions/chapters, It also become much harder to challenge players with encounter building. How do you guys do it? is there a system for making sure there's appropriate difficulty to keep players engaged?
  14. Well i'm talking pre-covid they have been shooting themselves in the foot. TOS taking and extra year and a half to release, the lack of hype and marketing for it, trickle releasing it for new player after, then leaking m3e killing any momentum it did have, now it's been almost a year since a TOS release other than a metal alt model? they hardly promote any of their products and every one I knew and they knew seems to have stopped playing...I've been to about 10 different game stores in the last couple years in various states and only 1 of them even had Wyrd product... so yeah idk man.
  15. I've given up on this game and this company, hate to say it because I love the rules, the models and the lore. TOS is a still born game no one plays, Malifaux is a game that hardly anyone seems to have heard of, and trying to get people interested in the setting to play TTB is a huge up hill battle. Wyrd has no marketing presence, no sense of hype, they just poop out rereleases.
  16. meanwhile the new starter is basically a year late
  17. there is every reason they will be legal, however they must be on the correct base. last i checked wyrd is pretty chill about kitbashing etc. feels silly to not allow it... THESE MF RULES THO HOTDAWG! now if only i had people to play with...
  18. that's a radical difference from what I was looking at...
  19. @Kyle heads up "charge order" should be changed to "rush order", so that it functions.... tho end a move would be better like the unit, feels like the range should come up to 14 or 16 so that it actually causes people to need to charge them sometimes. errata looks great big thumbs up! I hope we get more reveals soon, this game needs the hype.
  20. any news on when we are getting the KE adjunct from the obsidian gate contest?
  21. New releases, alt models, reworks/errata's for problem units like artillery, people playing the game. other than that... idk Spain or Russia as a necromancer theme'd earth army, when your units die summon zombies in etc. so they would be ranged early and melee tar pits later. As for a malifaux faction... hmmm maybe like elemental gods faction so golems and gamins rising up or maybe a phantasmal faction about illusions and misdirection
  22. Judging by how much they show up the hexbow archers are likely to be a guild unit in the future.
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