Jump to content

Search the Community

Showing results for tags 'outcasts'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
    • M3E OPEN BETA
  • Through the Breach
    • TTB Discussion
    • Player Creations
    • [Campaign] - The Obsidian Gate
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
  • Super Secret Forum
  • The131's Upcoming events

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests


Biography:


Location:

Found 288 results

  1. Here is a battle report sheet on the match played over VAssal, followed by a not so accurate walkthrough of the whole encounter. Enjoy! (if anyone wants to see the map, I can try to attach that.) What Version of the Playtest Documents were you using? 1.23 Strategy & Deployment Corrupted Idols – Flank Deployment Scheme List Detonate charges Dig their graves Search the ruins Take prisoner Assassinate Time & Rounds Played 3,5hour for 4 rounds Final Score Hamelin 6 - 1 Marcus Player 1 – AlexDS Outcasts/Hamelin Crew List Hamelin Stolen Stolen Stolen Benny Wolcomb Johan Creedy Prospector Rat catcher Obedient Wretch Malifaux Child Malifaux Rat Malifaux Rat Winged Plauge Strategy VP Scored 2 Scheme 1 & VP Scored Dig their Graves - 2 Scheme 2 & VP Scored Assasinate – 2 If you could play this same Encounter again, what would you do differently? I would probably take Search the ruins over Dig their graves, and stick to plan with the winged plauge to score earlier from the stratagem. Also, Johan was a bit redundant. I would like to get Parker into the list, but there might be some other cheaper model with the same skills. ( I like his friendly model within LoS can drop a scheme marker for a card, and his ranged dmg output) MVP model (and Why?) Hamelin and the Ratkings. Hamelin mostly becouse he summons rats, and Unclean influence to combine them. Ratkings are amazing glasscannons, capable of serious damage and blight spread before they die and give you a card (or if you manage to summon a catcher instead) Player 2 – dannydb Arcanists/Marcus Crew List Marcus Jackalope Hoarcat pride Cojo Razorspine Rattler - Magical training Mechanical rider Arcane effigy Ferdinand Vogel Strategy VP Scored 0 Scheme 1 & VP Scored Dig their Graves - 0 Scheme 2 & VP Scored Search the ruins – 1 If you could play this same Encounter again, what would you do differently? Skip the mechanical rider for maby Miranda. Missed the Def/Wp + flip and heals. Mech riders tokens did not seem to worth the models cost of 10. Also, Did expect Hamelin to be harder to take down, and therefor I did not choose Assasinate. Definitivly would instead of Dig their graves next time. MVP model (and Why?) Marcus and Cojo, altho none of them preformed more than average. Still a nice combo. Additional Feedback? Hamelin gives away a LOT of passmarkers. The option to activate rats to reduce them is almost never used, becouse there are alot of models in crew who rely on the rats possitioning. The 3 totem he starts with, and that you want to take atleast 1-2 rats to start with, gives you a crew of 6 for 4 stones..... The option to accually summon a child, maby once per round, would help him. And he still is missing a bonus action. So please make unclean influence a bonus, and let him be able to summon stolens as a dual suit trigger (maby on lure for fluff reasons?) The Chimerancy abillity have rather low target numbers. Sometime a five a six and an 8 builds quite the monster. Throw that on an order initiate and the dmg will also be insane. Need to be tested more. The Encounter, long breakthrough Note that these notes from the encounter are only roughly what happened activation order, dmg and targets may have varied a bit. But this is how I remembered it. Round 1 – The setup Both teams deploy rather grouped up in a square opposite of each other. Marcus wins the initiative and lets Hamelin go first. Hamelin crew is positioned behind and in a dense, severe forest and activates models possitoned around Benny to drop scheme markers and walk a bit. Marcus activates, gives stealthed to himself. Chimerancy to give cojo and an upgrade to the rattler. Does his howl and moves all beasts to a more forward position. 1 stolen gives out fast to an un-activated rat, and kills himself. Jackalope moves close to the Idol that were spawned in the middle of the board and next Hoarcat goes closer to protect. Another stolen gives out fast to yet another rat, and one of the rats activates, taking the concentrate action 3 times for focus 3. Mecanichal rider goes straight down on the map and place a scheme marker in a forest. Prospector takes slow for a Soulstone and drops a schememarker. Tries to place a second with bonus action, but doesn’t flip the necessary crow. Now there are 4 markers around Benny. Ferdinand turns into Beast and moves behind a big rock, closer to the middle of the board. Benny activates and summons 4 rats with tiny hats. Focus and no bonus action. Some pass tokens are used. Last stolen gives out fast to a rat, and rat catcher separates the rats into 2 groups using his rotting odor bonus action, and gives out fast to the already activated winged plague. Cojo gets into position just to the left of the center of the board, near a big rock. Hamlin activates and does unclean influence to move the rats in the groups into more forward positions, focus with one, and then combines them into 2 rat kings. 1 with fast, focus 4 and still to activate (about 8” to the right of the center board), and one with fast focus 1 (further down behind a rock). Lures the hoarcat closer and charges it to put blight on it. Rattler gets into forward position. Malifaux child double walks into a forest. Last model for Marcus is the arcane effigy, which sticks close to Marcus. Rat king yet to activate takes a walk and charges the jackalope. With focus getting in 2 moderate hits, killing it, summons a rat and spread blight to Hoarcat and Marcus. Stands in base with the idol, but no ap to move it. Round 2 - Infestation Idol gets placed behind a forest on the top of the board where no one is. Marcus wins initiative and upgrades both Rattler and Cojo. Walks a away from the rat king and stands on top of the rock (were cojo and the Beast within stands) and howls to move all beasts closer to the rat infestation. Last action he commands the rattler (with trigger) to walk into the forest closer to Hamelin. chain activation into cojo, he charges the ratking, who manages to only get 3 dmg due to using focus on at least 1 hit. Winged plague places a scheme marker from the Hoarcat focuses and charges. Hitting and getting a lucky severe for 5 dmg on a straight flip. Declears Dig their Graves and get a rat summoned. Rattler charges Hamelin, manageing to take 6 wounds (?!) and poison 1. The two summoned rats activates and reduces Marcus pass tokens to 4, then Johan tries to retaliate but doesn’t do much. Beast within walks to charge the rat summoned by the rat king, killing it and engageing the rat king. Wretch walks in LoS with the rattler and analyzes weakness. Hamelin tries activates Unclean influence to position some rats and tries to take down the Rattler leaving it at 2 wounds. Arcane effigy just walks. Prospector prospects and moves, fail bonus action due to low on cards. Mecanichal rider activates last, walks further south, away from everyone else, and places scheme marker in another forest. Benny concentrates and walks further into the forest. Malifaux child walks, and tries to Lure something, fails. Stolens moves and try to kill the rattler with vomitiong desease, managing 1 dmg, leaving it at 1 wound. Rat king moves and tries to slow cojo. Eats a rat and heals to full 7. Attacking and dealing 2 dmg. The ratking by the rock uses his fast to double walk, Gnaw to remove a scheme marker from the mech rider, and then charges said model with focus for 0 dmg due to destiny tokens. Rat catcher moves around the rock to get a better path to eventually charge cojo or Marcus. Still 4 passtokens left for marcus as turn 2 ends. Noone scored from strategy, only Hamelin gets 1 for Dig. Round 3 - Carnage No supprise Marcus win Initative with a flipped 6 (+4) and gains 7! passtokens. Idol gets placed on the bottom close to the mechanical rider and the rat king. Rattler goes first but gets cheated over not doing much. (or wonder if he accually died round 2?) Ratking tries to get some dmg through on mech rider. Resulting in 4-5 damage on 2 hits. Marcus chainactivates into cojo. Upgrades, command and focusing on killing rats and Hamelin. High cheats lets him get away without to much injuries. (3 wounds left?) rat catcher activates, charging Marcus for 8 dmg! 2 attacks with min2 + black death trigger for +2. He is down at 4. The beast within slaughters the ratking on two strikes. And now its only Mechanical rider left for poor Marcus. Hamelin activates, unclean influence to get rats into possiton, and blows one up for two damage on Marcus and cojo. The rest of the crew focus on killing cojo, which gets weaknesses analyzed from wretch. Malifaux child drops scheme marker and concentrate, Benny eats marker for fast and tries to get away from Marcus. But he is boxed in by his own models so he get to use 3 actions to even get 2” away from him. Derp. Prospector prospects, walks and manages to bonus action out a scheme marker for second part of Dig. Mech rider damages rat king and places a scheme marker for Search the ruins. Winged plague sprints and moves the top Idol. Rats do what rats to, trying to give blight on cojo, who is then finished of by the stolens vomiting disease. Hamelin declear Half-Ass(ass)ination and Marcus Search the ruins. Round 4 – Conceed, theorise We called it a game here, Marcus would probably have been killed even if he had won initative (with 7 passtokens it is likely). And the sheer mass off models would have been able to fend of the Beast within/not let Mech rider place 3 markers, aswell as moving a second idol over the line. Winged plague, Benny and prospector were in range to finish Dig their graves. So we called it 6-1
  2. Malifaux is a great game and it motivated me to pick up my paintbrush again and again this year. Here are my first two painted crews. I hope many more will follow.
  3. Hi everyone, I was looking to use Oath Keeper on my crew and also with Viktorias for the letal combo at turn 1, then i got this doubt about the Oath Keeper. Following Oath Keeper, Desperation: This model may discard a this Upgrade at the start of its Activation to gain the Fast Condition. Then follwing the Rule Book: FAST: A model with the Fast Condition generates 1 additional general AP when it Activates. The Fast Condition is removed at then end of a model´s Activation (not during the End Step). This means that a model that gain the Fast Condition during its Activation will gain no benefit. Fast and Slow cancel each other, remove both from the model if both are present at the same time. So, what i understand here is that if you discard Oath Keeper for Desperation and gain Fast Condition, you gain 1 AP for your Next Activation and not during the activation where you "would like" to gain 1 AP to use 3 AP instantly. So, if you want to have 3 AP you need to discard Oath Keeper one turn before to use it on your next turn or, Spend it on your activation to use it on your Next Activation. In that case, you wouldnt be able to activate Student of Conflict in Turn 1, move then Sisters in Spirit on Viktoria of Ashes, then enemy activates, then Viktoria of Ashes activates, Sisters in Spirit(Upgrade) on Viktoria of Blood, then move, then Sisters in Spirit again on Viktoria of Blood, then Synchronized Slaying(Upgrade)-Accomplice on Viktorias of Blood, then activate Viktoria ofblood because of Accomplice, Discard Oath Keeper for Desperation and get +1 AP, move and then charge. Am i wrong? My question is more about Oath Keeper and Fast condition then about Viktorias combo. Cause i use Oath Keeper in other crews and im not sure at all in which of both ways work. Thank You in Advance, Cheers
  4. Hello everyone! This is my first attempt at writing a Tacitca for use. I'm writing it for a master which I played a lot (and influenced) during the Beta, so I know a few of his tricks. The main idea is to share these with new players attempting to start him or old players trying some new tricks out. I speak, of course, of Hamelin. To make things easier, first blocks will describe the master without any upgrades. Improvents on certain things will be noted under the respective upgrade section. Stats First thing to see are his stats, which are pretty decent, yet average, across the board. A good wound pool and great wp, his other stats are among the average mold. He however, lacks any station characterstics (living, undead, etc) which means there are quite a few abilities that don't work on him, wheter good or bad. Lastly, he starts with a meager cache of 1. Remember this when construction your crews. Defenses Hamelin has two abilities toward defense: Nihilism, and Lure of Emptiness. He doesn't have any damage migation abilities, such as Armor, or Hard to Wound. Lure of Emptiness grants backup lives with nearby stolen. When Hamelin is killed or sacrificed, he may sacrifice a nearby stolen instead and heal some wounds. An useful ability that migates a bit Hamelin's innate squishiness. However, watch out for having a lack of stolen in a critical moment, as Hamelin is easily hit and takes the full brunt of an onslaught. Nihilism, on the other hand, is one of the most powerful defensive abilities in the game. It allows you to ignore any conditions as you see fit. This is entirely optional, and allows you to still gain the condition if you like it. Perfect if your opponent is handing positives mixed with negatives, as you get to ignore the negative conditions while keeping the postive ones. Don't forget to thank your opponent after that. Another thing to note is the Tyrant characterstic. This grants weaknesses towards the infamous Relic Hammers. Keep them away from Hamelin's face! (Relic Hammer bearers are Johann, The Captain, and Taelor) Blighted Blighted is the condition that Hamelin and his friends spreads out like candy. What does it do, you ask? Absolutely nothing. Don't let this discourage you! While I am saying that it does nothing, it does have important tricks to consider. The most important and deadly to remember is Bleeding Disease. This nasty spell deals damage equal to the current blighted stack to an enemy. It does not remove the stack, so you can freely fire away, racking huge damage for only a few AP spend. There are also other tricks with certain models, but we'll leave that for later. Blighted increases on it's own at the end of turn. Nifty right? Rats Hamelin wouldn't be Hamelin without his little rats. One rat is an unintersting sight, but there are far more hiding right out there. Rats spawn for free when an enemy within 6 of Hamelin dies. Other models can also spawn them. Rats are weak, cheap, small, and pathetic. They think so too, so they swarm together when there are four of them close to each other. (friendly or enemy) The resulting Rat Kings are more intimidating, providing a nasty way of getting rid of scheme markers, as well as improved damage output. (it's a little better) Due to the free rats, expect to always being able to out activate enemies. Actions Hamelin has several actions open to him. First of all, the Black Staff is his basic melee attack. It has a unimpressive damage track of 1/2/4, but ml 6 is nothing to scoff at. It has always access to two basic triggers, one which hand out blighted and another which increases damage by the blighted on the target, to a maxium of +3. His second action, are the Pipes, which is basically a lure. It has an auto trigger that deals damage and moves the target further if it has blighted. Lastly, bleeding disease has been covered already. Under tactical actions, he has a Lure Malifaux Citizen, a (0) that allows him to summon a Stolen in base contact. Stolen are jeleous and murder all non-stolen totems summoned this way. If you spend a soulstone, you are capable of hitting a trigger that allows him to do it all again. (sans trigger) Upgrades Of course, there are always upgrades, and Hamelin is no exception. The Plague First of his upgrades, Virulent denies any removal of Blighted within 6 of Hamelin. Prefect for letting enemies build larger stacks of blighted. Secondly, it allows the usage of two triggers, both which trigger automaticly. The first hands out blighted, which is handy for putting blighted on ranged. The second only goes of on blighted+4, but grants the target a condition that forces the enemy to discard two cards for each interact action... Or it simpely fails. Putting blighted on range is The Piper Hamelin's near-auto-take limited upgrade grants two powerful abilities. Irresistable Dance, and Obey. Ireresistable Dance forbids enemies from ending charges within 6 of Hamelin. Protecting him and his crew from charges, it negates one of the weaknesses Hamelin has. Obey with a build in suit is a very powerful tool in any master's crew, and Hamelin is no different. Tools of the Tyrant This upgrade grants triggers to the Black Staff, as well providing even more interact denial. Unhealty pallor allows Hamelin to heal for each blighted model within 3. Blight your friends first, and then use them as health packages! Remember that blighted doesn't do anything when not forced upon you.... The second trigger puts blighted on a single target within 3" of the damaged model. It allows you to put blighted on certain elusive models hiding away from your ranges. It has it's usages whithin certain combo's, such as setting up the 1 AP charges using Drawn to Contagation. The main selling point of Tools, however, is Face The Inevitable, a 6 that let's interact actions of enemies fail unless they discard a card. Suddely delivering messages, or distracting becomes a lot harder to do. Sewer King Last of the four Hamelin restricted upgrades, Sewer King grants Infiltration (Lost) allowing you to hire up to four out of faction Lost models. Currently they are Crooligans, Baby Kade, Iggy, and Candy. More on them later. It also grants Useless Toy, a (0) that let's you sacrifice any model of choice to draw two cards. If a stolen is sacrificed, enemy models within 3 of the stolen get blighted. Of course, you wouldn't want to kill stolen off all the time, as sometimes it's better to get rid of a near-dead model that has already activated. Or you could just kill rats. Infectious Melody A Nihilist option, infectious melody allows Peons and Minions to gain fast at the start of their activation. They die at the end of that activation, going out in a blaze of glory. Sometimes you just need that 1 additional AP. Survialist Not Hamelin exclusive, but deserved a special metion here. Most importantly, it grants him ridicilous levels of defense in the form of Hard to Kill. Hard to Kill works hand in hand with Lure of Emptiness, soaking attacks in tandem. First, hard to kill goes off, reducing you to 1 wound. Then, lure of emptiness goes off, healing you above Hard to Kill thresshold.. It's certainly worth the ss if you find that you die too often. Oh, it also grants on healing flips. Spreading & Utilizing Blighted Decided to make a list of sources & blighted utilities. Spreading Blighted For all intents and purposed, Rats & Rat Kings are immune to Blighted. Diseased gives blighted to enemies that activate within 3. Source: Obedient Wretch & The Stolen, ability. The Taint trigger gives Blighted +1 for each in the final duel total. Source: Hamelin, Black Staff. The Decaying trigger gives Blighted +1. Source: Hamelin, Pipes. Requires The Plague upgrade. The Contagious Touch trigger gives Blighted +1 to a model within 3" and LOS of the target when damaging. Source: Hamelin, Black Staff. Requires Tools of the Tyrant upgrade. Useless Toy, when you sacrifice a Stolen with this action, all enemy models within 3 of the sacrificed Stolen gain Blighted +1. Source: Hamelin. Requires Sewer King upgrade. Feed On Anima gives Blighted +1 on a hit. Source: Nix Rusty Trap gives Blighted +1 on a hit. Source: Rat Catcher Swarm of Yellow Teeth gives Blighted +1 on a hit. Source: Rat King. The Spray of Filth trigger gives Blighted +1 to all models 6 when the target is killed. Source: Rat King. Yellow Teeth gives Blighted +1/+2/+3 depending on the damage flip. Source: Malifaux Rat Drink Spirit gives blighted to all within 4 unless a Wp test is passed. Nihilist models are immune Source: Nix Using Blighted Bleeding Disease deals damage equal to the Blighted condition of the target. Source: Hamelin, Nix, Stolen & Obedient Wretch. The Black Death deals damage equal to the Blighted condition of the target, to a maxium of 3. This is a seperate damage source. Source: Hamelin. Voracious Rats summons a Malifaux Rat when a model with Blighted is killed within 6. Source: Hamelin & Rat Catcher Pipes moves the target equal to it's Cg when the target is blighted. Source: Hamelin The Sick In Bed trigger gives the target the Sick In Bed condition if it's blighted condition is 4 or greater. Source: Hamelin, Pipes. Requires The Plague upgrade. The Unhealthy Pallor trigger heals Hamelin for each model with Blighted within 3. Source: Hamelin, Black Staff. Requires Tools of the Tyrant upgrade. Models with Blighted +4 within 6 of an activated Plague Pit can't take interact actions. Source: Nix The Quarantine trigger increases the attack damage by 2 if the target has Blighted +3 before the action is declared. Source: Rat Catcher, Rusty Trap. Models with Drawn to Contagion can charge models with Blighted as a (1) action. Source: Rat King & Nix, Hollow
  5. Hey there! I just wanted to share my painting progression with you guys. I am happy for any critique you might have as I always try to improve as a painter - though I won't go back and work on old paintjobs again most likely as I am preparing for the UK Nationals and need to paint a lot of stuff till then. Here is what I did this year so far:
  6. If I take Talos and bury an enemy model, than friendly Lazarus copy Talos's bury action and bury second enemy model, first buried model still buried? And than Hannah copy Lazarus assimilate and copy Talos's bury action and bury third model. This is legal? And Talos would be heal and damage only for the first model which he bury by himself?
  7. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Perdita Ortega - 50ss Parker Barrows vs. Kaeris - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. C. Hoffman - 50ss Von Schill Games Von Schill vs. Zoraida - 50ss Von Schill vs. Viktoria of Ashes - 50ss Von Schill vs. Yan Lo - 50ss Von Schill vs. Perdita Ortega - 50ss Misaki (Outcast) Games Misaki vs. Lilith - 50ss Misaki vs. Sandeep Desai - 50ss Misaki vs. Yan Lo - 50ss Misaki vs. Lady Justice - 50ss Misaki vs. Kirai Ankoku - 50ss Yan Lo Games Yan Lo vs. Seamus - 50 SS (GG17) Gremlins Zipp Games Zipp vs. Reva - 50ss Ulix Games Ulix vs. Perdita Ortega - 50ss - Partial Game Wong Games Wong vs. Molly - 50ss Mah Tucket Games Mah Tucket vs. Kirai Ankoku - 50ss Brewmaster Brewmaster vs. Reva - 50ss Arcanists Rasputina Games Rasputina vs. Yan Lo (Resurrectionists) - 50ss Rasputina vs. Molly - 50ss
  8. Here is the first crew I ever completed; Parker Barrows and his Gang. Initially I didn’t care for the Wild West theme of Malifaux, now its become my favourite. And who better to lead me down my path to Scripts than a bunch of honest-to-goodness outlaws!
  9. been collecting models for about 2 years now and want to start playing the game, i think the nothing beast looks excellent and I hear the void list is pretty ok. I've got all the Outcast models built up i was just wondering if there was a second gaping hole in tara's list (the first one obviously being in tara's chest) and if I need to get a second list up to speed just incase a faction/master i cant handle comes around.
  10. I had the pleasure to attend the Capital City Winter Murderland tournament, held at The Historic Haven in downtown Frederick, MD on January 13th and 14th. It was a trios event, and you can find the tournament pack here. The team aspect came into play where each team would declare Factions, select Masters, then go through a pairing process to determine whom played whom. Team rules were light, with the exception of no doubling up on faction, and no doubling up on cross-faction masters in a round (ex. no Resurrectionist Tara and Outcast Tara in the same round). My team was the Vegan Zombies, named after a pun ("What to we want?" "GRAAAAINS") and consisted of myself playing Outcasts, and two of my regular opponents bringing Guild and Resurrectionists. Leading up to the tournament, we each decided to focus on a small pool of masters. We figured that by focusing on a few masters, we'd be more familiar with them in the context of the tournament. I brought Parker Barrows, Tara and the Viktorias. Our Guild player brought Nellie and Perdita, and our Resurrectionist player brought Molly, Kirai and Yan Lo. I'll be posting each round below as a separate post, but will be linking them all here. Then, I'll have a post for my final thoughts on the event. Thank you for taking the time to read this, and I appreciate any input/ comments you may have! Round 1 - Parker Barrows vs. Pandora Round 2 - Parker Barrows vs. Wong Round 3 - Parker Barrows vs. Lady Justice Round 4 - Tara vs. Ulix Round 5 - Parker Barrows vs. Lilith Final Thoughts
  11. Hey there guys! I recently have made the move from TT to Outcasts and my first crew is Parker Barrows as I love the models and since the new GG18 I'm completely thrown with what models are good for him, I know this depends on the strats and schemes but what are the staple models you'd use or little combos you like to use? Thanks 😊
  12. Hello, I originally started Malifaux with Gremlins and after playing them for a bit decided I do not like how they play. So I am open to suggestions in starting a new faction, I am looking at the following masters in outcasts, arcanists and had a few questions about 10T as a whole faction. For outcasts, I am looking at Parker, Misaki, Viktoria, Schill, Possibly Tara/Leveticus (I hear Leveticus is a bit op so I may have to steer clear.) For arcanists, I am looking at Colette, Ironsides, Marcus, Ramos, Sandeep For 10T faction, Is it a faction that is difficult to play? I read that it is a synergy based faction and I am curious if since gremlins didn't really work for me that 10T might be a miss as well. If folks have some recommendations on what to try/whos their favorite let me know, cause I am stuck lol. Thanks in advance.
  13. I'm looking for a little help from my fellow Wyrd-os. I just bought Tara from the Black Friday sale and I've been looking into all of her stuff (Pull My Finger, Schemes & Stones, etc.) and I keep hearing about the dreaded "Beast Bomb", which I understand in principle, but would love it if someone could give me a T1 rundown of how this is meant to actually work. The list I've got built for her right now looks like this (and comments on this would be nice as well) Tara - 7 stone cache (will likely go down when I decide on upgrades for NB, Scion, and Talos - I'm tempted to give them all Oath Keeper) (Emptiness, Obliteration Symbiote, Out of Time) The Nothing Beast (Void Shield, *Open Slot) Scion of the Void (*Open Slot x2) Talos (*Open slot) Death Marshal Void Wretch Void Wretch Void Wretch I want to focus on using the NB as the bomb for now until I see what he can and can't do. I've heard Killjoy and Bete are also good bombs because they can start buried and do wicked damage. I've also got Bishop, who I've heard is good for bombing. What other models work well with Tara as possible bombs to drop on people? Having written the word 'bomb' this many times now I feel like the FBI will be at my house tonight. Thanks for any and all advice!
  14. Hey everybody ! Hope you are all well. Just a quick hello from a Outcasts newbie. I'm loving the game so far even though I don't really have a game plan yet. I hope to get to know you all
  15. Looking for either Montresor or either of the hanging trees (and Brick by Brick upgrade if possible) can do money, us currency, or trade from the following: Plastic Viktorias (Ash and Blood) Plastic Asami Tanaka Plastic Taelor Metal Marcus Metal Razorspine Rattler Metal Sabertooth Cerebus Hired Swords box still shrink wrap Metal Johan (primed white)
  16. Hello, Quick question about Karina. If I will play as outcast and start summoning, I need to buy some filthy/beautiful* ressers models? Or maybe she can summon outcasts stuff but I am missing some things? * choose one
×
×
  • Create New...