le_wahou Posted November 26, 2019 Report Share Posted November 26, 2019 4 minutes ago, AK1979 said: Not sure but I think you can choose to remove zero markers , I would love to but quote from rulebook : 2) remove all Scheme Markers in base contact with this model Quote Link to comment Share on other sites More sharing options...
Clement Posted November 26, 2019 Report Share Posted November 26, 2019 5 minutes ago, AK1979 said: Not sure but I think you can choose to remove zero markers , it removes "all" markers, so that's not a choice. 10 minutes ago, le_wahou said: There is one thing I missed at first glance with reporters, and I do not like it. You can not protect your scheme with "exclusive interview" aura. If your opponent trys to remove your scheme marker in an "exclusive interview" aura, he will interact. You will control the interact, but as he is close to a friendly scheme marker, your only legal choice is to have him remove every scheme marker in base contact. Can you decide to try to declare dropping a scheme marker, then fail because the other marker is too close though? Not sure on the specifics of dropping a scheme marker... Quote Link to comment Share on other sites More sharing options...
Scoffer Posted November 26, 2019 Report Share Posted November 26, 2019 7 minutes ago, le_wahou said: There is one thing I missed at first glance with reporters, and I do not like it. You can not protect your scheme with "exclusive interview" aura. If your opponent trys to remove your scheme marker in an "exclusive interview" aura, he will interact. You will control the interact, but as he is close to a friendly scheme marker, your only legal choice is to have him remove every scheme marker in base contact. You can take an action even if it's results can not be applied. So you can make enemy model take "place a scheme marker" interact action, but if there is no legal place for a marker, action's result will be simply ignored (see step 5 of Action Resolving, p.23) 7 minutes ago, AK1979 said: Not sure but I think you can choose to remove zero markers , You have to remove all markers in base contact with the model. Quote Link to comment Share on other sites More sharing options...
le_wahou Posted November 26, 2019 Report Share Posted November 26, 2019 1 minute ago, Scoffer said: You can take an action even if it's results can not be applied. So you can make enemy model take "place a scheme marker" interact action, but if there is no legal place for a marker, action's result will be simply ignored (see step 5 of Action Resolving, p.23) I guess you can try to explain the resolution this way. Declaring an action that you can not resolve still seems rather strange. I will stick to my understanding until a FAQ points otherwise. 1 Quote Link to comment Share on other sites More sharing options...
le_wahou Posted November 27, 2019 Report Share Posted November 27, 2019 On undercover reporter : his bonus action usable while buried can also be used on your models. I usually use it on field reporter to get a scheme on start and get the 6" move of bonus action. On turf war, you can also use it on a minion who will be able to walk/focus and interact thanks to the undercover reporter. Phiona and LLC : When Phiona has a LLC, she can take the hit without the place. This allows you to keep her in the middle of your team to keep protecting multiple models with take the hit. 2 1 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted November 28, 2019 Report Share Posted November 28, 2019 15 hours ago, le_wahou said: On undercover reporter : his bonus action usable while buried can also be used on your models. I usually use it on field reporter to get a scheme on start and get the 6" move of bonus action. On turf war, you can also use it on a minion who will be able to walk/focus and interact thanks to the undercover reporter. Phiona and LLC : When Phiona has a LLC, she can take the hit without the place. This allows you to keep her in the middle of your team to keep protecting multiple models with take the hit. I want to echo the Undercover Reporter thing — I think there’s a huge temptation to unbury it early, when actually doing it round 2 or later will be when it actually impacts an opponent’s scheme. Speeding up Field Reporters (and/or Nellie by sending her towards an advanced minion with her free action) is a great use of it in the meanwhile. Quote Link to comment Share on other sites More sharing options...
Starrius Posted November 28, 2019 Report Share Posted November 28, 2019 The defensive triggers on perdita and lady j dont list a timing so it's only after succeeding. lady J with her def 5 seems a lot weaker now Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 8, 2019 Report Share Posted December 8, 2019 This may be well known, but I found myself a couple times today cheating in a low ram on the Pale Rider to get the defensive trigger and reduce damage when the flip was already going to be at a minus from Hard to Wound (Eg, he couldn’t cheat it anyway). 1 Quote Link to comment Share on other sites More sharing options...
eddy Posted December 15, 2019 Report Share Posted December 15, 2019 Hoffman healing is attack so he can charge and heal 4 Quote Link to comment Share on other sites More sharing options...
Adran Posted December 16, 2019 Report Share Posted December 16, 2019 On 12/8/2019 at 2:44 AM, Yore Huckleberry said: This may be well known, but I found myself a couple times today cheating in a low ram on the Pale Rider to get the defensive trigger and reduce damage when the flip was already going to be at a minus from Hard to Wound (Eg, he couldn’t cheat it anyway). As long as the weak damage isn't 1, then this is still not a bad plan. Reducing damage is not the same as not being able to cheat damage flips. They are both ways to reduce the average amount of damage you have coming in, but they happily work alongside each other. Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 16, 2019 Report Share Posted December 16, 2019 4 hours ago, Adran said: As long as the weak damage isn't 1, then this is still not a bad plan. Reducing damage is not the same as not being able to cheat damage flips. They are both ways to reduce the average amount of damage you have coming in, but they happily work alongside each other. Right — unless there are really particular circumstances, I don’t think I’d do this in a situation where the cheat value gives my opponent a neutral/positive flip, but if it’s something in the middle — maybe a 6 or 8, it feels worth it (unless I’m holding that Ram for a Lady J leap attack off a mask stone or something). Quote Link to comment Share on other sites More sharing options...
4thstringer Posted December 16, 2019 Report Share Posted December 16, 2019 5 hours ago, Yore Huckleberry said: Right — unless there are really particular circumstances, I don’t think I’d do this in a situation where the cheat value gives my opponent a neutral/positive flip, but if it’s something in the middle — maybe a 6 or 8, it feels worth it (unless I’m holding that Ram for a Lady J leap attack off a mask stone or something). I'll say the more I play the rider, the more I think the 9 wnds balances out the other parts pretty well. I'm surprised people don't succeed in killing it off more often. Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 17, 2019 Report Share Posted December 17, 2019 6 hours ago, 4thstringer said: I'll say the more I play the rider, the more I think the 9 wnds balances out the other parts pretty well. I'm surprised people don't succeed in killing it off more often. Yeah, it needs to hide a bit until it’s ready to go. A Domador hitting the ram trigger on it goes a fair ways in the middle rounds! Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 17, 2019 Report Share Posted December 17, 2019 Someone just posted in the rules forum that something that affects an action affects its triggers too, so things like ricochet on Samuel Hopkins benefit from focus. I presume that also works with defensive triggers like Lady J’s counterattack? Quote Link to comment Share on other sites More sharing options...
CD1248 Posted December 17, 2019 Report Share Posted December 17, 2019 39 minutes ago, Yore Huckleberry said: Someone just posted in the rules forum that something that affects an action affects its triggers too, so things like ricochet on Samuel Hopkins benefit from focus. I presume that also works with defensive triggers like Lady J’s counterattack? Don't believe so, defense is not an Action, that bit is specifically taking about Action Triggers. Similar discussion was had regarding Ironsides. Quote Link to comment Share on other sites More sharing options...
Angelshard Posted December 17, 2019 Author Report Share Posted December 17, 2019 @CD1248 P. 29 in the ruleboook: "Focused +X: Before performing an opposed duel, this model may lower the value of this Condition by one to receive a + to the duel (and any resulting damage flip this model makes)." The defensive trigger is a resulting damage flip from the duel, so focus should work. 2 3 Quote Link to comment Share on other sites More sharing options...
eddy Posted December 17, 2019 Report Share Posted December 17, 2019 New idea of using summoned dogs. Not only kill them for stones but for triggers like my loyal servant or sadistic joy or boring topic. Or shooting your other guys for triggers like ricochet Quote Link to comment Share on other sites More sharing options...
Legislat Posted December 17, 2019 Report Share Posted December 17, 2019 Phiona's Bring it on Hoffman or Steamfitter will heal her. Discard power tokens from models that don't need them for plus flips on your master TN if you don't want to waste your king on this very important fast or condition removal. 1 Quote Link to comment Share on other sites More sharing options...
solkan Posted December 17, 2019 Report Share Posted December 17, 2019 9 hours ago, Angelshard said: @CD1248 P. 29 in the ruleboook: "Focused +X: Before performing an opposed duel, this model may lower the value of this Condition by one to receive a + to the duel (and any resulting damage flip this model makes)." The defensive trigger is a resulting damage flip from the duel, so focus should work. See also page 24 of the rulebook, the Accuracy Fate Modifier. Quote Accuracy Fate Modifiers occur when there is a variable flip (often a damage flip) as the result of an opposed duel. There should already be a rules discussion thread concerning both interactions. Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 20, 2019 Report Share Posted December 20, 2019 Here’s one: I got excited for a minute at the thought of declaring the Judge and then hiring Lady J in for 16 stones, but I looked it up and alas, masters cannot be hired into henchmen-led crews! Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 20, 2019 Report Share Posted December 20, 2019 Basically would’ve been a six stone fast upgrade for the Judge - not sure it’s worth it, but would’ve been interesting! Quote Link to comment Share on other sites More sharing options...
4thstringer Posted December 20, 2019 Report Share Posted December 20, 2019 11 hours ago, Yore Huckleberry said: Basically would’ve been a six stone fast upgrade for the Judge - not sure it’s worth it, but would’ve been interesting! I would do that with agent 46 if possible I think. Again, if legal. 1 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted December 20, 2019 Report Share Posted December 20, 2019 2 hours ago, 4thstringer said: I would do that with agent 46 if possible I think. Again, if legal. Part of it is that Judge is so expensive in the first place! Powerful once engaging, but still. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted December 21, 2019 Report Share Posted December 21, 2019 Just noticed Melissa K.O.R.E. is only gatling gun in the game without a +modifier (in the app). At least its a stat 6. Bummer. Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted December 21, 2019 Report Share Posted December 21, 2019 14 hours ago, Nikodemus said: Just noticed Melissa K.O.R.E. is only gatling gun in the game without a +modifier (in the app). At least its a stat 6. Bummer. It also has tons of other stuff going for it, that other gatlings don’t, like Run and Gun, Power Tokens (bonus flips/suits), Df and Wp5... And most importantly it’s the flavour of gatling available to Guild. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.