Why wasn't Leveticus taking out 1 hanged every turn? His whole thing is to do almost guaranteed 8 irreducible damage to a model every turn. Levi is a Hanged's worst nightmare with WP 7, Irreducible damage, and a longer range than they can Jump.
If he gets to hit them in melee it's even worse!
What models was he taking out instead?
Thanks a lot. I usually try to have the skin tones on the minions different to be able to call them "Green", "Blue", "Red" during the game.
Same to you by the way: your minis look phantastic and your output/speed is very impressing. I wish I was such a fast painter while!
I think one of the issues people see with Focus is that it has had a major change between 2nd and 3rd edition (Possibly even 2). The largest is the fact it carries over from turn to turn. That makes a huge difference the ease of using it. Many people here learnt to play when Focus was almost exclusively a choice between 1 focused attack or 2 attacks. And if you weren't already engaged with a model, you couldn't focus and charge.
(The other major change I see is that there are a lot more support models out there that give focus, which may be largely because its no longer a 1 turn thing, so they might get picked where as in previous editions, a model that gave focus was generally not a worthwhile pick because it delayed your ability to activate that model. )
So focus itself hasn't particularly got more powerful, but its opportunity cost to use and ease of access have both changed. (edit - and so the value of a lot of defensive abilities has also gone down)
I don't think its broken, but I also don't think it would break the game if it was changed. Some models would get worst and picked less, others would get better and picked more.