PraetorDragoon Posted June 27, 2019 Report Share Posted June 27, 2019 2 hours ago, Morgan Vening said: Changed from "Tear Apart" to "Pram Ram". Gets a on attacks from Charge Action. Loses Zombify (summon Mindless on kill) trigger. All other Triggers are the same. Pram Ram is a great name. Loss of Zombify is sad though. Quote Link to comment Share on other sites More sharing options...
retnab Posted June 27, 2019 Report Share Posted June 27, 2019 Posted on facebook but forgot about on here 😛Changelog for Foundry: Pneumatic Toss' range increase trigger renamed to Give It All You've Got, Survivor's Reverse Pull-arity trigger now moves the target 6" if targeting a scrap, and Sparks' Bombs in Yer Belly upgrade's Unstable Explosives specifies he controls the last blast placed if there are several Quote Link to comment Share on other sites More sharing options...
Gloomy Posted June 28, 2019 Report Share Posted June 28, 2019 Francis Kitchener appears to be called Lost love again, at least on these version of the cards Quote Link to comment Share on other sites More sharing options...
Davie Posted June 28, 2019 Report Share Posted June 28, 2019 I just realized that "sloped Terrain" is gone. has this rule been sacked during the beta or was it lost in Transition to the final product? I guess it was kinda obsolete because it is implied by common sense? Quote Link to comment Share on other sites More sharing options...
ebolazaire Posted June 28, 2019 Report Share Posted June 28, 2019 Not sure if this is what you mean, but there is a mention in the rule book that change in elevation due to going up a slope does not take movement. Let me see if I can find the reference 1 Quote Link to comment Share on other sites More sharing options...
Davie Posted June 28, 2019 Report Share Posted June 28, 2019 4 minutes ago, ebolazaire said: Not sure if this is what you mean, but there is a mention in the rule book that change in elevation due to going up a slope does not take movement. Let me see if I can find the reference yeah I just found it in the examples of certain Terrain pieces like "Hill" and "Staircase" thanks 1 Quote Link to comment Share on other sites More sharing options...
Cheros Posted June 29, 2019 Report Share Posted June 29, 2019 Soulstone preventing is now reducing, not preventing anymore. This makes some masters ridiculous easy to kill and some beater ridiculous OP. Thanks wyrd... Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted June 29, 2019 Report Share Posted June 29, 2019 12 minutes ago, Cheros said: Soulstone preventing is now reducing, not preventing anymore. This makes some masters ridiculous easy to kill and some beater ridiculous OP. Thanks wyrd... Been like that basically the entirety of the beta. 1 4 1 Quote Link to comment Share on other sites More sharing options...
Tris Posted June 29, 2019 Report Share Posted June 29, 2019 7 hours ago, Cheros said: Soulstone preventing is now reducing, not preventing anymore. This makes some masters ridiculous easy to kill and some beater ridiculous OP. Thanks wyrd... So try it then and play some games - in my experience most masters got harder to kill There`s way more changes in this edition than just that, damage tracks and threat ranges mostly went down, and imo Soulstones got better - play the game a bit before stating what`s OP and what`s dead in one activation ^^ 1 Quote Link to comment Share on other sites More sharing options...
Da Git Posted June 29, 2019 Report Share Posted June 29, 2019 7 hours ago, Cheros said: Soulstone preventing is now reducing, not preventing anymore. This makes some masters ridiculous easy to kill and some beater ridiculous OP. Thanks wyrd... I have found using a SS to make the damage flip a to be more effective than reducing in a lot of cases. Especially with the prevalence of focus making damage flips on a straight. 3 Quote Link to comment Share on other sites More sharing options...
Morgan Vening Posted June 29, 2019 Report Share Posted June 29, 2019 8 minutes ago, Da Git said: I have found using a SS to make the damage flip a to be more effective than reducing in a lot of cases. Especially with the prevalence of focus making damage flips on a straight. What @Da Git said. Especially given the tendency of some models to have spiking or escalating damage tracks (1/3/4, 2/4/6, etc). A stone IIRC prevents ~1.8 damage. Often a flip to damage will drop it more than that, and if they can't cheat in a S/RJ because the total is a , even better. Sure, you're going to hate it if the last card flipped (that wouldn't be if you didn't stone for the is a Red Joker), but Bad Things Happen, and there's a chance it'll be the Black. If you're going down to minimum damages, that's a different issue, but outside of Dreamer and the Viks, most Masters should be able to take an activation of this. If you can't protect/heal/remove the Master at that point, assuming you already haven't avoided or otherwise dealt with models with irreducable damage, maybe you're overcommitting your master. As @Tris said, most Masters are harder to kill now. Because damage profiles have dropped almost completely across the board. Figure out what the threats are, and keep them off your Master if they're gonna kill them. 2 Quote Link to comment Share on other sites More sharing options...
trikk Posted June 29, 2019 Report Share Posted June 29, 2019 1 hour ago, Tris said: So try it then and play some games - in my experience most masters got harder to kill There`s way more changes in this edition than just that, damage tracks and threat ranges mostly went down, and imo Soulstones got better - play the game a bit before stating what`s OP and what`s dead in one activation ^^ I think threat ranges went up but got flattened in most cases. You can easily engage a lot of ranged models 10". Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 1, 2019 Report Share Posted July 1, 2019 On 6/27/2019 at 12:47 AM, Da Git said: Minako Rei is now Versatile Because TT needed more versatile models? 3 Quote Link to comment Share on other sites More sharing options...
Aegnor Posted July 2, 2019 Report Share Posted July 2, 2019 On 6/29/2019 at 6:44 AM, Cheros said: Soulstone preventing is now reducing, not preventing anymore. This makes some masters ridiculous easy to kill and some beater ridiculous OP. Thanks wyrd... does that make a difference? I must be missing something since in my head that's exactly the same since it"s specified that you can reduce to 0 with ss Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted July 2, 2019 Report Share Posted July 2, 2019 5 minutes ago, Aegnor said: does that make a difference? I must be missing something since in my head that's exactly the same since it"s specified that you can reduce to 0 with ss There were models in 2e, and are in 3e, that do "irreducable" damage. Back in 2e you could still prevent that damage with a soulstone. In 3e you're pretty much taking what they're giving. tldr: prevention != reduction. 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted July 2, 2019 Report Share Posted July 2, 2019 11 minutes ago, Aegnor said: does that make a difference? I must be missing something since in my head that's exactly the same since it"s specified that you can reduce to 0 with ss Last edition damage prevention and soulstone reduction were 2 different things. This mean irreducible damage could still be prevented by soulstone use. Now that it is another form of reduction it has increased the danger to masters of models that do irreducible damage. But since models were designed and tested with this rule as it is, I don't think its as big an issue as cheros thinks it is. Quote Link to comment Share on other sites More sharing options...
solkan Posted July 2, 2019 Report Share Posted July 2, 2019 5 hours ago, Adran said: Last edition damage prevention and soulstone reduction were 2 different things. This mean irreducible damage could still be prevented by soulstone use. Now that it is another form of reduction it has increased the danger to masters of models that do irreducible damage. Don't forget the head ache that it caused in M2E when a model's ability or action caused itself to suffer damage that it was going to do something in response to, and the player then proceeded to declare the use of a soulstone to prevent that damage. 🤕 Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted July 4, 2019 Report Share Posted July 4, 2019 On 7/2/2019 at 11:02 AM, solkan said: Don't forget the head ache that it caused in M2E when a model's ability or action caused itself to suffer damage that it was going to do something in response to, and the player then proceeded to declare the use of a soulstone to prevent that damage. 🤕 That issue was more to do with the wording of some specific abilities rather than ss users being able to prevent the damage. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.