Jump to content

Yore Huckleberry

Vote Enabled
  • Posts

    510
  • Joined

  • Last visited

  • Days Won

    3

Yore Huckleberry last won the day on November 24 2020

Yore Huckleberry had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Yore Huckleberry's Achievements

Proficient

Proficient (10/14)

  • Posting Machine Rare
  • Reacting Well Rare
  • Dedicated Rare
  • First Post
  • Collaborator

Recent Badges

253

Reputation

  1. People may have seen this around other places, but there will be a tournament in Des Moines on March 2nd with GG4 and Ashes content allowed if you have it. Cheers! https://www.longshanks.org/event/13576/
  2. tagging @Trample for this in case he hasn't seen it yet!
  3. I think this is correct. Adding a curated ban list from one player (or even a group) is just a subjective enterprise by its nature (if efficient card draw engines are the issue why isn't Transmortis or Guard being banned, eg). Local metas play with all kinds of "gentlefolks' agreements" or TO rulings, but the moved goal posts on this are pretty souring, particularly as a Guild player.
  4. I'll just flag here that I'm skeptical about trying to add a curated ban list to the rule of "has this been through an errata cycle already?" I can't picture using the format with the armchair quarterbacking of "Wyrd should have addressed X." I still like the original notion and might try running it or suggesting it for a local event, though.
  5. Someone referenced this thread in a discord yesterday, so I'm copy/pasting the FAQ's official answer, in case people wind up looking at this again in a search.
  6. @Trample -- If you missed it in the packet, the tourney is using Longshanks.org (which is turning out to be a really good staple platform), so you'll need a free account on there. If you want to add any of the Omaha locals as friends on that, the TO has a setting that can automatically stop friend pairings in round one. Cheers!
  7. Want some extra fun with your Thralls? Bring Alison Dade and a Guild Mage, and every time they get hit you can trigger "Drawn to Pain," then discard a card for "I knew you were gonna do that!" to immediately heal the Thrall.
  8. Hi friends! If you missed it on Facebook, there will ALSO be a Des Moines tourney on November 5th, again at Mayhem Collectibles (7500 University Ave, Clive, Iowa) Here's the Packet! https://docs.google.com/document/d/1LqINYIAWf72RWv7qi1nL0MBIAxWNcUrcKDmfP6xOcI0/edit?fbclid=IwAR1yMRF-W8QfQk6W8v2uhnPkZEa6rOqjf_Wwm7U4cHXN47ch59uziCOrxxg
  9. I didn't see a separate post for it, and I know it's been communicated about on Discord and Facebook, but the link to the FB event and the Tourney Packet are below, in case anyone missed it in other places. Wanted to be sure that it's visible for USFT eligibility, too, whatever their requirements wind up being this coming year. https://www.facebook.com/events/776526997128004/ https://docs.google.com/document/d/1Adh_gW92o3ZkN4j8YaaafcG0dqtxVZ0UfEzaAaJs114/edit?fbclid=IwAR0d93Dt2rNtA4-YB6KSdgip2Em1auSVMYMIualyLdqMfN_b4TolP24k78Q Cheers!
  10. I've always played Intimidating Authority as an Ability that you may use in step C, but whose effect is applied at step D. The difference is subtle, but it means, eg, that an Intimidating Authority model must determine whether to discard a card BEFORE an attacking model chooses whether to reduce the Focused condition to add a positive modifier. This application of the Ability's timing also means that Intimidating Authority models don't know whether the attacker will choose to reduce Focused, etc. Flexible Morality has the same timing issue. There are a handful of others like Beer Goggles that aren't wholly clear, because they're Activated Abilities that are Activated in step C, but whose effect is in step D. I imagine a lot of people intuitively play it Solkan's way, which doesn't affect anything else in a majority of cases. It's mostly when Take the Hit changes the target that you need to determine whether any of the effects should be generated in Step C, whether they carry over to new targets (Intimidating Authority, eg, places an effect on the Attacker, rather than being a matter of the Target being any particular thing, so it can theoretically carry over). Honestly, it's worth asking your local TO how they want you to play it.
  11. Bans DOES solve a particular problem, which is that there are unique challenges of balancing multiple masters and hidden combinations that appear from out of keyword in emergent post-release play. It's a great format that has specific and limited impacts. If crews, keywords, or whole factions depend on particular ook selections not being banned, that's a design issue that hopefully gets illuminated. But meanwhile it stops shenanigans like hiring Kirai "oh and hey Ikiryo is coming too" or commanding construct masters like Hoffman 2. You're also on point that Cackle's after a different problem.
  12. One last thought as the BalanceFaux notion grows on me: It's aspirational. It takes it as a given that the release schedule represents an emergent game that deserves refinement, and -- even while that refinement will always be incomplete -- it sets aside particular conditions by which we expect things to have been improved. As a community interaction, that's a "positive crisis" presented to Wyrd: we trust them to keep an eye on game balance and will organize part of our gaming around that expectation -- which is a standard they've lived up to very well in the past.
  13. The question of how to balance (outside of Wyrd's own activity) an asymmetrical game is going to involve trade-offs for any given approach. I'd suggest that the right language here is that the formats are all just "different solutions," and each of them is going to have a set of impacts, predictable and unpredictable. I do think categorical bans have some basic virtues: - they're simple to understand - although they fall asymmetrically, they fall by symmetrical principles that are transparent - the system can only be "gamed" by analyzing it, which is the gaming allowed by asymmetrical skirmishing generally As a Guild player, I'm decently curious whether BalanceFaux creates conditions for testing whether Guild's scoring issues pre-Burns were resolved via: masters, enforcers/Guild Mage, or GG changes, though I imagine I'll remain most attracted to Bans (1) Malifaux tourneys, howling about Damian and Nexkids along the way, where, eg, we got the below gem today from Nova champion Longtin in a high-tables round 3 stomping of *checks notes* known weak master Yan Lo 2 🤷‍♂️:
×
×
  • Create New...

Important Information