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  • Posts

    • One thing to note is Kastore 1 is actually CONSIDERABLY TANKIER than Kastore 2 unless the enemy is a heavy Armor crew or brings anti-heal. He doesn't look it - but DRINK BLOOD built in on a melee attack that can often guarantee severes heals him at astronomical pace, even without his crews healing. (Which, he HAS his crews healing.) The Obey is very powerful. It is okay without the Obey - staggered and stunned is good, and remember his attack is vs Movement, so staggered sets it up nicely - but both the two possible triggers can catch models VERY out of position. The Final Preparations is good - especially for things like Cloak and Dagger, when you always want to be the LAST one interacting. (You can, by the way, attach Deadly Pursuit via killer instinct to a minion, and have them push 4 inches before they take that interact!) However, the reason he's the "scheme" version is actually his bonus action. Having a scheme runner (via his bonus) that the enemy legally CANNOT engage or kill is amazing. It can do some irritating damage - and even if it's activated, his ping damage can irritate those around the sword - and then just drop scheme markers adjacent. Middle of combat? Across the entire map? Who cares. Kastore makes a scheme marker next to it. (Also, about Final Preparations - it means if you need to interact somewhere but have to disengage out of combat, you can do so freely if they don't have someone who can re-engage you! Disengage disables interacting for that ACTIVATION, end phase is NOT in fact that activation.) As for the later question - good versatiles - the Enslaved Spirit and Gwisin are generally good models, and I've used Bone Piles or Sloth before - plus, B&A can in fact turbo speed the unpack - but you don't NEED them, honestly! Kastore's keyword has no bad models* (*the blood vessels don't exist, they're not real, and you can't prove otherwise). If you give GST to an Urnbearer, it can punch itself to push someone 2 inches - it gets a shielded from Athorak, urnbearer gets a shielded - then end that 2 inches in Urnbearer's aura - another 2 inch, another shielded for both - then Urnbearer overheals. TWO shielded for Urnbearer - one from Athorak, one from its own aura - and another 2 inch push. Empty the Urns is fully charged, you've moved 6 inches across two models, and have some shielded left over, no actions taken. I'm baffled as to why people need MORE versatile healing than what's capable in keyword, lol The main pain point of Kastore 1 is honestly stunned. All his sauce is his triggers, so if someone stuns him he's struggling - but between bone piles, leech king, Gwyll, and unseelie, you have a dozen ways to prevent that pain point. And with the Whisper, you can make the triggers very reliable - hell, with the Whisper and Gwyll's ability, you can see 100% whether it's worth it to whisper in their ear, or ensure you draw one specific card you may need for later. I love Kastore 1 on cloak and dagger - especially on an up front deployment, so Leech King can often summon leeches turn 1, and if your opponent doesn't waste time killing them, they're huge threats to just stay latched on and choking up cards and resources through Latch On and Penetrating Stench.
    • Hello all! The Dutch Malifaux Guild will host another event in Amsterdam and we still have room for additional players.  The event is open to everyone, no matter your experience (just make sure you know the basics and can pilot your crew). What: 50ss singles, fixed faction. 3 rounds When: 15th of February 2025 Where: DB55, Danzigerbocht 55, Amsterdam, The Netherlands Cost: €25 Clock use: Yes. 75 minutes per player. Registration: LongShanks  Rules Pack: Rules Pack Vegetarian lunch will be provided during this event. More information in the rules pack. Hope to see you there!
    • With the new White Eyes' Undulation, GST is really hard to pass up on him. That lets him really get some extra movement. Without it, you have to use an Action to heal him to trigger it. Its hard not to take both GST upgrades in a Kastore crew.
    • I had another look at it and I consider one idea very interesting:  - encouraging the use of more models instead of elite only by limiting the number of Soulstone to the number of models But I am also wondering if this won't simply lead to more people buffing the elite models with more upgrades instead which would make the crews even more elite and the weenies even less worth taking. 
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