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Kyle

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Everything posted by Kyle

  1. Kyle

    M3E OPEN BETA!

    Hey Wyrdos, We’re thrilled to announce that on Wednesday, January 16th, we will be launching an OPEN BETA for Malifaux Third Edition! Many of you have gone through the grueling process of testing the game to get its rules and models to this point, and we couldn’t possibly thank you enough for that. Rest assured that the vast majority of that work will remain intact. The intent of the Open Beta is to get Malifaux Third Edition from where it is (a great spot) and bring it up one more level (to a fantastic spot). This means that our focus will be on polish. Clarity, grammar, theme, and fine tuning numbers are our targets this time around. There are still a few crews and models that need some final tweaks, so if you have more feedback, we’re still listening. We want to hear your thoughts on your favorite (and least favorite) characters before we officially launch Third Edition. So, for those who have been rigorously playtesting our game, now is your chance to share your thoughts and enthusiasm with the rest of the community. Those NDAs that you signed? Consider them lifted. Let us know where you think M3E stands and what you think it’ll take to bring it across the finish line. Henchmen, keep a close eye on the super-secret Henchmen forum in regards to running M3E events and tournaments. We’ll have some special announcements for you folks in the next few days. That’s it from us! We’ve got to hunker down and iron out those wrinkles before next Wednesday. We’ll have more info for you at that time. See you then!
  2. Hey Wyrdos, While we were on break, Waldo took the opportunity to get some much needed beauty sleep. As it turns out, he’s a sleepwalker, a sleep-talker, and snores like a jet engine. When we got back in the office, we found him dangling from the scaffolding, sleep-singing Enter Sandman while playing an impressive air guitar solo. We haven’t woken him up just yet. Looks like Waldo’s a dreamer, but he’s not the only one. This week, we’re revealing that the Dreamer and his Nightmare crew have all grown up. It seems that Lord Chompy Bits’ Earthside exploration into the minds of the weak-willed and fearful during the Homefront event has proven bountiful. With Lilith out of the picture and Meridion focused elsewhere, Nytemare is finally ready to have some real fun. The Dreamer himself is a few years older and a few years wiser in Malifaux Third Edition. For years, he was safely tucked in his bed in his lofty mansion on Earth, but when the Burning Man came and brought with it a fire that engulfed all of London, his innocence was burned to ash as well. With the loss of his father, his dreams warped and became dark aspirations, and his imaginary friends have changed alongside his new ambitions. All boys grow up, but only one has a hungry Tyrant at his bedside. Check out the gallery to see the new models for the Nightmare crew. Speaking of growth spurts… Jeepers, Coppelius, have you been working out? What’s in those eyeballs? We’ll see you next week with the launch of the M3E Open Beta!
  3. Today is the last day to get your hands on these two Through the Breach bundles. Get your name dropped in the raffle by ordering one (or both!) of these before time runs out!
  4. Happy New Year, Wyrdos! While we were gone on holiday break, we (along with our friends over at Bundle of Holding) released not one, but TWO awesome digital book bundles for Through the Breach. From now until January 14th, Bundle of Holding will be offering two bundles to cover just about everything you need to either run a Through the Breach campaign or catch up on any of the Malifaux lore you may have missed. You can find both bundles listed as Through the Breach or the Second Breach. Each bundle has a Starter Collection that runs for $14.95, as well as bonus collections for those who beat the threshold price. A portion of the proceeds goes to a good cause, too: the Reading is Fundamental charity! Additionally, we will be running two raffles (one for each bundle) sometime shortly after the 14th of January. If you purchased a bundle, you will be entered in for a chance to win a set of Malifaux and Through the Breach posters. There’s less than two weeks left for these awesome deals, so make sure to grab a hold of them while you can!
  5. Hey Wyrdos, As many of you have received your Kickstarter pledges and are putting models to the table, you might be wondering the latest news on The Other Side's mobile app. Hopefully, I can alleviate some concerns! While we don't currently have a ton of details to provide at this moment, what we can say is that development continues to move forward at a steady pace. Like the endless waves of Gibbering Hordes climbing out of the ocean and onto London's streets, the app's progress marches on. Once we feel that the app is in a good spot, we'll be able to provide more details, such as a release window. For now, we're putting the "Release It When It's Done" stamp on the project. Thanks for your patience!
  6. Sorry to hear that that you're missing at component in Darkness Comes Rattling. Please reach out to our customer support about this issue. https://www.wyrd-games.net/contact
  7. Click on the Dreamer image and it'll shuffle through to the others.
  8. Kyle

    M3E OPEN BETA!

    Tournament players, casual players, and new players all provide completely different types of feedback, all of which are equally as important when making a game. A new player might not be able to address balance concerns, but they're always the first to tell us when something doesn't make any sense. Tournament players might comb over some of the confusing/unclear language because of familiarity with previous versions so that they can get into the nitty-gritty. Casual or more theme-focused players will let us know when the functionality of a model doesn't coincide with the model's backstory, but they might not find out when model X goes into crew Y, everything breaks. The vast majority of players don't neatly fall into any of these categories, either; perspective is often based on the individual, which is why all feedback is good feedback (yes, even the vitriol, because that often comes from a good place at heart). Some players focus on fun while others focus on competitive play. Finding the middle ground is almost always the goal.
  9. Hey Wyrdos! If you are poking your head in this thread, it means that you’re likely about to start priming and/or basing your models from The Other Side. But things are a little different, and you’ve got questions. Don’t worry, we’ve got you covered. It should be noted that anything suggested here is up to your discretion and we are in no way responsible for any damage done to models based on these suggestions. What Are These? The Other Side models are a special blend of plastic that come pre-assembled. You will notice they have a bit more give to them than Malifaux plastic. This is 100% normal. This material allows the models to be more durable. For example, we’ve thrown some against the wall and they didn’t break (don’t do this at home, though!). Naturally, if you decide to get overly aggressive with something, it will break. When attaching these pieces to their bases, we recommend using super glue. While you are welcome to experiment with other types of adhesives, we have found that super glue forms the best bond between the model and its base. Primer & Paint You may notice that The Other Side plastic pieces are a little more glossy and smooth than other plastics (like Malifaux). No need to worry! As long as you give it a quick clean and hit it with some primer first, it will hold paint with no issues. You can use any sort of model-appropriate primer and paint to spruce up your models. Bent Pieces or Modifying You may notice that depending on the conditions (shipping, heat, etc.), your models may have some of the longer pieces bend a bit. If this is the case, there is a potential fix. Taking the bent piece, you can submerge it in hot water and then straighten it. Hold it there while it cools. The piece should hold whatever shape you give it. You can do this also if you wish to modify or change your models in some small way. Breaking It Apart For the hardcore enthusiast interested in converting and/or painting individual parts of a model rather than the whole pre-assembled version that you received, you may want to break apart the models to be able to customize/paint your piece. While we don’t recommend this (because there’s the potential of damaging your model), we know that it’s not going to stop some of you, so we thought we might as well give some advice! If you place the model in a freezer and leave it there for several hours, the glue will become brittle and with a bit of pressure, or help from modeling tools at the seams, you can disassemble the model. Again, please exercise safety when doing so! If you have any other tips with painting/customizing your models, feel free to post them here!
  10. Kyle

    M3E OPEN BETA!

    We are taking steps in reducing an echo chamber effect in the open beta. In addition to those measures, there will be a forum designated to the open beta for general M3E discussion. Our intent is not to create a bias for new M3E players, but to instead allow closed beta testers to run M3E events and discuss what they're excited about in the next edition. We'll have more information about how we'll be receiving feedback come next Wednesday.
  11. Kyle

    Thank You, Mason

    Wyrdos, As some of you may already know, Mason has decided to pursue his own endeavors. Here at Wyrd, we’re all thankful for the work that he’s contributed to our games over the years. Whether in lore or design, his involvement added unparalleled depth and nuance to our worlds, and we’re grateful for the impact he had upon Through the Breach, Malifaux, and The Other Side. We wish him the absolute best as he moves forward in his career. On a personal note, I learned a lot from Mason in the two years that I spent working with him. I’ll miss his insight and humor around the office, but I’m excited to see (and play!) the great things made by him in the future. Cheers to you, bud. Thanks for everything.
  12. Hey Wyrdos, This week, Waldo started shouting about needing a Gatekeeper, something about being a Gozer, and there being only Zuul. Once we explained to him that we were going to be talking about KeyWORDS and not KeyMASTERS, he disappeared in a puff of frustrated smoke. Him being gone works out for us, though, because we’ve got a lot to talk about this time around! Last time we spoke, we asked you what parts of M3E you wanted to hear about, and we’ll certainly touch upon as many of those as possible in future articles. This week, we’re going to take a look at every existing model in the game and which Keywords they possess. This list includes all of the models from M2E. There will be more models to fill in gaps in M3E, but we’ll cross those bridges when we get there. As a reminder, in M3E, your Leader can hire any models that share a Keyword with them, as well as any Versatile models, at their listed Cost. They can also hire models belonging to their declared Faction, albeit at +1 Cost. Totems are not specifically noted on this list but can only be hired into a Crew that contains their Master. Versatile models are denoted with asterisks after their names. Crews can be led by both Masters and Henchmen, both of which have been noted below, along with any secondary Keywords that those models can hire without penalty. As you look through this list, you’ll see a few models that have undergone name changes, which are noted where applicable. And, not that it’s needed to be said again, but just in case: M3E is still in beta-form, and details are always subject to change. To find the list of models, head on over to our website!
  13. Hey Wyrdos, Wyrd Chronicles 39 is now live! Bah humbug. • Strategizing with Stratagems: Take a close look at one of the most important, yet often overlooked, aspects of building a TOS Company! • Speak Now in the Fire: Read the scribbled notes of a professor that went missing when the Burning Man appeared over London. • Community Highlights – Podcasts: Check out some of our favorite Wyrd-themed podcasts, hosted by some of our community’s finest! • Sardana de Vida i Mort: A Domador des Cadáveres enters Malifaux while seeking revenge. • The Night Santa Went Crazy: The Burning Man has corrupted St. Nick in this Operation for The Other Side. • Earthside Dossiers – King’s Empire: Learn the ins and outs of the King’s Empire Commanders, Charles Edmonton and Margaret Belle. • In the Shadow of Titans: A member of the Field Intelligence Corps reports in about his findings on the Titans of his enemies. • The Huckster’s Panacea: A street seller manages to find himself with a rare item, but only comes to realize after it’s been sold. • Holiday Gift Exchange: Get into the holiday spirit with this gift-giving Malifaux story encounter! You can find this issue of Chronicles for the low cost of FREE on DriveThruRPG!
  14. All right, all right, all right. Now Wyrdos, Waldo was complaining about the cold recently. To be fair, everywhere on Earth is colder than where he’s from, so there’s only so much we can do. After getting him a heated blanket, a space heater, an ugly sweater, a winter hat, socks, hocks (horn socks), and wing-warmers, he still complained about the temperature. Not everything can (or should) be set on fire, Waldo. So, to suggest things could always be worse, we’ll be talking about just how cold things can get. Today we're going to talk about one of the new Neverborn Masters, the ice cold Euripides. As you can see, Euripides has a fairly typical stat line, though he makes up for it with a whole lot of Health, which is appropriate for a Master on a 50mm base. His first Ability, The Old Ways, is actually the thematic Ability for the entirety of the Savage Crew. It allows them to flip cards from their Discard Pile instead of their Fate Deck. This is a powerful Ability, as it effectively allows a Savage model to get double use out of good cards, albeit at the cost of a bit of damage. Euripides also possesses Hard to Kill, which is another fairly common Ability that is shared by most of his Crew. It works in the same way as its M2E counterpart by giving Euripides a bit of protection against being killed by damage. Intuition is a nod to Euripides’ role as a shaman and seer, and it allows him to look at (and rearrange) the top three cards of his Fate Deck as soon as he Activates. This gives him a great degree of foresight in just how he should act on his Turn, especially when combined with The Old Ways, letting him play cards out of his discard pile in lieu of using cards from his deck. Future Sight is a defensive trigger that further builds upon Euripides’ precognitive abilities. While it doesn’t do anything in particular to protect him in the present, being able to knock Crow cards out of a Resurrectionist’s hand or to deny a Guild their high Rams can certainly have an impact on their future actions. Finally, Euripides has Entomb in Ice, a powerful Ability that allows him to transform Killed models into Ice Pillars, all while denying Markers to his opponent. In M3E, if a Marker doesn’t state what size it is, it defaults to 30mm, so our Ice Pillars are 30mm pieces of terrain that block line of sight and can’t be moved through. Their Destructible Trait means that a nearby model can use an action to destroy the Marker, which prevents them from permanently sealing away portions of the board (and thus allows us to use more of them). On the back of Euripides’ card, we see that he’s pretty good at pummeling people with his Huge Fists, which is appropriate for a giant such as himself. His Rake the Eyes trigger gives him a bit of control over his opponent’s Fate Deck, and the Sweeping Strike trigger allows him to deal Blast damage with a wide swing of doom. It’s worth noting that Sweeping Strike is only really effective against enemy models; in M3E, attacks made against friendly models don’t generate Blast Markers, which helps to keep models honest. No more attacking a low-defense friend to drop non-resistible damage on the enemies standing near him. Euripides’ Tactical Actions all revolve around Ice Pillars. First and foremost is Rune-Etched Ice, which creates Ice Pillar Markers and then forces nearby enemies to either leap out of the way or suffer some damage. His Triggers give him the option of summoning additional Pillars or forcing models further away from the Pillar, making them great at clearing an area. Glacial Shove, however, is where Euripides really comes into his own. It allows him to grab an Ice Pillar and throw it across the board like a bowling ball, damaging anyone too slow to move out of the way. Between the Ice Pillars that he’s creating with Entomb in Ice and the ones created by Rune-Etched Ice, this savage giant should have plenty of ammunition to chuck at his enemies. The final touch on this frozen package is Reflected Visage. By catching a glimpse of Euripides’ face in an Ice Pillar, all the models around it become Distracted, which gives them a on an opposed duel. Of course, if Euripides hits his Shattering Surprise trigger, the visage they see ends up being the real thing as he bursts forth from the Ice Pillar like a frozen Kool-Aid Man. Oooh yeah! Euripides brings a different to the Neverborn and Malifaux as a whole, and he’s already quite fun to toss onto the table (especially against Rasputina – so many Ice Pillars)! That’s it for Waldo’s Weekly in 2018! Waldo will be back January 9th, 2019. As it turns out, Waldo is actually a pretty big fan of the holidays, and he promises to be tame while we’re gone. Hopefully the office isn’t a pile of cinders come the new year.
  15. Hey Wyrdos, Just thought it'd be a good idea to remind you all that our office will be closed for the holidays and won’t be open again until January 2nd. Hopefully Waldo behaves. Our contact form and webstore will remain open in the meantime, but no orders or customer service will be handled until we get back in the new year. Happy Holidays from all of us here at Wyrd!
  16. Kyle

    Login Button Clarification

    Hey Wyrdos, In the recent update of "Bad Things Happen," a Login button was implemented. There have been questions about the requirements for Login Credentials and if logging in is needed. This button is a placeholder for future functionality that is under development. There are no Login Credentials at this point, and Login is not needed for any of the app's features. The "Bad Things Happen" App has more to come that we're excited to see revealed in future updates, some of which will use that login feature. When the placeholder button becomes more than a placeholder, we'll make sure the information on the requirements for Login Credentials available to all. Apologies for any confusion the placeholder button may have caused!
  17. Kyle

    Tales of Malifaux Podcast

    Episodes 94 and 95 of Tales of Malifaux are live! Episode 94: http://www.breachsidebroadcast.com/e/tales-of-malifaux-94/ Episode 95: http://www.breachsidebroadcast.com/e/tales-of-malifaux-95/
  18. Hey Wyrdos, Waldo spent the week scribbling a bunch of strange symbols with chalk and candlewax on the walls and floor of the office. After explaining to him that is definitely not the way summoning works (though there has been a lingering sulfur smell as of late), he finally agreed to stop vandalizing the place as long as we told him how. So, before we go check on that smell, we’re going to take a look at how summoning works in M3E. Summoning has always been a cornerstone ability in Malifaux, and often, it’s one of the strongest abilities that a player can bring to the table. Not surprisingly, many of the best masters in first and second editions were those who capable of summoning in new models. One of the goals for M3E was to keep summoning as the powerful and unique ability that it is while reigning it in and preventing a summoner from completely running away with a game. To accomplish this, we approached summoning from a couple different angles. Let’s use Dashel Barker, the Guild’s newest Master, as an example. There’s a lot of fun stuff on Dashel’s stat card, but for the purposes of this article, let’s focus on his Call In Reinforcements Action. The first thing that jumps out about the Action is that it’s Once per Turn, which is a restriction that can be found on every Master-level summoning Action. Previously, in second edition, the best thing that a summoner could do was to spam their summoning Action as much as possible to flood the board with models. The rest of the summoner’s card was almost secondary to that action. Just about everyone has played a few games against Kirai and Nicodem where all they did was spam their summoning action to churn out as many new models as possible. Surprisingly, most of our playtesters ended up enjoying the summoning Masters a lot more after this change. By removing the burden of having to create and maintain a summoning engine for maximum efficiency, it freed these Masters up to do other things with their Actions. Once Dashel has called in a new Guard, he’s free to move around or shoot at his enemies without feeling like he’s “wasting” those Actions. While Dashel can only summon one model at a time (most likely due to Guild budget constraints), some of the other summoning Masters, such as Dreamer and Asami, can summon multiple models with a single Action. To do so, they just add the Cost of all of their summoned models together when determining the Action’s TN. This allows these Masters the option of summoning in two weak models in favor of a single stronger model. Each Master-level summoning Action also Attaches an Upgrade to the summoned model. Dashel Attaches the Patrolling Guard Upgrade to his summoned Guard, so let’s take a look at that Upgrade now. Patrolling Guard is Plentiful (2), which means that a player can only have two copies of that Upgrade in play at any given time. If Dashel already has two summoned models with an Attached Patrolling Guard Upgrade, then when he attempts to summon a third model, he can’t Attach the Upgrade (due to exceeding its Plentiful restriction) and the summoned model doesn’t enter play. That’s somewhat restrictive, but if Dashel is his Crew’s Leader, the Plentiful Restriction increases to Plentiful (5), which greatly expands his summoning capabilities. This helps to ensure that the power level of summoning Masters is kept in check when they’re hired as supplemental Masters in a Crew. Crews in M3E can have multiple Masters, by the way. If you want to splash some Guard summoning into a Witch Hunter Crew, for instance, you just hire Dashel like a normal model: you pay his Cost of 15, plus one if he doesn’t share your Leader’s Keyword (which in this example would be “Witch Hunter”). This has been working out pretty well in playtesting, and it’s super fun to have Dashel summoning guardsmen into a battle to support his Witch Hunter allies. Looking back at the Patrolling Guard Upgrade, you can see that after it Attaches to a model, that model gains Slow. In second edition, there were a number of summoning restrictions in the book that always seemed to catch both new and experienced players off guard, such as summoned models showing up with Slow and not being able to take Interact Actions on the turn they arrive. In M3E, those restrictions have been moved onto the summon Upgrades themselves; after Dashel summons a Guard model, for instance, it gains Slow, but it has no restrictions on its ability to take Interact Actions. Because M3E uses Upgrades to track which model is summoned, this lets us treat summoned models a bit differently than normal, purchased models. For instance, the Exorcist has a trigger that flat out kills a model with an Attached Summon Upgrade, making it quite the counter to Crews that do a great deal of summoning. All in all, these changes to the summoning rules have allowed summoning to remain as a strong option for Crews in M3E while still ensuring that there are enough checks in place to keep it from becoming the absolute best strategy in every situation. We’ve also balanced the number of summoners between Factions in order to ensure that each Faction has roughly the same amount of access to the mechanic. Arcanists have Sandeep Desai, the Bayou has Som’er “Teeth” Jones, the Guild has Dashel Barker, the Neverborn have the Dreamer, the Outcasts have Tara Blake, and the Ten Thunders have Asami Tanaka. The Resurrectionists, which have traditionally been the bastion of summoning Masters, have emerged in M3E with Kirai Ankoku and Albus Von Schtook as their summoning Masters (though Albus approaches the situation in a much more unorthodox manner than his peers). Since it’s the holiday season, we thought that we’d leave the topic of the next article up to you! What parts of M3E are you most excited to hear about? Let us know! Happy Thanksgiving!
  19. Kyle

    Iron Painter - 2018 Results and Prizes

    Congratulations to all of the winners! There were some really amazing entries this year.
  20. Hey Wyrdos, This week, Waldo was rummaging through old documents in the warehouse (probably to find out why his attempts at summoning more imps failed - we're still cleaning that mess up) and stumbled across what looks like the scribbled notes of a history professor who had gone missing in the mid 1900s. We saw it as a good opportunity to get you all caught up on the timeline for the Other Side, so enjoy! The World is Burning How Did We Get Here? An Understanding of the World on Fire All is Beautiful in the Fire A Modern History: an Opening Lecture for the New Semester Welcome the new students. Act pleasant. Happy. Stable. You are fine. You are stable. Provide syllabus. Perform lecture on timeline to current day. Do not bring in the book. Do not talk about the book. Do not bring in the book. 1642 - The Beginning, or When We First Discovered Soulstones Abyssinia, a country separated by secrets for centuries, forced to share their knowledge with their allies to prevent overwhelming losses in the battles to come. It has recently been discovered that Abyssinia was the first recorded power to obtain Soulstones after an isolated Breach (which has since closed) opened in their country’s borders. It would be another hundred and forty five years before the rest of the world was introduced to their magical energy. 1787 – 1798 – A Blink unto the Beautiful A bright – if brief - time in our world’s history, a time that most scholars still believe was Earth’s first gaze upon the new world - wrong. The Council opened the portal Breach to Malifaux, walked its city’s streets… but little did they know that the Breach was an open window, and not a one way street. We all know of the events that occurred, but as to how and why the Breach had closed a decade later remains a mystery. Keep it together. You can make it through this. 1803 – 1814 - the Black Powder Wars, or the Rise of a New World Power After the Breach closes, the world bites at the necks of allies and enemies for control over Soulstones. Allegiances form while others are torn, leaving a gap for Guild of Mercantilers to establish itself as a world power in London – thanks to obtaining the majority of the world’s Soulstones in a very short amount of time. A stepping stone for the good and beautiful, born in fire for worldwide civility. 1853 – 1857 – A Stranglehold over the Peace in the East The Guild opens the Three Kingdoms’ ports for trade. Over the next few years, the Guild’s influence over Vietnam, Japan, and China help bring peace over the war-torn countries in a recovery effort after the Black Powder Wars. Why are you lying to them? This isn’t you. Speak the truth, of the wrongdoings, of the police states. Wake up. Don’t think about the man before the Burning Man. He is not worth protecting. 1897 – The Breach Reopens Without rhyme or reason, the Breach bright and blue and shimmering reopens. The Guild seizes control over Malifaux City, and their Soulstone mining continues. A Governor-General is appointed, a Herbert Kitchener, who sought for greatness, and found it in fire. Somewhere in Windsor, a man has visions of a being robed in magma and crowned in flame. Think of something else. Anything else. Fight these thoughts, these bright and beautiful dreams. 1900 – The Sermon at the Cathedral A king god man named Ephraim Wade performs a sermon at the Cathedral of St. Mary-le Bow, and speaks the truth a fearmongering sermon, of an apocalypse wrought in hellfire, and of the Burning Man, who would cleanse the unfaithful and bring about a new order from their ashes an entity who would later become the focus of his book THE BOOK, the Contiones de Rege Flammae, and the words that would form and spark the creation of the Church of the Burning Man. 1902 – The New Year’s Massacre and the Wade Trial Did you take your medicine? Ephraim Wade and over three thousand of his devout followers march to the Thames River in repentance, not celebration. Assaults begin, riots form. Families there in celebration of the New Year are trampled to death. Wade and his inner circle are arrested and put on trial, sentenced to a lifetime of solitary confinement for manslaughter. But ignorance cannot keep the good, the bright, the beautiful, in the dark for long. 1904 – 1905 - The Guild Loses its Footing Breathe. You need to breathe. These dreams, these premonitions… they’re… England announces its independence from the Guild, forcing the Guild’s headquarters to be relocated in Vienna. India, the Three Kingdoms, Russia, and the Ottoman Empire soon make demands of the Guild. ALL FOR NAUGHT. -IT SHALL BE BROUGHT TO ASH. April, 1906 – THE ARRIVAL The Earthquake The Governor-General goes missing BUT THOSE WHO LISTEN KNOW WHERE HE IS, causing more disarray for the Guild. Shortly thereafter, a body of burning flame in the shape of a man, later coined the Burning Man, appears above San Francisco. A week after its his arrival, an enormous earthquake destroys the city, and terrible monsters the devout are released upon the city, and into the world. Can’t… fight… so bright… May, 1906 – Arrival in London The Burning Man arrives in London, sending a wave of panic through the King’s Empire and the world bringing with it the Gibbering Hordes truth in its fiery wake. The madman Ephraim Wade escapes prison. Reaper, sower, borne from the depths of the cosmos in the belly of fire and ash, wreathed in the light of a thousand suns. Let the Earth burn with righteous fire beneath his every step. He brings the good and the beautiful end, and we shall bathe and dance in his bright and beautiful fire. Stop. You should have never read that book. Your curiosity has ruined you. Ruin is a virtue. Pain is the path. The future is forged in fire. You carry the torch. Burn it all. June, 1906 - The Battle of London The Burning Man’s presence begins to warp and transform those who feel close to the flame, forcing Londoners to turn their guns on their fellows. The great and beautiful and bright fire shall engulf the flesh that resists and the flesh that refuses but those that listen and hear and see the radiance in the flame shall find a retribution in the light. The portals are eyes and mouths and see and speak of the Burning Man’s will and we owe it to the great flame to listen for we too will be bathed in the light and in the flame like silk robes carrying us to a new world, beautiful and bright. It begins. It begins. It begins. It begins. It begins. It begins. To download a PDF of this classified file, click on this link!
  21. Hey Wyrdos, This week, we’re headed to PAX Unplugged in Philadelphia and hope to see you there! In an effort to make sure that we don’t come back to an office-turned-ash-pile, we’re taking Waldo with us, which means we’ll have to keep this week’s reveal short and sweet. Here’s an art reveal for one of our newest models! Have a look at the Undergraduate, who studies under the tutelage of Von Schtook at the University of Transmortis.
  22. Kyle

    Black Friday 2018

    Hey Wyrdos, Information on our annual Black Friday and Birthday sale is now live! Don't subscribe to our newsletter? Well, you totally should, but if you don't, we've got you covered. This year, we're doing something a little different. In addition to all the special figures being available, we'll also be giving away one alt Reva (image above)! For every $150 spent during the sale, you will receive this limited model for free! Over the years, we've heard requests of wanting to get ahold of these limited models without having to spend a certain amount, and we listened. Don't want to spend $150 but still really want the alt Reva? Luckily for you, we will also have her available during the Black Friday Sale for $40! Quantities are limited, though, so make sure to scoop yours up during the big event. You can find out all of the details of the sale by heading to our website (or by checking your email because you're definitely subscribed to the newsletter now, right?).
  23. Kyle

    Tales of Malifaux Podcast

    Strange! I just tried downloading episode 73 (https://www.podbean.com/site/EpisodeDownload/PB86330AQDEBA) while using Google Chrome on my PC and didn't have any issues downloading, saving, or listening. The issue is likely browser or device based, if I had to guess. If you try downloading on a different device and/or a different browser and still have issues, let me know and I'll dig a little deeper.
  24. Hey Wyrdos, Our annual Black Friday & Birthday sale is now LIVE! Go, go, go! Head on over to the webstore to get your hands on a wide assortment of rare and limited Malifaux models, including a new alt Reva! As a reminder, we will be out of the office for the holiday, but we will be back on Monday the 26th. See you then!
  25. Hey Wyrdos, We've officially released the Tides of Battle! Tides of Battle is the official Escalation and Achievement League format for The Other Side. With this document, you will be able to play The Other Side in new and exciting ways by earning achievements and creating new Companies in the process. It’s a fantastic way to meet new players and establish a community in your area. In the Tides of Battle, you’ll also find the Garrison system. Every two weeks, your Company will expand with more Scrip to spend on units and Assets, more Strategems to better prepare you for the battles to come, and more Commanders to lead your Fireteams to glory. The Garrison system will also be a part of the upcoming tournament document, which we will be providing in the near future. You can find the Tides of Battle document here!
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