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  1. Hey y'all, I made a template for diy piano markers, and figured I'd share it with you nice folks. My intention was that they've be used with plasticard. But I decided to do a mock up with layered cardstock and it came out pretty okay. Last pic is the mock up using 4 layers of cardstock versus an MDF piano marker. Let me know what you guys think. Pianos.pdf
  2. Hello! I'm making this thread to document my games of Malifaux, 3rd Edition. This will be similar to my 2nd edition thread, which focused on Parker Barrows and Outcasts. I'll start this one on Outcasts and Bayou - and I expect Neverborn, Arcanists and Ten Thunders games to join the party eventually as well. Feedback is appreciated, as I hope taking these notes and sharing them will help make me a better player. Arcanists Rasputina/ December Rasputina vs. Dr. McMourning - 3/14/2020 - Corrupted Ley Lines - 7-3 - Win Bayou Wong/ Wizz-Bang Wong vs. Youko - 5
  3. Had a question come up. My Night Terror, flying model, was standing next to an enemy Explosive marker. Zipp runs over next to the marker. Zipp's melee 2", (it cannot target flying models)covering all sides of the marker. Does Zipp prevent the Night Terror, who is not within his own 1" reach of Zipp, from picking up the Explosive marker as the Night Terror is flying? We agreed, Yes Zipp prevents this action, for fairness of play, but I was curious what others think.
  4. Hi ! I want to start zipp, he looks very fun ! i usually play against guilds crew, vik crew or raspi. Which are all pretty killy. Do you have any tips ? do you prefer zipp in outcast or bayou ?? What are the differences ? I don’t know very well bayou so it’s a bit hard to figure that out
  5. Posting on behalf of a friend learning the ropes with his Bayou crews, who needs perhaps a bit of guidance. I play Neverborn, Dreamer, Titania, Nekima, Pandora and Lucius to date. So far he plays Wong and Zipp. In 2e zipp was a terror unto himself, murdering Dreamer from out of nowhere, using first mate to deny pretty well any schemes involving markers, and generally performing well. So far in m3e however things haven't been so good for the gremlins. Any and all advice on these match-ups, fighting Neverborn generally, or even just playing Zipp or Wong (especially Wong) would help a lot.
  6. Thought I'd write out a "crunchier" bat-rep from the tournament I went to in Des Moines last weekend! I finished top of Faction over zero other Guild players! Round One: 5-3 loss running Nellie into Shenlong on Corrupted Idols, Corner Deployment. Vendetta, Power Ritual, Take Prisoner, Assassinate, Outflank. Board had fairly wide open spaces. My list: (I took Outflank and Power Ritual) Nellie w/LLC P. Press Alison Dade Field Reporter Mounted Guard The Jury Undercover Reporter False Witness His List: (He took Outflank and Power Ritual as well, I believe) Shenl
  7. Battle Report Form What Version of the Playtest Documents were you using? ver. 2-14-19 Strategy Plant Explosives Scheme List Breakthrough Harvest the ley line Hold up their forces, Take prisoner Claim jump Time & Rounds Played 4 rounds, then we called it (4 hours) Final Score Pandora 1 - Zipp 4
  8. Battle Report Single master 50ss tournament, 2.7. Hi again, as I’ve alluded to in forum posts my local scene had a little open beta tournament this weekend. I’m gonna copy paste my forms from here and then give some breakdowns and thoughts. The tournament was single master, three 2.5 hour games. This might have very well been the first open beta tournament in Sweden! (I will only be including my own thoughts here, the other players can add their own if they wish since I’m doing this after the tournament) Game one Standard Deployment Turf War Brea
  9. Hey all!! I have a list I am planning on trying out in a game tonight but i would love some feedback for it! The general idea is its built to utterly shut down and limit your oponents ability to score VP while keeping you mobile enough to achieve your own goals. Current line up is Zipp: - Rambaling Diatribe - The Gift of the Gab - Dirty Cheater Fingers: - Dirty Cheater First Mate: - Treasure Map - Where the Captain Can't See Iron Skeeter -Poorly Handeled Explosives Iron Skeeter - Airship Spotlight Gremlin Crier Gremlin Crier Zipp Fingers and The
  10. As the title says, I am getting a friend into the game and he thinks Zipp looks the coolest and therefore wants to use him. I've got about $65 to spend on getting him the box and maybe 1-2 things to help augment that box. I don't play Gremlins (Neverborn is where I live) and have no clue what kind of things would be worthwhile getting to help him out. Any help is greatly appreciated, Thanks!
  11. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss
  12. I will attempt to explain my question as succinctly as possible, if you would like more clarification or reasoning behind my current interpretation, please ask. Zipp's ability "up we go" is worded: "Place the target anywhere within 5" of its current position, not in terrain". Originally I did not think this was confusing, until discussing Enclosed terrain features. Enclosed features specifically reference things being inside of them. What I would like to know, is the "IN" in Zipp's ability, referencing this, so that you cannot put someone inside of enclosed te
  13. I started Gremlins a week ago or so (I own Brewie, Zipp and Som'er), and now with my mates we're playing using the GG18. I'll be playing Gremlins, my opponent Arcanists. We've generated randomly the Encouter: SYMBOLS OF AUTHORITY; Standard Deployment - Punish The Weak - Search The Ruins - Set Up - Inescapable Trap - Dig Their Graves Right now, I'm more headed towards Brewmaster, 'cause I want to test him in Faction as I always used him as 10T, but Zipp can be the right choice too, or Som'er. The reasoning behind the BMaster in this setup is '
  14. Hey all. Just had a game against Zipp using Reva. It did not go well... Before I get into it, here's the rough breakdown: 50ss, Headhunter, scheme pool - claim jump, undercover entourage, leave your mark, dig their graves, mark for death. My crew: Reva (guises of death, litany of the fallen, maniacal laugh), Toshiro (command the graves), Bete Noire (my little helper), Forgotten Marshall, 2x Shieldbearer, 2x Crooligan. Schemes: Claim jump, leave your mark His crew (from memory): Zipp, Earl Burns, Fingers, The First Mate, Ronin, Jetpack LaCroix girl (?), 2x Iron Skeet
  15. Well the Wong and Zipp Crews have arrived along with Mctavish. Have also ordered Creative Taxidermy. Had a quick look inside the boxes and Damn, they look so delicate. Going to be so much fun assembling them... May have to figure a way to pin some of them to strengthen somewhat, especially the Lightening Bugs... Any advice welcomed...
  16. Hey guys, A quick question on the piano dropping ability (I searched the forum but couldn't find it this had been answered, apologies if it had). The card says ignores line of sight, but not cover. So if I'm standing on one side of a height 5 building and my target is in the open but on the other side of the building what happens, would he count as in cover? Many thanks in advance, James.
  17. Hey guys, I've been playing for a little while using wong and fancied a second gremlin master to play. How does zipp do and what sort of models are worth adding to his crew box set? Any help would be greatly appreciated, James.
  18. cfrag

    Zipp's ship

    So, I've been trying to know more about Zipp's airship. All the information I could find about it is that it was an experimental airship stolen by Zipp, that he named it Infamy, and that Earl Burns was the lead engineer of it before he got kidnapped. This leaves sooo many questions! Who was it stolen from? What is the size of it? What size is zipp's regular crew? How many pianos can you fit in it? Etc. Can you guys help me find more sources of information about it? Like malifaux books, through the breach books or official podcasts. Thanks!
  19. Zipp's 'Up We Go!' attack action reads: Place the target anywhere within 5" of its current position, not in terrain. My understanding of the word 'place' is that you ignore intervening terrain and models. Is this correct? More importantly, can this attack be used to 'place' the target model on top of a building or is that considered 'in terrain'? Is the 5" range of this effect measured strictly from a bird's eye view or would any change in height be included in the 5" range? In my imagination, Zipp is just grabbing somebody, jetting up into the sky and either dropping the poor sa
  20. Hello all. I chose Ten thunders as my first faction, but loved the Sky Pirates box when I saw the preview. Finally decided to purchase and paint it. I will of course need to add more gremlin buddies to go with Zipp and his Sky Pirates
  21. Hello all, I was Theory-Faux'ing and playing around with Nellie and Brutal Emissary combos and as good as the generic conflux upgrade is, many of the emissaries generic conflux upgrades are far inferior to master-specific upgrades not including all the synergy the specific upgrades offer. I wonder if there were any rumors of wave 4 upgrades on the horizon. Better yet, to make this post more fun, what would you craft if you could design the wave 4 conflux upgrade? I’d love to hear clever ideas that are not too broken. The wonderful thing about the master-specific upgrades is that
  22. Hi all! I'm returning to Malifaux after a three year sabbatical on the Other Side. There's a Fast Grow League (2015 packet) kicking off in a few weeks at the FLGS, and my wife and I have already signed up. In the past, I've always been a Guild toady (Sonnia & Hopkins are my heroes!), but the Gremlins are just too much fun to stay away from! That said, I've never run Gremlins outside of manning demos, so I could use some advice from fellow bayou brethren! Here's what I have access to: Wong (Explosive Solutions): fully painted Zipp (The Sky Pirates): un-assem
  23. Let me state that I am not a gremlin player and this is coming from another faction looking in. A friend of mine that I played this weekend asked me to make a full 50 stone list for Zipp. Of which I have thought of 2, one of which is just rounding out another list I helped him with about 3 weeks ago where I left 15 points out of 50 off as play room. I will only be using models that have at least had prereleases, so no swine-cursed. Also most of the cost calculations are from memory, so I might be off by a stone or 2, so I am aiming for a full catch to cover some errors and I am sure you a
  24. Battle Report - Outcasts (The Barrows Gang) versus Gremlins (The Sky Pirates) Standard Encounter Strategy: Turf War Schemes: Assassinate, Bodyguard Deployment: Corner Pool: 48 Soulstones The Barrows Gang Cache: 4ss * Parker Barrows - Coordinated Heist [2ss] * Mad Dog Brackett [9ss] (Bodyguard) * Doc Mitchell [3ss] * Sue [8ss] * Johan [6ss] * Big Jake [5ss] * "Fan the Hammer Fillion" (Bandido) [5ss] * "Scarface Sally" Torres (Bandido) [5ss] * "Bushwhacker Bonnie" Clyde (Bandido) [5ss] The Sky Pirates Cache: 7ss * Zipp - The Gift of Gab [1ss]
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