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Da Git

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563 Mondo Bodacious


About Da Git

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    🔥 Raving Madman 🔥
  • Birthday 02/06/1987

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    Melbourne, Australia
  • Interests
    Malifaux, Warhammer 40k

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  1. Da Git

    First feelings M3E

    I don't think they should be able to go together in Neverborn though... Nekima probably wouldn't take kindly to Tannen & Pandora wouldn't care for Graves that much. Especially if they're encouraging keyword crews. I do hope they're duel faction though as well as Darkened, Nephilim/Woe, Mimic keywords.
  2. Da Git

    First feelings M3E

    Definitely they'll stay Nephilim. I actually think the opposite though. In 1.5 Lelu was a Woe of Self-depreciation and Lilitu a Woe of Forbidden Delight. I've never really understood why they were Nightmares though, I always kind of assumed it was just to pad out the Dreamer's toys when he was released. I also don't really count the half-caste stuff as Nephilim... not truly. And I definitely don't want them to be able to grow.
  3. But maybe there's more to life than just being really, really ridiculously good looking? That Lucius... So hot right now! I actually prefer the old model though... That one just oozes class!
  4. Da Git

    M3E Guild Prediction(read: Wish)

    I agree 100% on this. I'm really hoping that Lucius is the Guild's evil twin of the CIA! Mimics are really Neverborn, and despite being Duel, Lucius is more Guild in his toys and none of the Guild stuff are actually Mimics (besides Lucius himself and The Scribe). So I think he'll go back to his old Elite Division keyword from 1.5. So yeah, things like the investigators, Lawyers and the like. I think there will have to be some new models coming out as we've seen in the previews. Nellie also requires some new toys too. From the Previews, we've seen Undercover Agents, Newsies, Hucksters & False Witnesses. Hucksters don't sound very Guild, more like Outcasts, but I think the rest belong to Guild. Undercover agents sound like they could be Elite Division and Newsies & False Witnesses go with Nellie (or maybe FW combine with Investigators in Elite?). Either way I'm hoping it's SPECTRE in Malifaux!
  5. Da Git

    Third Edition is Coming!!

    That actually sounds really fun! Deffo go for 3 pairs of Jokers... Go hard or go home!
  6. Da Git

    M3E Guild Prediction(read: Wish)

    I'd like to see Lucius focus more on the Elite Division, so definitely think Investigators fit that under umbrella alongside Guild Lawyers. Executioners also fit under there too, but they might be too overt. I'd like him to be more behind the scenes manipulative (the SPECTRE of Malifaux if you will), with his hidden snipers, investigators, Lawyers, we might see some new secret operative/assassin-type models (again, think of the whole host of SPECTRE agents we could include in the game... poison knife shoes!). That sounds like a great list and thoughts of what he might be like. I'd also add Austringers to that list. Much like the Guild Pathfiner, they've always seemed like the type to spend most of their time away from the city.
  7. Da Git

    First feelings M3E

    Oh, perhaps my biggest hope for Neverborn is that Graves & Tannen keep their Nephilim and Woe keywords respectively. Their new models fit so well with their Neverborn crews that I really think it would be a shame to not allow it in M3E, especially as they're going to be a general sale and not just a special edition like Niko's alt. Additionally, I'd also like them to keep Mimic or Lucius's keyword as, like the doppelganger and changelings, fit very well with him. Not as sure how this would work, but I'd like Lucius to focus more on his Elite Division in Guild and Mimic characteristic (of which I hope Graves & Tannen remain) in Neverborn.
  8. Da Git

    Third Edition is Coming!!

    Strongly agree with this. It's really comparing apples and oranges. 10T Bros should not be in combat with Izamu. It would be very difficult for him to catch them & get more than 1 attack against them unless it's on the 10T bro's terms, in which case, they probably have Df7 and + to Df meaning Izamu's probably only going to land 1 hit anyway. So I'd say it will probably take him about 3-4 activations to kill them. I call that a win for the Bros, as they're very much doing their job of holding him up. If their job is to run schemes, good luck on catching them with Izamu. Catching one is possible, but both when they're one either side of the table? Not gunna happen. For a closer comparison, take Izamu Vs 2 Komainu. This would be much closer battle, especially if Komainu are supported by Toshiro like they should be. Komainu, between armour, HtK will last 4 weak hits from Izamu or 3 if one of the first two hits were a moderate or severe, at least 3 at the bare minimum anyway. Komainu have Slow & Burning triggers (built-in if near an ancestor). But even here, it's still an unfair comparison. In Malifaux, combats are usually won and lost on who determines them, get the match ups in your favour and you'll win. The game overall is won and lost on Strats and schemes. You can win every combat on the board and still lose the game. However, I strongly disagree with this. I used to think the same as you, but I've since come around to the idea that jokers are integral to the game for all the reasons others have given. The Jokers offer that element of uncertainty that forces good players to adapt. As others have said, it's no difference than rolling snake eyes or box cars in a dice-based game. Luck, both with dice and cards, also make some of the most enjoyable and memorable moments in games. I've had my SM biker biker sergeant kill a Daemon Prince on the charge or a single Scout sniper rifle destroy a Wave Serpant to win me games of 40k. On the same token, I've had an enemy Malifaux Rat survive a Yasunori charge (thanks to Jokers) or an enemy Huggy kill my Reva with my own Archie (with no jokers involved)! If you can't look back and these moments and joke and smile about it (no matter how frustrated you were at the time, I was super pissed when my Archie killed my Reva!), than honestly, you probably do need to re-evaluate why you're playing and maybe look at that old cliche of play chess. And really, if Jokers are an issue for your whole community, than come to a gentleman's agreement and take them out. I highly doubt the Wyrd Police are going to swoop in and take your models and cards . Even if we did remove Jokers, Malifaux would still have a substantial luck element. I can remember games I lost because I didn't draw a single 13 for 3 turns running or Marcus players not drawing any Tomes or my local Arcanist player not winning the crucial Initiative flip for like 6-7 games running even with Seize the Day (this one really makes me smile @Morgan Vening!).
  9. Da Git

    First feelings M3E

    My thoughts: For whom the bell tolls: Honestly, not that phased as I never really played these masters that much... Don't get me wrong, I loved Collodi's aesthetic, that's super cool and unique, but child murderers just seriously don't do it for me... That's a huge no right there. Lynch is cool and I really liked how he toed the line in both factions, but agree that with Titania & Nekima in charge, it's high time he (& Huggy) bailed. That said, he may team up with Mama Z & Lilith in the future to make a comeback. Lilith is the one I'm saddest about as I loved her playstyle. However I agree she had her toes in too many pies. That said, I still see where she can potentially fit into Neverborn in the future with a new-Misaki-esque playstyle of burying assassin that also uses tangled roots and lures. New kids on the block: Euripides: I'm not 100% sold on this one, I think I'll wait to see his fluff & models (not that I actually have a choice in this!). But he does have potential for greatness! Marcus: Was so excited, I love his M2E playstyle, but M3E seems to have done away with this a bit, so that's dulled my enthusiasm a bit, but he still sounds very cool, so I'll wait and see. The Survivors: Titania: Her Grace, The Autumn Queen herself (I'm a slight fan!). Really happy here, all her fluff stats that she grows plants, from her first footfall in the Badlands sprouting a cascading effect into a primeval forest to returning an extinct species to life, creating forests is what she should always have had (and is possibly part of the reason of Lilith's departure). Hopefully she becomes a bit more plant-y and Waldgeists join her as they also have Germinate and fit her aesthetic. Hopefully she has a for more tricks & depth this edition. Zoraida: Honestly, not that fussed... Hope shes not such a pain to play against this edition. Really glad Iggy can't set the Voodoo doll on fire for like 10 damage or Nurse's can't paralyse it. Pandora: Again, I hope she's not the pain in the rear that she has always been and again, glad Paralyse is gone. Hope she can still summon Sorrows as that was cool. Dreamer: Glad Chompy's staying... For me, He's always been the star and the one I liked. Hopefully he'll get more tabletime.
  10. Da Git

    10T Keyword thoughts

    Super excited for this, Hina is such a beautiful model. Ever since I saw her I wanted her in 10T! That would actually be really cool. Hopefully she does have some sort of commander abilities now that she's the Oyabun... just as long as she still cuts people's heads off!
  11. Da Git

    Third Edition is Coming!!

    I'd still argue that pass mechanics only really matter on the first turn. After models get stuck in, they won't be used as much which will allow the larger crew to go off and get VP.
  12. Da Git

    Hinamatsu: Can anyone share play experience?

    I'm reading that as she's dual... or at least only for Qi & Gong for thunders... I'm guessing that's Youko, the new master, Hamasaki's key word. She'll definitely be NEverborn from what he said though... You'll just have to learn to share! I've been hoping and preying for Hina to join the Thunders since I saw her. She's such a pretty model! I just built mine two days ago (I was going to convert her into a Rouge Necromancy proxy for Kirai, but not now!)
  13. Da Git

    Third Edition is Coming!!

    It's not the size that counts... It's how you use it!
  14. Da Git

    Third Edition is Coming!!

    Personally I think the pass mechanic is great. Lets for example take two crews which I was a part of recently. 1 crew had 11 models the other crew had 8. no pass mechanics: the smaller crew went first. the last 3 activations were the bigger crews biggest beaters and there's nothing the smaller crew could do to stop them other than try to spread out, hide and cede the board. This is super common in M2E at the moment with the Alpha strike being so prevalent. Now lets say there are pass mechanics: the smaller crew gets 3 pass tokens (11-8) and passes their first three activations. not end of turn 1 both crews' big beaters/masters are going together making the game much more tactical for both players (IMO). Let's say no one dies turn 1 and the bigger beaters are either engaged or in position to do some serious damage. we come to two possibilities: The bigger crew wins initiative/has to go first, do they: activate their bigger models to capitalise on their position and try and kill the enemy models before they activate or go their smaller schemers and hope their bigger stuff can whether the storm? If they go with their bigger stuff first then the smaller crew can either react to save the model or get some damage out of it before they die or pass and hope they don't die. Either way tough choices for both players (in my experience, when there's a scrum those models usually go first). Now end of turn two comes around and the bigger crew still has 3 models to either try and complete strats & scheme uncontested, try and kill off their enemy beaters or position themselves to win the game. Either way, these smaller models are probably the models that win the game. The smaller player wins initiative/has to go first, do they: pass and let the other play decide and hope their beaters don't die and try to counter the schemers or again go for the throat? Again either way, choices and ones they didn't have before. Most games I've had, the player with the bigger crew really controls the flow of the game and where & when the initial action takes place. With the pass mechanic, both players have a say and it becomes a bit more of a Mexican stand off to see who goes for it (which I hope is rewarded), or baits the opponent in. However, having a bigger crew is still advantageous as you still have models either at the end of the turn (especially after turn 1, when it's usually a bad idea to wait) or whenever to do strats & schemes unopposed. Summoning giving pass tokens is also great imo opinion. In M2E there are two main kinds of summoning. Activation padders or strikers. Activation paddders were usually summoned early so (IMO) created the same bad thing I wrote about in para.2. The strikers were usually summoned at the end of the turn by the master (usually after the entire opponents crew has gone). In this case, pass tokens are less useful as most of the crews have already activated and if the summoner is the last model to activate then the opponent will either only have 1 or no activations left to pass anyway. to counter the new summons. I'm quite optimistic about the Pass mechanic. I think there will be pros & cons to taking smaller or bigger crews rather than the bigger crew holding all the advantages.
  15. Da Git

    10T Keyword thoughts

    IMO, Last Blossom seemed like her little cadre within the Ten Thunders rather than a secret organisation, they were the guys that were loyal to her first, clan second. So even though she is now the Oyabun, the Last Blossom are still her most loyal followers and those she would choose to go on missions with for preference. However, now that she is Oyabun, I think all the Katanaka stuff would probably join the Last Blossom.