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Zebo

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Everything posted by Zebo

  1. I would like to know how to put models up to 7 blight, since it seems to be so easy.
  2. Lately, I've been playing some games with Hamelin, and I think there's some resemblances between Plague and Tormented crews. They're tricky crews to play with and against. If none player know well how to play with/against, the matchup will be a bit chaotic and can be won by any player. If Hamelin knows how to play the crew, and the opponent does not, Hamelin feels oppressive and disgusting to play against. If Hamelin doesn't know how to play and the opponent does, Hamelin feels lackluster, slow and bad. If both players know its strengths and weaknesses, the game can be quite intense and balanced. Plague is a very good crew in some matchups and scenarios, but has very hard weaknesses that can be exploited.
  3. I may be wrong, but I consider Freikorps easier to understand and enjoy than Bandits. The Barrows gang could be a bit tricky to pay up to its full potential for a newbie.
  4. But what would you do with rats in a Bandits crew?
  5. Wich effect is resolved first? I think that this is a case of two simultaneous effects, so active player goes first, but really not sure.
  6. In Fact, Outcast have an Upgrade with the same ability, so it's perfectly possible to play -1 wp aura with Terrifying 13 Hangeds.
  7. Usually, Appraise. If healing is needed, Plenty of Wares. Pustulent Tumors. Only if needed.
  8. I use to bring one prospector for cards and stones, the Effigy for its healing, and the child to copy what needed, plus it's a child¯\_(ツ)_/¯
  9. I would say, since most of Daw crew is resser, plus the Necropunk from Leveticus, ressers is the answer. EDIT: Although all Zipp crew plus Parker's Smugglers says loudly Bayou. I would go for Arcanists, since they have the most interesting crews for me.
  10. How are you sure? The model being obeyed is moved during an enemy activation and by an enemy effect. Those sounds like the conditions to be protected by Laugh Off.
  11. Yeah, the Sniper ability has become quite weak this edition. In most cases it's the same effect to Focus + Shoot than Walk + Shoot.
  12. Rami keeps being better than Hans by himself without 3 AP
  13. Yes, because Ophelia costs ss and Hans use to play with no master in his crew, you got me.
  14. Glad that a combination of 13ss models is a bit better than a single 6/7ss model.
  15. Although I like your idea of using the spoiler windows, I think the execution fails. Instead of doing a kind of Russian doll type of windows, I think it would be easier to read if you left all but the play-by-play in plain sight.
  16. Fine, then they don't need the extra range from focus. They already have good range and good deployment. That focus rather should be used in positive flips than adding range. That's why I say that they don't need the sniper. They are not bad shooting, but neither are specialized in it.
  17. Sorry if this doesn't belings here, but not sure where to post it. Recently I received in my home the Tainted Filth box, which I buyed because of the errata in Benny Wolcomb card (I could have purchased the M2E boxes way cheaper). But to my surprise, in that box released after the errata, it still comes the old Benny card. How is it possible?
  18. Scouts have from the shadows, they really don't need as much the extra range from sniper. Specially when they only have 25% chance of hitting a useful trigger for a Sniper. They are not really so killy.
  19. Then Rami would keep being better and cheaper.
  20. He now can "easily" Get a 4/5/7 damage track for 1 card and many considers him sub-par (myself too), not sure if that +1 on moderates makes Seamus jealous. Simply was thinking about Hans being able to take one shoot each turn with the extra range and the positive flip by focus. Is a 8ss model slow, soft with no melee attack nor way to run away from engagement, his only role is to shoot. Maybe for 8ss should be a lot better shooting than a 6ss gremlin who gains shielded, can push out of combat, may ignore armor and repeat shoots.
  21. Yes, Hans feels like he needs somr help. I would change his gun to the same than Von Schills (+1 damage to moderate), would change Reference the Field Guide for Risky Maneuver and would five him Adaptive.
  22. Yes, but Betrayal is really the only thing she has. She's quite fragile, her attacks are weak... I feel like she could have some little boost. I can only compare with the other totem with Betrayal (The Scribe) and is so more tough and useful...
  23. As Outcast player, agree with Mourners becoming Tormented. Really, I've been thinking about why Lady Ligeia doesn't have Weeping Widow, it's like she needs something and that would help the crew a lot.
  24. I've been planning to give a try to one Guilty+Wanted Criminal and one Dead Outlaw+Wanted Criminal in a Parker Crew. It's easy 3-5 cards in a single activation, plus all the SS. Some kind of healing would be needed for the Guilty, although.
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