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  1. Hey there Wyrd Forum, pretty new to the old-school way of online hobbying in a forum but it seems that most stuff is different for Malifaux. Anyways, after finishing my MahTucket core box, building my Lord Cooper and having an on and off love affair with my Sonnia Criid box, I decided to paint up my brewmaster box. I will update the thread once a model is finished. Comments and criticism is very welcome
  2. Hello! I'm making this thread to document my games of Malifaux, 3rd Edition. This will be similar to my 2nd edition thread, which focused on Parker Barrows and Outcasts. I'll start this one on Outcasts and Bayou - and I expect Neverborn, Arcanists and Ten Thunders games to join the party eventually as well. Feedback is appreciated, as I hope taking these notes and sharing them will help make me a better player. Arcanists Rasputina/ December Rasputina vs. Dr. McMourning - 3/14/2020 - Corrupted Ley Lines - 7-3 - Win Bayou Wong/ Wizz-Bang Wong vs. Youko - 5
  3. This thread is an after-action report for the three games I played at Lost Planet Games in Torrance, California on 12/08/2019. It was a 50ss tournament using the Gaining Grounds document, with the rounds having been announced before the event. In the weeks leading up to the event, I painted up several crews and went back and forth on what crews I wanted to bring. I ended up going with Brewmaster - I finished painting the last models from the Backdraft Box the day before the event, and I felt that he was able to really compete in all 3 rounds. I wanted to run a single master for two
  4. Alright y'all, first post ever so bare with me, but I appreciate any and all input in advance. Brewmaster is by far my favorite master from a stylistic standpoint, been lovin him since m2e. His playstyle has changed quite a bit in the new edition, even though it still revolves around the theme of "let's all get drunk and fight". He has potential to hit like a truck, his auras are annoying for an opponent to deal with, and he has some control capability with a lure/obey if the target is sufficiently hammered. However, and this could just be me not being good as a player myself, I'm having
  5. Hey swamp dwellers! This weekend I went over to a tournament at Game Theory in Raleigh, NC. I had decided to solo Brewmaster and see how he did, especially after the podcast coming out, I needed to prove that i knew what I was talking about. Time in the shop was limited and rounds were very tight. We had 7 hours to play the full 3 round tournament, so I leaned on what i knew best over a master like Somer or Wong who can take time to play. Round 1: Playing vs a guy named Jon from up in the VA meta. Wedge Idols. Detonate ChargesHarness the Ley LineHold Up Their ForcesOut
  6. Located in Pennsylvania Dropped the price a bit! I have a Misaki Boxset and Metal Hamelin crew I want to sale/ trade. I'm looking for brewmaster in trade. You can have both crews for a brewmaster Boxset and anything Ten Thunders like the Lone Swordsman, Komainu, Femented River Monks, Kang, etc.... Sale prices will be below. Misaki assembled and primed - $20 plus $5 shipping. Metal Hamelin crew w/ 8 rats, Hamelin, Obedient Wretch, 2 Rat Catchers, 3 Stolen, 3 Crooligans, Candy, and Baby Kade. All metal models - $25 plus $8 shipping Buy Both crews for $50 with shipping
  7. Happy Monday Wyrdos! Last week we finished looking at the Undying. Now it's time to start looking into another upcoming story encounter box, Backdraft! We are starting by looking at some of the Gremlin models. To start with we have the Whiskey Gamin! Let's learn a little about these adorable, delicious little barrels. Unlike elemental Gamin, which are summoned by powerful magic spells and rituals, Whiskey Gamin are created by enterprising Gremlin artificers to carry their moonshine from one place to another. After the first few Whiskey Gamin disappeared into the swamp, the Grem
  8. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss
  9. I've always been the kind of player that builds a crew from scratch for any given set of strats and schemes, just because there are so many variables involved. However, with the paired schemes in GG2018, I'm starting to build a core list for each strategy; if I have a crew that I think can comfortably manage the strat and the paired scheme, I feel comfortable that I can probably find another scheme that I can manage with that crew (with appropriate tweaks as needed) in any scheme pool. In most cases, I can put together something I feel good about with one of my Big Three masters (Asami, L
  10. Hi guys! I’ve been hitting things with Brewmaster over in Gremlins for a while now, and I think I have a reasonable grasp of how he does things. Time to break into Ten Thunders! Although I’m looking forward to painting my Misaki, I’d like to try the following list. Mostly because I love the models, I’ll be painting these things first, and I want to make it (or similar) work. Difficulty: no Yassinori or Terracotta warrior, I want to put things on the field less played and make them work. So, Oiran! 50 SS Ten Thunders Crew The Brewmaster + 3 Pool - A B
  11. Symbols of Authority - Punish The Weak - Covert Breakthrough - Take Prisoner - Hold Up Their Forces - Inescapable Trap Tonight I'll face a friend of mine with Arcanists. Pointed on Mei Feng and Brewmaster as my possible choices: what do you suggest to take with them as list? Mei is probably good with Punish The Weak and Hold Up Their Forces. Fingers could be good in Covert Breakthrough. Both the Masters (better Brewie) can isolate enemy models to score easier on Take Prisoner.
  12. New GG and errata seems nice for the brew crew. 3 moon shinobi can score public demonstration with ease, tanuki+akaname can give fermented or golem reactivate easily and fingers makes recover evidence almost auto 3vp. Despite all that killing and tankiness seem hard to get, plus if you take fingers its hard to fit those other big guys in. With all the changes what strategies do you think brew should be played in? How will you change your brew crew? Can you help me lose less?
  13. I started Gremlins a week ago or so (I own Brewie, Zipp and Som'er), and now with my mates we're playing using the GG18. I'll be playing Gremlins, my opponent Arcanists. We've generated randomly the Encouter: SYMBOLS OF AUTHORITY; Standard Deployment - Punish The Weak - Search The Ruins - Set Up - Inescapable Trap - Dig Their Graves Right now, I'm more headed towards Brewmaster, 'cause I want to test him in Faction as I always used him as 10T, but Zipp can be the right choice too, or Som'er. The reasoning behind the BMaster in this setup is '
  14. So I've been looking at the site and watching battle report and decided to start play (Duh) From what they had at my local store I pick out the fallowing two starters: Mah Tucket and Brewmaster I think I get the basic of the game but I would like some insight on the fallowing; Which master do you suggest I focus on first? Brewmaster seem more need for his crew, but Mah Tucket Seem easier. Are any models or sets could help make my crew mesh better? (for my next purchase) I was think a big to draw the eye and soak-up hits. Any ideas for a starting list? (other tha
  15. Hello folks and Bayou inhabitants, so this is my first „experimental“ build, that doens not contain a typical formation that is recommended from the sources we got like pullmyfinger. It is called: Pub fight! And here is the Setup: The Brewmaster Binge Apprentice Wesley Mancha Roja Dirty Cheater Mud Toss Whiskey Golem The Sow Sammy Lacroix Hold their hair back Burt Jebsen This brings us to a total of 50 Soulstones and the plan is clear: Creat a pub-like environment around the Brewmaster and hit the guy
  16. How do you think, who is the better option for Brewamster as a tough damage dealer - serpent or golem? + Golem has better defence options (buffed DF 7 with built in trigger and armor are awesome), deals more damage and more mobile thanks to Nimble. Possible Flurry, but price becomes extremly high. Tri-Chi combos: better healing and possible reactivate from upkoming Tanuki - Stupid 1" MI range, poison trigger is not built in. Brewmaster must to take an upgrade to get Golem in the crew. Works only with Brewmaster in TT + 7 MI with built in Poison+2, has ranged attack, HtK, counterspell
  17. I saw many topics regarding Brewmaster. Many people say it's weak, bad etc. But I assume some people play him Can you share your 50ss lists and schemes & strategies that suit Brewmaster and his crew? My idea would be to have Brewmaster and some hitter in middle, iron skitter and Burt at one flank to kill enemy scheme runners & place schemes. Rest models should be chosen to suit my enemy and schemes. So I challenge you give me best Brewmaster lists
  18. I just finished watching Drunken Master (an earlie jacky chan movie, a true gem) and I now want more than anything to play brewie xD this, and @daniello_s recent post, got me thinking that brewie, while being extremely awesome (as concept) has little to no use compared to other masters. I'm not saying "wyrd buff him so he's competitive and super strong", tho he sure needs some love. By taking a look at wave 5 models ideas, it looks like he's reciving some, but is it enough? So my idea was, what do you think brewie need ATM? What would you "create"/change in order to make him viable amon
  19. So I've slowly been working my way through the gremlin masters, testing them out and enjoying each for different reasons. Ophelia is fun for her solo rampage, Mah is fun for those nasty alpha strikes, and Somer is...just great! I'm building Wong now and excited for him, but I'm already thinking of who to get next. Brewmaster looks seriously fun in a Ten Thunders crew but I've played against gremlin Brewmaster on several occasions and he just seems unimpressive. Are my opponent's not playing him properly, or is he just not worth playing in gremlins?
  20. Hello. Newb here. I've been wondering, why does brewmaster's binge ability have built in mask on it when there are no triggers based on a duel result. Does that mean that brewmaster can decide if he wants to use built in mask or suite of a card dropped by the opponent? That does not seems to be the case. And while we are on a subject brewmaster's "one for the road" ability also have built in mask but lacks any mask triggers. What's the point of it? I am really confused right now. Could you please help me clarify this? P.S. English is not my native, so sorry for possible grammar
  21. I currently play Ulix and am just starting to get a sense of how to play with a plan rather than just flailing around randomly with pigs. So I'm not dead set on interrupting my learning, but I've been contemplating what master I might try next. Because I still feel like a complete noob, I think I'm still finding my feet with my particular playstyle soooo I think the basis for my choice is initially going to be based on synergies with models I already own. And since I pay Ulix....no surprise....I have a case full of plastic bacon. I think I own: every flavor of pig slop haulers
  22. Gremlins are the faction that got me to play malifaux. Although I started with ten thunders I found them kinda boring and not very thematically fun so I only played occasionally. Gracie hooked me and i've been a gremlin player since (who doesn't want to play a pig in armor from the kitchen). I don't post on the forums much but i've been having serious problems running gremlins. As this is the only faction I have I thought I'd look for some advice here before I sell them and try to start over. I've played for 2 years almost, over 100 games, and I own every gremlin model in the game. Durin
  23. Hello guys, I am fairly new to Malifaux and have been attracted by the aesthetics of the Gremlin crew Brewmaster so I picked up the starter box! Now I don't know where to go... I have read on here that he isn't the best crew for a beginner so I was wondering what other Master box would be a good addition to expand them to either use the models from the box with a different master - or to use the models within the new box with Brewmaster. Whilst I know he is Ten Thunder too I really want to stay in the Gremlin line as I favour playing this for greater sense of fun over achievement / tourna
  24. Slinging suds isn't as easy as it appears. Brew and crew have a slew of sweet tools for inebriating our enemies to death but at the same time it seems that while his mechanic is totally radical it doesn't actually deploy very well against ye old tried and true masters one faces most of the time. As a Gremlin leader I think drinking contest is much more viable. There's plenty of activation burners, poisoners, and most importantly Trixiebelle who helps ensure you win those very important initiatives without which you'll just be hoping you get to activate and toss up the aura or spread your
  25. Hello Guys, I'm going to a Tournament and thinking about some Lists. So I just post my first ideas and hope that you can give me some good advices. Gremlins - 50ss Crew The Brewmaster -- 3SS Cache +Binge - 1ss Apprentice Wesley - 3ss Fingers - 10ss +Drinking Probelm - 2ss Moon Shinobi - 6ss Moon Shinobi - 6ss Performer - 6ss The Sow - 8ss Trixiebelle - 8ss I hope I should not say any about this. Gremlins - 50ss Crew Mah Tucket -- 4SS Cache +Know The Terrain - 1ss +Out For Blood - 2ss The Little Lass - 4ss Bayou Gremlin - 3ss Lenny - 9ss Ro
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