This week, we’re addressing some big things with small changes (lots and lots of small changes). We took a nice, long look at Conditions and how debilitating they can be to play against and made adjustments based on the feedback you all provided. Some models saw very slight numbers changes while others received more significant facelifts (no, Pandora, I’m definitely not talking about you – okay, fine I’m talking about you).
Here’s what was updated this week:
Typos, Grammar, and Wording
“Stand Back! It’s Evidence!”: Adjusted wording so it now also includes “after resolving the current Action or Ability…”
A Song of Night and Day (on Tengu and Squaler): changed “Heals” to “Heal”
Pine Box Action: Cleaned up wording.
Brutal Emissary: Cleaned up the wording on Into the Cage so it is clear as to who is Unburying the model.
False Accusation: Adjusted wording to “Until the End Phase, the target gains the Undead Characteristic.
Arik: Charge Up is now worded to be closer to how other similar effects are worded.
Grimwell: Skull Saw – Adjusted so it now says “must either…”
Immolate/Blood Poisoning: no longer specifies that the Action provides kill credit, as it is now specified on page 32 of the rulebook.
Shenlong’s Wandering River Style: Changed to “Enemy only.”
Unyielding: Now refers to the owner of the model for further clarity.
Lynch: Dazed and Confused now spells out “three.”
Page 10, 23, 28, 30, 37: Soulstone use is now restricted to one at a time in all instances.
Page 6: Removed a rule that was listed twice in two different ways to reduce confusion.
Page 11: Resistance Triggers can’t be declared when disengaging.
Page 25: Concentrate is now Once per Activation.
Page 26: Cleaned up “Enemy only” special restriction text so that it also works for resistance Triggers.
Page 31: Provided additional wording on how to draw LoS to a marker.
Page 32: Distracted – reworded to be Actions that target enemy models.
Page 32: Adjusted Injured so that it only affects Df and Wp and ends during the End Phase.
Page 32: Adjusted Stunned so that it allows Bonus Actions to be used, but restricts them to also count toward a model’s Activation limit. (but it's still a Bonus Action, so only one can be taken per Turn)
Page 32: Adjusted wording so it now states that if an Action kills a model using damage from a Condition, the model taking the action gets credit for the kill.
Page 34: Cleaned up the Shockwave text example.
Page 35: Gaining tokens from Replaced effects were moved from step 4 to step 3.
Page 35: Replace now clarifies that Leader is a game effect in this instance.
Page 35/37: Replaced effects work at the same time as Heal effects in regards to death timing.
Page 38: Removed any and all references of Pass Tokens drawing cards (we swear this is the last time!)
Page 46: Adjusted wording on Take Prisoner and Deliver a Message to be the same, but cleaner.
Soulstone Miner: Drill into the Earth – gave Stat 5, TN 10. (Also worth noting that with the Stunned changes, this model is staying the same, so it can now Dig for Stones and Interact).
Kamaitachi: Into the Vortex no longer deals extra damage (but still deals damage from Hazardous)
Mechanical Doves: Smuggled Soulstone now kills the Doves.
Sandeep: Summon Upgrade gained the “With Our Powers Combined” Ability, which allows for three Gamin to turn into a single Golem of the same type.
Eternal Flame: Adjusted Heat Exhaustion to “During the Start Phase, enemy models within aura 6 with Burning gain Injured +1.”
Snow Storm: Ice Tornado – Adjusted unnecessary wording.
Stuffed Piglets: Reworked model so that it was easier to understand its intended functionality.
Medical Automaton: Gained Quick Cure.
Howard Langston: Gained Terrifying (11).
Joss: Adjusted Arc Axe so that irreducible damage isn’t always built in. Replaced Spool Up with Hyper Reactor.
Kaeris: Increased stat on On the Pyre by 1, adjusted Third Degree Burns.
Firestarter: Gained Draw Out Secrets.
Kin: Flinch is now a “may.”
Big Hat: included the overhaul to Big Hat models from the small-batch update.
Akaname: Gained Putrid Viscera.
Mah Tucket: Gained “They Be Trash Vipers!” Trigger on Handful of Snakes.
Test Subject: Adjusted Failed Experiment because of Injured adjustments.
Mancha Roja: Adjusted Takedown (which is now called Drop-Down Takedown) now gives Injured +1. Also gained My Time is Now.
Bacon Bomb: Now gives Injured +1.
Bayou Gator: Added a RAM to its stat on Mighty Jaws.
Olivia Bernard: Reworked Tossed Sparklers.
LaCroix Raider: Removed Spiked Club and Feud, gained Gunfighter and Under Pressure Trigger.
Lenny: Random Bout of Brilliance has been reworked, Gremlin General has been reworked.
Lookin’ Down on ‘Em: Is now Big Hat only.
Bayou Gremlin: Gained Buckshot Backfire and Screwed the Hooch.
Good Ol’ Boy: Gained Buckshot Backfire.
Wrastler: Gained Slingshot Slobberknocker.
Brewmaster: Adjusted Intoxication so that the aura is 8 but requires Poison +3.
Hoffman: Reworded Emergency Power Transfer so that it is less confusing.
Abuela: Nice Shot now has a LoS requirement.
Sonnia: Smothering Flame now requires LoS and Scorch the Soul is now Burning damage.
Frontiersman: Changed Custom Firearm to Clockwork Pistol. Reduced Clockwork Pistol’s Stat to 5 and replaced Unyielding with Survivalist.
Pathfinder: Gained Follow My Path and Trailblazer, removed Expert Shot.
Sanctioned Spellcaster: Changed Charge Collar so that it now gives -1 to duel totals until the end of Activation.
Guild Guard: Increased Df by 1.
Rifleman: Lowered stat on Clockwork Rifle by 1.
Agent 46: Increased Health by 1, adjusted Inhuman Physiology so that it only works when he is attacking.
Nurse Heartsbane: Corrected spelling on Straitjacket and reworked to be less restrictive.
Printing Press: Lowered Weak damage by 1.
Thoon: Adjusted Frozen Trophy so that it only works if the marker was placed.
Killjoy: Can now Activate after being Unburied.
Woes: Re-woeked (okay, maybe that pun doesn’t work, but I had to try). Reworked Pandora’s Keyword.
Lucid Dreams: Now shuffles a card back into your deck.
Corrupted Hound: Increased stat on Snapping Jaws by 1.
Grootslang: Gained Blindfighter.
Parker Barrows: Replaced Drop It! with Highway Robbery.
Marlena/Rusty Alyce: Aetheric Healing – discarding a card is no longer a cost but an effect of the Action.
Hannah Lovelace: Adaptive Tactics now works with Bonus Actions.
Arik: Increased Cost by 1.
Lazarus: Lowered Cost by 1.
Von Schill: Custom Rifle now ignores Cover. Also adjusted Load Up so it is only Friendly non-Beast or Freikorps models.
Doc Mitchell: Increased Cost by 2 and gained Quick Cure.
Guilty: Can now summon near the leader or in the Deployment Zone.
Scavenger: Armor is now worded correctly
Shieldbearers: Gaining Staggered now matters.
McMourning: Increased the range of Twisted Genius by 1.
Copycat Killer: Gained Redchapel Killer, increased Cost by 2, lowered Terrifying by 1.
Asura Roten: Adjusted summoning so that she summons in base contact with herself, and now has a Trigger to summon on the table edge. Rottenburg Residents now also requires LoS.
Crooligan: Lowered Df by 1.
Sybelle: Replaced Barbed Whip with Bleeder Lash, removed built-in RAM on Action. Also adjusted Undivided Attention based on recent Injured change.
Bete Noire: Gained One with the Night Trigger.
Nurse: Gained Quick Cure.
Seamus: Adjusted A Cause for Celebration so the corpse removal aspect is now Leader only.
Necropunk: Lowered stat on Leap by 1.
Undergraduate: Removed Drawn to Pain, gained By Your Side and Patronize, increased Df and Wp by 1, lowered stat on Spiked Club and Lead the Way by 1, increased stat on Study by 1.
Anna Lovelace: Gained Grade Assignment, replaced Weigh Down with Zombify.
Reva: The Forgotten Dead now requires a Corpse or Pyre Marker.
Toshiro: Lowered stat and increased TN on Fealty, gained Daimyo’s Gift.
Ashigaru: Replaced Under Pressure with Puncture.
Mortimer: Gained Necromantic Font.
Francis Kitchener: Lowered Cost by 1, lowered stat on Dispel Magic by 1, gained By Your Side
Sun Quaing: Gained Quick Cure.
Komainu: Lowered Wp by 1.
Shadow Emissary: Gained 2 to Wp, gained Hard to Kill
Yasunori: Replaced Startle with The Wind’s Wrath
Across Multiple Models and Factions
Dismember: Changed to “Enemy only.”
Hide in the Barrel (on Undercover Reporter and Cooper Jones): Changed to “During the Start Phase…”
No Witnesses: Now is an enemy within 12” and LoS.
Remote Detonator: Adjusted so that it now only gives Injured +1.
Shrug Off: Removed the mention of “This model may be taken while Stunned.”
Mighty Jaws: Increased Severe damage by 1.
Twist Reality: Is now a Projectile Action again.
Seize Prey: Now limited to 12” (no longer LoS).
Drunken Kung Fu: No longer affects damage flips.
One thing that is important to mention: there will NOT be an update next week. We want the dust to settle. We want to see the game as-is in as many playtests as possible. We want to see hard data (as in battle reports!) based on the many changes we’ve made in the Open Beta. We also want to give you time to digest all of the rapid adjustments that have happened in the last month or so.
So, in between this update and next, please take the time to look over everything, play Ten Thunders crews (seriously, please! - and report those games!), think about every crazy combination, play the game how you would normally play the game (without the playtester lens), try breaking the game if you’d like, and most importantly, enjoy yourselves.