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Kharnage last won the day on February 16

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  1. As far as I can tell, double viscera is de wae. They are mind-bogglingly efficient, strong minions and giving them fast and focused will still give you plenty of reach and teeth. That being said, you've got more breathing room against Schtook turn 1, which is helpful for a health of the game perspective. Schtook still has some of the most incredible models in his keyword and I don't think other Resser keywords can match his tank and card manipulation. He just can't mindlessly dump AP into his henchwomen anymore.
  2. Glad people can get hyped about the two biggest master stans in the business facing off on a final round top table in the most points-valuable tournament before the invitational. I'm not saying this is an anime tournament arc, but if it is, I'm hosed. I beat him in a casual game a couple months ago, so when the stakes are highest now, he's sure to win.
  3. It was indeed with solo Nekima. 6-1 over Pandora. He chose to also hire double matures with Ancient Pact, and it was a bold strategy, and he even got first blood by killing one of my Matures, but it kind of all fell apart when his Candy moved to within 8 inches (so triple attack) range of Nekima turn 1. At that point, Nekima Blade Rushed one of his Matures to death (beaten low by my remaining Mature), and burnt all but one of his stones (neg to damage, stone to reduce) beating on Candy, so she died Turn 2 before she could activate to Hayreddin splat-batting her and then Pustuling HIS Mature, and then Pandora fell to Nekima the next activation before Pandora could activate (Nekima Scampered to block LoS to the rest of her crew so that he couldn't Mood Swing the activation off) because with no stones left Pandora crumples. He also hired Thoon which was interesting, but couldn't get to the combat fast enough. I was afraid though, Pandora is usually a very swingy matchup for Nekima.
  4. What are you asking for here, exactly? A battle report using GG2, or a long-form discussion with thoughts on GG2 generally?
  5. It was not that third Focus stack that carried Nekima through dark times. I find that, rather than focus stacking, Strategies have a much larger impact on her viability, namely those that reward aggressive alpha plays and mobility, which GG2 definitely does. No more Public Enemies and no more Recover Evidence means that folks can't just slow ball in their own deployment and expect to win. You've got to cross the center line and take non-killing actions, which Nephilim are just naturally good at (as well as denying) Beyond that, a lot of the "soft" stances that came with the new errata and GG2 benefit Nephilim. While our summoned Terror Tots no longer can run strategies for us, they were always meant to turn into Young Nephilim and just kill things anyway. This also means that the plethora of summoners who sought to overpower us with AP-dumping (Break the Line would have been RIFE with summoners without that rule) can't, and losing their cheapy resummonables doesn't work as a point scoring method, so rushing with focused Matures and Nekima into whatever they were hoping to score with is quite strong. With the new Toward and Away rulings, Shove Aside is now a cone of movement that I can choose from, making our in melee offensive movement way more adaptable. And of course, "Another" back to the way God intended means that Nekima can take her own Enraged by Insolence attacks, placing the heat back on Nekima rather than her crew, which is where I want it, as she's the most likely to absorb and tank. What Nekima does that Titania doesn't, is synergize with the Nephilim keyword, move a potential 18 inches a turn while taking attacks with Frenzied Charge, and rob AP with 2 inch reach. Titania's great, and she's got a high win rate for a reason, but she is not a better Nekima.
  6. The FAQ addresses We Are Legion healing in the same exact way that the Vassal FAQ handled it, so it shouldn't have any meaningful impact on this data.
  7. Usually it was stacked out Rat Kings and whoever was snorting that scheme marker cocaine in Bayou. Ophelia and/or Rami with 12 cups was my most common "that's a lot of focus" foes. Nekima could hit 4 focus though if I had the tomes in hand for the Shaman triggers and I didn't have any diving to do turn 1 (so, fairly rare)
  8. Is the Whisper a really great upgrade? Heck yeah. It's the reason Seamus and Kirai are so reliable in their roles. But Inhuman Reflexes and Ancient Pact are upgrades I take in nearly every crew I hire in Neverborn. Ancient pact gives us the initiative in the vast majority of my games, not to mention the ignorance of the black is good enough to just put it on masters so their turn is more reliable. Is Eldritch Magic bad? Yeah, it's not picked a lot. But it doesn't typify our upgrades. Beyond that, while I was the highest ranked purveyor of Free Win lucid dreaming Dreamer, I am glad to see it go. It was brainless. I felt stupid playing anything else competitively. And now that the word "another" works again, Nekima has some missing teeth back in her kit and I can play what I want competitively, moreso because I'm not going to be drowning in bodies of summoned models who can still run the strategy. Is Serena bad now? I think so. She lost a bit too much tank for my tastes. But Serena does not the faction make. Frankly, for as hard as some factions got hit (basically anybody who played Yan Lo is weeping openly) Neverborn are doing all right.
  9. You wot m8? Jedza wishes she healed her crew as much as the Intrepid Emissary. Their condition removal is indeed generally not great, and while hopeful prospects are great for certain crews (I find them invaluable in Cooper) they seem to find less room in other crews.
  10. You're sitting on that glorious pewter and aren't doing anything with it?! Give that God Empress the table time she deserves! A basement! BAH! The neeerve!
  11. Not gonna lie, if True Nekima™ was on sale right now as a classic, I'd buy another one... *whistles hopefully*
  12. I would weep openly if I was unable to use M1e Nekima, true Nekima, at tournaments.
  13. Real Basse players spam Home on the Range anyway. Remember kids; you don't have to waste time walking if you start the game in the enemy deployment
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