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solkan last won the day on July 22

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About solkan

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  1. Dual keyword Henchmen in that list: Kudra Acharya (effectively) - Academic, Elemental Sammy LaCroix - Kin, Wizbang Old Major - Pig, Beast Spawn Mother - Swampfiend, Beast Hinamatsu - Qi and Gong, Puppet Benny Wolcomb - Bandit, Plague Toshiro Katanaka - Retainer, Ancestor Manos Panagakos - Retainer, Ancestor "Retainer, Ancestor" is basically Yan Lo's buddies, although they're Ressurectionist models, so it's Ressers with a bit of Ten Thunders. "Bandit, Plague" is all Outcast; "Kin, Wizbang" is all Bayou; "Academic, Elemental" grants access to one model (Thomas Rafkin). But Old Major and Spawn Mother are both Bayou models plus 20-some out-of-faction Beast models. Plus the Spawn Mother can bring in Bad Juju. And they can take non-Master Gremlins. 🙃 TLDR: Do we call them "Animal Planet" or "Wild Kingdom"?
  2. solkan

    Tokens available for purchase?

    The tokens did come with a nice "Made in the USA" label, and I don't remember anything from the Kickstarter saying that they'd be "exclusive".
  3. solkan

    Advance Order

    Note that if you have a fire team with more than one action (such as because it has an adjunct in it), all of that fire team's actions have to happen in sequence. Except for the Commander's bonus Morale action, which says it can be declared anytime it wouldn't interrupt an action or movement. So a single fireteam champion unit (or titan) with action-granting assets on it can't act-move-act, but a single fire team commander unit can act*-move-act* if it's just splitting the morale action out.
  4. It's marked "Temporarily out of stock" on Wyrd's web store, but it's not "No longer in production" like the way old Wave 1 Arsenal boxes.
  5. solkan

    Etiquette on basing

    Are the "some people" planning on playing Malifaux with dice and in a "I go, You go" non-alternating turn structure? Aside from the fact that Lord Chompy Bits is a Ht4 model, so he's already pretty damned tall as far as the game is concerned, I don't think I've ever met a group of people that would be content to either: Ignore what the rulebook says about drawing line of sight to the base, and instead draw line of sight to the model Allow someone to change how tall the game considers the model to be I mean, there are 40K players who I think have come to blows over altering a standing model into a crouching position or using a base smaller than deemed appropriate.
  6. solkan

    What's Wyrds Policy on Fan-Games?

    Here's the "The Use of Wyrd IP" thread: I don't know what you mean by a "Fan-Game", but the three big points from that thread are:
  7. During the other character’s turn, it would come down to the resistance duels that paragraph five of Counter-Spelling talks about. But I’m not sure that the Counter Spell triggers are supposed to be conditional defensive triggers like that because it’s not a Counter Spell skill duel directly.
  8. I think you end up with answers that really depend on which of the four factions you're filling out, unless you want an answer like "Have you bought one of everything yet?" To take Abyssinia as an example that I've more experience with... Here's what you don't have yet: Steel Legion (the unit with the walker with the buzz saw arms). 12SS Mechanized Infantry (the unit with the walker with the twin battle cannons) 8SS Electrocutioners (high point cost general purpose bad ass squad) 10SS any of those three would be fun, but different sorts of fun, and then there's the "go fast and harass people" option The Marauder Motorcycle 3SS (probably loaded up to 4-5SS). These are fast moving motorcycles. and the dual faction commander (biased towards titan support) The Dual Faction commander Kassa Okoye All of those choices do different things, and you'll notice that they're each a big chunk of points (I think it's going to be common to run pairs of Marauders). The SS cost for the models you've got: The Rail Gunners you've got are 2*SS (probably loaded up to 2.5 to 3SS) each (you've got two), the cavalry unit you have is 4SS, the Crow Runners unit is 6SS and the Mehal units are 9SS each. (I keep forgetting how expensive these are.). And the Dreadnought is 7SS (really 10-12SS with the expected load out of assets). And you got three copies of the 1SS adjunct models. If you put down everything that you have for Abyssinia right now, I think that adds up to 52SS before additional upgrades. But each commander ends up with 3 or 4SS worth of assets on them, the Titan is going to get 3-5SS of assets on it, and I feel squeamish if I don't have Tough on my Rail Gunners, so you'd end up leaving out stuff if you tried to play a two commander game with what you have. I think one units of Sahari, one unit of Crow Runners as half of your points, the cavalry squad, two rail gunners and the titan, is kind of a slow moving force. The way I usually play other games (I don't have much experience with this one yet) would bias me towards two units of Crow Runners (so you'd need another one), possibly another unit of cavalry, and a pair of motorcycles. ----- For Gibbering Hordes, I think you start out with enough Devouring Eel and Egg markers that you don't need to get any of those for a while. And I don't know enough about King's Empire or Cult of the Burning Man to make recommendations.
  9. Each starter box is essentially a big enough force to play a one-commander game. The starter box plus free extras might be enough for a two-commander force for each of the factions, but it probably involves putting everything for that you have for that faction on the table, but if you stick to single commander games you basically have enough models to make choices and not have to play the thing forces each time. Edit: What you've got for each of the factions is: The starter set for that faction (a commander and three squads) Three copies of the adjunct model for that faction A cavalry/support squad Two copies of that faction's "Champion" unit (single model unit) One copy of that factions's titan and then two copies of the Guild syndicate model and two copies of the Court of Two syndicate model. That's enough to play, but you don't have one of each unit and you don't have the dual faction commanders. You can buy the rest as it comes out in your area, and play with what you have just fine.
  10. solkan

    how about 2/3 motor scouts in a roster?

    Let's be honest. You don't want 25 motor scouts for 50 script. What you really want is 20 Motor Scouts each with the Tough upgrade (20 copies at the buy-one-get-one-free price) so they can take a few hits. At that point you'd really have to ask yourself two questions: What am I going to use to track Glory for each of these things? What am I going to use to track the status of their Tough asset for each of these things? Disclaimer: I'll accept a 2% commission on army sales if anyone wants to spend $500 on 25 motor scouts. (20 to start, and 5 for in case you get lucky on your spawning.) 🙃
  11. solkan

    Dealing with close combat

    Yep. More specifically, it's only the movement specified in the Order descriptions that has to deal with disengaging. No other movement has to deal with disengaging strikes. If the unit can move itself, or someone else can cause it to move, it can just leave without worrying about getting hit.
  12. solkan

    Reference sheet PDF

    I used my reference sheet in a demonstration game yesterday and discovered that the description of Accurate on the rulebook's reference sheet is a little bit misleading. The book's reference says "Damage cannot be reduced ..." when the main text says that the damage cannot be reduced by the Champion ability. And corrected the text boxes not having all of their text displayed. So new version of the reference sheet uploaded: https://www.dropbox.com/s/4iaa5gaef2cjx65/The Other Side reference sheet Fancy Format.pdf?dl=0
  13. solkan

    Prototypes what do you take and why?

    The thing is that I think the game at dual commander ends up being balanced in the crazy, screaming, “We both have an equal shot at being broken” sort of way that 1st edition Warmachine was. Take a unit of Karkanoi, put three reinforcement tokens on it, put it in Glory, and charge that Gloried Electrocutioners, and the Karkanoi are probably going to eat half the Electrocutioners. What’s worse, is that with good cards, the Electrocutioners might have shot first and taken out one of the Karkanoi’s Fireteams, but if they’re in Advance range, then they’re going to be reinforcing with a trigger to ignore the “reinforcing during activation” limitations. And then when the Karkanoi gets killed, it’s a tactics token to summon a replacement that can start advancing across the table again, leaving a trail of egg clutches and regenerating back to full strength. Accept bad flips and save tactics tokens for chain activating (Karkanoi spawn an egg, then chain activate to whoever needs to eat the egg). Disclaimer: My brother got GH, I got Abyssinia.
  14. solkan

    Prototypes what do you take and why?

    I double checked the Prototype cards. Out of six prototypes: Active Defenses Armor is Unique, Non-Titan Discus Grenades is Unique Chemical Foggers is Unique, Titan Experimental Rocket is not limited in numbers Flare Gun is not limited in numbers Shock Batons is Unique So it just ends up with the two prototypes that you can takes duplicates for. (You get to ignore the rules about how many assets can be attached to a unit, not the Limitations.). And if you look at Prince Unathi's Field Test action: That's evidence that the effects have been checked for the cases where a unit has more than one Prototype attached. If anything, using duplicates of the Prototypes is just going to be boring most of the time. I present to you, therefore, the claim that these cards have in fact been tested for spamming and putting all of the prototype eggs in the one unit sized basket. Really, otherwise if you got roaring mad with models and decided to play a three commander game, you'd have terrible options for Prototypes. 🙃
  15. solkan

    Any update on TOS goodies?

    In case the update got missed somehow: If you're angry, imagine how Wyrd feels about what the shipping house is doing. This situation is pretty much the answer to "How badly can a shipping company *explative deleted* Wyrd and their customers?"