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retnab last won the day on March 26 2019

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About retnab

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  • Birthday 09/21/1989

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  1. I feel like the biggest issue with M3e Raspy is that the devs wanted so hard for her not to be the big nuke she occasionally was in M2e and instead totally changed the crew from "threatening" to "annoying". Even things like you mentioned of her Ice Pillars making it harder for her to actually use her blasts feels pretty frustrating to play with. I haven't touched her since the beta ended and haven't had any desire at all to.
  2. Man this seems like the most complex of the new crews for sure, my eyes are glazing over reading these guys lol. Also is it just me or is Nexus' hive upgrade a thing just because she needs 3 card "pages" to fit all of her kit?
  3. I was coming here to ask why the keyword only has 6 models in it and only 3 are single-keyword, glad to hear there's more coming! Do we have any idea when we might find out what their cards are like? Also, I love Anya's style. When I opened up her card and I saw the feathers and the tomahawk I was like "oh nooo" but the more I look at it the more I love the art. Very stylish mixing the feathers, buttoned up suit, and the puffy scarf, very "I'm the boss" look, it's great.
  4. Personally I haven't found Area to be overly problematic since it is hard capped at 1 damage per attack and the flip is separate from the primary damage (so if a player wants an amazing area attack to go off they potentially need to cheat 3 times: hit, penetration, and area). However I do agree that Hazardous seems to be more efficient than I'd expect, especially against new players who are the least likely to know what to do about it of course. Of the suggestions above I think making it uncheatable or only do 1 damage like Area would both go a long way, but I do have some other thoughts
  5. MuManti's got pretty much it all right there, but just wanted to clarify some of them. 7) Yes, Stratagems are chosen before activating/passing, you can't do a Stratagem halfway through a Coordinated Strike because doing one skips step 1 entirely. 7.1) Yes, but don't forget that your opponent has a chance to do the same thing, as the order will go: Their last activation, your pass with Stratagem, their pass with Stratagem, new turn with your first Activation. 8 ) Penetration flips are always done by whoever doesn't own whatever's taking damage. So for Hazardous it's whoever its
  6. The Kickstarter only ever describes them as "limited" sculpts, probably because they didn't want to permanently lock them out of sales like Hannah. I would expect them to be eventually up for sale like any other limited sculpt.
  7. Woo, new stuff! Comparing it to last version, just wanted to point out that the Determine Operation step is now before Pick Allegiance & Commanders, which IMO is a nice change. The Strategic Alliance optional rule sounds like it could make for some really wild games, I'm curious to see if people end up using it or not. The new Operations seem interesting too, very curious to give them a go!
  8. 1) Yep, you can take as many triggers as you can afford. 2) Any flip you make that doesn't say it's uncheatable (like the Penetration Flip for a Fireteam that's missing any models) can be cheated. 3) Nooo, that would be bonkers good. It has to target a Cult unit that's already on the board, and it moves it over beside him, there's no summoning happening. 4) When you use them you discard them. You can use Inspired/Shaken Tokens to help out your own attack or to try and weaken an enemy attack, as long as it's part of an opposed duel (so going back an example, Adeodatos can't use
  9. Yeah it was Mancha and the Wrastlers I meant with my Kaeris bit, my regular Bayou player dropped an out of keyword Mancha hire on my Kaeris list once and it hurt.
  10. 1) I can't find anything in the rules giving a solid answer one way or the other. However, since you only get a Margin Value based on "the amount by which its duel total exceeded its goal" (aka: how much it beat the enemy by), I think it has to be during the Declare Triggers step. 2) Tracer Rounds affects all projectile actions so projectile Prototype actions would also benefit from it.
  11. For me it's a mix of who do I feel in the mood to play, and from there who do I think would be best into the situation? For example, if I want to play Kaeris and Ironsides in a certain pool but I see my opponent is bringing Bayou I'd 100% pick Ironsides, since I know my opponent could easily hire things to remove any Pyre Markers. For individual hires there are a few models I take in certain situations. If there are 3 or more Scheme Marker related Schemes I 100% take someone with Arson (Iggy, Fitz, or a Saboteur), if the enemy's really projectile attack heavy I bring the Captain, if I'm pl
  12. Whoops, you're totally right, reading is important haha, yeah if it's a summon then it's Dreadnought or nothing.
  13. Note that the stratagem doesn't say "friendly Titan unit", just "friendly Titan" so IMO it does work as long as there's at least one member of its Squad left and is close enough to its DZ to have it come back. Still wouldn't be able to attach Assets to it, but if you're just looking for a "free" reinforce to get that one Fireteam back I think it works.
  14. They're very good about fixing errors like that, I'd put in a Damaged/Mispacked request here https://www.wyrd-games.net/contact
  15. 1) Yes, but its only one Versatile action per Asset (Horo has one with two on it but you can only use one per activation) 2) Yeah, only Commanders get one for free, everyone else has to spend their one action per Fireteam using it
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