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About Aegnor

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  1. does that make a difference? I must be missing something since in my head that's exactly the same since it"s specified that you can reduce to 0 with ss
  2. I think this is why stuffed piglets are not versatile yet. The keyword taxe is to avoid "Good Stuff" generic list and encourage keyword list. I love that in m3e and i totaly agree that no model should be in every list. This taxe doesn't work for stuffed piglets IMO because they are too cheap and you need multiple ones. You want to take whiskey golem, let's say, out of keyword : it's around 10% cost increase + less synergy (in general) so that's already some restriction but it's ok. Now for 1 stuffed piglet it's +50% cost increase. Imagine you would need to pay 12-15ss for a whisky golem? Maybe we can have some "packs". Like 2 stuffed piglets for 4ss. This way hiring these 2 would cost 5ss out of keyword or even 3 for 6(+1)ss. You could even limit this pack to 1. For example only 1 pack of 2. So the cost for hiring would be : 1 stuffed 2(+1)ss. 2 stuffed 4(+1)ss with the pack, 3 stuffed 4(+1)ss with pack +2(+1)ss so 6(+2) overall, 4stuffed for 4(+1) + 2*2(+1) (pack+2 since you only have one pack) so 8(+3)ss. and so on.
  3. A model i find overcosted in most crew is the stuffed piglets. They are very good in a wong crew at 2ss and glowy synergy. However at 3ss and no synergy they feel weak. Especially compared to bayou gremlins which at least are versatiles. The problem here is the +1 non keyword taxe. +1ss on a 2ss model is wayyyyyy too much. Especially when you wanna hire many of them. Pigapult+5 stuffed(so you get 6 in the end) is 5ss more in a non wong crew, that's huge. In m2e the 2ss cost was a problem because of activation control but it isn't a thing anymore so. What do you guys think on this? IMO stuffed piglets should be versatiles. I'm a big lover of pigapult+stuffed piglets that i bought for my ulix/somer crews back in the day and now i feel like i must buy wong if i want to see them in play again. (and don't start me on the obvious fact that they should have the pig keyword...)
  4. I only have collodi and lynch so i'm a bit worried for my future with the neverborn. Just need to wait more informations on illuminated/graves/tannen/etc (keyword? nvb or 10t or both?) and dolls (which master to play them with?). Otherwise the changes seems interesting and i'm excited for my ulix crew. (growing pigs and stampede sounds very nice).
  5. I hope Collodi and the others are just 'dead man's hand' because of lore reason and not for 'balance' reason. If they don't have balance issue many TOs may allow them anyway. I play almost only with my friends so i would also like to have balanced games. For casual play people won't care if your master is officialy a 'dead man'. Anyway i share the feeling. I only have 3 masters yet : collodi, lynch and ulix. So with the 3rd edition i won't be a nerverborn player at all anymore 'officially', neither a gremlin one with the name change^^'.
  6. I understand your logic. I have some trouble with all the wording in this game that are not very consistent imho. This difference between stats modifier and stat duel total modifier is kinda weird. Like hannah's nether flux/counterspell that erase built in suits or bonus in the form of +suit to X stat (like misaki's risky ventures +crows to Ml) but no +suit to duel bonus like the riders' buff or somer's do it like dis (if i'm right).
  7. What if you had something like 'this models adds 1 to all his stats' or 'this models adds 1 to all his duel totals'. Would you have df 4 or 5 with the first one? Would you add 1 to your df duels with the second? A faq on what is exactly a bonus would be nice.
  8. Appetizing : this model's Df is reduced to 4, ignore all bonuses to this model's Df. Do it like Dis! : all friendly pig and gremlin models within 8" add the suit of the discarded card to all duel totals. So the question is : is the added suit a bonus to df or not?
  9. Are +suit considered a bonus to defense and canceled by the appetizing condition? I assume that things like "this models get +suit to its defense" would definitely be countered but not sure for generic +suit like somer "do it like this".
  10. What we do in my group is 'blind' list building. We draw schemes and strats. Then each player make 2 lists, both 25ss, one lead by a master and the other by an henchman. Only after you roll for the teams and each team choose which of its player will play the master and the henchman. For example we roll teams to be A-C and B-D. Then A will play his master list and C his henchman one, or A play his henchman and C his master. This way you avoid too silly combos. The other way around is too make it very clear to everyone that you can do any mix so the goal is to find the most broken synergies.
  11. In the main rules book they indeed say that attack actions are against 'target model' so you can say attack actions always target. So attacks always target and other things only target if 'target' is written somewhere. i then guess triggers (like bloody command's deal with him) also targets only if 'target' is written. Very mtg like then.
  12. I'm pretty sure to have the answer but i want confirmation. How interact abilities like 'challenge' (barbaros, mancha roja) or 'hostile environment'(sparks) with abilities/attack that doesn't have the exact 'target' wording. For example 'feed the piggies : up to 4 friendly gremlins/pigs can make a 1/2/3 healing flip' or scion of the void's hollowing : 'select a friendly buried' or any other abilities with words like select,choose or no specific word at all. My mtg background tells me to be very literal and say that if it doesn't say target then you can do it but i don't know if malifaux is as 'wording specific' as Mtg. Same kind of question for 'killed'. Especially for poorly handled explosifs. It say 'do this if model is killed' so i guess it shouldn't work if you sacrifice. But here comes pere ravage specifically saying 'if this model is killed (not sacrificed)' that gives me a little doubt. I think that it is just a reminder but i wanna be 100% sure.
  13. Grootslang 'lair to lair' action is nice to copy with Hanna for insane mobility
  14. Aegnor

    Lucky Effigy

    I sometimes use it with my collodi.... The master buff won't heal you that much and slop hauler is only 1ss more. The only list i would see the effigy played is in a mah list with emissary (double ram chores) to get some use of her ml attack damage track. 2 month ago i may have argued that 4ss htk armor minion is nice but survivors are here now.
  15. 200% agree. We need more keyword or like restrictions. Lot of stuff Can just get out of control with no limitations.
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