I think this was the key. They should had done that and limit the ping of the damage to "Once per activation".
Unresisted damage needed to be toned down, but not to this level, let's remember Tri-Chi is one of the 3 keywords in the game with the worst damage tracks/damage output in the game.
Shojo is no longer a problem at all, now you don't get much benefits from activation control other that activation control by itself, which other crews just without any effort (Arcanists now have a versatile model that just gives free pass tokens, TT has Youko and Misaki with Jin, ES has Jin).
Bar Room Brawl got hit way more than that, since now only applies to models moved by Brewmaster. So no damage done from Twitching, charges, pushes like drunken stumble or squeal. I understand that what it was before, it was too much, but this is my only complain about the nerfs to Bayou, even with all the damage from before, it was not easy to face many different keywords (or just Guild in general), now the crew won't have any real damage output, while Moon Shinobis, Akanames and Cooper Jones will spend another year without seeing the table.