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WWHSD

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Everything posted by WWHSD

  1. WWHSD

    Third Edition is Coming!!

    If the game comes down to a single critical flip, does that mean that neither player played well?
  2. It seems like I've seen a handful of players that have been asking about whether they should get into Malifaux now or wait until M3E. Without having any special insight into what M3E has in store, I thought that these guidelines might help to protect the investment of people that were just starting to buy into Malifaux. There's obviously no guarantees on which models are "safe" M3E purchases but the goal is to minimize the number of models that a player may pickup that are orphaned once M3E rolls around. Take a look at the list of masters for M3E. Avoid the masters that aren't listed, and make sure the master is still in the faction that you are buying them for. Some dual faction models (Lynch, McCabe, McMourning) are losing one of their factions in M3E, plan your buying around the faction that they are staying in. Focus your purchases on models that seem like they go with the theme of the master you want to play them with. Those are the models that will likely end up with the master's keyword. Avoid buying models to bring into M2E crews using the mercenary rules. It's been announced that they are going away. Some masters have big hiring pools that allow them to bring in out of faction models. Marcus is an example of this. He can hire Beast models from any faction. Try to limit your purchases to models that they'd be able to hire without the special rule. Effigies, Emissaries, and Riders will be safe purchases since its been announced that they will have the Versatile keyword and are able to be hired without penalty in any crew that matches their faction. Avoid summoner models that have big summoning pools. It looks like there might be a lot of changes in regards to summoning. Is there anything I'm off-base on here or have forgotten to mention?
  3. WWHSD

    Undying 10T models.

    Minako Rei - 8 Stone Henchman with Wk6 and a stat-line that is otherwise unremarkable for her cost. If she kill an Enemy Master or Henchman she can discard two cards to summon a Wanyudo. Enemies may not push or move out of her engagement range. Enemies that declare her as a target get a condition called Dispicable that gives + flips to enemy actions that target them. She has a close attack with average damage it has a trigger that allows Minako to draw 2 cards if she kills a model with the Dispicable Condition and another trigger than allows her to cheat damage against models with Dispicable even if she is at - flips. She has a short range attack as a zero action that puts a condition on a model that causes the model to take any damage dealt to Minako by a model friendly to it. The condition can be ended by discarding 2 card which will heal Minako. She has a 1 action that allows he to discard a scrap marker to summon a full health Katashiro. It needs a 9 of tomes to meet the TN. Wanyudo - 8 stone rare 1 Enforcer that is a spirit and a construct. It has Wk6 and an otherwise unremarkable statline. It has Armor 1, it reduces damage it takes from Burning to 0, it is Unimpeded and ignores other models during a move or push. Any models it moved through need to pass a Wk duel or get the Burning condition. It has an close attack that with an average damage track that also inflicts burning and has a trigger that lets Wanyudo push 3 inches and another trigger to inflict additional Burning. It has a 2AP action that allows it to push 6 inches, perform a 1AP attack that gets + to attack and damage, and then push another 4 inches. Katashiro - 5 stone rare 2 minion that is an Oni and a Construct. It has an unremarkable stateline for its cost. It ignore models and terrain during pushes. When it is summoned, pushed, or placed, it gets to take a 2AP attack action. It has a weak 1AP close attack. It has a 2AP close attack with an average damage track that is Ml7. It has a 1AP action that allows it to target another model that shares has a condition that the Katashiro has. The value of the condition is reduced to 2. The Katashiro ends the condition and applies the ended Condition to the target. It has a 1AP action that can be taken once per turn that allows it to place anywhere within 5 inches.
  4. Can anyone that’s been lucky enough to get an update share more info about these models for the rest of us?
  5. What masters outside of the faction (or factions) that you play catch your eye? Who is tempting you to take the first step into a new faction? As an Arcanist player, here’s what is (currently) catching my eye from each faction: Neverborn - Collodi I like the look of some of the puppets and effigies and his ability to mess with his opponent’s AP looks interesting. Ressers - Yan Lo I really dig the look of Yan Lo’s crew. Lightning Jumping all over the place looks like a blast. Decaying Aura Izamu just seems like a terrifying thing to throw at opposing masters and henchmen. Guild - Lucius He looks cool, he’s my favorite guild master from the fluff, and having a master that has all of his minions do the heavy lifting while treating them as disposable resources seems to fit the game nicely. Gremlins - Zipp I really loved the fluff of Zipp and crew hijacking an airship and becoming pirates. Flying all over the board and dropping enemies in places that screw up their plans is appelling to me. Ten Thunders - Lynch Hucksters were my favorite thing about Deadlands. The deck and the control hand are the things that set Malifaux apart from similar games and since Lynch’s abilities center around manipulating them it kind of makes him the master that is most tied to the uniqueness of Malifaux. Outcasts - Von Schill Having Von Schill and a Strongarm Suit bouncing around the table wrecking things seems like a ton of of fun. Von Schill’s new “Pull” ability seems like it would be fun to use as well.
  6. WWHSD

    Third Edition is Coming!!

    You put forth two options for generating encounters in your post; using a scheme deck or using dice. Both of those require a player to get something extra to be able to play the game. I don't see any difference between using dice to generate a random number from a table and drawing cards to do so (other than the options of what those numbers are).
  7. WWHSD

    Third Edition is Coming!!

    I'm pretty sure players have been generating schemes and strategies out of the rule books and gaining grounds for as long as Malifaux M2E has been around. Scheme decks are fine and all but I just don't think that they should be the required (non-digital) method for generating an encounter pool. My position is that we should leave the tools in place that let people without scheme decks generate encounters. People with scheme decks can use those decks to generate encounters if they'd like should remain an optional and not required component to play the game.
  8. WWHSD

    Third Edition is Coming!!

    Why use dice for scheme generation when they aren't used elsewhere in the game? Everyone already has a Fate deck.
  9. WWHSD

    Third Edition is Coming!!

    I guess I'm not getting how drawing a card and referring to a table isn't intuitive or quick. New players already have enough crap they've got to either buy or make to play the game. I'm not sure why we need to get rid of the ability to generate encounters with a Fate Deck and require someone to buy a scheme deck or undertake an arts and crafts project to make a suitable stand-in.
  10. WWHSD

    Third Edition is Coming!!

    You can play with the GG doc or the book using a Fate Deck to choose your schemes. I've played like that, and I've used the app but I've never used (or owned) a scheme deck. Using a deck of cards that is already required to play the game to randomly pick something from a table in the rules seems more straight forward than requiring players to buy or make a specific deck that essentially does the same thing. It's a stated goal of Wyrd's that the app is not needed to play the game so I'm disregarding the app as the easiest way to generate an encounter pool.
  11. WWHSD

    Third Edition is Coming!!

    There's a big difference. I own a Fate deck.
  12. It seems odd that there is a disconnect between "placing in base contact" and "being in base contact" with a marker. I don't think anyone would argue that a model that is sitting on top of an enemy scheme marker was unable to pick it up using an Interact action because they were overlapping it rather than having the edge of the model's base touching the edge of the scheme marker's base.
  13. WWHSD

    Unofficial M3E FAQ

    Wyrd has answered quite a few question for people about M3E in the Third Edition Threadnought. I thought it would be useful to pull these little nuggets of useful information into a post that's easier to refer to. I won't limit what I include in the post to answers that appear in that thread, but will only include information that I can link to a statement by a Wyrd representative. I've paraphrased the questions and have quoted relevant parts of the replies from Wyrd and then linked to the reply which may provide some additional detail that was not quoted. If you see anything that needs to be added, please add a comment to this thread with a link to the post. Q:When will the Beta start? A: "We likely won't be doing much with the Beta until after Gencon." A2: "The playtest isn't beginning until after next week." (Aug-9) Q: When is M3E releasing? A: "We're not announcing a public date at this time, as we want to ensure that we have the option of extending playtest if  needed. Our first priority is to ensure that M3E is fun and balanced, and some wiggle room will help us in that regard. So apologies that I can't give you a fixed date at this time!" Q: What's up with the missing masters (Ramos/Lilith/Collodi/Nico)? A:"All of these Masters (and their totems) will receive updated stat cards in M3E in a special "Dead Man's Hand" pack. By default, they will not be tournament legal (due to being absent in the story), but an option will exist to allow these "Dead Man's Hand" Masters to be played in tournaments that wish to allow it." Q: Are the Dead Man's Hand cards going to be balanced? A: "They will be balanced for competitive play." Q: What's up with thematic crews? A: "Without going into too much detail just yet, hiring within a Master's keyword will be affordable and will provide options that reinforce that Master's central theme. If you want to go outside a Master's keyword, you'll be able to do so within your faction, albeit at a minor penalty." Q: Will there be models that all masters in a faction can hire without penalty? A: "Most models will have keywords, but every faction also has some 'Versatile" models, such as the various Effigies and Emissaries. Versatile models can be hired within their faction without penalty." Q: Are mercs still going to be a thing? A: "Mercenaries in the M2E sense of the word are going away." Q: Will M3E still have upgrades? A: "In general, there will be fewer but more meaningful upgrades." Q: I didn't see Paralyze on the list of conditions, is gone from the game? A: "... Paralyze is gone." Q: What is the symbol in the text for the Stunned condition? A: "the symbol for Bonus Actions (essentially, your M2E (0) Actions)." Q: Will rules for Avatars be in M3E? A: "There are currently no plans to carry Avatars forward into 3rd edition." Q: Will the app be required to play M3E? A: "I just don't like the idea of making the app mandatory." Q: Are the Elevation rules going to change? A: “Elevation rules will indeed work differently than in M2E.” Q: Are model counts in crews going to change? A: “... I’d expect average model counts to come down slightly.“ Q: Will M3E have a new timing chart for duels? A: "Yup." Q: Can models have multiple key words? A: "Absolutely, though it doesn't happen all that often." Q: What is the penalty for hiring models that don't share a keyword with a crew's leader? A: "Hiring a model that does not share a keyword with your leader is at +1 Cost." Q: Do masters still get a Soulstone cache? How many Soulstones will a crew start with? A: "Cache is no longer a thing; you start with Soulstones equal to the amount you did not spend during hiring." Q: Does each crew get a master and totem for free and have 50SS to hire? A: "That is correct." [AWP] Q: Will promo models be getting updated cards? A: "Yes, all the way back to first edition." [AWP] Q: Will feedback on the new card size make you guys change your mind about it? A: “The new card size is here to stay. Bringing it up in the Beta won't really change that.” [AWP] Q: How does summoning interact with the new pass tokens. A: “When a model is Summoned, the opponent gains a Pass Token.” [AWP] Q: Are the rules for shooting into engagement going to be changing? A: "Yup." Q: Will cheating be permitted on negative flips? A: "Nope." Q: The Judge is going to be okay, right? A: "The Judge was totally killed." [AWP] signifies that the link is to A Wyrd Place Facebook post. Rules Reference Card:
  14. WWHSD

    Unofficial M3E FAQ

    Monosyllabic Mason made more marvelous morning Malifaux mentions.
  15. WWHSD

    Third Edition is Coming!!

    They also matter quite a bit in turns other than the the first for scoring certain schemes.
  16. WWHSD

    Third Edition is Coming!!

    While I think that havening some cost associated with passing would help keep things in check it seems like not allowging consecutive passes from a player would also work unless the crew size were very similar.
  17. WWHSD

    Third Edition is Coming!!

    That’s not going to happen unless the cards get even bigger. Most of the cards that were at GenCon have their backsides pretty much full of text.
  18. WWHSD

    Gen Con 2018 Coverage

    Especially, all of the bits about scoring Schemes and Strategies. That stuff could have all been done in GG2019 without an edition change.
  19. WWHSD

    Gen Con 2018 Coverage

    Did anyone destroy and Destructible Ice Pillars? Were the ones she casts 30mm like the ones that drop when her Ice critters die.
  20. WWHSD

    Gen Con 2018 Coverage

    I don't know why you need to project your closed minded Decimalcentric views on the rest of us.
  21. WWHSD

    Third Edition is Coming!!

    It probably won't be as straight forward as "M2E Soft Cover = M3E Concealment" and "M2E Hard Cover = M3E Cover + Concealment" but I suspect that there will be ways to setup situations that a model can take up a defensive position that will grant them both. My guess is that Cover and Concealment are going to be separate from any terrain attributes that may grant them. Abilities like Howard Langston's Steam Cloud ability seem like they'd be more straight forward if they just gave models in an aura Concealment instead of creating an area of Soft Cover.
  22. WWHSD

    Third Edition is Coming!!

    We don't know how Cover and Concealment will work together. If a model that would have had Hard Cover in M2E benefits from both of them they get quite a bit harder to hit and damage. I like the idea of +2Df and ato the damage flip from cover. It makes models harder, but not impossible, to hit and makes it more likely they they'll just take minimum damage. Low Df models in cover were essentially guaranteed to be hit by a model with an attack stat of 6 that spent a focus. Cover makes it more likely that the defender wins the duel. Models with Df 6 get really hard to shoot with cover.
  23. WWHSD

    Gen Con 2018 Coverage

    Are you sure that you can only score the schemes once? It looked like maybe the schemes had an option for scoring both points at once or being able to score it twice, with the second time being something that your opponent is better able to defend against since they know what scheme you are trying to score.
  24. WWHSD

    Undying 10T models.

    I would have had my money on a new book too but it seems like it would be a bit of a DOA release with third edition already announced.
  25. WWHSD

    Third Edition is Coming!!

    I don’t like the idea of alternating initiative in Malifaux. Knowing that you are going first in the next turn reduces the risk of overcommiting a model late in the turn. I’m also not all that keen on games that are won by having initiative in the final turn being decided by a flip that took place at the start of the game.
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