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Waldo's Weekly - Technologic


Kyle

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"After you’ve built your Crew and are ready to face an opponent, you’ll be able to generate Strategies and Schemes, keep track of your Crew information (everything from Health, Conditions, Tokens, Victory Points, and more) while also seeing your opponent’s tracked information, as well."

I hope this doesn't mean that this app will work backwards like "Bad Things Happen" did. Having to generate a crew before generating the encounter isn't how Malifaux works and that should be reflected in the official app.

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4 minutes ago, WWHSD said:

I hope this doesn't mean that this app will work backwards like "Bad Things Happen" did. Having to generate a crew before generating the encounter isn't how Malifaux works and that should be reflected in the official app.

Either. You can use a pre-built crew (for fixed crew events or pre-determined games) or you can build a crew after encounters are revealed, or do a mix of both and set up a core crew of like 30SS and once the encounter starts add to it for encounter specific flex picks.

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10 minutes ago, WWHSD said:

I hope this doesn't mean that this app will work backwards like "Bad Things Happen" did. Having to generate a crew before generating the encounter isn't how Malifaux works and that should be reflected in the official app.

This never made sense to me in BTH either, so trust me it was at the top of my list when designing the project :).

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14 minutes ago, matt said:

Either. You can use a pre-built crew (for fixed crew events or pre-determined games) or you can build a crew after encounters are revealed, or do a mix of both and set up a core crew of like 30SS and once the encounter starts add to it for encounter specific flex picks.

That is freaking sweet. Thanks to DZ Liergaard and the Wyrd Team!

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