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Occultist

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  1. That is freaking sweet. Thanks to DZ Liergaard and the Wyrd Team!
  2. Sounds like you're closer to the west coast. I can confirm it's a pain to get hotels and flights to Indi in August. GenCon is absolutely a public sales and gaming show (granted you definitely need to get tickets in advance, they sell out pretty consistently around May/June). Every booth there is dedicated either to promoting something (usually pre-Kickstarter buzz and "coming soon" reveals for larger companies) or to sales of current/new games. There's a ton of stock that the convention center has to account for in physical sales for every company that shows up. I would agree with Yew Arcane's comment that, as a smaller company, Wyrd tends to bring most of it's employees there to help with the booth/events, and even then always puts out a call for volunteers, and the requirements are pretty lax to get a booth when compared to things like NAMM and E3. You should definitely check it out! despite it's cost it's a fantastic convention. Hopefully this time next year I'll have a painted up collection to run tournaments with.
  3. This explanation assumes you are truthful about not knowing what GenCon is: GenCon is a 50 year old gaming convention that is currently held in Indianapolis. It functions as a trade show, a gaming meetup, a tournament center, and basically anything else related to (mostly) tabletop gaming. its relevance to the game as a whole is that most game companies dedicate a lot of resources to their presence at GenCon, as it acts as a massive PR event and a huge boost to sales for the year, and Wyrd is no exception. Its relevance to distribution delays is that in order to sell at the convention, you need to ship the product there. This can cause a host of logistical issues as well as require normal ordering times to be drastically changed. Coupled with the already noted external shipping issues plaguing the gaming industry at large (thank you trade wars ) and you can start to piece together it's relation.
  4. Tends to happen when you come in looking for a fight. Noteworthy that the OP was involved as well.
  5. He's referring to this thread: Basically he got called out in the nicest way possible for referring to Wyrd as a D-List company for issues that were not their fault and out of their control, and then proceeded to demand Wyrd find another distributor, despite not knowing how distribution of games works, or how much the field is a monopoly of companies who aren't liable for their own mistakes. OT: The delays are obnoxious, and waiting for releases and updates can get old fast. That said, the majority of the issues are outside of Wyrd's control, and I'm not about to bust their chops for doing their best to be as forthright and communicative as possible about them.
  6. Tanuki are just for redundancy in Poison. I'll probably try a pair of FRM when I get the chance.
  7. In its defense, the push is on a rotating upgrade that requires you to sacrifice more offensive options, model actions, and chi to perform. That said if it does end up being too strong I can see a TN being the best place to start with balancing it. I don't have the models for it, but any opinions on a crew with 3x Tanuki and Fermented River Monks for poison and tarpitting shenanigans, or are we missing too much Brewmaster tech at this point?
  8. That lines up pretty well with their 2 weeks of restructuring the warehouse system. This is Alliance dropping the ball hard and tossing the blame at Wyrd.
  9. I'm gonna level with you, I completely forgot until after the game that Brutal Sensei even existed. 🥵 I was missing that ability every time. Even without it I was heavy on Chi the entire game. I have definitely pulled off the Distracted tech with students before. Watching the bewilderment on my opponent's face is great when they realize a tied win becomes a 3xis perfection. EDIT: In response to what to do with Sensei Yu: keeping him at the center of the bubble is important, but I had no issues throwing him into firing lanes to draw some shots (read, waste enemy activations) from Perdita's crew. He's sticky as hell with HtK and a built in heal, and my low river did the rest. It kept a lot of hate off of my Wandering River monk for scheme running. I definitely get the sense that the Monk crew lives and dies by keeping it's smaller mooks alive to scheme while the Fab 4 (Shenlong, Sensei Yu, and the two Students) play crowd control and damage soak.
  10. Gonna piggy back on this thread. I'm new to the game (not to miniature games) and have been doing 35 stone games to get used to the game play. Last game I was running the usual 4 of Shen/Yu/2 Students, along with 2 High River, 1 Low, and 1 Wandering. I ran against an Ortega crew with Perdita + totem, Frank/Nino/Santiago, and a hunter. Here were my take aways from it. 1) Chi is extremely strong and plentiful. Consistently spending turns 1-2 with monks nearby Sensei Yu builds chi quickly, and helps turn bad cards in hand into gas. Even when saving it for defense flips, forcing your opponent to burn cards in hand to win makes even the students extremely resource intensive to kill. 2) Shenlong is absurd on his own. He's more than capable of dropping a Henchmen tier model a turn while being tough as nails. Stances are amazingly versatile and he fills any role in your crew when your guys start dropping. 3) The Low River monk blew me away. With bringing Sensei Yu back from the brink twice and the auto healing aura he made up his 4 points cost easily. 4) The Aspiring Students are a kill on sight for your opponents. "Following in his Footsteps" gives you early game mobility to move your monks into position and keeps these guys dangerous into the middle turns. Case in point for this game, a well timed charge with High River Style on Shen equalled out to a total of 6 damage and burning 2 on Perdita. Not bad for a totem. I'm very excited to keep at it and filling out the monk models, Thunder Archers especially.
  11. Thanks for the work Nathan. Can confirm from others in the industry that this wouldn't be the first time Alliance dropped the ball on something like this. No new cards or books at my usual store, but I still got an awesome game in with my fixed beta cards, my second game overall. I'm having a blast with the rules and haven't felt this good about a new game in a long time. The transparency is a welcome change to what I expect from most game companies and I can still rock some Shenlong shenanigans with print outs until the cards hit. Keep up the good work!
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