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  • Posts

    • I wonder if they could have just listed it as 4 and similar. Breakthrough "scores if... Friendly model in the enemy deployment zone and not within 4 of an enemy model." Catch and release "scores if within 1 of an enemy master or henchman..." If you think in auras it may become easier to understand (as I'm pretty sure LOS is reciprocal, so then aura measurements from the scoring model should always work)?
    • It depends on the wording of the scheme/strategy. For breakthrough, it is worded so that the enemy model must meet both conditions (within range and LOS). If it does, it negates your scoring. For Catch and Release, it is worded so that your model must meet both conditions (within range and LOS). So you must meet both to score. In all cases, both conditions must be met for something to occur. That something just varies (either scoring or denying scoring). Confusing, I agree!
    • And this is where the confusion started, and why I gave the example rather than speaking in abstractions. When I built my condition / VENN diagram, I built it to say that BOTH conditions must be fulfilled at the same time, such that: - Is there any enemy model within X"? If not, then segment 1 achieved - Does an enemy model have LOS? If not, then segment 2 achieved.   So per my VENN example, both Segments 1 and 2 must be achieved to score. However that's not the conclusion people are coming to. Instead, they are saying that instead of building the VENN to score, you build the VENN to prevent scoring. 
    • @Zebo - Thanks for the feedback.  I'll give that a shot and try to adjust the old posts too.  
    • Great points, @Ogid Normally I play Molly, so the underbrush markers are trivial to useful for me. Will be interesting to see how it goes here. Reva is unimpeded, and ordinarily I'd take the Dead Rider here, but I really can't afford to send pieces roaming solo which really negates Rider's utility. So I think I'll just have to eat the movement penalties/spread out. Plus some of my models can teleport (McMourning, Bone Pile, kinda grave golem and corpse candles). If I can reach the centre, it largely won't matter about the penalties anyway. But that's a big if! I'll keep an eye out for killing Aeslin, but short of a lucky placement for Reva to attack her, seems like a long shot. Will report back!
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