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retnab last won the day on December 27 2018

retnab had the most liked content!

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About retnab

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  1. retnab

    First feelings M3E

    They're mostly Qi & Gong now, but similar idea
  2. retnab

    Stormsiren lure and Distance

    Toward and Away: "Some movement effects cause objects to move “toward” something or “away” from something. When this happens, the object in question is moved directly toward or away from the indicated object in a straight line, using the center of the object for reference. If the object is moving “toward” something, it must end its movement closer to that object, if possible. If it is moving “away” from something, it must end its movement farther from that object, if possible." So, when the Stormsiren Siren's Call you to move towards a Tide Pool, the point you're moving towards is not actually the Tide Pool but the center point of it. All movement must be in straight lines, and you have to end the movement as close as possible to it.
  3. retnab

    Stormsiren lure and Distance

    B, you get as close as possible to the center of the Tide Pool.
  4. "Target Fireteam takes an Action printed on one of its attached Prototype Assets, then draw a card." I would argue that since you "then" draw a card that if you don't take the Action you don't draw the card (taking the Action would essentially be the "cost" for drawing).
  5. retnab

    Tournament Rules?

    It's balanced around both 1C and 2C games, but 2C's closer to Malifaux 50ss activation-count-wise so it's probably going to be considered the more "real" game size. Game length is going to be hard to tell at this point with everyone still learning, but I did a 1C demo game last night with two brand new players and they finished a game including learning the basics in under 2.5 hours, so maybe half that for players who know their crews inside and out?
  6. retnab

    Idle TOS Curiosity

    RE: flyers, strongly disagree but YMMV. We already know there's more units coming out, the back of the core rulebook teases the next couple allegiances and envoys.
  7. retnab

    Is anyone actually beating Kings Empire?

    1) No, they are still Titans and they are not Squads (you cannot pass off damage from Champions onto a Walker/Cutter), though they still have to follow Cohesion if they're the CA in a unit that is otherwise made of Squad Fireteams 2) No, the unit includes a Titan and thus the unit is deployed in the Titan step
  8. retnab

    Is anyone actually beating Kings Empire?

    List and reasoning sounds pretty good! Regarding Envoys and Assets, in the Hire Your Company section it says: "All Assets must be attached to units that share at least one Allegiance with them."
  9. retnab

    Lack of Quality Assurance.

    Weird, I haven't heard of that before. Got any examples?
  10. Everyone who was Foundry still is. I don't like the Bayou models personally but the Arc and 10t ones are all good to great
  11. retnab

    Idle TOS Curiosity

    The game having a basically 2D height system (High/Low) means that "flying" models a la 40K are basically impossible to do without redoing the entire LoS/terrain system. That said, there's nothing stopping them from making an Envoy in the future with tanks or whatnot.
  12. retnab

    Looking for Different Abyssinian Colour scheme

    Looks good! Also for uploading pictures, right above the Submit Reply button there's an Insert Other Media button, click that then Insert Image From URL, and put in the Direct URL link to put your pic into a comment
  13. Agreed, it feels like it's mostly Augmented just to give GuildHoff some Living help (which on its own is weird, since I don't know when he'd want to hire Living Guild?)
  14. retnab

    Dimensional Instability

    A Cult unit can teleport if it starts its activation in base contact with a Portal Marker, but you can't take any movement from your Order if you do so.
  15. retnab

    Card Draw in the King's Empire

    Maggie gets to draw 2 cards for free in Glory if you don't want to Backstab with her, and the RRC's Noble Procession's good also for spamming out IT's when they're forward enough to toe the center line.