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    • Maybe. But I doubt it.  Even without the OOK, in faction, we've got these options. FAE Bultungin (5), NEPHILIM Tots (4), NIGHTMARE Daydream (3), SAVAGE Lyssa (4), SWAMPFIEND Willo (4), WOE Sorrow (5). Of those, only FAE and WOE are paying significantly more (even if getting more out of it). None of them are quite as fast in a timetrial, but most have Incorporeal or Flight, so are faster in practice. Same can be said for Guild and Resser versions, for the most part. The one reason they were kinda useful in M2E was activation control. And that's gone now. They weren't really given a role in M3E. They're not significantly faster than most crew's other options, they're not useful for tying models up (because Df4, 3w is hot garbage), and for the most part, they don’t have a tactical niche. Annoying as a free action, or a melee attack (so you can move twice and still get it off) MIGHT be interesting. But again, with the softness of the model, it's just not going to be that big a deal. If it were ALL Actions, maybe. As you'd have to Focus to try and kill it. Even that wouldn't be enough. I'd rather have the stones.
    • I'd actually read it as the stacking one. You have 2 conditions for activating this: being within a 6" Aura Cheating Fate. Since there is no limit defined, you would take it at the "after resolving" step as many times as it happened. If it was only allowed once per Action, it would be mentioned there as Wyrd should know from experience that most opposed duels allow for multiple Cheats.
    • There are 3 types of Moves. move, push, and place. A move has no special rules on it, you just Move the model on the board the number of up to the number of inches specified. A push has to be in a straight line and can't climd. A place is just putting the model anywhere within the range of the place.   A Walk is a move with the distance dictated by your Mv stat. A Charge is a push dictated by your Mv stat. 
    • Or I could take wisps, and then give feathered wings to other models as the Wisps will still be faster than dogs with wings thanks to ambush.
    • For OOK synergy with Z I'd start with any expensive beater with a strong attack.  As obviously the better a model is the more value you get from obey. I'd also look at models with 'on charge' effects which can be quite powerful but are typically limited to once per activation (but multiple charges could potentially be issued with obey).
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