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About PirateCaptain

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  • Birthday 11/08/1991

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    South Bend, IN. US

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  1. Pretty much just the Lacroix family, and the pigs I'd like to see new life in
  2. I agree, I like that you can't interact the same turn you disengage
  3. I'd go a step further and say more incremental schemes, too many schemes that score at end of game are better for kill-first-scheme-later. a few more schemes that score across every turn of the game would go a long way
  4. yea, I think if you want to summon just go Somer, seems much more effective
  5. On the topic of Master's leaving tournament playability (a few brief thoughts); Rotating masters for TOURNAMENT play is a good thing. Remember, if you have no intention of playing in tournaments then you can continue playing your favorite masters with no issue and everyone will be happy. I think that players who complain that tournaments get stale, and that nerfing is not the correct route, should all agree that some kind of master rotation is an excellent option to explore (even if it is proven insufficient, it must be tested as an option). Rotating masters for tournaments shakes up the meta and is a new option for doing this without all the "badfeels" that come with nerfs. Master's losing "Master" status shakes up the tournament meta more than anything else. Again, don't forget, you're not losing masters when you play with friends. Now, on the subject of masters changing allegiances, that's just the way of things, and if you don't like there's really nothing for it. I think making changes based on fluff is a fun decision. If you're not playing to compete (at which point, shaking up the meta we've established as a positive) and you want to play a master because you like them, why not follow their story to the new faction? Let's look at McCabe, if you're a fan of McCabe in the story, it's exciting to see that characters story progress and you get to play along side his progression and his character development has a real impact on the game you're playing! That's such a positive for fluff driven players. I know change is scary, but all in all if you step back it's all incredibly positive.
  6. But on topic of M3E! Super excited, I think the keyword mechanic is brilliant, limiting pools that masters can take is genius, and being able to take multiple masters is cool. I'm hopeful that the way points works out, that if you take multiple masters the rest of your crew is very small so they continue to be the strong imposing figures we've grown to expect them to be. I like the feeling of a Masters activation being so much more impactful than other activations, and as long as taking multiple masters maintains that grand feeling then I'll be more than happy.
  7. I agree, people should be allowed to play with whatever they want, app or cards.
  8. I'm okay losing some things as long as the core identity of hitting fast and hard, and the high-risk high-reward playstyle stays. As long as some form of "glass cannon" and benefits for taking damage exists I'm cool with it. e.g. Wong's ability sounds very promising
  9. initial thoughts, trying to stick to a whiskey/poison theme... Brewy, BNS and Binge (maybe a friendly ear...) Wesley Popcorn Turner w/ Dirty Cheater Trixibelle w/Gun for a lady (or dirty cheater, basically she or WG gets a DC) Whiskey Golem w/ Dirty Cheater (or barrel up, either's fine) 2 x Whiskey Gamin 2 x Survivors Runner ups (other options based on schemes and whatnot) Fingers Sammy Brin (he's themey with sober ya up and not the worst choice in Ply or Symbols) Drinking problem is probably worth considering on occasion
  10. Honestly piglets would be enough... the alt war rabbit will be great looking with it, I'd be okay with just piglets (granted I'd be happy with more, but could live without) But Big Mac Warpig and Cutie Mark Crusader Piglets would be great
  11. Iron Skeeters are alright, carrying franc is good, carrying pere is good, carrying anything to vantage point is good, if your area uses vantage point they're great for going on top of buildings and being annoying that way. If your opponent doesn't have flight they can fly up and scheme on rooftops which is hilariously fun
  12. real talk, can we expect additional pony pig models? I'd like to know if I need to buy multiples of this to convert piglets, war pigs, etc. or if that is not needed.
  13. I cannot like this enough, very well put
  14. First: Gremlins and Rezzers Second: This is an absurdly long list in Gremlins, and frankly I do not have enough time to give you my full analysis of the gremlin faction, as that is what you've asked for and I'd rather do it justice instead of listing almost every model in the faction. Third: They are also aggressive, no where is it written that other factions can't have aggressive options, I simply believe that most of Gremlins and their tools favor a more aggressive/offensive playstyle. I think Raspy/Dita/Viks are all aggressive options, but I think Mah/Wong/Zipp/Somer/Ophelia/Ulix can all be played at near that level of Alpha-Strike. I also think there's more to playing Aggressive than just sending everything across the table for an Alpha-Strike, but that's just me. You can keep aggressive pressure on the board while running schemes and things if that's all that's needed. I don't think Gremlins plays a balanced/defensive/reserved/counter-punch style of game in most cases. They'd rather hit first whenever they can. They have a lot of synergy that promotes getting in, hitting hard, and hitting fast, as opposed to synergy that rewards taking a beating and hitting back, they have little synergy towards locking down areas of the board, immobilizing things, or other tricky sneaky things.
  15. It is not an assumption, and what makes you think that it is an assumption? I actually disagree with you about wave 5. I have read the topic, and again my point is I disagree
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