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Everything posted by trikk

  1. They are durable for 4SS compared to Stalkers for 5SS. They are not super durable per se, but compared to most other 4SS models they are probably above average
  2. Melissa is a worse Ryle. I don't find her super good. Ryle/Joss/Howard are much better with Joss being probably the best due to irreducable dmg
  3. My biggest successes with Hoff were: Hoff + Totem Joss + LLC Ryle/Howard (depending on DMH) Toolkit 2x Hunter Watcher You can add a second watcher if needed.
  4. I played: Lucius Scribe Agent + LLC Executionier Doppelganger 2x Changeling Trapper It worked quite well, but I don't know how it will work after the Agent changes.
  5. I think going with Witch Hunters is suboptimal with Sonnia. They don't buff her mobility, they don't increase her damage, they don't scheme and they don't do utility. The only model worthwhile is Spellcasters because they are kind of durable, shoot pretty well and have the fast shenanigan (+ negation aura)
  6. The biggest usage of this upgrade I can see is on models with Armor and against certain masters. It blocks pinging for 1 from Hazardous/shockaves/pulses. Peacekeeper can be a good with it. It can be better against things like Wong or Titania (and probably a few other)
  7. He's a LONE Marshal for a reason 😎
  8. Also Peacekeepers and Joss might really like Riot Gear as they practically become immune to shockwave, hazardous, pulse and blast damage
  9. I don't know why a change to buff a strong Coryphee, a strong Golem summoning and nerf a mediocre rat king creating (even if it's a nerf, because the rat king suddenly get a LOT of focus)
  10. Card draw > Staggered and Injured
  11. If they cost 4SS you could bring 3 and at least 1 of them could get there. For 5SS they are too fragile
  12. There's an old Guild saying: They can't outscheme you if they're dead I think the biggest issue Guild has is: lack of leaps/flying/incorporeal in most keywords. Watchers are ok but they lack versatile (which would fix a lot of issues IMHO)
  13. I dunno, but he`s really squishy with a hampered offensive potential.
  14. They still look pretty underwhelming. Same as Greed. Agreed He should probably get a Df6 for having to choose between Mimic and Inhuman Physiology. The offensive nerf is justifiable The bonus action changes are ok but he has the worst base attack of all the riders IMHO. If he ignored concealment/cover/had ahe'd be OK IMHO
  15. trikk

    The Pale Rider

    Thats why mine rides with a LLC
  16. Rule number 1: don't attack Colette Rule number 2: Dashel with Expert Marksman is pretty sweet versus Coryphee
  17. You also get one from Internal Affairs. Thats 10 cards
  18. Executionier or Mounted Guard. Depending if I need kills or mobility.
  19. M3E Austringers don't have Deliver Orders
  20. Loot Corpse is sooo good. Shouting Orders on Executioniers and Riflemen is also very nice. He's also stat 7 half the time with a moderate 4 attack and crit strike.
  21. Dashel also probably has the best non-summoning actions out of the whole bunch.
  22. Santiago, Loco, Abuela, Nino, Steward, LLC on Dita, Judge/Frank (I haven't tested Frank yet but I'm slowly changing my mind about him)
  23. If you take an action you always go through the "Declare" step. Family isn't bad but I think that they get shut down by a lot of crews very fast and for me they have a pretty fixed crew.
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