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WWHSD

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Everything posted by WWHSD

  1. "After you’ve built your Crew and are ready to face an opponent, you’ll be able to generate Strategies and Schemes, keep track of your Crew information (everything from Health, Conditions, Tokens, Victory Points, and more) while also seeing your opponent’s tracked information, as well." I hope this doesn't mean that this app will work backwards like "Bad Things Happen" did. Having to generate a crew before generating the encounter isn't how Malifaux works and that should be reflected in the official app.
  2. I think the bit in the rules that state that you can't use the walk action to leave an enemy model's engagement range is a better reference to use. As far as I can tell, it is impossible to be engaged and not in an enemy model's engagement range so the bit you quoted is accurate and not in conflict with models being unable to leave engagement range with a walk action.
  3. Any chance of printer friendly cards with no art like we had during the beta?
  4. Sure. Leave the Rattler to Neverborn. It doesn't really matter how it breaks his current crew box. He'll be getting a new crew box in M3E. Having dual faction Masters with very different hiring pools of models that they work well with seems like a great idea to me.
  5. Then don't give them keywords?
  6. They've all got Beast right now.
  7. Sabertooth Cerberus Slate Ridge Mauler Scorpius Maybe Molemen I want to say Cojo but I think that would be a hard sell.
  8. I think a few of the Arcanist Chimera models that are Beasts should drop the Chimera keyword now that Neverborn have plenty of Beasts of their own for Marcus to hire now.
  9. WWHSD

    3.22 Final Update

    I usually used the Stealth and Camo mutation on my bigger more expensive models and wouldn't usually have them available for the Hoarcat. They really do seem like they need more damage, maybe get extra damage when attacking something at half wounds or below. That kind of fits in with the the rest of the stuff on their card.
  10. If it can’t charge after unburying, I’m not really interested in hiring one any longer. I’d rather see it be able to unbury and charge than generate Soul Stones. *EDIT: I don’t see anything that keeps the Miner from unburying and charging. It just can’t charge a model that hasn’t left its deployment zone without walking first. The Wp3 really sucks though.
  11. That’s good to hear. Ideally, they’ll be cheap graphic novel sized books so I can justify buying all of them for the fluff even though I only play a single faction.
  12. So am I looking at $400-500 to catch up on M3E lore?
  13. I'm not sure where you're getting your facts. Neither of the SoCal Henchmen that I know were Resser players in M2E. I do know that my local Henchman took a break from his M2E faction after the first few weeks of the closed beta and was excited about the early beta versions of Reva but lost interest in her as Wyrd seemed to be listening to folks who wanted to water down Pyre markers and insulate her crew from all of the negative effects from them, even though they already had tools available in the crew to mitigate the risks. That wasn't specifically a Reva problem either but rather a part of larger issue of where the game was going. When M3E was announced we were already down to about 3 regular players and 4 more that might each show up once a month. I believe that we got everyone into the closed beta and soon after that started we were down to 2 regular players and maybe two folks that would drop by for the occasional game. By the end of the closed beta it was pretty much just me and the local Henchman playing. Since the start of the open beta, there are no longer any regular players. As far as I know, there hasn't been a game of Malifaux played in San Diego County in 2019.
  14. WWHSD

    Academic/Elemental

    Which is exactly the problem with having Arcane Reservoir on Magical Training.
  15. WWHSD

    Mech Rider

    It is one model reactivating as a chain activation in a game where reactivation is very rare. I think that Mech Rider probably pays a heavy price for the potential upside of both the built in suit and the reactivation on that ability making hers the most swingy ability on all of the Riders. I'd rather have something more consistent with less potential and see her get buffs elsewhere on her card.
  16. WWHSD

    Ice Dancer

    Moving the scheme markers is gold. She's worth hiring in a Colette crew for that ability alone.
  17. WWHSD

    Academic/Elemental

    I don't think I ever said that it is too strong. The point I was trying to make is that if there is a cheap Arcane Reservoir upgrade available in a faction, everything needs to be balanced around the assumption that every crew is going to have a 7 card hand and that upgrade becomes something that becomes an auto-take that ends up in every crew because playing without it feels like playing with a handicap. In the month or so that Arcane Reservoir was not on Magical Training, there were a few crews that really felt the hit of the smaller hand size and now that the crutch of Arcane Reservoir was unavailable.
  18. I think that in a Chimera crew, whatever models players are choosing to focus the support of models like Marcus, Myranda, and Ferdinand on is going to have a good chance of feeling like it was the MVP.
  19. WWHSD

    Mech Rider

    Even if you don’t have any pass tokens, her ability allows you to reactivate one model. It’s a pass token for each model after the first.
  20. WWHSD

    Mech Rider

    I’d like to see her get to use her Chain Spear attack as a 6” projectile attack. I think that it would help her stay in position to be useful with her other abilities.
  21. I think they are your pick when you expect to be playing into a crew that can shut down the Foundry Scrap marker shenanigans. For the same price as a Rail Worker they've got a better statline, and the same durability (Hard to Kill + Armor +1). They do give up some offensive power, and the ability to make scrap but I think there's plenty of that in the rest of the crew. Between Magnetism and their 2 inch push when nearby enemies Cheat Fate they should be able to move rather quickly when RtR isn't a real option.
  22. Yeah, I see that now. I missed the bit about the max 2 summons, it was a little buried in a post that seemed concerned with getting two Golems on the board at the same time.
  23. The Golem isn't gaining slow because the Gamin had the condition (but it would). It is gaining the condition because it attached the upgrade during the replace. The Golem can be placed in base contact with any of the Gamin. 2-14 Rules, pg 35: "If multiple models would be Replaced with one model, the new model is placed into base contact with any of the original models."
  24. Smoldering Heart is a bad demise ability. It really needs to be a place effect instead of a create effect to be useful. It would actually be kind of cool if the Summoning upgrade allowed any 3 Gamin to combine into Banasuva.
  25. You're right. For some reason I was thinking that Sandeep was able to summon 3 models when not the crew's Leader instead of 2. That's already self limiting enough that I'm worrying about nothing.
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