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WUWU

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Everything posted by WUWU

  1. There's also a box set A Light in the Dark, which is the 3 Wisps and an Adze, so it's not going to be them either She must be getting a new (3) minion
  2. I sent an email to office.assistant@wyrd-games.net
  3. Sure, I ordered the core rulebook, the arcanist deck, the new Marcus box, and some Bayou Smugglers. To be fair, my order status as of right now is still in "Pre-Shipment" so not really out of the woods yet, I'm afraid.
  4. What is the email address I should be using to contact someone regarding my order? I understand the virtue of patience and all that, but I'm afraid my order might be in an unusual situation. I placed my order on 8/1, paid for two day shipping. Received an email with shipping confirmation on 8/14, but according to the tracking number provided the items are still in "Pre-Shipment" and have not been received by USPS yet. Update: Received word from Wyrd on this already. Thanks. Issues with USPS. My order should be arriving soonish
  5. Yes they do, this is mentioned specifically in the pulse and aura sections of the rules pdf
  6. You can see on page 9 of the rules PDF, that the Black Joker "does 0 damage (which cannot be modified) and does not generate any blasts (if applicable)." So I would say that it does zero damage
  7. This looks very slick. Thanks
  8. You can see a golf pin on the green through some trees, but it's still a difficult shot to hit directly. You could see elk on a hillside behind some trees, but maybe there's a closer elk obscured directly behind some trees that you can't see? Maybe the fog bank emanates directly from a specific point, like a fog machine, and it starts dissipating further from the center? Maybe the model inside is a weird Neverborn gribbly and has special fog skin? Miniature gaming requires a little bit of imagination and suspension of disbelief
  9. I've seen many people remarking on the power of ranged attacks this edition. Maybe it balances out....
  10. Just to clarify, you do understand in M3E that you cannot summon any models beyond their model limit, right? The way you've worded this post makes me think you may have missed this rule. It's page 32 of the core rule book, it says: Players cannot use Summon or Replace effects to add a model that is already in their Crew to their Crew. The only exception to this are models that have a number noted after their station Characteristic (i.e. Minion (3)). If a Summoning or Replace effect would add a model that would take a player over this limit, the model is simply not added to the game
  11. I didn't realize the cards were quite a bit bigger. Is there an appropriate sleeve size?
  12. What is the trick to get Benny to create 4 rats turn one?
  13. That's a significant change, glad to hear it
  14. Waay off topic now. So were there any changes to Beckoners? I'm guessing not, since they weren't listen in that NB post. What about the Illuminated? Did the Shafted ability on the Crooked Men change? That was one of the biggest stinkers in the whole beta test.
  15. Why would someone want to meet in the middle with you when you're throwing out "mild jibes" at the same time? Maybe you should take your own advice and be respectful.
  16. These are the types of comments that have been driving people crazy. It's hard to take a post like this seriously when passive aggressive comments are thrown around so casually, and then covered with a thin veil of decorum. Why don't people just wait for the actual release of M2E, and give it a fair shake, before writing it off completely
  17. The game has definitely sparked my interest, I'm going to have to check it out more. I greatly appreciate this business model and mode of distribution more than the typical CCGs. Had to give up L5R after some 14 years because I was tired of chasing power cards and promos. Are games always one runner vs one corporation? So you can't play hacker vs hacker? Do players usually carry decks for both types of factions?
  18. Book 4 is easily the most well-designed and effectively play tested Malifaux product so far. Maybe even by a long shot. I really, really hope Wyrd follows along this path. With that said, book 2 still probably has the most powerful models. Book 1 is pretty neat. ...Book 3 almost pure garbage, I'm sorry to say. Personally, I hate the Avatar mechanic, and my local game shop isn't really keen on stocking much more Malifaux, as their shelves are filled with dust collecting avatars and book 3 minions.
  19. Are the rules in the 1.5 book consistent with the small rule book? Are they updated? It's hard to keep up with all the rule changes and model updates in Malifaux
  20. Take Bodyguard and Sabotage. Get at least 4vp every game.
  21. Cormac McCarthy is hands down the best author named in this thread, -he's the greatest living writer alive, and probably of the last 100-150 years- I'd highly recommend ANY of his books, but can't exactly say they are very Malifaux-y. Actually they aren't similar at all, except for general Western themes. Still, read them all.
  22. Just got Twisting Fates.... wow, aColette is going to be a rules marshal nightmare haha. Sorry if this is an easy one, but I don't have my Rules Manual handy. Is their anything preventing a activation sequence like the following? 1. 6AP, (0) action 2. (0) action 3. (0) action Or 5, 1, 0, for example?
  23. I just don't agree with this at all. Look at a game like L5R, for example. There is little to no rules "interpretation" at all, because over the years they have developed very consistent, concise wording on their cards, and have a comprehensive rulebook that specifically addresses timing and various interaction issues, almost like a computer program. If a = b then c kind of thing. In my opinion any successful game should strive for the same
  24. I definitely see where Smigs is coming from on this, to be honest. Personally, I like things to be as absolutely clear cut as possible, and was always left scratching my head why abilities like Slow or Fast had any sort of number modifier in front of them. Seems to me none of this would be an issue if Slow, Fast, Instinctual, Nimble, and the various expert/masters were all listed under the talents section without a number modifier, and instead had a brief description, either on the card or in the rule book. Then you could phrase a talent like Reckless along the lines of, "Once per activation, this model may suffer one wound to receive one additional General AP"
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