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  1. I would add Stolen to the awesome totems. They are not easy to take down, saves Hamelin from death, deals surprising damage, buff vermin, and are three. EDIT: Oh, and when they die they summon two rats and do more things.
  2. I think it means the family values trigger, that allows a friendly family to take the concentrate action or draw a card.
  3. Yes, Hamelin is quite slow to play until you're very skilled with him. First, in the Rat generation engine, you must be careful where you put the scheme markers to 1 - be at least 4" Apart of each other. 2 - be in 4 from a place you are going to be with Benny (and not forget the LoS from that point). 3 - be in a place where they place rats in Hamelin's range and LoS. 4 - be in a place where they can move and do the things you want they to do. Then, in Hamelin's turn you use Unclean Influence and must be careful with 1 - each rat is moved in the
  4. Maybe something like the old "blight trap markers" (Can't remember the real name) that they gave him in the las M2E book?
  5. Von Schill breaking his shirt again, please.
  6. Because of big-leaping-beating monsters. I'm tired of facing him (my usual opponent main crew) and those Cerberus are just insane. Also, my opponent is a very casual player, so not interested in sharp lists, but I have nightmares with double Cerberus with Ss cache, blessed, ss miner and silent one with magical training. They have astonishing mobility, three killing machines, ss generation, card draw, healing, board control, and the miner...
  7. Yeah. I 'm not sure if Outcast is the weakest faction. I'm only quite sure we are not the strongest, and that maybe our strongest crew is a bit weaker than the stronger crews in other factions... Wait... XD. In our meta we've been talking about power levels, and are resolving that this game have a really weird balance, because with so many different objectives, mechanics and tables, one crew may be stupidly strong in some games, and almost useless in others, while the most useless crew could make counter to the strongest and erase it from the table. For example,
  8. Wow, not sure wich world I'm living at, because I feel you left out our three best crews xDD. Also, I think Mercenaries are like poor man's Nephilim, since they can be a bit faster in general, but has way less movement tricks, can't ignore terrain and are squishier as a crew. Parker is considered in my meta a really weak crew, because it's lack of defenses (Family-style). But I really think internal balance in Outcast was really good. If the game wanted to spread and interact, both Tara, Zipp and Viktorias were good options, if you wanted to bubble and keep your ground/the c
  9. The same for me. I was heading to buy him the next month, but now I'll be looking other things. Not happy with wyrd just now.
  10. I think change in Leve's demise is too bad. Also the change in Leve's attack stat cames from nowhere. Not sure about Scavengers. I mean, they're a lot worse than before to the point I feel them as useles in opposite to being too good (they needed some tweak), but maybe they find some place as tech pieces. Change in Necropunks expected. They where too good and still are quite good. Change to Midnight Stalker... Not right. I almost never hired him and now without that Eternal is even easier to kill him than a Necropunk. Not sure who was complaining about hi
  11. Bad comparison, since Stolen are astonishingly good Totems. I would rather compare them with Desperate Mercenaries or Winged Plagues, where all three of them are fighting in the mud for being the worse 4ss model xDD. Yes, Pistolero are really bad and need some fix. I agree with that. What about allowing Bravado to use focus to reduce damage? Like "When this model suffers damage, it may reduce its Focused condition by one to reduce the damage by 1/2/3 that cannot be cheated" Like using a ss but with a min of 1 damage.
  12. Every time I see someone saying "this gives extra shoots to Mad Dog, so it's good" (Like this Hold Down or the Pull trigger) I think maybe, but it's better on the Drachen. Then I realize that nobody hires the Drachen because is garbage.
  13. Sorry to hear that. Having an actual date for actualization, FAQ and errata was IMHO one of the greatest things from Malifaux. We could hope for some buff/nerf and actual changes. Our Hype was growing firmly under control. Now, as with any other company. We have no idea of when some things are gonna be adressed (or if there's gonna be any issue adressed). A bit sad I think.
  14. I have no idea what are they, but if the Brawler is a tarpit, then he will step on another versatile model, Barbaros. Not impossible, but I doubt it. Also, as player of a crew with already 2 models with augmented fists (Hannah and Arik) I hope he has another attack. About the riflemen, depending on their cost they could easily take Desperate Mercenaries role in Mercenary crews. Let's see how they finish. No idea about what to expect from the lady. Do you imagine a model in Outcast with Obey?
  15. Not sure what to think about this. Leveticus is IMHO the best Outcast master, but is far from being in the top of the game, so not sure why do you think it's necessary to nerf his crew to play casual. Why not try to play with the opponent's crew? That way maybe your friends would learn how he plays and hoe counter him.
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