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retnab

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retnab last won the day on March 26 2019

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About retnab

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  • Birthday 09/21/1989

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  1. Personally I haven't found Area to be overly problematic since it is hard capped at 1 damage per attack and the flip is separate from the primary damage (so if a player wants an amazing area attack to go off they potentially need to cheat 3 times: hit, penetration, and area). However I do agree that Hazardous seems to be more efficient than I'd expect, especially against new players who are the least likely to know what to do about it of course. Of the suggestions above I think making it uncheatable or only do 1 damage like Area would both go a long way, but I do have some other thoughts
  2. MuManti's got pretty much it all right there, but just wanted to clarify some of them. 7) Yes, Stratagems are chosen before activating/passing, you can't do a Stratagem halfway through a Coordinated Strike because doing one skips step 1 entirely. 7.1) Yes, but don't forget that your opponent has a chance to do the same thing, as the order will go: Their last activation, your pass with Stratagem, their pass with Stratagem, new turn with your first Activation. 8 ) Penetration flips are always done by whoever doesn't own whatever's taking damage. So for Hazardous it's whoever its
  3. The Kickstarter only ever describes them as "limited" sculpts, probably because they didn't want to permanently lock them out of sales like Hannah. I would expect them to be eventually up for sale like any other limited sculpt.
  4. Woo, new stuff! Comparing it to last version, just wanted to point out that the Determine Operation step is now before Pick Allegiance & Commanders, which IMO is a nice change. The Strategic Alliance optional rule sounds like it could make for some really wild games, I'm curious to see if people end up using it or not. The new Operations seem interesting too, very curious to give them a go!
  5. 1) Yep, you can take as many triggers as you can afford. 2) Any flip you make that doesn't say it's uncheatable (like the Penetration Flip for a Fireteam that's missing any models) can be cheated. 3) Nooo, that would be bonkers good. It has to target a Cult unit that's already on the board, and it moves it over beside him, there's no summoning happening. 4) When you use them you discard them. You can use Inspired/Shaken Tokens to help out your own attack or to try and weaken an enemy attack, as long as it's part of an opposed duel (so going back an example, Adeodatos can't use
  6. Yeah it was Mancha and the Wrastlers I meant with my Kaeris bit, my regular Bayou player dropped an out of keyword Mancha hire on my Kaeris list once and it hurt.
  7. 1) I can't find anything in the rules giving a solid answer one way or the other. However, since you only get a Margin Value based on "the amount by which its duel total exceeded its goal" (aka: how much it beat the enemy by), I think it has to be during the Declare Triggers step. 2) Tracer Rounds affects all projectile actions so projectile Prototype actions would also benefit from it.
  8. For me it's a mix of who do I feel in the mood to play, and from there who do I think would be best into the situation? For example, if I want to play Kaeris and Ironsides in a certain pool but I see my opponent is bringing Bayou I'd 100% pick Ironsides, since I know my opponent could easily hire things to remove any Pyre Markers. For individual hires there are a few models I take in certain situations. If there are 3 or more Scheme Marker related Schemes I 100% take someone with Arson (Iggy, Fitz, or a Saboteur), if the enemy's really projectile attack heavy I bring the Captain, if I'm pl
  9. Whoops, you're totally right, reading is important haha, yeah if it's a summon then it's Dreadnought or nothing.
  10. Note that the stratagem doesn't say "friendly Titan unit", just "friendly Titan" so IMO it does work as long as there's at least one member of its Squad left and is close enough to its DZ to have it come back. Still wouldn't be able to attach Assets to it, but if you're just looking for a "free" reinforce to get that one Fireteam back I think it works.
  11. They're very good about fixing errors like that, I'd put in a Damaged/Mispacked request here https://www.wyrd-games.net/contact
  12. 1) Yes, but its only one Versatile action per Asset (Horo has one with two on it but you can only use one per activation) 2) Yeah, only Commanders get one for free, everyone else has to spend their one action per Fireteam using it
  13. Also, forgot about the Swarm. Personally I think the only thing it actually needs is to have his melee Stat go down to 5 (so 6 if b2b). Just making the 4 hits less likely to get off, and at least make the player put some more effort in to get that Stat 6 should help. Alternatively, could swap out Onslaught for a different "attack again" trigger that isn't on a Mask, so it still has its movement shenanigans built in but needs to again put more effort in for the 4 attacks. Or just make it a 9 cost and call it a day there. Also, I know this isn't Arcanist specific but eh, the Armor Pierc
  14. RE: Firebranded, I feel like the most frustrating part of them is that the heal is only based off of Burning. IMO it'd be much more valuable if it was a normal 1/2/3 flip but you could spend Burning to give it a +, or something like on a trigger models near the target can spend 1 Burning to heal 1 as well. But needing to spend Burning to heal at all, when Burning is a precious resource for the crew kind of hurts. Also, I played in a tourney yesterday where my fellow Arcanist and I were stuck slogging it out in an Ironsides mirror match and we were both commenting all game on how brutal
  15. As someone who has played a lot of Foundry, I don't think they need card draw really. They're one of the most mobile crews in the game, with some tanking in there as well, resource control on top of that would probably be too much. If I did want them to get something it'd be assistance for their Living-only models, since they miss out a lot on the things in the crew that rely on targeting Constructs.
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