Jump to content
  1. Forum News & Rules

    1. 23.4k
      posts
    2. Wyrd Board Help and Code of Conduct

      Proper etiquette on using the Wyrd Miniatures forums as well as a place to discuss wants, wishes and suggestions for the website.

      5k
      posts
    3. Community Events

      Share the time and place for all Demos, Tournaments, and Open Gaming Events.

      63.6k
      posts
    4. Wyrd Events

      Wyrd events such as the Wyrd Painting Contests, the Iron Painter and a few other fun moments we try to sponsor here.

      12
      posts
  2. Discussions and Interests

    1. News, Reviews, & Discussion

      Talk, share, discuss or debate anything and everything that catches your interest.

      181.2k
      posts
    2. 135.2k
      posts
    3. Wyrd Apps

      A place to discuss the M3E Crew Builder and TOS Company Builder apps

      1.2k
      posts
  3. Malifaux

    1. 237.5k
      posts
    2. Malifaux Discussion

      New player or old, come here to discuss Malifaux!

      105k
      posts
    3. Malifaux Rules Discussion

      Have a question or want clarification on the rules? This is the place.

      62.4k
      posts
  4. Through the Breach

    1. 7.8k
      posts
    2. Player Creations

      Share your adventures, Pursuits, equipment, etc here.

      858
      posts
  5. The Other Side

    1. 1.8k
      posts
    2. 2.6k
      posts
    3. The Other Side Rules Discussion

      Have a question or want clarification on the rules? This is the place.

      631
      posts
  6. Board Games

    1. 65
      posts
    2. 14
      posts
    3. 7.3k
      posts
  • Posts

    • Hey Wyrdos! This week, Waldo decided to transform the office into a funhouse. He’s put mirrors up on every surface and has quite enjoyed seeing how his reflection gets distorted. Only problem is, we’re having trouble figuring out which one’s the real Waldo. While we try not to get seven years of bad luck dismantling this house of mirrors, let’s check on a new release that will give your opponents a nasty case of malfortune. Fractured Frenzy Box painted by:  Tesseract Miniature Studios Delirium and Delirious Thralls     Delirium  Delirium is a true nightmare on the table. Between Savage Bite’s high damage track and Autophobia’s ability to apply Adversary (Delirium) to enemies, Delirium is going to hit often and when it does it is going to hurt. Beyond being a significant damage threat, Delirium can also control enemies with Conditions. Psychotic Influence can be used to remove positive Conditions and replace them with worse ones which can be very helpful for setting up other Woe models. In Nightmare In a Nightmare Crew Delirium has some stiff competition, with Teddy and The Carver fighting for the high Cost beater spot. Compared to them, Delirium’s biggest advantage is the way it interacts with cards that are removed from the game. Delirium is the highest Cost model with Lucid Dream. This means that bringing Delirium won’t dilute a Lucid Dream engine for either version of The Dreamer. In addition to Lucid Dream, Delirium has the Repressed Memories Trigger on Savage Bite. This allows Delirium to draw high cards that were removed from the game and add them to its hand. This is especially good for untitled Dreamer Crews. Rounding out the package in Nightmare Delirium is very efficient. Between Autophobia to give Adversary (Delirium) and Opportunist (Adversary) Delirium has a few ways to gain + flips on its Actions. This means that a Dreamer player can save high cards for other models and still get work out of Delirium. In Woe Compared to Nightmare, Woe has fewer options for the high Cost beater slot. This allows Delirium to fulfill a niche as a big threat in the Keyword, either with or instead of The Carver. One benefit Delirium has over The Carver is that Delirium has more ways to apply a wider variety of Conditions on opponents. Psychotic Influence allows a Woe player to change any Condition into one that helps their Opportunist Ability, while The Carver only interacts with Focused, Burning, and Stunned. Lucid Dream is still very good in Woe, but it has a slightly different role. Instead of pairing it with Repressed Memories, in Woe, Lucid Dream will generally be used to remove low cards from a Deck. This is because in Woe there are no Abilities like Vivid Nightmare to discard cards that are removed from the game.     Delirious Thralls Delirious Thralls, like Delirium, make use of the Adversary Condition as part of their Opportunist Ability. Unlike Delirium, Delirious Thralls are more focused on deception and debuffing than raw damage. One of the most unique things about them is their ability to share their Misdirection Ability with other friendly Nightmare and Woe models with House of Mirrors. House of Mirrors’s Infinite Reflection Trigger is useful in both Keywords. Both have uses for low cards in hand, whether for The Dreamer, Insomniac’’s Waking Nightmare, or Pandora’s Despair’s Influence. Delirious Thralls are notably Minions, meaning they can be Summoned by either The Dreamer or Pandora, Tyrant Torn which adds additional versatility to both of those Summon pools. In Nightmare In Nightmare, Delirious Thralls are great for applying negative Conditions to enemy models. Threaten allows a Nightmare player to give Adversary (Nightmare) to enemies so Lord Chompy Bits, Teddy, and other models will hit more consistently. Glimpse of Insanity is a great way to apply Stunned to enemies, and plays well with The Carver. As both of these Actions are resisted by Wp, this allows a Delirious Thrall to generate multiple Wp duels per Activation. This means that Feed on Fear and From Nightmares go off more often when a Delirious Thrall is around. In Woe In Woe, Delirious Thralls are another way to power up the Pandora bubble. Sharing Misdirection adds another layer of defense to models like Candy or Baby Kade. Their ability to Stun opponents means that there’ll be more opportunities to use Misery and Opportunist.  Mirrored Image works especially well in Woe. Using their Opportunist (Adversary) Ability they can turn Stunned on enemies into + flips, which gives them more options to match suits with Mirrored Image. This means that a Delirious Thrall can hit for 3 damage more often. Forcing the opponent to worry about matching suits also means that the Delirious Thrall’s Condemn Trigger will go off more often as an opponent will be more worried about shared suits than Triggers. Pretty sharp, if we do say so ourselves! While Delirium and its Thralls are making their way to your local game stores, let’s not forget another thing wrapping up soon: Fractured Futures. With only a few days left to decide Nia’s fate, it’s more vital than ever to get in games for the faction you want to win. Check here for more information about the campaign; even though it ends May 31, there’s still time to earn a few extra points! That’s all for this week, Wyrdos. Check back next week to see which strand of Nia’s fate endures, and which ones flicker out into nothing…
    • Well done everyone, we raised £500.02 for Willen Hospice.
    • Strictly the interact action is separate to the corrupting essence action, just like the action is a separate action to the charge that generated it.  If a model had an effect that after it resolved a charge action move 3", then it would do that BEFORE the melee attack because actions generated are last in the queue and the previous action is completely resolved before you start the next one. If you had an effect that caused a place when you resolved an interact action, that place would be after the strategy marker movement,  but ethereal warriors is not that effect because its place happens before you start the interact action., as you finish resolving the corrupting essence.   
  • Topics

  • Popular Contributors

  • Recent Achievements

    • MidnightShade earned a badge
      Week One Done
    • TriggerHappy earned a badge
      One Year In
    • Hzywvv went up a rank
      Apprentice
    • tomc earned a badge
      One Year In
    • Max Fawcett earned a badge
      One Year In
×
×
  • Create New...

Important Information