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Everything posted by Rufess

  1. With the beta is around the corner within only few days, I want to know how everyone is expecting Guild in M3E. Lady Justice and Guild Marshals: The most significant change I have noticed in the preview is that Acrobatic Assault has became a Bonus(0AP) action. Assume that Lady J has same Wk value of now, the Acrobatic Assault then will be a better Charge action, hence I do not think it will retain the Df bonus. Since Acrobatic Assault is now a Bonus which may compete with Juggernaut, so the healing may change from action to ability. The thematic ability gives us some hints: heal when kill. [SPOILER]I did not follow the story but heard that the Judge might not show up in M3E. So maybe the Jury will become Lady's new henchman in crew box.[SPOILER] Death Marshal has more threat in M3E due to increased threat range(Walk + Charge). Hopefully they are more durable as well since over all damage is tuned down. Nellie and Reporters: Seems like a bit cuddled. Nellie can no longer give out fast directly. Instead she has to debuff enemy with her new Scandal Tokens first. That means Nellie will be more close to enemy, which I think is somehow reasonable for a journalist. The push attack has been cuddled as well. It became a friendly-only action and cannot push enemy around any more, and it is now toward a enemy scheme marker instead of any direction. However the pushing is now combined with fast-giving action, so it is 1 AP less than now. With the above changes I think Nellie is now more focus on debuff. Maybe some aura like "Enemy model with a Scandal Token have to use their first action to place a scheme marker(pseudo slow and set up for pushing)". I think it is a good direct because her fast-giving was a bit duplicated (arguable) with Lucius's AP Manipulation role. Because of the keyword hiring, Allison may now have synergy with reporters instead of guardsman now. Lucius and his new followers: With Dashel was promoted to master, Lucius maybe more focus on the law division in Guild(think of the False Witnesses). Maybe the Jury will receive a second keyword to work for Lucius. Lucius retains his AP Manipulation according to the preview, and in the meantime, also gains Card Manipulation via the thematic ability. Hope he keeps his Deep Pocket upgrade. Since the keyword hiring mechanism, there are less valuable minions (Monster Hunter and Thrall are still great with +1ss though) around so Lucius may has his minion limitation being removed. Dashel and Guardsmen: Guild finally has a full summoner. He can summon Guardsman into scheme marker according to the preview. With the new Charge action Mounted Guards should have new ability. Hope they can carry other friendly model when moving just like Kentauroi. Austringer's Deliver Orders action has to be changed as well due to the rid of (2) action. It would be too much if it becomes a (1) action on a minion model. So the safest bet is that push or take interact action on player's choice. Guardsmen division always lack of beatstick. I think Executioners can make good fit in both fluffs aspect and rules aspect.
  2. Rufess

    Third Edition is Coming!!

    Off topic, but this makes me recall a few games with home rule to allow fate deck customization: players are allowed to completely remove 1 suit from , and put 0~3 pair of joker into their deck. It was a fun time.
  3. Rufess

    Who is the tankiest master now?

    Not sure how the OP define the word "Tanky", but from my stereotype a tank is to soak damage and prevent enemy attacking friend unit. So a master being impossible to kill, such as Leve, Colette , Collodi and etc., is not necessary being tanky. Since the opponent player may not bother to put any effort or resource to attempt to kill the master, and those attack will just go to other models of your crew. I would say a tanky master should (a.) be killable if the opponent player put enough resources, (b.) have easy access to healing, and (c.) able to limit/control enemy from attacking friendly models. So the most tanky master IMO would be Ironsides.
  4. Rufess

    Third Edition is Coming!!

    I do not see any big issue here. I think we all known how varied does Wyrd have control about the S&S, given that how different the method to generate S&S had been changed from GG17(1*always + 2*suited + 2*numbered) to GG18(1*paired + 4*numbered). It is more than easy to go back to generate from Fate Deck, if any necessary, or any other brand new methods that we could never imagine by releasing a new GG.
  5. Rufess

    Third Edition is Coming!!

    Maybe we will draw directly from the scheme deck instead of the fate deck. Actually after they had cancelled suit schemes from GG 2018, there is no different from drawing the fate deck and drawing the scheme deck.
  6. Rufess

    Third Edition is Coming!!

    Maybe we can separate the flipped joker and cheated joker. While cheated a joker, they will be 1 with no suit/13 with selected suit, and min dmg-1/max dmg+1. While flipped a joker, they will be 0 with no suit/14 with selected suit, and 0 dmg/min + max dmg.
  7. Date : 11th/08/2018 Location : Miniatures Warroom, Hong Kong Game Size : 20ss Henchman Hardcore, unlimit slot All players, from brand new to veteran, are welcome to join us. Please refer to the following link for more details. https://goo.gl/forms/LuZB7h7qZuPVZygr2
  8. Rufess

    Double masters

    I don't think we are getting double masters in M3E. We are getting MULTIPLE MASTERS in M3E!!! So play Nellie + Lady Justice + Sonnia + Perdita and we have 3 deadly 4AP ladies.
  9. Rufess

    Third Edition is Coming!!

    As a programmer I see the "Dead Man's Master is not allowed in tournament" is just a default value in case. In the programming if you would like to use a variable but forgot to set a value before, then this will be some error occurs. In the Malifaux case it would be like a henchman has organized a tournament but forgotten to announce if the "Dead Man's Master" is allowed or not. Then some players may just take their dead master while others did not expect that they will seeing those masters. So what Wyrd has done is just set a default value here to prevent some henchman forgot to set value.
  10. Rufess

    Guild has the best growth opportunities

    Seems he will become the main summoner in our faction. His summon list, if we put the current summon rules on him, will be like that 7: Guard/Hound 9: Rifleman 10: Austringer/Investigator/Pathfinder 11:Mounted Guard Looks like a solid list for scheming, but lack of front-liner/beater. Hope that Mounted Guard may have some change during the beta to make they from support role to middle-range beater.
  11. Rufess

    Third Edition is Coming!!

    (1)AP and (0)AP actions seem to be replaced by the terms (regular) action and bonus action. Is this mean that we are losing the (2)AP and (3)AP action like flurry or Rapid Fire? I think the AP system is a clever system to normalize the effect of an action. I would say it is the 3rd important mechanism, just after Fate Deck and S&S, that makes the game so unique.
  12. Rufess

    Scheme's and Stones

    The most recent major change is GG 2018 and Jan Errata. I believe they should have a episode for the errata, so you may want to check out the episodes that released after that one. The Jul Errata is as well impactful but more specific. So unless you are looking for broadcast about Nico or Sandeep (or Jakob as well) otherwise the info should be up-to-date enough.
  13. Rufess

    Can Francisco do "enfentate a mi" while engaged

    To be more specifically, engaged models are unable to take interact actions that DO NOT TARGET the engaging enemy model.
  14. Added a little bit Japanese style to the katana Lady. The blue tattoo is called "Sakura Fubuki" (cherry blossom blizzard), which is from a famous Japanese character who worked as both judge and police. So I think the tattoo should suit for a marshall as well. And the word "正義" at the back simply means "Justice". ————— Updated at 14th Jul ————— Here is my 3rd Lady Justice miniature. Changed to angle of head for more reasonable pose. And the hair was cut because it would blocking in this angle. But it fit Lady Justice new image in book 5.
  15. Thanks for the comment. TBH the only part I would call finished is the skin, and the other part is only table-top level. But I am a gamer more than a painter so I am quite satisfy with current status and will go on to next model (you know, all miniature players have a branch of unpainted models).
  16. Added new pictures. Would love to hear some advice.
  17. Considering all 6 main characters are already in the box, I do not think Wyrd have enough ponies for the extra box.
  18. My little po...oh I mean piglets. I can feel the magic of friendship.
  19. Rufess

    The cat family (WIP) | 1st Jul updated

    Thanks for liking. Finally have a chance to take new pics, hope you enjoy them😊. I said everyone do not like them is because the activation control game.
  20. Just finished part of the crew but still want to share. Tried them once and understood why everyone do not like them. Sorry for the out of focus.
  21. Rufess

    Nellie and her mercenaries

    The common choices are McTavish, Burt, Bishop for the damage output; Big Jake, ronin for the scheme running; performer for the utilities. And our guild has some great upgrade such as debt, LL coat, numb and etc. I believe combinations of above choices can make a good list already. And I have an not quite usual choice, Hannah. You will love it after you have experienced 8 hands with Hannah and Nellie or Lucius. Thought we do not have many good non-master Ca action to copy with. I always pair her with Phiona for the second stone, or sometime for the placement.
  22. Rufess

    Monday Preview - Newsies

    Seems like the story/theme of new book is happened inside the city. Looking forward how Neverborn and Gremlins sneak into the city.
  23. Date : 08th Jul 2018 Location : Miniatures Warroom, Hong Kong Game Format : 50ss GG2018, unlimit slot All players, from brand new to veteran, are welcome to join us. Please refer to the following link for more details. https://goo.gl/forms/ejJLUzT6qWvGcRZZ2
  24. Rufess

    Iron Piglet

    I believe Nellie can handle this format with no difficulty. She can play with pure guild or heavy mercenary list. And with pure guild she can go with either henchman or enforcer(Executioner, Peacekeeper etc). So It is quite easy to build 3 different lists for 3 rounds tournament. As for 5 rounds tournament, however, I think all masters in the game will struggle about the restriction.
  25. I would switch Lucius and Nellie for round 1 and 2. Nellie with her henchmen all-star team can be able to fight for the middle place for scoring Extraction. And the combination of activation control and push and place of Nellie also means easy point on Inescapable Trap and Public Demonstration. Lucius, on the other hand, would be prefect choice for round 2. The push and the (1) interact action from issue command can gain intel in a single AP. The don't mind me aura and combine with thrall extra attack will make Dig Their Graves much more easy.