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Everything posted by Kyle

  1. That's the plan/hope. We're aiming for Thursday.
  2. I understand and empathize with everyone's frustrations in regards to distribution issues, but a thread in the Open Beta about it closing up shop is not the place for those types of criticisms. For one, the design team does not deal with the distribution side of the company. Secondly, it detracts from our current goal: making Malifaux Third Edition the best it can be from a design point of view. If you are concerned with distribution, the best place to bring those issues up is through our Contact form here: https://www.wyrd-games.net/contact Let's get back on track. If anyone has any other issues in regards to Malifaux Third Edition, please bring those criticisms up in the appropriate Open Beta subforums.
  3. The rules and stat cards will be translated into seven languages, which will be available for free on our website, just as we did with The Other Side. We already have translation partners that are ready to work with us once the rules are considered final. There is no reason to begin translations earlier than that, as the rules have been changing on a weekly basis, and having our partners keep up to date on every change would make the process more difficult than it needs to be. The translated versions of the rules and stat cards will become available as soon as they are ready.
  4. Kyle


    Hey everyone, Last week, we said we were done. Maybe that wasn’t entirely true. Maybe some Keywords and models still needed some attention. Maybe we went a little crazy with a few changes last week. Maybe we’re coming out with another update. Maybe we’ve got another one planned in two weeks. Maybe we didn’t have time to look at all the models we wanted to adjust. Maybe we’re going to be looking at the Family Keyword as soon as we can. Maybe Waldo keeps giving me weird looks as I’m writing this. Maybe we -really- need the Journalist changes tested after this week (so please help us and test Nellie’s Crew!). Maybe the word “maybe” has lost all meaning and I forgot what I was going to say next. All right, so here’s what was updated this time around: Changelog Typos, Grammar, and Wording Rail Golem: Removed Stat with no TN or Triggers on Off the Rails. High River Monk: Fixed missing Trigger text on Aggressive Chi. Necropunk: Fixed the wrong stat bump. Now has +1 Health. Guilty: Removed some unnecessary text on his Upgrade. Hoffman: Fixed a typo on Emergency Power Transfer. Wrath: Fixed an issue with ability text not populating properly. Drop It!: Trigger had the wrong text, so it was fixed to have the correct text. Arson: Previously said “may” but now says “must.” Rapid Fire/Flurry: Removed “after any resulting Triggers” as it was redundant and confusing. Rulebook Page 30: Fixed the Shockwave example from 2” to 1”. Removed all shaded text from rulebook. Page 25: Fixed models with multiple characteristics didn’t drop multiple Marker types. Page 11: Cleaned up duel example (which previously had the wrong math). Page 36: Adjusted a typo, “For bases of particularly…” Page 47: Deliver a Message: Adjusted wording so that the secretly chosen model is not treated as engaging the friendly model for the purposes of the Interact Action. Page 26: Controlling a model now specifies that if the model gains a resource, then the player controlling that model gains the resource. Page 31: Summoning a model always gives the enemy a Pass Token instead of only if a player doesn’t discard a Pass Token. Page 33: The Rule of Intent can be used to move exact distances. Mechanics Arcanists Ice Golem: Blizzard’s wording was made more consistent with other similar Action phrases. Slate Ridge Mauler: Gained Unimpeded. Kaeris: Reworded Third-Degree Burns so that its wording is more consistent with Reva’s Spirits in the Flames. Rasputina: Winter’s Strike no longer “deals” damage (because nothing in the game “deals” damage). Ironsides: Lost Grit (Round 2), Cage Fighter was replaced with Good Shot, My Turn, changed Df to TOME instead of CROW. Myranda: Shifting Forms now never discards upgrades other than the Beast Shape Upgrade that is discarded after she turns back into Myranda. (DMH) Ramos: Electrical Bolt now ignores Sz 1 models for Friendly Fire. Lowered Stat by 1. Coryphee Duet: Replacing now halves the Duet’s Health. Mech Rider: Revelation is now a single extra Activation instead of discarding Pass Tokens. Bayou Som’er: Pig-Eating Grin is now any Big Hat model. Removed Lookin’ Down on ‘Em. Summon from Slow moved to the Upgrade. Smarter Than I Look was adjusted. Summon Upgrade no longer gives Insignificant. Still has only a few teeth. Big Hat: Bayou Bash is now Big Hat instead of Bayou Gremlin specific. Demise (I’m Done With This) now summons the Bayou Gremlin instead of Replaces. Georgy & Olaf: Removed Lookin’ Down on ‘Em, Reduced Who Runs Gremlin Town’s TN by 2, removed Bayou Gremlin bonus. Lenny: Gremlin General is now Big Hat instead of Bayou Gremlin. Gremlin Crier: Threaten Beatings is now a Trigger. Defensive Reflexes moved to Sharp Wit. Bayou Gremiln: Removed Got Better Stuff to Do. Gained Insignificant. Mancha Roja: Gained a CROW to Df. Earl Burns: Field Repairs was replaced with Chain Gang. Showboating replaced with “Is This Really Helping?” Swine-Cursed: Now summons on death instead of Replaces. Guild Scales of Justice: Replaced Misery with Weight of Guilt. Sonnia: Reduced Mv by 1. Dr. Grimwell: Gained In My Care. Alan Reid: Lowered Health and Cost by 1. Nellie: Maybe you should just look at her card. It’s a lot to take in. Allison Dade: Gained Exclusive Interview, replaced Draw Out Secrets with Headline: Secrets Exposed, added +1 and TOME to Blackmail stat. Journalist: Reworked Slander. Chasing a Story is now AURA 8. Phiona: The Hero We Deserve is now based on proximity to friendly Scheme Markers. Field Reporter: Exclusive Interview was reworked. Gained Humiliation. You Can’t Escape the Truth was reworked. Newsie: Reworked Read All About It, removed MASK but added TOME to Thrown Newspaper. Drop It! was replaced with Headline: Secrets Exposed. Printing Press: Removed Chasing a Story. You Can’t Escape the Truth was reworked. Hot Off the Presses is now 4”. Propaganda Machine was reworked. False Witness: Gained Exclusive Interview. Neverborn Mysterious Emissary: Adjusted The Land’s Hunger. Terror Tot: Grow and Consume Corpses were replaced with Quick Feast and Devour Corpses. Black Blood Shaman: Lost the Mature Ability. Young Nephilim, Lelu, and Lilitu: Replaced Mature with Quick Feast. Mature Nephilim: Gained Quick Feast. Devour Corpses was adjusted. Misery: Reduced range to AURA 6. Meat for the Young was reworded. Grootslang: Increased Health by 2. Outcasts Ratcatcher: Cleaned up wording on Rat Snack so that it is less ambiguous. Wokou Raider: Ever-Changing Wind is now “Dropped or Placed.” Viktoria: Whirlwind Attack is now PULSE 1. Hamelin: Unclean Influence is no longer Once per Turn, and is now a Bonus Action. Tara: Removed Time Warp. From the Void can now summon multiple models. Karina: Gained Time Warp (which was also reworked). Increased Stat on Channeled Healing by 1. Aionus: Removed Age to Destruction, gained Buffering and Fleeting Moments Trigger. Increased Mv by 1. Resurrectionists Yin: Increased Terrifying by 1. Bone Pile: Gained 1 Health and Throw ‘Em a Bone (wink emoji) Ten Thunders Lotus Eater: Inner Peace Trigger was adjusted so that the model takes the Concentrate Action. Monks: Steal Chi was replaced with Inner Peace. Thunder Archer: Gained Inner Peace. Shenlong: Reworked Training Grounds, Spiritual Alignment, and Four Winds Punch. Falling Rave Kick no longer gives Poisoned, only moves 1” after the Push, and reduced the Severe damage by 1. Sensei Yu: Adjusted Brutal Sensei. Torakage: Ninja Vanish is now a Bonus Action. Kitty Dumont: You’re Comin’ With Me was replaced with On Your Heels. Across Multiple Models and Factions Drunken Kung Fu: Now works on any flip instead of just a duel. Constriction: Now gives – to disengage Actions instead of discard a card to disengage. “One More Question!”: is adjusted wording slightly. “If the target is engaging any models” instead of “is engaged.” Secret Passage: Reverted back to be within 1” of Blocking Terrain. Aetheric Healing: Reworked so that it is simpler. Analyze Weakness: Now states “Until the End Phase, all damage the target suffers ignores Armor and Shielded.” New Files OB_Arcanists_Stat_Cards_3.7.19.pdf OB_Arcanists_Upgrades_3.7.19.pdf OB_Bayou_Stat_Cards_3.7.19.pdf OB_Bayou_Upgrades_3.7.19.pdf OB_DMH_Stat_Cards_3.7.19.pdf OB_DMH_Upgrades_3.7.19.pdf OB_Guild_Stat_Cards_3.7.19.pdf OB_Guild_Upgrades_3.7.19.pdf OB_Neverborn_Stat_Cards_3.7.19.pdf OB_Neverborn_Upgrades_3.7.19.pdf OB_Outcasts_Stat_Cards_3.7.19.pdf OB_Outcasts_Upgrades_3.7.19.pdf OB_Ressers_Stat_Cards_3.7.19.pdf OB_Ressers_Upgrades_3.7.19.pdf OB_TenThunders_Stat_Cards_3.7.19.pdf OB_TenThunders_Upgrades_3.7.19.pdf OB_M3E_Rulebook_3.7.19.pdf OB_Cards_3.7.19.zip
  5. Titan Smash is definitely still happening but does not have a tournament packet. You can find the rules on how Titan Smash works HERE. The links should work now.
  6. Hey Wyrdos, We’re excited to finally provide the tournament packets for this year’s Adepticon. If you’ve signed up for an event, here’s all of the information that you’ll need before this year’s premiere wargaming convention! If you haven’t signed up for events yet, head on over to Adepticon’s Event page and search for Malifaux, The Other Side, or Wyrd to find the event you’re looking for! Malifaux 2nd Edition - Enforcer Brawl The age old question...Who is the best Enforcer? Come, test the skills of both yourself and your chosen Enforcer in this battle royal. Each round will match your model against 3 other players in a ring of death. This event will utilize the Official Enforcer Brawl format, which can be found HERE! Malifaux 2nd Edition - Henchman Hardcore Sometimes all you need to do a job is a Henchman and a few minions. Leave the Master behind and see if your Henchman has what it takes. This M2E tournament will consist of 5 rounds at 30 minutes each and will utilize the Official Henchman Hardcore format, which can be found HERE! Malifaux 2nd Edition - Send-Off Tournament This is the end of an era. The best of the best are coming out to fight for the final title: Champion of Malifaux. This is the last Wyrd run M2E tournament. Think you are strong enough to claim ownership of Malifaux: Second Edition? Grab your faction and test your mettle. Reserve your spot now! This is a 3 Round, specialized Gaining Ground 2018, 50SS Event that will use some old favorites for Strategies and Schemes. Find out more information about the Tournament HERE! The Other Side - The Battle Begins Tournament Fight for control of Earth and for the dominance of your Allegiance. Bring the force of your Company and battle it out for control of Earth. This is a 3 Round, 1 Commander, Fields of Glory Event. More information can be found HERE! Lastly, we still need some volunteers for Adepticon. If you're able to give us a hand, we'll greatly appreciate it! You can find out more about volunteering here: We’ll see you at Adepticon!
  7. We hope to have a small update tomorrow, and another one the week of the 18th. Next week, we'll be at a convention, so we'll have Waldo watch over the forums.
  8. Hey Wyrdos, This week, we found Waldo rummaging through the M3E rulebook. At first, we got excited because we thought he was trying to learn the game, but as it turns out, the amount of ink each visual example requires makes the pages an impish delicacy. Maybe our Henchmen are brave enough to teach him how to play, but we’re not. We like our hands right where they are, thank you very much. Before he ate all of the pages, we couldn’t help but notice the stealth reveal of a Master’s new look in one of those examples. We figured that showing off what the rest of her art looks like is probably the right thing to do. So let’s take a look at the Ten Thunders’ new Oyabun, Misaki! When building a Misaki Crew, players will be focusing on dancing in the dark by utilizing stealth and movement Abilities that make Last Blossom models hard to see and hard to hit. The combination of Misaki’s Into Shadow and From Shadow Abilities allow her to hide from her opponent by Burying while simultaneously placing Destructible Concealing Shadow Markers on the table that (generally) only the other members of her Crew have the experience to see through. Other Last Blossom models are going to be utilizing those Shadow Markers in special ways, too. For example, not only can Ototo drop them, but if he’s also in line of sight of Misaki, he can create a pulse to hand out Slow (from his Action, The Storm is Coming), which will help to keep the enemies he wants nearby to stick around for a while. In addition, Minako Rei can summon Katashiro by discarding Shadow Markers (with her Create Katashiro Action), Yamaziko can draw cards and Pass Tokens on her Unworthy of Her Attention Trigger, Torakage can teleport to Shadow Markers and turn them into Scheme Markers (with the Ninja Vanish Action), and the Thunder Archers can bring the pain by handing out more damage to models that are lingering too close to those Shadow Markers (via their Shadow Pin Trigger). And that’s just the beginning of the synergies involved with Misaki and her Last Blossom Crew. To celebrate her new rank as Oyabun, we’ll be providing a wallpaper of Misaki Katanaka’s glorious new look, too! Next week, we’re letting Waldo rest a bit while we’re in Reno, visiting the fine folks at GAMA. Hopefully the office isn’t burned to the ground before we get back.
  9. Thanks @santaclaws01 - It's kind of hidden, but in that Fork/Spoon thread, I just mentioned that we're taking one last look at problem models. I think creating a comprehensive list of absolute broken/unfun models would be beneficial. We are not taking a look at models that players think that they could use some "nice to have" actions and abilities, just things that the majority of players agree on that will not see the table.
  10. Hey everyone, We are still reading feedback and battle reports. You have spoken, and we're listening. We are taking some extra time to address some of the corner-case models and Crews that we've heard since this announcement as "definitely not ready." This is very much not an update for things that are nice to have, but rather, an update to address models that are considered never worth putting on the table. Expect a stealth update that covers only a few models, and another update of similar size in two weeks. But then... we're done! Definitely this time! Seriously! I mean it!
  11. The forums were recently updated since this post. Are you still experiencing this issue?
  12. You might have noticed a new section in the rulebook called Waldo's Walkthroughs. As the changelog states, these are aimed to be a conversational approach to explaining some of the heavier or more confusing aspects of the rules. Sometimes a way a mechanic or rule reads isn't always clear, but a full on visual breakdown or example isn't necessary. If there are any other problem areas that we haven't addressed that you feel could be explained via Waldo, please let us know here.
  13. The latest update is now available! And with that, we’re excited to announce that this will be the last update before we get ready to launch Malifaux Third Edition. We will be keeping the Open Beta forums available for a time to help catch grammar issues and other minor mistakes, but there will not be any more overhauls done to Crews or models. We will be still making some slight adjustments in the background before we hit the print button, but these changes will be a matter of changing a stat number here or there, and not rewriting or restructuring how a Keyword works as we have done in the last few weeks. We want to thank everyone who has participated in the Open Beta for providing us with mountains of feedback. If it wasn’t for your criticisms, ideas, contributions, and debates, Malifaux Third Edition wouldn’t be in the state it’s in today. This community is so staggeringly amazing, and it was a humbling experience to have collaborated alongside all of you during this edition's development. So, what does the future entail? Well, on our side of things, it’s time for us to get working on the final product. As for our community, once we have the printable versions of the cards made for all of our models and upgrades, we will be making them and the rules available for free on our website. For now, we encourage you to use the beta files to get some games in, as you won’t see major changes between now and then. In the next few weeks, we’ll be providing you all with the roadmap of Malifaux Third Edition’s future. Some of you in the Closed Beta probably already have an idea or two of what that might look like, but we’ve intentionally not talked about some of those topics in an attempt to not shake the focus of the Open Beta. Additionally, we will be launching another playtest soon and implore everyone who enjoyed the Open Beta process to join up with us again, as we’ll need as much help as we can get to make sure that Gaining Grounds Season One is the best it can be. Thanks again!
  14. Episode 100: http://www.breachsidebroadcast.com/e/tales-of-malifaux-100/ Wow, a hundred episodes already. To celebrate, we're running a contest! To enter, all you have to do is share the 100th episode of Breachside Broadcast on our Facebook page or retweet our tweet on Twitter! Good luck!
  15. Hey Wyrdos, This week, we didn’t find Waldo at all. Instead, we found a note in the break room fridge taped to some burnt leftovers that simply stated: “Due to the meaty-oak’er food in this here est-blabbish-mint, I have died. And in the afterlife, I joined a gang. Be back soon. Smooches. – W.” So while Waldo is gone learning how to cook from a group of miscreants, we were inspired by his new aspirations to reveal a new model in Malifaux Third Edition: the Gokudo! The Gokudo are a group of criminals and assassins that work exclusively for Yan Lo, under one of his false identities, Wei Lu. Unbeknownst to the Gokudo themselves, they are descendants to those who swore fealty to Wei Lu centuries earlier, and those oaths are what permanently bind them to the sorcerer’s magic, both in life and in death. On the table, Yan Lo can use the Gokudo as conduits to bring back his ancient allies that have fallen in battle. With the Ancient Bloodline Ability, these Ancestors come back even more powerful while simultaneously allowing the Gokudo to haunt and torment their opponents, even in the afterlife. While they’re in play, these subservient vessels are difficult to deal with, as their Hard to Kill and Face in the Crowd Abilities both make them difficult to take down without taking the appropriate measures first. In addition to being a pain to take out, the Gokudo can also assist Yan Lo in keeping a steady hand of cards with their Know the Warrior Ability, which allows them to draw a card if they Cheat Fate while having Focused. Their Bonus Action, Risky Maneuver, makes sure that they can get that much needed Focused without having to use up one of their Actions to Concentrate, which always helps, too. In addition to being difficult to remove from the game, the Gokudo also pack a punch (quite literally) with their Staggering Punch Action. If there’s an enemy that’s either difficult to see or hard to reach, the Gokudo can also toss a Shuriken their way. On both Attack Actions, the Gokudo have the Marked by the Ancestors Trigger. When a Target gains the Adversary (Ancestor) Condition, all models with the Ancestor Keyword receive a + to opposed duels against that Target until the End Phase, which is a great way to ensure that your Crew hits their enemies where it counts. In Waldo’s note that he left behind, he left behind a little treat: a mobile wallpaper!
  16. We still have a lot of slots to fill. Make sure to reach out to us if you're able to volunteer at Adepticon!
  17. While Bag O' Tools was an Upgrade in M2E, it was actually his melee action (or more specifically, his weapon) in M1E, so we thought that it was a fun callback. You'll just have to imagine baghanding enemies in M3E.
  18. Hey everyone, We're taking a close look about Placing Markers and the Place effect in regards to movement. As it turns out, that's pretty confusing. Before we make this change, we wanted to make a poll to see if everyone else was in agreement that having the word "Place" as two mechanics in the game is problematic. Maybe we're overthinking things (What? Game designers overthinking? Never!). Maybe not. Sometimes it's hard to gauge. So let us know! Which term would you prefer to use when putting a Marker on the table. Drop or Place?
  19. Hey Wyrdos, This week, we found Waldo on the roof sleeping like a baby. A snoring, farting, giggling devil baby, but a baby all the same. He was surrounded in shredded M2E books that were being used as bedding and Teddy plush prototypes that were just a little too creepy to go into production (yep, even for us). He must have been dreaming about robbing someone at gunpoint, because he was pointing finger guns and murmuring “pew pew” in between snorts and chortles. Rather than wake him up, we decided to enjoy the peace and quiet by revealing another new look for an old favorite. Sting. Beck. Cher. Bono. Banksy. There are only a handful of people in the world who are recognized enough without needing a last name. Hans, the best sniper to the highest bidder, is one such person. If you want the job done, and the job done right, you just need to say his name. And provide a hefty amount of scrip beforehand, of course. Regardless of the Outcast Crew that you’re building, it’s almost always worth considering putting aside the right amount of coin (or Soulstones) for our favorite hired gun. With his Advanced Sights and Sniper Abilities, his accuracy and range are considered the best in the business (as long as he’s willing to Focus enough before the shot). Because of his knack of blending in with his surroundings with the Disguised Ability, he’s going to be tough for melee beaters to Charge in and wreak havoc. It doesn’t matter if he’s hired to take out a human, Neverborn, or spectral apparition, either, as his Ruthless Ability helps to ensure that he’s always on target. If you’re on the opposing end of Hans’ rifle, you’ll likely be lights out before you even know where the shot came from. While his Clockwork Rifle is used by some other gunmen in Malifaux, only Hans is able to utilize it to the fullest extent. With four Triggers that allow him to handle just about any situation, Hans is able to end a life quickly or Slow them down before a quick escape. If Hans is in a tight spot and the situation calls for a more tactful approach, he can let out a Warning Shot to give his target Distracted and possibly Stunned, which can essentially shut down an enemy’s effectiveness as he gets resituated for the next assault. Even the most experienced assassins sometimes have to reference their own ethics and rules manuals, though, which is why his Bonus Action, Reference the Field Guide, gives him the opportunity to add any suit to his final duel totals for the rest of his Activation, allowing him to gain the upper hand each time he lines up a shot. Check out the new model for Hans in M3E! Next week, we’ll be signing a contract for some protection in the Little Kingdom.
  20. The Undgraduate was off (I put Df in there too, but only the Wp was increased). This is what happens when you remember a conversation and not the final result of it. The Printing Press' min damage is supposed to be 1. Sorry for the confusion!
  21. Howdy. This thread certainly blew up, huh? So many opinions! So much feedback! Thanks for everyone letting us know how they felt about both proposed changes. Because we just provided updated files with the new changes, it's for the best that we close this thread so that we can focus on other parts of the playtest. With these changes, some models may need some additional adjustments. Please give us that feedback in the appropriate subforum. Thanks again for all of the help!
  22. Episodes 96 through 99 of Tales of Malifaux are live! Episode 96: http://www.breachsidebroadcast.com/e/tales-of-malifaux-96/ Episode 97: http://www.breachsidebroadcast.com/e/tales-of-malifaux-97/ Episode 98: http://www.breachsidebroadcast.com/e/tales-of-malifaux-98/ Episode 99: http://www.breachsidebroadcast.com/e/tales-of-malifaux-99/
  23. Hey Wyrdos, Are you attending Adepticon? Want to volunteer and get cool stuff for helping us? Well, you’re in luck, because Wyrd is currently looking for volunteers! To volunteer for a demo shift, you must require a good working knowledge of the game in question. You are welcome to take as many shifts as you’d like. Here are the volunteer shifts that are available: Wednesday, March 27th: 1pm – 6pm* Thursday, March 28th: 8am – 1pm (Event Hall) 10am – 2:30pm (M3E & TOS Demos) 12:30pm – 5:30pm (Event Hall) 2pm – 6:30pm (M3E & TOS Demos) 5:30pm – 11pm (Event Hall) Friday, March 29th: 8am – 1pm (Event Hall) 10am – 2:30pm (M3E & TOS Demos) 10am – 1:30pm (TTB Adventure) 12:30pm – 5:30pm (Event Hall) 2pm – 6:30pm (M3E & TOS Demos) 5:30pm – 11pm (Event Hall) Saturday, March 30th: 8am – 1pm (Event Hall) 10am – 1:30pm (TTB Adventure) 10am – 2:30pm (M3E & TOS Demos) 12:30pm – 5:30pm (Event Hall) 2pm – 6:30pm (M3E & TOS Demos) 5:30pm – 11pm (Event Hall) Sunday, March 31st: 8am – 1pm (Event Hall) 9am – 12:30pm (TTB Adventure) 10am – 2:30pm (M3E & TOS Demos) 12:30pm – 5:30pm (Event Hall) 2pm – 6:30pm (M3E & TOS Demos)* *Marked as set-up or tear-down shifts. For these shifts, you will need to be able to lift heavy objects and perform some manual labor. If you are interested in volunteering, please email Matt (matt@wyrd-games.net) with your full name, your t-shirt size, and the times that you are able to help out. We ask that all of our volunteers are presentable and courteous. We will provide you with a Wyrd t-shirt to wear during shifts. We will be providing booth credit and various rare products to all volunteers. For more information on what will be provided per shift, please reach out to us with your availability and the shifts you’d like to claim. Thanks!
  24. Hey Wyrdos, We found Waldo playing in the trash this week. Somehow, it didn’t surprise us in the slightest. What did surprise us, however, is the rare gem that he found among the garbage. After pushing away old pizza boxes and coffee tins (and a bottle of whiskey or two – don’t ask me how they got there), our favorite mischievous imp stumbled upon something that is only ever found on beaches and in cheesy 80’s songs: a message in a bottle. So, this week, we’re opening the bottle and unraveling the notes in this unique short story about a Crow Runner in The Other Side. You can either visit the website here or directly download the PDF by clicking on the link below. Enjoy! WaldosWeekly_0213.pdf
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