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4thstringer

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Everything posted by 4thstringer

  1. 4thstringer

    Themey lists with off theme Masters

    One of my favorite types of list to try are lists where a theme keyword is heavy, but doesn't match the master. My most common two themes for this are witch hunters (for disrupt magic lists)and constructs, but I have done journalist, Marshall and family lists with other masters too. I find Lucius can run a pretty mean witch Hunter list, and Nellie can run most things pretty well. I think I want to try Sonnia with some too. What off-theme master/crew combos have you tried, and how did it go?
  2. 4thstringer

    Debuffs

    I've been thinking about debuffs lists in guild. I think guild has some of the more interesting options for debuffs in the game. I wanted to compile a list of the debuffs we can put out, to try to make a true control list. I also wanted to think about which master I would use. Lucius and Nellie are my instinct on this one, but id like to see what else people come up with (I've done Hoffman ones where I spam one debuff attack, but it hasn't worked very well) So my list is as follows Lucius: red tape, talk down to them (upgrade) Scribe(red tape) Nellie-slow, fees (upgrade), incite(upgrade), scathing review Printing press -slow Phiona- -to wp Dade-slow, under investigation Nurse hb- pushes, straight jacket, strapped down Witch Hunter upgrade: disrupt magic Jury:fees, guilty Queller-slow, weakened, suppression markers Lawyer-fees, slow, paralyze Guild investigator-just act casual Monster Hunter-hesitant Riot breaker- insignificant, time to go Sanctioned spellcaster-earthbound, high tide Queeg - slow Daschel - slow Clockwork trap- slow Guild Pathfinder-slow Hunter- slow Warden-paralyze Peacekeeper-slow Nurse -take your meds Vogel-gag order Sam hopkins- flaming bullets I'm sure I'm forgetting some. What debuffs can you think of for guild or guild masters?
  3. So I was looking at the dead doxy, inspired by Gnomeys story of facing doxy spam, and I noticed that the trigger to put the opposing model on negatives is a mask trigger. Since I like jury in perdita crews anyways, I decided to make a list that uses this. I also put in Santiago, figuring putting the opposing model on negatives flips is almost as good as +2 sh. I figured I might not have to beat Santiago half to death in order for him to contribute, and once he is beat all up using the doxy to push him or an enemy should be even better. Has anyone tried this?
  4. 4thstringer

    Has anyone tried a doxy with the jury? How did it go?

    No offense taken, trust me. I probably run more not good and overly complex crews in a month than most people do in a year. I'm the poster child for rube Goldberg lists that fall apart upon starting the fight. I disagree about a few things you said about the jury, but I talked about her in the wave 5 review, so I won't belabor that here. I will say the masks aren't the most important thing about her, just the most interesting from a "what can I turn on" point of view. The whole combo is probably to heavy on card eating, especially since every guild master is card intensive. It's one of the reasons the investigator and the scales were both in that list. After the game, me and my opponent talked about how a list with less jank would have been a win with less risk, but damn if I don't get bored to tears of frank after a while. I intend to run the jury, domador, doxy thing again, maybe even with Santiago. I probably won't pull it off, but if I do, it will be glorious.
  5. 4thstringer

    Has anyone tried a doxy with the jury? How did it go?

    Maybe if you plied something with it. Htw makes it hard to remove the condition
  6. 4thstringer

    Guild Second at Gencon

    The difference there is that the Puke snake is good enough to at least make it a comparison (I still prefer the Cherub, but I rarely play lilith so I am probably wrong). The Gov's proxy on the other hand might as well not exist.
  7. 4thstringer

    Guild Second at Gencon

    I don't know about no totem, but no purifying flame is common. Malifaux child or even student of conflict are more common.
  8. 4thstringer

    Has anyone tried a doxy with the jury? How did it go?

    It started as a perdita list. I switched it to lj after admiral V's suggestion above, and because ply was in the pool so I wanted to try to pulse off ply in his whole crew (that's been a goal for a while, have always been too busy killing to do it). The rest of the pool I wasn't specifically building for but it was public demo, vendetta (I did Santiago on Nekima before realizing what mimics blessing does), search the ruins, surround them, and hold up their forces.). My opponent had a list with collodi, Nekima, effigies, those bag of rot puppets, and marionettes. I think the belle is the preferred minion, but during my game I could see the potential of the Santiago/jury/doxy attack. Mimics blessing on Nekima put a stop to it though. Also, I wouldn't do it with lj, as she is pretty card hungry too.
  9. 4thstringer

    Has anyone tried a doxy with the jury? How did it go?

    Unfortunately (for the purposes of this thread), I got so much out of LJ and nino tonight that I didn't get to test the ability the doxy to make a difference.
  10. 4thstringer

    Has anyone tried a doxy with the jury? How did it go?

    I'm thinking something like this: Declared Faction: Guild Crew Name: lj doxy 50ss Leader: Lady Justice - Cache:(4) Swordfighter 1ss Vendetta 2ss Scales of Justice 3ss The Jury 8ss Lead Lined Coat 1ss Domador de Cadaveres 7ss Santiago Ortega 7ss A Debt To The Guild 1ss Nino Ortega 7ss Hair Trigger 1ss Guild Investigator 6ss Dead Doxy 6ss
  11. 4thstringer

    Has anyone tried a doxy with the jury? How did it go?

    Very true about perdita. I might switch that part.
  12. Let's see what people are playing in Guild land. If you remember, give your opponent master and result My last list was Nellie with thalerian stone, alternative facts and guild funds, press, 2 watchers, two investigators, gluttony, and executioner with ready to work. I was playing against a molly list. We called it at the end of four, my opponent had capped out at 6 to my seven.
  13. Gg get no respect. I watched a horde of gg beat Parker to death, stones be damned, once.
  14. I think there are some scheme set in gg2018 where you can wait for your opponents to come to you. This makes riflemen a lot better than they used to be, where almost every scheme set required you to get across the table or lose. I don't know if they have crossed over into "good" (whatever that means), but they certainly have more play than they used to. I've had plenty of opponents shocked by their damage output. I was surprised to see two handlers. Do you think you would take two again, or would you replace one? A queller or investigator might be an interesting trade in.
  15. 4thstringer

    Wave 5 a year later- your thoughts?

    So we are a year in on wave 5. What are your thoughts on this wave? Here are mine: Investigators- quickly becoming a go to model for me. Disguised makes them more survivable than they should be. They get you consistent cards, consistent pushes and the situationally brilliant "you there" and "flash the badge".No need to hope for certain suits to make their abilities happen. I always get value from this model. 5/5 Monster hunters- the model that made us all miss how good the investigator would be. What a nice package. The model my opponents are most likely to complain about. Does great damage against the models you want to hurt, pushes away models they can't deal with. If these models aren't making your lists it may be time to reevaluate your lists. 5/5 Jury- another model with a lot of bang for the buck. Really likes the card draw you get from other places, but helps so many different models it can turn on models you might not use otherwise. Such a good ml attack, but her defensive triggers might be more interesting than good. 4/5 Thalarian queller- the enchant weapons is the real star of this card imo. If suppression markers covered a little more space I think they would be better. The card draw is nice. Against incorp or arcanists I'd probably use them more, but I play against tt a lot so I haven't gotten a ton of use out of them-3/5 Riot breaker- phew that new model looks good but it's so expensive. I really like these but they've been overshadowed by the other 6ss minions. In my experience they won't score you points (except maybe hold up their forces, which is crap), but they will prevent your opponents from scoring. 3/5 Domador- I want to love this model. It's so pretty. Bringing in a lure with a belle is really good in gg 2018. Haven't had much success with any other bring ins. I don't think I've ever successfully used his ability to have a dying model take an action, but that's more on my style of play. I like blasting off Nellie, healing her and hurting enemies, but is it good? Tough to say. 2/5 Upgrades: Perdita- fastest shot- auto take with her. Always valuable 4/5 Shooting cans- I like it, but scheme marker schemes have become less popular in this meta. Meh 2/5 Lucius-deep pockets- auto take. Love it 5/5 Condescending- I haven't gotten this one to work yet. Same complaint regarding scheme markers, but talk down to them is the real stinker. Lucius just isn't in range to use it enough. And using a master ap for something like this might be worth it elsewhere, but it hasn't been here. The devil's deal change is something I think other people may have had pay off, but I haven't. 1/5 Sonnia Criid- no more masks- I'm getting decent mileage out of this, but I'm not sure it's better than what she already has. More fun than good 2/5 Cherufes parting gift- if it weren't for the totem rules making so this kills the child it would get a 5/5 from me. As it is, chain activation has made her tougher to deal with and less interactive than ever. I like it from a power standpoint, but I think it was bad for the gane. 4/5 Hoffman- improved harness- another auto take-the Hoff ball lives, but to me it's that (0) that has really made it good to me -4/5 Pneumatic upgrades- so much potential, great for jank. I know people have done really well with this with Hoff, but I'm kind of cold on it. More steps for a master with too many moving parts already. 2/5 for power, 4/5 for jank Lady j- swordfighter- made lj a force to be feared. Would be takeable just for the (0). Has one of the only usable (2) actions in the game. 5/5 Ashwood coffin- two things hold this back. 1. Can't box masters. That makes me really sad, 2. Limited. Means it competes with several other good options for lj. Can be hard to justify not just killing something, but sometimes the box is a more efficient option. 2.5/5 Mcmourning- guild coroner- can mean Mcmourning gets a lot of scheming done. I haven't played that much with him but it seems ok. 3/5 Test subjects- sure turns on some jank, but as I've said in other posts, this upgrade then removing Mcmourning from guild could really leave guild players vwith a bunch of beasts and academics they can never use again. 0/5 Nellie-both of these come with a caveat- the upgrades she already had were too good to replace. Alternative facts- I've had some fun with the card draw from this. Fees still isn't good though, and not dropping markers around her is too easy. 2/5 Editor in chief- this upgrade might as well cost three stones. While I see value in this to manage scheme risks, it's a negative value proposition when you have to sacrifice better upgrades for it. I'd rather have the thallerian stone. 1/5 Conflux of propaganda. I have run this twice and never used either ability. I had to look it up to remember what it does. The brutal isn't great with Nellie anyways(except for some jank), and this isn't changing that. 1/5 Do you agree, disagree? I'm certainly no expert, and would love for you to tell me why I'm wrong. I left Lucas McCabe out because I don't care about him :-).
  16. One use for the queller against viks is setting up "no whirlwind" zones. That makes viks sad if you can pull it off. I've never seen someone play the viks and win without being super aggressive with them. I'm so confused by a game where they never attack.
  17. 4thstringer

    Wave 5 Minion help (Investigators + MH)

    Investigator sure can push from his own corpse. One of the nice things about both of these models is they aren't really tricksters. Investigators often don't lead the way, but they can often hold a flank. Disguised makes them a lot tougher to take off the board than you'll expect. I get their pushes going all the time, often just making little positioning adjustments, and the card draw currently has my opponents really frustrated. The monster Hunters can get out of position if you stalk, but remember you aren't required to do so. There are opponents you have to watch out for, especially enemy masters, but their damage output, potential card draw, high stats and damage reduction is really effective. Their push ability really catches people by surprise too.
  18. 4thstringer

    Guild Second at Gencon

    Congrats! Can't wait to hear any info you can give.
  19. 4thstringer

    Wave 5 a year later- your thoughts?

    I've run Dade with Lucius in some of my less killy lists because in those the slow and pick up their scheme marker was more valuable than the kill, and my horde of guardsmen enjoyed her auras. I just realized you could use Dade to pick up your own scheme marker, something that is usually almost impossible (I think). Would have to slow your own model, but seems situationally very useful to me.
  20. 4thstringer

    Wave 5 a year later- your thoughts?

    I thought Phi had transparency trigger built in, and Dade didn't. Did I have that wrong the whole time?
  21. 4thstringer

    Wave 5 a year later- your thoughts?

    Mind doing a bigger write up on it? It's one that I just can't wrap my mind around.
  22. 4thstringer

    Guild has the best growth opportunities

    Sanctioned spellcaster it's also a witch Hunter iirc. I want them to figure out a way to give lucius the thrall, but we will see.
  23. 4thstringer

    Guild has the best growth opportunities

    The other previewed model with the two halves of a horse costume too.
  24. 4thstringer

    Guild has the best growth opportunities

    I did a bad job of reading fiction after book 4. This has my interest.
  25. I played some headhunter, flank tonight. Schemes were dig, eliminate, hold up, recover evidence, and vendetta. I wanted to do some mercs Nellie, so I did Nellie, embedded misleading and delegation, with a strongarm suit (debt), a convict gunslinger (debt), printing press, 2 blood wretches and 2 investigators. @Arlihad misaki, yasenori, emissary, sun Quan, effigy, a TT bro, and shang. I think there were upgrades on everyone, I know misaki had risk reward, thunder and misdirection. This is all from memory, so it's uncertain. Turn one was all position jockeying, as was most of 2. I shot the TT bro for 2 damage then charged him with the strongarm to do another 3. He smartly kept stuff back so I couldn't really get to much, despite activation control. He also littered his side with scheme markers for dig. He won init on turn three. He charged the strongarm with misaki, hitting 3 out of 4 attacks, blasting with a severe cheated in on each including a rj, putting the strongarm at 1 wound and killing blood wretch and a convict gunslinger. I healed the strongarm suit and was going to teleport it to safety, but bjed one of the delegations. He did something with the emissary (I think bjing an attempt to finish off the strongarm suit). I hit misaki once with debt, then purposefully missed to push out of engagement with run from the truth. He triple walked yaz into engagement with the strongarm and the other blood wretch, which had walked up to pick up this bretherns head. I walked an investigator over the head of the convict gunslinger. The other investigator walked up and nailed a "you there" on yaz, despite a neg flip. He declared a point for hold up, I got one for headhunter I announce recover evidence. Turn 4 I won init. I activated the strongarm , I think he should have been fast the turn before. He charged misaki, hitting a severe and a min, leaving misaki on one(she had healed some the turn before). Misaki activated back killing the strongarm (scoring dig) and blasting the bloodwretch and the investigator guarding the gunslingers head. He then walked into the investigator, getting it to one wound before missing the last attack. The investigator looks at misaki on 2 wounds with no stones, holds his pistol to her head and shoots her, killing her and getting my eliminate. It also let's me push the ttbro into hazardous terrain, so he can't get my investigator unless he gets his place. He doesn't, but moves back into engagement. The bloodwretch misses yasenori, denying me card draw, and is killed by yaz in turn. Nellie steals that head, moves towards the middle and grabs a recover marker. Sun Quan moves up where misaki was and takes one of the heads that was there. I think yaz got investigatored again. Turn 5 he wins init, and kills the investigator, who in response to his own corpse pushes the TT bro into hazardous again to kill him to. Nellie then gets a second evidence marker and a head, and pushes the emissary back and slows him and pushes into hazardous. His effigy grabs a head marker(I think the strongarm suit). He kills off the other investigator and the printing press, and gathers around Nellie. Sun Quan moves around to get the head of the other investigator. We flip an 11 and have another turn Turn 6 Nellie grabs a last head and runs away. My opponent throws everything into Nellie, but she has a bunch of stones, an evidence, and 4 severes in hand. In the end, misaki had killed so much it became very difficult for my opponent to do his schemes. Because most of the action happened in my areas, I was able to get more heads too, so I got 9-4 as a final score. Nellie's ability to push herself and to push enemies was really good, and the investigators were real MVPs for their points. I doubt I kill misaki without them.
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