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ShinChan last won the day on May 11 2020

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  1. Change that "US" for "NA" and you got yourself a team We offer free healthcare and maple syrup! @SEV is the man!
  2. I didn't have troubles with the coming back with 6 Wounds, but I always bring a healer. On the other hand, not removing the conditions is overkill, that's my main issue with him. Channel gaining focused sucks, because if before they put Stunned on you and you're toasted, now you have a similar effect with Distracted. It should have stayed as to attack and/or damage but like now, only once per activation. Although I can live with this change. Necropunks are garbage. There's no reason to bring 1 with Leveticus in you need to rely on them for scoring. Now it's better to bring more Scavengers for similar purpose, since they can push themselves. The aura reduction (and now requiring LoS to heal) for Ruinous Repairs was too "gratuitous" and not called for at all... I felt it couple of times actually. Changes to Ashes&Dust make it borderline unplayable in GG2. Von Schill is way better than Leve in any GG2 and same goes for Zipp.
  3. I could think of many good reasons, like from a balance perspective it's not that good, it's insignificant, once it gets engaged becomes useless, requires from external support to use his only trigger in its main attack, doesn't do direct damage and it's just a simple duel... From a fluff perspective, it's a catapult, so it just launches stuff after targeting it in a direction and setting up the tension of the cord, not a gun or a cannon, so it should perfectly be able to drop someone in the shadow of a building.
  4. Five games using 1 or 2 of them, with and without GST, summary: I'm not sold on them. I'm gonna list some reasons: They're squishy as fuck, even with GST (that puts them at the price of a Mature Nephilim). Df 4 means that even the smallest of the Gremlins is going to hit you, and they don't gain that much burning if you actually want them to do something else. They also lost 1 Wound and The final Veil. Flaming body is great, don't get me wrong, but not that much when you still have Df4 and Wp5 and someone can remove all that burning with a single attack (or a tactical action that you cannot resist, yes I'm looking at you Shenlong!). The Demise is nice, but you have to spend 2 resources a Pyre Marker and a card (which Reva doesn't draw in any way). I understand that the card is mandatory (so you can not trigger demise multiple times and go around the board or stay in the same place jumping from one pyre to the next one). Also, having to jump to a pyre marker can be both, beneficial or a detriment to use the demise (maybe you'll end up blocking other models, maybe you'll be in another quadrant for Turf War or maybe you can't even see the Pyre Marker and you die. Their damage track is still quite "meh" for a 8ss model. I don't think that a 2/3/5 would have been overpowered. The "Flame Wall" trigger is a "create" and not a "drop", so you cannot place it touching the enemy you're attacking. Just compare a Lampad to a Student of Viscera. The Viscera ties him or wins at all categories: Mobility: Ambush is more reliable, they have Rush and Unimpeded. Viscera Wins. Damage output: Better Damage track, slightly better triggers. Viscera Wins. Tankiness: 9 Wounds, Armor and HtW. Viscera Wins. Utility: Situational Card, situational healing and pushing the enemies, hands out Stunned and prevents enemies from disengaging. I would say that Viscera wins, but since Lampads provide some targeted utility to Reva with the Pyre Markers and giving out burning, we could consider it a tie.
  5. In the facebook group for Wyrd trades you have plenty of people willing to send any cards to you for a little price (or many times, just paying for the shipping), myself included.
  6. I 300% agree with this. Some people argued that it's useful with Mad Dog to get out of engagement, but that way more situational than the old Wanted Criminal. I honestly don't know what they were trying to achieve with this change, since it's the upgrade is extremely niche without a clear purpose/role. I've already tried it with Parker a couple of times and honestly, it sucks. I don't see myself using it with my other Outcasts crews: Hamelin Rat Kings: They already have a better Forage and they don't benefit much from Disguised, they like to stay in melee. Rat Catchers: They have 2 modes of operation: supporting the bubble and going to kill stuff in late game. Gaining "Disguised" doesn't help at all to fight the main thread of these guys, ranged attacks. Tara Void Wretches: I don't think I have to explain myself Void Hunters: They could actually get some use of disguised, but between movement 6, being incorporeal and Obliteration's reposition tricks, if they're in a position where they can be charged easily, it's because you wanted them there in first instance. Leveticus Abominations: Even worse than void wretches Scavengers: They're backline support models. Now they basically have 1 extra action every turn and they don't mind being engaged. It was nice when they had Forage, but it's an ability that it's not worth to pay 2ss for (not even 1ss). Desolation Engine: They want to charge and stay in combat. If you're going to put an upgrade on them, you get way more value from SoDP.
  7. Katashiros are stupidly good. Right now they're a bit worse than before due to the nerf to summons, but they're still probably the best 5ss minion of the game. A leap that doesn't even require to flip a card and gives you a free attack? Bonkers. Some of the people here talk about the "resource investment" due to those high masks, but they don't even need that. Thanks to the to attack and damage, they can get the work done, even if they don't hit, making the opponent use a severe from hand it's still great.
  8. Still the same error in Android (I uninstalled it, deleted cache and storage, logged in and out, all the typical stuff). For a split second, just before becoming grey I can see a game in the list.
  9. I think all of the Jockeys are situational, and no one is really a great add. Fluffernutter has a great synergy with Wizz-Bang and has nice triggers, but he's a 5/4 with no defensive tech. Stumpy looks like a great model actually, but I'm not sure how much room it will have in its Keyword. I can see it played with Zoraida in Neverborn, to help the Emissary, but that's mostly it. Watch out for the play of tossing someone in the mud after putting the aura of severe terrain up, it could put a bunch of staggered for the Emissary to blast people after. Ruffles has no room for me in a Tricksy list. It's worse than a Rooster Rider (and they're not great) and worse than a Bushwhacker. Someone would argue that pushing people into pit traps and blah, blah, blah. But after the nerf to Sparks, the setup to get 1 damage and +1 injured it's just not worth it. Also, it's another model that doesn't ignore pit traps if you're trying to follow that path. He also dies to a stiff breeze, so he's wasted stones when you could have a Bushwhacker for the same price or even a Survivor for 1ss less. Bo Peep: She's a decent model, interesting new abilities, being able to get out of engagement and still have 2 actions to go run a scheme and a very interesting aura for both Ulix and Mah (let's remember that Tricksy doesn't have any healing and they usually hurt themselves). She's also the henchwoman, which means she's going to be a bit more resilient than the other 3 (very important for models that are df5/wp4). Her damage track is terrible, but she has 2" and her mask trigger is great.
  10. For Nellie, because she wasn't using focus much and now Distracted is better. I have no idea about Lucios, but I presume is something similar.
  11. For Wong you can drop Pig Trouble to Orange an put the Swine Cursed in green. Pigapult can go to Orange and maybe either bring the Creative Taxidermy as Yellow or keep it Orange with the Pult. For Brewmaster, put the "Terror in a Barrel" and the Fermented River Monks as yellow.
  12. My 2 cents of what I would like to see: Drunken kung fu Brewmaster, with upgrades like Shenlong, kind of a beater that also improves other minions based on the amount of poison they have (the more poison, the better they perform, maybe using poison as a pseudochi). Mahzooka! A version of Mah with a bazooka "made in Sparks". Ideally it will throw explosive spoons like if they were RPGs and more synergies with the "mech" part A powerful Wong (I mean... Youko practically got a new profile, why not Wong?) Ulix riding a Pigasus!!!!!!!!!! Shooting his bow at the enemies from the sky while the Pigasus poops over his enemies!!!! Please Wyrd, please! Ophelia, the LaCroix Leader, buffing her minions, or more interactions between enforcer and minions. Som'er, a conditional summoner, that summons Bayou Gremlins but gives them a job, making them become the real minions (Banjonistas, Spit Hogs, Criers, I don't play Zoraida and Zipp, so I don't care Just not an obey-themed Zoraida, she's a so unfun to play against 😢
  13. There was a ninja nerf to the Dead Rider (at least the card in the app). Is it going to be reflected in the Errata too? I think it should, for clarity purposes so nobody gets surprised.
  14. ShinChan

    Ulix in GG2

    I think that starting with 4 "growable" piggies is going to be key now. You don't want/need more than some incidental summoning to bother your opponent and mess with his plans, so maybe starting with 2-3 piglets + 1-2 squealers and trying to get 2 war pigs turn 1. The Sow is still a decent beater piece, specially with the grit activated, but now competes with Gracie (a tankier option). I don't have much experience with Ulix, but I'm trying to figure out the best way to play him.
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