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Found 283 results

  1. So I've played a few games with Hamelin now and have some thoughts I figured I would share about how he and his crew interact, and some things to avoid. My games and end results were as follows: Hamelin w/ 3 stolen, 2 rat kings, 1 rat catcher, obedient wretch, nix, a few rats and 6ss vs Nekima won 5 to 3. Hamelin w/ 3 stolen, benny, nix, wretch, 2 rat kings, 1 rat catcher, hodgepodge effigy, 3ss vs jack daw loss 4-1 . Hamelin w/ 3 stolen, benny, nix, wretch, 2 rat kings, 1 rat catcher, 1 rat, 5ss vs somer draw 3-3. (lists may be off by a few ss, didn't double check just typed what I remembered. A few general tips I want to state before I get into a few nitty gritty things: 1) Turn three is when you should be swinging at full force and causing some massive damage. Surviving until then without falling too far behind in points can be the difficult part. 2) Don't focus to heavily on the rat engine (I'll bring this up again later) 3) STACK BLIGHT LIKE YOUR LIFE DEPENDS ON IT 4) Hamelin is pretty squishy when cornered, but the stolen offer some level of protection. Let them die when needed. 5) The crew bubbles to some extent, but if you work out your bubbles the right way you can easily divide and conquer. The points I really want to discuss in depth involve how to bubble up your crew properly, and what I mean by don't rely on the rat engine. Most of the other points are self explanatory and a bit more obvious from the get go. BUBBLES!!!!!! Lots of crews have to bubble, and Hamelin is really no different. My suggestion is to bubble Hamelin, Obedient Wretch, 3 Stolen, and nix together from the get go, and bubble up 2 rat kings, benny, and a few rats. Benny will normally break off when he needs to in order to go do other things, but starting him there is a good idea in order to not have him get singled out. When it's time to split up, the rat kings can slingshot themselves to some extent, and your other crew members can help out with that if needed. Hamelin needs to be with the stolen at all times, and leaving him with the wretch helps support him and provide an additional source of rats and blight. Nix can be used wherever, I've just preferred starting Nix with Hamelin and breaking off later if needed. These smaller bubbles keep the board from getting too clogged up, and allow you to separate your early game from your late game without risking being the target of repeated hit and runs. Why the rat engine isn't all I had hoped it would be It's really easy to get caught up doing wild summoning with all of your fun abilities, but they really aren't as great as they seem. Loyal rats with tiny hats eats up way too many of your schemes in a crew that can summon to scheme run efficiently. Use it when you have scheme markers that you aren't planning to use, or when you can target enemy schemes. If neither of these applies, avoid the ability. A usable scheme marker is not worth trading for a rat. Tangle together is probably the best summoning in the crew, as sacrificing 4 rats for a rat king is amazing, Setting it up can be tricky, as can getting enough rats close together without dedicating your turn to it. If it happens it happens, if it doesn't just keep playing. Rat problem is situationally better than tangle, as being able to kill an injured rat king and surrounding rats for a full health slowed rat catcher not only gives you an awesome new model but also allows you to draw cards. Just be careful using it, as it can unintentionally kill rats your forgot were there. What to watch out for Hamelin's crew is afraid of a handful of things. Terrifying is big. WP 5 only pretty much everything and WP 2 on rats is really tough, especially if you are low on cards to cheat and have been flipping poorly all day. In my game against Daw my opponent's hanged held position against a rat king, a rat catcher, nix, and 2 rats for 2 turns because I had very few cards to cheat and couldn't flip above a 7 for my terrifying duels. Armor and hard to kill are tough to keep up with early game since so many of your attacks that do decent damage rely on blight which takes some time to stack. Slowed and stunned are also difficult to fight through. The biggest thing when playing Hamelin is carefully selecting your schemes. Pick ones like harness the leyline or assassinate that don't require you to break up too much. Final thoughts Hamelin definitely has potential to be a good master, but suffers from how wide the variety of abilities and potential strategies. Don't get lost in the rat engine, be careful with your scheme selection, and don't get too broken up and you should be fine.
  2. Actually, this isn't quite my first, I painted a Pandora crew a few years ago, but never really got into the game. I'm diving into M3E though, and am working through a Parker Barrows crew. Here's Doc Mitchell first
  3. Malifaux is a great game and it motivated me to pick up my paintbrush again and again this year. Here are my first two painted crews. I hope many more will follow.
  4. So I have never been a “beta tester” as I am not good helping balance a game. This leads me to avoid paying attention to games and changes until the release aka M3E. But now I need help! what are some good combinations in a parker list? Any models that particularly fit better than others? What about Benny wolcomb? Where do you use him vs others? Is there any good Mele or tank options? Looking at barbaros now that he is outcast versatile. Any “trap” models in theme that don’t really fit?
  5. So i was playing a game of 50 ss with jack, running amongst others 2 guilty. My opponent was running an ashes and dust. In the first round, his ashes killed my guilty, therefore attaching the punish the wicked upgrade to it. So far so good. However, as i then killed his ashes, we noticed, that both demise abilities would go off. However, the demise of the ashes and dust would replace the model with the ashen core, wich would keep the upgrade on it, while the punish the wicked just summons the guilty and doesn't remove the upgrade itself. When i then killed the core in the same activation, it summoned a seccond guilty to the table. Is that really how it works or did we get something wrong? And if it is, is it intentional?
  6. https://www.facebook.com/Guild-Paintfinder-107631477241848/?eid=ARDOf_-WmPrzvWdfJv_m-TSDkCov2CVzUx_sR1ky6l0xOlEt9mifp-Qr7AIfHQSONJzQOXiAQvX0_k7p Hi all, recently started a new Facebook page just publicising my plastic crack addiction, if you could give the page a like and my instagram a follow(@guild_paintfinder) That would be amazing. The pages are mainly pics of painted minis and games of Malifaux but Im also going to going to be offering a small commission service if you like the look of my work! Thanks for reading guys!
  7. Hey guys. I have been sharing my workings in painting my Kirai Crew in the Wyrd Facebook Group, but i thought this would also be a nice place to collect feedback, advice, etc. I can then tell you all about my fluff behind my decisions. Hope you like them.
  8. Far to the west of Malifaux city, hidden away in a forest, is the fabled Temple Of The Dragon. Its origins are long lost to the mists of time, and myths of the power contained within have caused many men to waste their lives searching for it - tales of ancient weapons, tribes of fearless warrior-monks, and spiritual beings willing to grant unimaginable power to the worthy. However, the reality is far less extraordinary - the temple is used by the Arcanists as one of the many bases for their smuggling operations. And, on a cold, wind-swept day, as Colette du Bois and her girls prepare another shipment to be snuck past the Guild checkpoints and into the city, they find that they are not the only ones at the Temple Of The Dragon... 50ss game against my friend Tom and his Outcasts, using the 3.1 beta rules. My crew consisted of: Colette du Bois Cassandra Felton Angelica Durand Carlos Vasquez Performer Mannequin Coryphee Duet 3 x Mechanical Dove Tom's Outcasts featured: Catelin Abernathy Schrödinger's Cat The Dutiful Son Benny Wolcomb 3 x Ailuromaniac Cat Princess Cat Catcher 6 x Malifaux Cats The strategy was Plant Explosives, and the scheme pool was Search The Ruins, Dig Their Graves, Hold Up Their Forces, Assassinate, and Deliver A Message. I took Search The Ruins and Dig Their Graves, while Tom took Hold Up Their Forces and Assassinate. My explosives tokens were on Angelica (1), Carlos (1), the Duet (1), and Cassandra (2). Tom's were on Catelin (2), Schrödinger's Cat (1), The Dutiful Son (1), and Benny Wolcomb (1). The fabled Temple of the Dragon. Perhaps the koi fish pond outside is the real reason Catelin and her crew are here....? Turn 1 saw an agressive start from both crews, as Tom's Outcasts moved up the field rapidly. Keen to take advantage of this and maybe score some VP early on, Colette used Presto Chango on the leading Cat Princess, swapping its place with a nearby Dove. Cassandra promptly charged the Cat Princess, landing a moderate damage to soften it up for the kill next turn. With a mewing sound, some of Tom's cats swarmed together to form another Cat Princess. Meanwhile, on the other side of the board, Schrödinger's Cat charged Angelica through the forest (the fact it was Incorporeal had completely slipped my mind), wounding her but leaving her standing. In an attempt to help, Carlos moved across to charge Schrödinger's Cat, while the Coryphee charged an overly-confident Cat Catcher who had moved too far up the board, critically wounding the fellow. Turn 2 started out with my Arcanists wining the initiative, and the Mannequin healed Angelica with Emergency Surgery. The Cat Catcher failed to hurn the Coryphee, while Colette quickly dropped a scheme marker before killing the Cat Princess to score a VP off Dig Their Graves. Continuing to mess with Tom's placement, she swapped a Mechanical Dove with the other Cat Princess to make sure it couldn't reach her to deliver a message. Benny quickly removed the scheme marker left behind from Presto Chango, and shot the nearby Dove out of the sky with his pistol. Meanwhile the Coryphee retaliated, killing the Cat Catcher and moving towards the scrum around Schrödinger's Cat before Dancing Apart. Dancing together again, they dropped down their Strategy marker and a scheme marker in base contact with the forest. In an attempt to avenge its fallen sibling, the remaining Cat Princess charged Colette, only for the master magician to flip a high card and Fade Away. Carlos managed to land a hit on Schrödinger's Cat, flipping the Red Joker for damage, but the creature's Cruel Disappointment softened the blow. Angelica fled the combat, heading for the safety of of Tom's empty deployment zone, still carrying her explosives. Arcanists: 2, Outcasts: 0 Turn 3! The Outcasts gained the initiative and, wasting no time, Schrödinger's Cat killed Carlos by stacking Blight on him before finishing him off with the Bleeding Disease. His sacrifice was not in vain, though, as Angelica moved further down the board to drop her Strategy marker. In an attempt to put down the pesky fleabag (and finally prove once and for all that yes, the cat is actually dead!), I charged Schrödinger's Cat with my Coryphee, though the elegant constructs were only able to wound the creature rather than finish it off. Cassandra moved further into the right flank to drop down a second scheme marker and reveal Search The Ruins, while on the other side Colette reappeared in an explosion of smoke and playing cards, Distracting the nearby Cat Princess. The Dutiful Son finally moved onto my half of the board to drop down his own Strategy marker. Arcanists: 4, Outcasts: 1 Turn 4 started with Cassandra moving even further away, planting one of her explosive Strategy markers to ensure I'd keep scoring off it. Schrödinger's Cat was finally killed by the Coryphee, while in the middle of the board Catelin charged Colette, looking to take advantage of her blight token. Her first attack hit for weak damage (prevented by soulstones) by negating the trigger, but the second one missed - only for the Arcanist to Fade Away again. Benny dropped down his own Strategy marker, while the Mannequin dropped a scheme marker on the other side of the board to start setting up the second half of Search The Ruins. Finally, Colette reappeared again near Benny and the Performer, interacting with the Strategy marker to remove it. Arcanists: 5, Outcasts: 1 The final turn started with Catelin putting down the Coryphee, her Bleeding Disease combining with the six(!) blight counters they'd accumulated to do enough damage even with the armour to finish them off. The Cat Princess charged into Colette, managing to hit her for severe damage - the magican prevented 2 of it with her final soulstone before using Fade Away to disappear once again. The swarming Cats on the other side of the board formed together into a Cat Princess again, using Gnaw to remove one of my scheme markers, but Colette was able to reappear with Showstopper to put another one down to replace it. Cassandra dropped her final Strategy marker, and so the game came to a close. Arcanists: 7, Outcasts: 1 * * * I spread out quite early on, which I think really helped to stop Tom being able to gang up models around me to stack blight - the Bleeding Disease was brutal when he did manage to accumulate enough of the condition. I did regret choosing Dig Their Graves, between the lack of markers Tom's models dropped, and the Gnaw action reliably removing my scheme markers. I'm not sure who my MVP was that game, there were a lot of stars in the crew - Colette for the work she did moving models around and generally bouncing around the board to get stuff done, the Coryphee for blending their way through the Cat Catcher, Schrödinger's Cat and a Wretch, and Angelica for her movement shennanigans with "Give Them An Encore!". Poor Carlos just got blight stacked on him pretty early on, and then the Bleeding Disease took him out the game early on before he could do much. He did tie up Schrödinger's Cat long enough for Angelica to run off and drop her explosives, which was the main reason I sent him charging in. All in all, a good fun game (let's be honest, any game I use Colette is fun ) -Ben
  9. Here is a battle report sheet on the match played over VAssal, followed by a not so accurate walkthrough of the whole encounter. Enjoy! (if anyone wants to see the map, I can try to attach that.) What Version of the Playtest Documents were you using? 1.23 Strategy & Deployment Corrupted Idols – Flank Deployment Scheme List Detonate charges Dig their graves Search the ruins Take prisoner Assassinate Time & Rounds Played 3,5hour for 4 rounds Final Score Hamelin 6 - 1 Marcus Player 1 – AlexDS Outcasts/Hamelin Crew List Hamelin Stolen Stolen Stolen Benny Wolcomb Johan Creedy Prospector Rat catcher Obedient Wretch Malifaux Child Malifaux Rat Malifaux Rat Winged Plauge Strategy VP Scored 2 Scheme 1 & VP Scored Dig their Graves - 2 Scheme 2 & VP Scored Assasinate – 2 If you could play this same Encounter again, what would you do differently? I would probably take Search the ruins over Dig their graves, and stick to plan with the winged plauge to score earlier from the stratagem. Also, Johan was a bit redundant. I would like to get Parker into the list, but there might be some other cheaper model with the same skills. ( I like his friendly model within LoS can drop a scheme marker for a card, and his ranged dmg output) MVP model (and Why?) Hamelin and the Ratkings. Hamelin mostly becouse he summons rats, and Unclean influence to combine them. Ratkings are amazing glasscannons, capable of serious damage and blight spread before they die and give you a card (or if you manage to summon a catcher instead) Player 2 – dannydb Arcanists/Marcus Crew List Marcus Jackalope Hoarcat pride Cojo Razorspine Rattler - Magical training Mechanical rider Arcane effigy Ferdinand Vogel Strategy VP Scored 0 Scheme 1 & VP Scored Dig their Graves - 0 Scheme 2 & VP Scored Search the ruins – 1 If you could play this same Encounter again, what would you do differently? Skip the mechanical rider for maby Miranda. Missed the Def/Wp + flip and heals. Mech riders tokens did not seem to worth the models cost of 10. Also, Did expect Hamelin to be harder to take down, and therefor I did not choose Assasinate. Definitivly would instead of Dig their graves next time. MVP model (and Why?) Marcus and Cojo, altho none of them preformed more than average. Still a nice combo. Additional Feedback? Hamelin gives away a LOT of passmarkers. The option to activate rats to reduce them is almost never used, becouse there are alot of models in crew who rely on the rats possitioning. The 3 totem he starts with, and that you want to take atleast 1-2 rats to start with, gives you a crew of 6 for 4 stones..... The option to accually summon a child, maby once per round, would help him. And he still is missing a bonus action. So please make unclean influence a bonus, and let him be able to summon stolens as a dual suit trigger (maby on lure for fluff reasons?) The Chimerancy abillity have rather low target numbers. Sometime a five a six and an 8 builds quite the monster. Throw that on an order initiate and the dmg will also be insane. Need to be tested more. The Encounter, long breakthrough Note that these notes from the encounter are only roughly what happened activation order, dmg and targets may have varied a bit. But this is how I remembered it. Round 1 – The setup Both teams deploy rather grouped up in a square opposite of each other. Marcus wins the initiative and lets Hamelin go first. Hamelin crew is positioned behind and in a dense, severe forest and activates models possitoned around Benny to drop scheme markers and walk a bit. Marcus activates, gives stealthed to himself. Chimerancy to give cojo and an upgrade to the rattler. Does his howl and moves all beasts to a more forward position. 1 stolen gives out fast to an un-activated rat, and kills himself. Jackalope moves close to the Idol that were spawned in the middle of the board and next Hoarcat goes closer to protect. Another stolen gives out fast to yet another rat, and one of the rats activates, taking the concentrate action 3 times for focus 3. Mecanichal rider goes straight down on the map and place a scheme marker in a forest. Prospector takes slow for a Soulstone and drops a schememarker. Tries to place a second with bonus action, but doesn’t flip the necessary crow. Now there are 4 markers around Benny. Ferdinand turns into Beast and moves behind a big rock, closer to the middle of the board. Benny activates and summons 4 rats with tiny hats. Focus and no bonus action. Some pass tokens are used. Last stolen gives out fast to a rat, and rat catcher separates the rats into 2 groups using his rotting odor bonus action, and gives out fast to the already activated winged plague. Cojo gets into position just to the left of the center of the board, near a big rock. Hamlin activates and does unclean influence to move the rats in the groups into more forward positions, focus with one, and then combines them into 2 rat kings. 1 with fast, focus 4 and still to activate (about 8” to the right of the center board), and one with fast focus 1 (further down behind a rock). Lures the hoarcat closer and charges it to put blight on it. Rattler gets into forward position. Malifaux child double walks into a forest. Last model for Marcus is the arcane effigy, which sticks close to Marcus. Rat king yet to activate takes a walk and charges the jackalope. With focus getting in 2 moderate hits, killing it, summons a rat and spread blight to Hoarcat and Marcus. Stands in base with the idol, but no ap to move it. Round 2 - Infestation Idol gets placed behind a forest on the top of the board where no one is. Marcus wins initiative and upgrades both Rattler and Cojo. Walks a away from the rat king and stands on top of the rock (were cojo and the Beast within stands) and howls to move all beasts closer to the rat infestation. Last action he commands the rattler (with trigger) to walk into the forest closer to Hamelin. chain activation into cojo, he charges the ratking, who manages to only get 3 dmg due to using focus on at least 1 hit. Winged plague places a scheme marker from the Hoarcat focuses and charges. Hitting and getting a lucky severe for 5 dmg on a straight flip. Declears Dig their Graves and get a rat summoned. Rattler charges Hamelin, manageing to take 6 wounds (?!) and poison 1. The two summoned rats activates and reduces Marcus pass tokens to 4, then Johan tries to retaliate but doesn’t do much. Beast within walks to charge the rat summoned by the rat king, killing it and engageing the rat king. Wretch walks in LoS with the rattler and analyzes weakness. Hamelin tries activates Unclean influence to position some rats and tries to take down the Rattler leaving it at 2 wounds. Arcane effigy just walks. Prospector prospects and moves, fail bonus action due to low on cards. Mecanichal rider activates last, walks further south, away from everyone else, and places scheme marker in another forest. Benny concentrates and walks further into the forest. Malifaux child walks, and tries to Lure something, fails. Stolens moves and try to kill the rattler with vomitiong desease, managing 1 dmg, leaving it at 1 wound. Rat king moves and tries to slow cojo. Eats a rat and heals to full 7. Attacking and dealing 2 dmg. The ratking by the rock uses his fast to double walk, Gnaw to remove a scheme marker from the mech rider, and then charges said model with focus for 0 dmg due to destiny tokens. Rat catcher moves around the rock to get a better path to eventually charge cojo or Marcus. Still 4 passtokens left for marcus as turn 2 ends. Noone scored from strategy, only Hamelin gets 1 for Dig. Round 3 - Carnage No supprise Marcus win Initative with a flipped 6 (+4) and gains 7! passtokens. Idol gets placed on the bottom close to the mechanical rider and the rat king. Rattler goes first but gets cheated over not doing much. (or wonder if he accually died round 2?) Ratking tries to get some dmg through on mech rider. Resulting in 4-5 damage on 2 hits. Marcus chainactivates into cojo. Upgrades, command and focusing on killing rats and Hamelin. High cheats lets him get away without to much injuries. (3 wounds left?) rat catcher activates, charging Marcus for 8 dmg! 2 attacks with min2 + black death trigger for +2. He is down at 4. The beast within slaughters the ratking on two strikes. And now its only Mechanical rider left for poor Marcus. Hamelin activates, unclean influence to get rats into possiton, and blows one up for two damage on Marcus and cojo. The rest of the crew focus on killing cojo, which gets weaknesses analyzed from wretch. Malifaux child drops scheme marker and concentrate, Benny eats marker for fast and tries to get away from Marcus. But he is boxed in by his own models so he get to use 3 actions to even get 2” away from him. Derp. Prospector prospects, walks and manages to bonus action out a scheme marker for second part of Dig. Mech rider damages rat king and places a scheme marker for Search the ruins. Winged plague sprints and moves the top Idol. Rats do what rats to, trying to give blight on cojo, who is then finished of by the stolens vomiting disease. Hamelin declear Half-Ass(ass)ination and Marcus Search the ruins. Round 4 – Conceed, theorise We called it a game here, Marcus would probably have been killed even if he had won initative (with 7 passtokens it is likely). And the sheer mass off models would have been able to fend of the Beast within/not let Mech rider place 3 markers, aswell as moving a second idol over the line. Winged plague, Benny and prospector were in range to finish Dig their graves. So we called it 6-1
  10. Hi everyone, I was looking to use Oath Keeper on my crew and also with Viktorias for the letal combo at turn 1, then i got this doubt about the Oath Keeper. Following Oath Keeper, Desperation: This model may discard a this Upgrade at the start of its Activation to gain the Fast Condition. Then follwing the Rule Book: FAST: A model with the Fast Condition generates 1 additional general AP when it Activates. The Fast Condition is removed at then end of a model´s Activation (not during the End Step). This means that a model that gain the Fast Condition during its Activation will gain no benefit. Fast and Slow cancel each other, remove both from the model if both are present at the same time. So, what i understand here is that if you discard Oath Keeper for Desperation and gain Fast Condition, you gain 1 AP for your Next Activation and not during the activation where you "would like" to gain 1 AP to use 3 AP instantly. So, if you want to have 3 AP you need to discard Oath Keeper one turn before to use it on your next turn or, Spend it on your activation to use it on your Next Activation. In that case, you wouldnt be able to activate Student of Conflict in Turn 1, move then Sisters in Spirit on Viktoria of Ashes, then enemy activates, then Viktoria of Ashes activates, Sisters in Spirit(Upgrade) on Viktoria of Blood, then move, then Sisters in Spirit again on Viktoria of Blood, then Synchronized Slaying(Upgrade)-Accomplice on Viktorias of Blood, then activate Viktoria ofblood because of Accomplice, Discard Oath Keeper for Desperation and get +1 AP, move and then charge. Am i wrong? My question is more about Oath Keeper and Fast condition then about Viktorias combo. Cause i use Oath Keeper in other crews and im not sure at all in which of both ways work. Thank You in Advance, Cheers
  11. Hello everyone! This is my first attempt at writing a Tacitca for use. I'm writing it for a master which I played a lot (and influenced) during the Beta, so I know a few of his tricks. The main idea is to share these with new players attempting to start him or old players trying some new tricks out. I speak, of course, of Hamelin. To make things easier, first blocks will describe the master without any upgrades. Improvents on certain things will be noted under the respective upgrade section. Stats First thing to see are his stats, which are pretty decent, yet average, across the board. A good wound pool and great wp, his other stats are among the average mold. He however, lacks any station characterstics (living, undead, etc) which means there are quite a few abilities that don't work on him, wheter good or bad. Lastly, he starts with a meager cache of 1. Remember this when construction your crews. Defenses Hamelin has two abilities toward defense: Nihilism, and Lure of Emptiness. He doesn't have any damage migation abilities, such as Armor, or Hard to Wound. Lure of Emptiness grants backup lives with nearby stolen. When Hamelin is killed or sacrificed, he may sacrifice a nearby stolen instead and heal some wounds. An useful ability that migates a bit Hamelin's innate squishiness. However, watch out for having a lack of stolen in a critical moment, as Hamelin is easily hit and takes the full brunt of an onslaught. Nihilism, on the other hand, is one of the most powerful defensive abilities in the game. It allows you to ignore any conditions as you see fit. This is entirely optional, and allows you to still gain the condition if you like it. Perfect if your opponent is handing positives mixed with negatives, as you get to ignore the negative conditions while keeping the postive ones. Don't forget to thank your opponent after that. Another thing to note is the Tyrant characterstic. This grants weaknesses towards the infamous Relic Hammers. Keep them away from Hamelin's face! (Relic Hammer bearers are Johann, The Captain, and Taelor) Blighted Blighted is the condition that Hamelin and his friends spreads out like candy. What does it do, you ask? Absolutely nothing. Don't let this discourage you! While I am saying that it does nothing, it does have important tricks to consider. The most important and deadly to remember is Bleeding Disease. This nasty spell deals damage equal to the current blighted stack to an enemy. It does not remove the stack, so you can freely fire away, racking huge damage for only a few AP spend. There are also other tricks with certain models, but we'll leave that for later. Blighted increases on it's own at the end of turn. Nifty right? Rats Hamelin wouldn't be Hamelin without his little rats. One rat is an unintersting sight, but there are far more hiding right out there. Rats spawn for free when an enemy within 6 of Hamelin dies. Other models can also spawn them. Rats are weak, cheap, small, and pathetic. They think so too, so they swarm together when there are four of them close to each other. (friendly or enemy) The resulting Rat Kings are more intimidating, providing a nasty way of getting rid of scheme markers, as well as improved damage output. (it's a little better) Due to the free rats, expect to always being able to out activate enemies. Actions Hamelin has several actions open to him. First of all, the Black Staff is his basic melee attack. It has a unimpressive damage track of 1/2/4, but ml 6 is nothing to scoff at. It has always access to two basic triggers, one which hand out blighted and another which increases damage by the blighted on the target, to a maxium of +3. His second action, are the Pipes, which is basically a lure. It has an auto trigger that deals damage and moves the target further if it has blighted. Lastly, bleeding disease has been covered already. Under tactical actions, he has a Lure Malifaux Citizen, a (0) that allows him to summon a Stolen in base contact. Stolen are jeleous and murder all non-stolen totems summoned this way. If you spend a soulstone, you are capable of hitting a trigger that allows him to do it all again. (sans trigger) Upgrades Of course, there are always upgrades, and Hamelin is no exception. The Plague First of his upgrades, Virulent denies any removal of Blighted within 6 of Hamelin. Prefect for letting enemies build larger stacks of blighted. Secondly, it allows the usage of two triggers, both which trigger automaticly. The first hands out blighted, which is handy for putting blighted on ranged. The second only goes of on blighted+4, but grants the target a condition that forces the enemy to discard two cards for each interact action... Or it simpely fails. Putting blighted on range is The Piper Hamelin's near-auto-take limited upgrade grants two powerful abilities. Irresistable Dance, and Obey. Ireresistable Dance forbids enemies from ending charges within 6 of Hamelin. Protecting him and his crew from charges, it negates one of the weaknesses Hamelin has. Obey with a build in suit is a very powerful tool in any master's crew, and Hamelin is no different. Tools of the Tyrant This upgrade grants triggers to the Black Staff, as well providing even more interact denial. Unhealty pallor allows Hamelin to heal for each blighted model within 3. Blight your friends first, and then use them as health packages! Remember that blighted doesn't do anything when not forced upon you.... The second trigger puts blighted on a single target within 3" of the damaged model. It allows you to put blighted on certain elusive models hiding away from your ranges. It has it's usages whithin certain combo's, such as setting up the 1 AP charges using Drawn to Contagation. The main selling point of Tools, however, is Face The Inevitable, a 6 that let's interact actions of enemies fail unless they discard a card. Suddely delivering messages, or distracting becomes a lot harder to do. Sewer King Last of the four Hamelin restricted upgrades, Sewer King grants Infiltration (Lost) allowing you to hire up to four out of faction Lost models. Currently they are Crooligans, Baby Kade, Iggy, and Candy. More on them later. It also grants Useless Toy, a (0) that let's you sacrifice any model of choice to draw two cards. If a stolen is sacrificed, enemy models within 3 of the stolen get blighted. Of course, you wouldn't want to kill stolen off all the time, as sometimes it's better to get rid of a near-dead model that has already activated. Or you could just kill rats. Infectious Melody A Nihilist option, infectious melody allows Peons and Minions to gain fast at the start of their activation. They die at the end of that activation, going out in a blaze of glory. Sometimes you just need that 1 additional AP. Survialist Not Hamelin exclusive, but deserved a special metion here. Most importantly, it grants him ridicilous levels of defense in the form of Hard to Kill. Hard to Kill works hand in hand with Lure of Emptiness, soaking attacks in tandem. First, hard to kill goes off, reducing you to 1 wound. Then, lure of emptiness goes off, healing you above Hard to Kill thresshold.. It's certainly worth the ss if you find that you die too often. Oh, it also grants on healing flips. Spreading & Utilizing Blighted Decided to make a list of sources & blighted utilities. Spreading Blighted For all intents and purposed, Rats & Rat Kings are immune to Blighted. Diseased gives blighted to enemies that activate within 3. Source: Obedient Wretch & The Stolen, ability. The Taint trigger gives Blighted +1 for each in the final duel total. Source: Hamelin, Black Staff. The Decaying trigger gives Blighted +1. Source: Hamelin, Pipes. Requires The Plague upgrade. The Contagious Touch trigger gives Blighted +1 to a model within 3" and LOS of the target when damaging. Source: Hamelin, Black Staff. Requires Tools of the Tyrant upgrade. Useless Toy, when you sacrifice a Stolen with this action, all enemy models within 3 of the sacrificed Stolen gain Blighted +1. Source: Hamelin. Requires Sewer King upgrade. Feed On Anima gives Blighted +1 on a hit. Source: Nix Rusty Trap gives Blighted +1 on a hit. Source: Rat Catcher Swarm of Yellow Teeth gives Blighted +1 on a hit. Source: Rat King. The Spray of Filth trigger gives Blighted +1 to all models 6 when the target is killed. Source: Rat King. Yellow Teeth gives Blighted +1/+2/+3 depending on the damage flip. Source: Malifaux Rat Drink Spirit gives blighted to all within 4 unless a Wp test is passed. Nihilist models are immune Source: Nix Using Blighted Bleeding Disease deals damage equal to the Blighted condition of the target. Source: Hamelin, Nix, Stolen & Obedient Wretch. The Black Death deals damage equal to the Blighted condition of the target, to a maxium of 3. This is a seperate damage source. Source: Hamelin. Voracious Rats summons a Malifaux Rat when a model with Blighted is killed within 6. Source: Hamelin & Rat Catcher Pipes moves the target equal to it's Cg when the target is blighted. Source: Hamelin The Sick In Bed trigger gives the target the Sick In Bed condition if it's blighted condition is 4 or greater. Source: Hamelin, Pipes. Requires The Plague upgrade. The Unhealthy Pallor trigger heals Hamelin for each model with Blighted within 3. Source: Hamelin, Black Staff. Requires Tools of the Tyrant upgrade. Models with Blighted +4 within 6 of an activated Plague Pit can't take interact actions. Source: Nix The Quarantine trigger increases the attack damage by 2 if the target has Blighted +3 before the action is declared. Source: Rat Catcher, Rusty Trap. Models with Drawn to Contagion can charge models with Blighted as a (1) action. Source: Rat King & Nix, Hollow
  12. Hey there! I just wanted to share my painting progression with you guys. I am happy for any critique you might have as I always try to improve as a painter - though I won't go back and work on old paintjobs again most likely as I am preparing for the UK Nationals and need to paint a lot of stuff till then. Here is what I did this year so far:
  13. If I take Talos and bury an enemy model, than friendly Lazarus copy Talos's bury action and bury second enemy model, first buried model still buried? And than Hannah copy Lazarus assimilate and copy Talos's bury action and bury third model. This is legal? And Talos would be heal and damage only for the first model which he bury by himself?
  14. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Perdita Ortega - 50ss Parker Barrows vs. Kaeris - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. C. Hoffman - 50ss Von Schill Games Von Schill vs. Zoraida - 50ss Von Schill vs. Viktoria of Ashes - 50ss Von Schill vs. Yan Lo - 50ss Von Schill vs. Perdita Ortega - 50ss Misaki (Outcast) Games Misaki vs. Lilith - 50ss Misaki vs. Sandeep Desai - 50ss Misaki vs. Yan Lo - 50ss Misaki vs. Lady Justice - 50ss Misaki vs. Kirai Ankoku - 50ss Yan Lo Games Yan Lo vs. Seamus - 50 SS (GG17) Gremlins Zipp Games Zipp vs. Reva - 50ss Ulix Games Ulix vs. Perdita Ortega - 50ss - Partial Game Wong Games Wong vs. Molly - 50ss Mah Tucket Games Mah Tucket vs. Kirai Ankoku - 50ss Brewmaster Brewmaster vs. Reva - 50ss Arcanists Rasputina Games Rasputina vs. Yan Lo (Resurrectionists) - 50ss Rasputina vs. Molly - 50ss
  15. Here is the first crew I ever completed; Parker Barrows and his Gang. Initially I didn’t care for the Wild West theme of Malifaux, now its become my favourite. And who better to lead me down my path to Scripts than a bunch of honest-to-goodness outlaws!
  16. been collecting models for about 2 years now and want to start playing the game, i think the nothing beast looks excellent and I hear the void list is pretty ok. I've got all the Outcast models built up i was just wondering if there was a second gaping hole in tara's list (the first one obviously being in tara's chest) and if I need to get a second list up to speed just incase a faction/master i cant handle comes around.
  17. I had the pleasure to attend the Capital City Winter Murderland tournament, held at The Historic Haven in downtown Frederick, MD on January 13th and 14th. It was a trios event, and you can find the tournament pack here. The team aspect came into play where each team would declare Factions, select Masters, then go through a pairing process to determine whom played whom. Team rules were light, with the exception of no doubling up on faction, and no doubling up on cross-faction masters in a round (ex. no Resurrectionist Tara and Outcast Tara in the same round). My team was the Vegan Zombies, named after a pun ("What to we want?" "GRAAAAINS") and consisted of myself playing Outcasts, and two of my regular opponents bringing Guild and Resurrectionists. Leading up to the tournament, we each decided to focus on a small pool of masters. We figured that by focusing on a few masters, we'd be more familiar with them in the context of the tournament. I brought Parker Barrows, Tara and the Viktorias. Our Guild player brought Nellie and Perdita, and our Resurrectionist player brought Molly, Kirai and Yan Lo. I'll be posting each round below as a separate post, but will be linking them all here. Then, I'll have a post for my final thoughts on the event. Thank you for taking the time to read this, and I appreciate any input/ comments you may have! Round 1 - Parker Barrows vs. Pandora Round 2 - Parker Barrows vs. Wong Round 3 - Parker Barrows vs. Lady Justice Round 4 - Tara vs. Ulix Round 5 - Parker Barrows vs. Lilith Final Thoughts
  18. Hey there guys! I recently have made the move from TT to Outcasts and my first crew is Parker Barrows as I love the models and since the new GG18 I'm completely thrown with what models are good for him, I know this depends on the strats and schemes but what are the staple models you'd use or little combos you like to use? Thanks 😊
  19. Hello, I originally started Malifaux with Gremlins and after playing them for a bit decided I do not like how they play. So I am open to suggestions in starting a new faction, I am looking at the following masters in outcasts, arcanists and had a few questions about 10T as a whole faction. For outcasts, I am looking at Parker, Misaki, Viktoria, Schill, Possibly Tara/Leveticus (I hear Leveticus is a bit op so I may have to steer clear.) For arcanists, I am looking at Colette, Ironsides, Marcus, Ramos, Sandeep For 10T faction, Is it a faction that is difficult to play? I read that it is a synergy based faction and I am curious if since gremlins didn't really work for me that 10T might be a miss as well. If folks have some recommendations on what to try/whos their favorite let me know, cause I am stuck lol. Thanks in advance.
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