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Morgan Vening

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Morgan Vening last won the day on October 22

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About Morgan Vening

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  • Birthday 09/14/1973

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  1. Yup. This is the FAQ on the matter. 151. If Hungering Darkness has the Death Contract Upgrade and Lynch has the Rising Sun Upgrade, does Death Contract come into effect before the Hungering Darkness is no longer killed from the Eternal Darkness Ability? No. As the Hungering Darkness is not killed, the Death Contract clause does not come into effect. (11/1/17)
  2. Yes. An Aura affects everybody within, including the model generating it. It's on pg58 of the Handbook. As the example in that section shows, if it's not going to affect the generating model, it'll say "Other friendly models..." As Tenebrous Aura doesn't exclude her, she gets the benefit of it too.
  3. Morgan Vening

    Third Edition is Coming!!

    Finally caught up on this thread. Most of my thoughts have been eloquently (or not) said by other people. There are three issues I have that were mentioned, that I'd like to expand on. 1) Card size. I get that there seems to be a reason for people wanting the larger sizes, but I'd much rather that the standard size be normal poker size, with the option of purchasing larger cards for those who need a greater space for larger text. Personally, I think the increase in art on the cards to about half the real estate on the front, is completely unnecessary (especially if visual aid is a reason), and is much better utilized in the books, than on the cards. And I think it'd be easier to scale up, than scale down. 2) Master Costs. I've read through all the discussions, and while I do tend to agree with the "pay for the first" (mainly because it's a lot easier to fix an imbalance by changing cost, than it is to try and tune abilities to make equivalence), and requiring a Master and a Totem to be a total equivalent cost seems like a frikkin nightmare (given the range on totems is so significant, from Huggy to the Mechanical Attendant), the one thing that came to mind that hasn't been asked or answered, is what about Henchmen? Unless there's a significant change in the way things are handled, it'll be even worse than the current system, where Henchmen were crippled as Leaders. Without potential for significant cache, this seems even worse. Again, they may have taken it in to consideration, but I really liked the idea that you could forgo a Master, take a cheaper Henchman, and get a Soulstone/numerical advantage to compensate for the lack of quality at the top. And given there's several Henchmen that would be interesting to see as leaders that kind of fit "outside" the standard hierarchies, having it be balanced by them having a higher recruitment allotment, seems reasonable. I'm thinking Grimwell with the removal of McMourning ties, Hinamatsu as the new PUPPET leader if there's noone else, and the obvious Wrath. Unless Henchmen get a significant boost when chosen as a Leader (and no, Wrath's +1 AP and minor push action Upgrade wouldn't cut it), then we're back to rarely seeing Henchmen as Leaders. And if that's where they want to go, that's an understandable design choice, but I'd rather have the option there without it being a clearly bad choice. Spawn Mother leading a horde of swamp creatures without needing Zoraida, seems fun to me. Points costs to purchase the leader fixes most of those issues. Make it 70pts, and having to buy Leader and Totem, and that part's solved too. 3) Non-Keyword tax. Others have already pointed out the problem. There's a discrepancy in value between buying one 12pt NK model, and three 4pt NK models. If in the Keyword they're balanced at those costs, then you've created a relative imbalance out of Keyword. Two suggestions to solve it, would be to either have a small tax holiday (say 15 pts?), or a tax on volume, not individual models. So if you wanted, as an example, 10pts of Non-Keyword models, it'd cost a Soulstone. 20? Two. 30? Three. That way you're not getting an issue where someone wanting playing Perdita wanting 3 Guild Hounds, is paying comparatively more than 2 Witchling Stalkers, who is paying more than 1 Dead Rider (using M2E costs).
  4. Morgan Vening

    Is McTavish still good with Nellie?

    I don't have much experience with either Nellie or McTavish, so there MAY be some builds where the change is arguably an issue, but the only change was a single SS increase on an already expensive model. He plays in exactly the same way, so unless a build is so strapped for SS that it can't free up a single stone, I'd say he should be fine. It's not like it's multiple cheaper models, where the cumulative cost increases might be a hindrance. Even if you previously played both McTavish and Jebsen, it's 2SS change out of 50 to spend.
  5. Morgan Vening

    PullMyFinger has moved and survives!

    It's a shame that this wasn't organized properly, because apparently there's three versions out there now. The Canvas one (which I spent the good part of a week on, migrating stuff to, to preserve it if the original one died), this one that's sprung up almost fully formed, and allegedly another one. Hopefully the relevant webmasters can discuss things, because having multiple versions of the same thing is just a bad idea, as it isn't conducive to have two places people need to update. A single source is preferable to multiple ones.
  6. Morgan Vening

    Schemes & Stones July 2018 Errata Episode

    However, the rats DO count for staying in LOS. The lack of LOS required has cost me more of that Condition than I've actually lost to the model dying.
  7. Morgan Vening

    July 2018 Errata

    Also, when will the changes go up on Wargame Vault? I'm going to be in the US for GenCon, so I wanted to get a group order that I can bring home on cheap, sent local (cause international shipping suuuuucks), but the stated turnaround time doesn't give me much of a window for getting it done.
  8. Morgan Vening

    Mine Soulstone and Damage Prevention.

    I would hazard a guess it's no, because the clause refers to it suffering damage, though arguably not in the normal sense. The condition could have been worded "If it is not killed by this damage", if that was the intent, or something similar. Though I can't for the life of me figure out why you would do this, from a tactical perspective. It does make me question that Rasputina's SubZero wouldn't apply if you soulstoned it all. The one thing I do look forward to with a eventual rewrite of the rules is them getting a more concise and easily understood flowchart of how everything works, and using specifically defined terms rather than colloquial English, so that the arguments over stuff like the Lucky Effigy don't go 20+ pages.
  9. Morgan Vening

    Sandeep: Considerations for Errata

    Maybe it's the meta I'm in, but for anything that has better than a low stable damage spread (Weak/Weak+1/Weak+2), and where the disparity in Attack vs Df/Wp is no more than 1, Focus will get you most of the way there, most of the time. The to attack more often means they cheat first, and the to damage means anything by a tie is cheatable. It doesn't always work, but I'd put the number of times when I've lost my Master, to it being from at least one significant cheated hit at around 40%. Not overwhelming but significant enough.
  10. Morgan Vening

    Sandeep: Considerations for Errata

    I'm yet to play him (the guy painting him is taking longer than expected), but I think while the removal of I2W and Cache reduction may have been necessary for game balance, it does seem like it screws the play balance of him. By that, I mean when I thought about what I'd do when I played him, I had several different concepts. Now, any that relied on putting him into any centralized combat goes out the window. Obviously, he's not a full on combat master that can go toe to toe with the Viks or Howard, but he looked like he could hold his own. But quasi armor and 12W means he's threatened by a lot of things. And I really liked the idea of going in there full Gada. I can still see him being a successful Master, but in the manner of a support only Master. And I'd probably rather he have remained a generalist, even if he wasn't as good at any specific aspect, by making his summoning or spellcasting a little worse. And either giving him one aspect of I2W (either H2W or can't cheat damage), or the ability to reapply Arcane Shield after he activates. Something to make him not be so fragile if he does get involved. But c'est la vie.
  11. Morgan Vening

    Which holes in the Wiki would you like to see filled?

    The new version is up, but as there doesn't appear to be any way to archive the original at the point of closure, it has already been transferred manually, to avoid the risk of it being lost entirely. If you want to add it straight to the new one, you can do it here. https://canvas.instructure.com/courses/1293024/modules
  12. Morgan Vening

    POSITIVE AND negative modifiers

    Your second line is wrong. 13 negatives, 11 positives = Yes, I counted. But your overall point is sound.
  13. Morgan Vening

    The AWESOME Colette (Nop)

    Murphy was an optimist. The amount of important turns I've lost Initiative in the last month or so, with Seize the Day, is frustrating. Of something like 12 turns of importance, I didn't win a single one. I didn't need the reminder that fate happens, but it has definitely been a reminder tap to the junk, especially when your opponent affects your odds. I also failed three important Alpha attempts, because of Black Jokers (two flipping the bastard on the Alpha attempt, once flipping it on the Shillelagh attack needing to turn Beast). Hell, the last time I won Initiative on an important turn, it was after Marcus had died, and I was straight flipping. Because of course.
  14. The one thing I HAVE seen that confused another player, is that you can't spend two AP to move double your Walk. For simplicity's sake, you can do that if there's nothing around, but with regards engagements, each Walk action is a separate event, and you need to clear the engagement range with a single Action.
  15. Morgan Vening

    Why does Poland love the Raptor?

    So, I took a Raptor last night in my Marcus crew, and did the obvious "turn Howard into a Beast, so I can Alpha Howard", and despite me being stupid*, the bird really came into it's own on T3, when on T2 I took to the sky, and came down in the middle of the support section of his crew, tying up Wong, Trixie, Old Cranky and a Slop Hauler. * My first attack hit, I forgot the trigger, and Severe'd Howard, and couldn't cheat cause it was a negative Damage Flip, I smartened up on the second hit, but Howard down an additional three Wds definitely affected how early he died. Though he killed McTavish, a Taxidermist, took Stilts off Francois and did 3 to Wong, so I can't complain he didn't do his job. It was awesome for the disruption, if nothing else. If I hadn't forgotten I had Defensive Stance on the Raptor, I maybe could have tied up Wong for Turn 4 too.