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Everything posted by Gnomezilla

  1. (This part is the only reason I'm spurred to answer again. There won't be another reply.) I disagree on that. I do think it's part of our role to flag when the game rules have veered away from acceptable design space and into mistakes, until it is either changed or (like the continual card size debate) placed on the lockdown list of 'this is not changing, please do not try'. I am sure you 'didn't see' that I was satisfied when open beta began and an LoS requirement was added to the worst of the offenders of an unrestricted global ability. Furthermore, there is no 'learn[ing] to play' against an ability which covers the entire board, no tricks of positioning, no use of cover and concealment, no model choice at hiring which can remove the ability's effect from the game short of killing the model (I'm not even convinced burying works as counterplay, though the rest of my meta believes it does and I don't see a flaw in that reasoning...yet). I'm not the greatest player, but I am swift enough to notice that 'learn to play' is an empty expression here.
  2. Not only is a global ability unacceptable on its own, any model which escaped the comb-through and removal of global abilities is now better than the many which were mended with long- or medium-range aura restrictions (so they merely had most of the table to play with), which is a sour response to the good work put in to restrict those other models in the first place. At this point global abilities would only be balanced if given to every model which has abilities limited by auras...not only is that unacceptable (congratulations, all the crews limited by being bubble crews no longer are), it is far too much work!
  3. Not true. Unfortunately my study of obey TNs is locked in beta blue as I finished it right before the closed beta was ended, but: master level obeys hover around 7-suited, construct subtype had +1 card value required (on more than just obeys, seemed to apply to buffs too, see also Amalgam crew and their inexplicably high TNs) and Elemental subtype had -1 card value required, not just on Sandeep, and for both subtypes no apparent reason for the discrepancy.
  4. Auto losing Hold Up Their Forces to summoners is enough of a pain in the patoot. The fewer additional schemes they can auto-win, the better.
  5. Will let you butterfly jump out of my carefully crafted Vent Steam killing fields, too?
  6. The verbiage is “models damaged by this action gain xyz” and it is currently only used for conditions beyond the initial damage track. Could work.
  7. I’m ok with this but NOT with the proposed trigger. Taking one series of duels per shockwave eats enough game time, don’t add a second.
  8. Just change butterfly jump to key off of Mv stat (probably Mv -2 for average value of 3) so I can stagger the bearer if I really need to have it stay put. Once per activation would be much simpler to write, but less potent.
  9. That is an unbury, not a pure place effect—shouldn’t unburied Dreamer and Tara models within a gravity well instead pop in the deployment zone as the bury rules specify? (That won’t help nephilim though. There seems to be no allowance for forbidden replace effects.)
  10. Reviewing my battle reports, two things I noticed: I was using Reveal Source trigger for the push as well as the obey half the time, so now I support trikk in saying a push is quote missing unquote from her kit, and Phiona camping a scheme marker for positive flips cannot take hits for a Nellie under attack who wants to be over 2” away from Phiona/4” away from a friendly scheme marker, for recovering via self-heal (this anti-synergy is new in 3.07 rewrite).
  11. *boos helpfully* (but what do I know, I’m going to be a bit of a Guild defector myself, can’t resist trying to put my little mechromancer together with Zipp, no matter how my meta might groan)
  12. Or that is an alt-model for someone, but yeah, it puzzled me too. I rather hope that this is the pictured Lady Justice because it is very Different, finally inspiring the troops in an active pose, instead of three in a row of posturing (and the GenCon ‘18 was again posturing). If we are going to get resculpts and alts they may as well change static ones to active and active poses to static.
  13. There is. It doesn’t forgive the disunity of the sculpt (easily the worst one out of the entire preview, the thickness of two-dimensional items from the current sculptor is sabotaging the look of that ‘armor atop, flesh below’ idea into something with the ridiculous proportions of first edition) but there is plenty of precedent for the original dress being broken. At one point, had the Ressers won for the inquisitive child during Divergent Paths, she could have retrieved a bit of it and had a tiny teddy imbued with its power in its claws. That would have been so cool!
  14. Wait. Of course she doesn’t have the complete dress any more. Most of it is lying in shards in the wreckage of her first lab.
  15. I’m certain that b... Anna wasn’t walking in the original dress, but hovering. Part of me wondered if she couldn’t walk unsupported, if it was a supportive design that could literally keep Hoffman up at night (instead of dragging himself into bed one trouser-leg at a time). But she is in the crew with the choppers and changers of Transmortis, now (what do they say about the rogue necromancy, under their breaths, I wonder) (probably akin to what Leveticus mutters as he snaps the aethervox dial to Off when he catches his girls listening to Transmortis broadcasts), so why she shouldn’t be set upon her own two feet, even if they may have had previous owners?
  16. *fountain of tears* Marlena was one of those given a keyword and a cost adjustment to make the little mechromancer cheaper to her theme crew. (That has happened to so few and yet I own so many of the few. Weird.) That happened before the fairly significant change to Soul Tether.
  17. Convulsions...that would be nice with journalists. If Heartsbane weren’t a second enforcer to babysit as well as Dade...no, wait, her convulsions trigger is in melee and not guaranteed. Better to put it on Nellie the soulstone user. To be honest I’m still not sure what the heck I’m doing with these models even after a few games in a row. Elaborate setups are planned and then I go and do something else on the needs of the moment. Usually One More Question. Unlike the rest of you I am using Reveal Source (but strictly for the trigger, you are correct that the “action” itself is dead space).
  18. It's a new era for citizen journalism! Will they be able to drop clustered scheme markers with the help of informants from the shadowy underground and the loan of a giant stompybot with READ THE TATTLER AVAILABLE HERE TODAY painted onto its plating? Will her opponent be able to keep up with a much diminished stream of effects-per-action from simplified journalism rendered into Simple English?... Can Misaki use shadow markers as scheme markers and complete her schemes? Can Nellie use enemy interact actions and complete her schemes? Why do I sound like the episode of Yes, Minister where he is talking badly about the press? TURF WAR: Detonate Charges, Power Ritual, Outflank, Assassinate, Deliver a Message Nellie +4ss, Printing Press, Phiona Gage, Allison Dade, Undercover Agent, Peacekeeper, Brutal Effigy + Effigy of Fate, Guild Steward Misaki +7ss, Shang, Ototo, Yamaziko, Crime Boss x2 + Masked Agent x2, Torakage The board had some blocking terrain to dodge around, which I put in Misaki's corner deployment zone having won the flip for once and which made running from turf to turf not so straightforward, but other than the upper left turf marker being stuck in severe it didn't impact much other than early LoS to Shang. The game ran very long at 3 hours 30 minutes, with several last-minute checks of the rulebook to make sure things were written the way we assumed they were. (The info is all there, but the organization can maybe use some duplication. The "no triggers after death" thing was under Triggers but not Damage or Death.) Misaki noted that Deliver a Message is currently a dead scheme against Nellie. Nellie noted that with our top-heavy crews, Outflank and Power Ritual were dicey choices for both of us. Remarks about new-style journalism underlined; color commentary in italics. I. Misaki wins initiative. One pass token to Misaki. Misaki stones for cards. Early game repositioning. Guild steward drops power ritual scheme & focuses peacekeeper. Torakage, Shang, press, Dade veer to the left. Brutal effigy veers to the right, hiding behind terrain. Misaki hops forward, obeys bosses and Yamaziko forward, skim discard black joker. Ototo hops forward laying shadow marker chain (one red joker). Phiona walks into slight chokepoint, drops scheme. Boss k hops forward, flips CENTER. Agent (buried) forced interact black joker. Yamaziko flips UPPER RIGHT. Nellie pushes peacekeeper to Phiona scheme (not quite touching); walks forward twice; reveal sources Ototo to obey boss k to attack Ototo (the push covered the shadow marker, so boss m cannot hop forward all the way), weak damage 3 & place Ototo in peacekeeper LoS. Boss m hops not quite so far forward, charges Nellie, weak damage 3 (stone -2) & places Nellie & masked agent upgrade NO squeal trigger (Nellie uses biased language). Peacekeeper shoots Ototo, weak damage 2 & push 3+3, hits Ototo, red joker damage 7 (stone -3) & discards 1 & hits Ototo, weak damage 3+1 (stone -2). II. Misaki wins initiative. One pass token to Misaki. Nellie stones for cards. Misaki unburies at center; obeys Ototo to charge (out of combat) Nellie (stone ram), red joker damage 8 (stone -2) (ow.); skims discard pile of RJ 11R 12R (this is all she wants but there are other unactivated models, must she take one card for them all? we decide she must but would like a clarification) 9T 8T ??; obeys boss M to charge Phiona & peacekeeper, hits peacekeeper Nellie discards 1 Phiona, (I just discarded to direct a hit AWAY from the "tanky" stompybot because Df6positive, Armor 1, soulstone beats Df4, Armor 2, [blank] by a mile, this does not feel right), moderate damage 4 & place behind peacekeeper; charges Nellie, misses. Nellie questions Misaki, slow & weak damage 1 & Misaki flips CENTER NEUTRAL & Nellie focus & draw 1 (still a lot to remember for a single action, but slightly easier as half of it is only on me not my opponent); questions boss m, slow & moderate damage 3+1 & distracted; reveal sources Shang, misses (trying to displace boss k, I think it was, back up the board--but I had forgotten Ototo had yet to activate, should have questioned him instead); pushes self away from center towards Phiona scheme. Ototo hits Nellie (whoops) (focus defense), misses, hits Nellie (stone ram), weak damage 3+1+1 (stone -2) (I don't have a squeal noted here, boss was still too close), heals self 4. Peacekeeper hits boss m (distracted defense), weak damage 3+1, boss m dies, shoots Ototo (should have charged), weak damage 3 & pushes 3. (Pause here as Misaki debates remaining pieces further up the board and how to prod them to have the threat range to finish off either Nellie at two wounds remaining or the brutal effigy which is threatening to grow up and shut off those lovely coordinated attack triggers and oyabun's commands.) Yamaziko walks & charges boss K (stone mask for the push), moderate damage 3 (on the relented attack...) & pushes 4, buffs aura of positive flips to minions. Undercover agent punts boss k back to deployment (apologetically, I have not liked that ability since I first laid eyes on it, but my gods he is the biggest spanner/monkeywrench in Guild, the entire Amalgamation Control & Enforcement toolbox collection notwithstanding) (at least it's rare 1 now), walks to touch lower right. Shang walks to the left, fails to shockwave. Phiona (remembers she has I've Got Your Back, that might have been handy before Ototo activated) places Nellie away from center, charges Ototo, black joker defense, moderate damage 4, hits Ototo, red joker damage 6 (Ototo at HtK). Torakage (abandons plans to leave itself touching the upper left turf marker, smart child, I was sandbagging a high mask so Dade could co-opt that) walks and charges Phiona, misses. Guild steward flips LOWER LEFT, heals Nellie 3 & focus. Boss k walks, hops to a marker, pressures undercover agent to...discard a card or take an action, agent discard 1 & 2 damage (clever boy, threatening to do to me exactly what I was going to do to him, and making me discard the card I was going to do it with). Press walks & charges Shang, severe damage 4, Shang dies. Allison walks twice to touch upper left. Brutal effigy walks near lower right. Nellie 1 (Turf war): Misaki 2 (Turf War, Assassinate). III. Misaki wins initiative. Three pass tokens to Misaki. Both sides out of stones. Dade is fast from end of last turn. Brutal emissary pops, engaging Yamaziko and boss k. [Misaki later confesses his hand is absolute garbage, a handful of weak cards. He didn't have anything to guarantee forcing a single hit onto Nellie. Ototo is engaged, so will have to disengage-or-walk, and hit once. Misaki is slow, and there are no shadow markers within charge range of Nellie, but she can either walk-and-charge and swing once and try to top deck with a 7 attack, or use Misaki's two actions to attack Nellie twice via other vectors.] Misaki pops at center, shockwaves, Nellie and peacekeeper pass & shadow marker drops; obeys Ototo to charge (out of combat) Nellie, misses; skims discard pile, finds three crows, Nellie discards 2 & Phiona stunned. Nellie disengages Ototo (black joker defense) (I NEEDED to get away from my OWN scheme marker to facilitate interacting and, my hand also being drained from dodging Misaki's antics, could not guarantee I could hit Ototo for the kill either even with the stat differential); schemes, heals 2; removes scheme, heals 2; discards 1 to companion. Guild steward heals Nellie 3 & focus, charges Ototo, slow (Ototo uses biased language), concentrates. Ototo heals 2, hits peacekeeper, red joker attack (thank you, little fat man with a slow attack!), severe damage 5 & shockwave, Phiona & peacekeeper pass, guild steward slow. Brutal emissary fails to cast aura (like I said, no hand left worth mentioning if I couldn't hit a 5), hits Yamaziko, severe damage 5 & places her (over the quadrant line), hits Yamaziko, red joker attack, severe damage 5 & blast 4 boss k, Yamaziko dies, UPPER RIGHT NEUTRAL. Boss k places at lower right & agent pushes 2, hits agent, misses, (realizes agent is still alive and going to do that forced interact thing if he flips lower right this instant) (note to self: work on poker face), walks a bit away from lower right but still blocking interact range over it. Dade flips UPPER LEFT, walks to within 6" of torakage, questions torakage, fails, fails to buff. Torakage walks (out of engagement), schemes (Dade focuses), fails to hop to shadow marker. Phiona hits Ototo (scheme marker attack), weak damage 2, hits Ototo (scheme marker attack), severe damage 5, Ototo HtK. (See, Ototo low stat tank is a stone sponge, but between that and juggernaut at least HE can survive being beaten on for awhile.) Peacekeeper hits Ototo, misses, moderate damage 4 & power token, Ototo dies. Press walks & charges torakage, moderate damage 3. Undercover agent fails to force interact, hits boss k, misses, misses. Nellie 2 (Turf War); Misaki 2. IV. Misaki wins initiative. Five pass tokens to Misaki. (Misaki muses target selection out loud. Now that there aren't many actions to spare, the peacekeeper is unlikely to be troubled.) Torakage places & flips shadow to scheme, flips CENTER, concentrates. (There is now a tiny cluster of scheme markers saying "detonate charges" ((and in a softer voice "still a scheme not worth it even with this litter of shadow markers everywhere")), so charging the torakage to kill it is disincentivized. I spend awhile thinking.) Brutal emissary buffs aura of heal upon attacks, walks, hits boss k, weak damage 3, boss k dies, emissary heals 1. (Misaki thinks for awhile also. I have revealed no schemes and am well out of position for the endpoint of the centerline schemes.) Misaki pops at lower right, hits agent, agent dies, hits emissary, emissary does not die. (Long pause for thought from Nellie for order of operations.) Phiona lures Allison Dade and Nellie closer to the center of the board. Dade walks to the center within 2" of torakage, questions torakage, weak damage 1 & forced interact CENTER NEUTRAL. Time is running short, so I reveal that I intend to double-walk Nellie within 6" of the torakage and have it claim the center marker, then run in the peacekeeper to Trail of Gore eat the scheme markers, and maybe the torakage into the bargain...Misaki concedes. Nellie 3 (Turf War): Misaki 2. Projected final score Nellie 5 (Turf War, at least one of either Deliver a Message or Detonate Charges depending on where Misaki pops): Misaki 2. The bookkeeping has gone down quite a bit, I will concede that. The need for Nellie and Dade, two squishy girls, to get within 2" of enemies--enemies!--to turn them is a definite downgrade. I am still not entirely sure how a journalist crew killed its way past obstacles, or how the heck I am supposed to use this turning-the-enemy more than once per enemy because of that 4" friendly scheme marker limitation. I'm not sure why Nellie's strange obey is on a trigger. I take back what I said about the journalists not being able to force engagement for the damage track of One More Question--they can now but it does involve sidling up to within 2" of enemies! Still quite odd. I have a feeling they are going to start issuing lead-lined gumshoe coats as soon as possible. If I face the three-min-damage-3-two-with-coordinated-attack-triggers kill box Misaki crew again, I will certainly be buying the Laugh Off component of lead-lined coats. How am I still alive? Raw stats?
  19. Mei Feng is already supplexing freight trains without benefit of Protected, is why I’m less fussed about this than I would otherwise be.
  20. And for a bit of extra sauce, Ototo was on the opposing crew: same miserable low stats*, similar tank status, but he survived until turn three with Phiona and peacekeeper thwacking him, which is much more than I have gotten out of a peacekeeper lately. HtK and juggernaut heal, you see, on top of the soulstone use. Peacekeepers...there should be ping damage hired against a Hoffman crew to get around the armor (and so evading HtK at low cost) and heals are already present, but outside of it, maybe not so much. I wonder. *Not the best idea into Nellie, Wp3. Fortunately for him Nellie had other things to do, like flee for her life. You should’ve seen a head or two at the table swivel when I said “I don’t want to hire the peacekeeper.”
  21. It’s even stranger Marcus doesn’t glue new ones on.
  22. I re-ran the Nellie-and-peacekeeper list for more journalism on the new journalists (conclusion: they still can’t drop scheme markers worth a fart because of the 4” interact to scheme restriction no matter what crew is dropping them, but mucking with their interacts altogether has its high points. For me. Opponent was not amused). At one point I had Phiona take a hit for the peacekeeper because she was the far superior tank (Df 6positive Armor 1 soulstone user Phiona vs. Df 4 Armor 2 [blank] peacekeeper). Took a hit. INSTEAD OF the nominal giant stompybot tank. Because it was too fragile to chance the flip and would take more damage overall. Choosing that hurt, right thing to do that it was.
  23. s/mind/head/ (Does Nicodem and co. generate corpses closely clustered enough that the grave golem free action is worthwhile? I can see the range problem with blasphemous ritual but final rest has longer reach.)
  24. Besides, that might be a theme bonus distorting the result. If an Augmented wants to attack on a straight flip, it will find enough positive modifiers to make that happen.
  25. If I must communicate a question in my second language (which I do not know well enough to, for example, read a rule set), I don’t rely on my knowledge of the language, I get someone who can speak it to ask the question for me. Same phenomenon here, I think.
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