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Everything posted by Nikodemus

  1. I did a few in yellowish brown a while back: Not Malifaux but here's another example of a brown "greenskin" I did, darker this time: Needless to say I think brown works really well. I quite like pale/albinos too, though never painted those myself. Very pale green might also be neat. Technically 'green' but really more of a sickly pale look. I think I'd like to try that some time. Lots of options besides 'green' when doing gremlins.
  2. Day off tomorrow, part of which will be spent perusing this fine thread. But for now, a small weekend Tanuki I did to break my +3 weeks of not painting:
  3. Painted like proper Guild black-ops. If you're thinking of additions, Guild Steward (old Governor's Proxy) is super solid support enforcer. Fits into pretty much any crew.
  4. @Caedrus 25ss done (Minako Rei 8ss, Wanyudo 7ss, Katashiro 2x5ss). ______ @Diddick Interesting. I've used that Magenta Fluo a lot, but never for intensifying reds. Something to try out for sure. Thanks! ______ Turns out I am all Wyrded out for March, far as painting is concerned. Got some other paint projects that need my time too. But these past few days I've been busy building a cult: It's getting quite cramped at my hobby desk so I pretty much need to start clearing these guys out soon ______ Good to see so many painting up so much this month. Joy to see, everyone👍
  5. @zesty kickass fur on Luna. Very pretty overall 👍
  6. Website seems to still be there: https://www.wyrd-games.net/guilders Haven't used them in 3e yet though.
  7. Minako Rei done. And with her the Karmic Debt box in its entirety. Ended up ditching the freehand idea. I did doodle something on the mini. And a lot more on some paper. Couldn't figure out anything I was really happy with. Oh well. Kill your darlings and all that. Might compensate with my next mini. I think I could do one more for March..
  8. I feel you. At least I got month's worth of gaming out of Yasunori Really digging the skintone for this one. Keep them coming👍
  9. Meanwhile I'm stuck doing full weekends and constantly getting asked to do overtime. Sure could use a little quarantine right about now _____ Anyway, slowly chipping onward with Minako: Mask and pants to go, more or less. Initially thought about doing something tiger themed for pants freehand, to match her claws, but now I'm leaning more towards a flower pattern of some sort. Maybe something similar I did with Manos last year. Still mulling over colour choices and whatnot. Fun mini.
  10. Thanks! Big wheel is certainly... let's say expressive. Fun to paint. Skin was 'just' some thin brush strokes for highlights and some purple glazes for colour and shadows. Simple process. But credit to the unnamed sculptor it's a nice face to paint _____________ Day 1 progress on Miss Rei: Worked on skin, white shirt and hair. Hair especially is going to get some more attention tomorrow. That or I'll learn to love it overnight. Sometimes that happens I've got a little freehanding idea I want to try on the pants. If it works I'll keep the green. If not, I'll switch to yellow pants.
  11. I've used Moleman a few times and... I mean it's a 4ss model. It moves, it interacts. Might get a VP. But it's definitely very very fragile and any good opponent will just remove it before it gets a chance to score that VP or two. For a laugh I once added Camouflage on it and it did ok. Of course, that was one less Camouflage and I felt it for entire rest of the game. But it's rare I hire them. For reasons hashed out already in this thread. I've said it a few times, but Chimera is odd in that it feels like it's designed for me to run less than full theme. Now I know most masters are most optimal using less than 100% keyword, but out of everyone I've played Marcus feels like it has biggest disincentives to go full Chimera/Beast. What with the mutation limitations and attached master AP costs (& stones/cards for the mask trigger). However I do enjoy Marcus. Fun master. Enough good to decent models in the keyword that I can play the theme I dig.
  12. Teddy! Nice one I keep a few different backgrounds to photograph with. I usually go with my mid-grey. But I have white and black/grey for a few minis. I have a feeling this mini might work better on a dark background. Or even just midtone grey if you're currently using pure white. As is your camera is probably going haywire trying to 'fix' that dark mini/light background conflict. At least that's been my experience. Have you tried being a bit more bold with your highlighting? 'Course it's just my tastes but I think it could kick these up a notch. Whatever the case, what's coming up next?
  13. Great to see so much being done in the first third already! Strong showing, fellow painters👍 @Antinea Striking magic effect. I dig, very much. _______ Wanyudo done. Went for a rather cool colour scheme. I think it suits the model. Most chuffed for the wooden wheel itself. Even though it's the least eye catching bit of the whole thing. Oh and here's close up of one of the faces: Not like you can see those eyes at any realistic downward facing angle when playing. Oh well. That leaves just Minako to go for March. I'm excited. I've got no idea on how to paint her yet
  14. Not a fan of Samael. He did.... ok... ish. Fluffy list filler that doesn't entirely kill the list he's in. But I wasn't able to get consistent results with him. Not strong enough to love. Possibly not weak enough to buff via errata. Might just be my poor piloting of him though.
  15. I felt that way too, but by the end of my 13 game streak I was including 2 thralls + Handler as my core. It's a bit too one dimensional and expensive to be a proper, competitive core of a list I feel, but it got work done. Thrall's effectively have 3/5/7, or if lucky 4/6/8 track and Sonnia can use her t1 bonus to give it Focus. Depending on the table and opponent I might even consider using Steward's focus on a thrall instead of Sonnia as well. Charge in (with mv7 from Handler), hit ridiculously hard and then blow up. Yeah they're on the frail side, but they were fairly consistent in trading up when I was playing.
  16. @Cats Laughing yeah acrylics are challenging like that. You just need to get a feel for how colours change as they dry. But it's also a good tip to give paintjobs some time before declaring anything final with them. I know if there's a paintjob I really care about, I always give it a 2nd look one or two nights after I "finished" it and tweak accordingly.
  17. In the past Dawn Serpent was an infrequent pick for me. But it shined whenever I did pick it. Quite nice mix of mobility, tank and damage. Near guaranteed VP in a few strats/schemes.
  18. @Caedrus I seem to be missing my ss count for January in the spreadsheet. I did Yasunori for 10ss.
  19. @Stranglelove Liking the flames and overall palette on Brahms. Best of luck with filthy ressers👍 ____ WIPpery is afoot: Reasonably happy with the woodgrain. Looks nice enough 'live'. Currently working on flames, you see two smaller bits of flame painted to completion here. Tried out a few different ways to do them. Still not sure which I prefer. Or maybe I'll mix both Either way, there's a few layers of blue/white to go before I move onto the skin. And yes, I know the fire is painted wrong. Don't care, I dig the look All in all a laborious mini. Flames wrapping around, woodgrain everywhere. Just the act of getting the brush everywhere, bah. But I'm liking where I'm heading. Took two evenings to get to this point. I estimate another 2-3 to the finish line. We'll see how long it takes for me to get to those evenings though. Have a good one, everyone!
  20. At this point I'm starting to compare Dawn Serpent and Yasunori, and it's not looking good for the pony boy.
  21. Considering I was planning on in-theme Minako anyway, phew. Still summoning on 10s Not very enthused with Sensei Yu nerf. Feels like a big nerf to Monk theme lists in general. Few times I did use High River Monks they didn't feel like they needed nerfing. Oh well, gotta play 'n see. Mostly feeling positive about the changes though. Mostly
  22. Walk and Charge are very specific actions. See page 22 of the rules pdf.
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