Jump to content

solkan

Vote Enabled
  • Posts

    5,401
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by solkan

  1. I think it's reached the "As soon as they arrive on the boat, and get shipped out to distributors, plus padding for other unexpected delays" schedule. Then again, I see one retailer has the copy: "Wyrd is releasing a new M2E Starter Box on September 25th."
  2. I know it wasn't your suggestion. However, given that there's an avatar ability for summoning, that seems to make it unlikely that there'd be an upgrade card for hiring that was separate. You'd either get the angry "What do you mean I can hire undead show girls but I have to be the avatar to summon them?" or else you'd make the avatar obsolete.
  3. As far as I can tell, the strangeness is caused by the simple fact that a model can't complete ignore the terrain that it's standing on. Otherwise it would fall through to the floor. Since the model can't do that, it has to deal with whatever it is that it's standing on or go elsewhere.
  4. Have you seen the Seamus avatar card in Shifting Loyalties? Just wondering, since half of the avatar card is being able to summon undead versions of living non-totem show girls.
  5. There are way more avatar models than emissaries; and all of the masters still have avatar upgrades in the campaign rules. So the emissaries don't correspond to the avatars; even if someone may have suggested something like "You could use your avatar model as the emissary".
  6. It's analogous to Laugh Off: A model with Laugh Off can be Obey'd to perform a Walk, and will move as a result of that Walk, even though it can't be directly moved by an enemy ability.
  7. The abilities on a buried model are still resolved if/when they become relevant. The section in the Buried rules generally limits the number of abilities that are relevant (and makes it difficult to attack Buried models), though. But, otherwise, abilities still exist just as much as the model's stats still exist.
  8. Disclaimer: I've been using the cards and dry erase markers so far, but one of these days I'm going to play a game with a dozen summoned mechanical spiders or something... I have a bunch of laser cut tiny plastic skulls from Litko for 40k/WHFB that I used to just pile on a model's base when it took wounds. I think that'd still work for a mass summoning game. What I've been planning on trying out are the dry erase model wound markers that Privateer Press came out with this year--they've got 10 boxes on them, which is enough for most models, and they've got the curve of the base cut out on side so you can put them next to the model and see which model it goes to. On the other hand, I think Malifaux's one of the few games I could convince myself to just use dice, since there won't be any "I need to roll a handful of dice to hit... and now I've accidentally picked up the wound counter " situations.
  9. I assume it's going to drive people crazy, Masters count as having a Soulstone cost of 15 soul stones to hire when you go to play a game (see page 12), but cost 10 Scrip to add to the player's arsenal (see page 6). But it means that Masters cost both 10 and 15.
  10. For comparison: According to Infinity, the target model does not get cover in either case because it is not in base contact with cover. Even if it were moved over to contact the building, I don't think it would get cover in second case because it's the lower half of the building which provides enough obscuring and the model is contacting the wrong scenery element. Likewise, Warmachine/Hordes has the same sort of requirement as Malifaux does. And makes the interpretation explicit, even: I don't know what the intended distances in the example are, but I'm pretty sure you can set up a Warmachine example where B results in no cover, while A would have cover, depending on how the building split.
  11. It's clear, the same way that Focus on a charge doesn't apply to both generated actions, that Channeling a charge won't benefit both generated actions, right? Because focusing a charge was just as solid.
  12. I think it would fair to point out that when you sign up for the event, you will get access to a forum not accessible to members of other factions. The Guild and others will be reading this thread.
  13. You're right, I got the Master recruitment, master fielding, and henchmen recruitment rules jumbled together in my head. I blame the paint fumes. Then again, that the "free" Hungering Darkness requires waiting until the half-way point of the campaign, and if someone wants the evil Cookie Monster then they maybe don't want to wait. :)
  14. Thinned paints, on a wet palette, are the best paints. (If you're being fancy and using a brush, that is.) The important thing to remember is that those "fast to dry out" paints like GW paints are that way because they chose a relative fast drying liquid to mix the paint particles. That's nice for when you're trying to just get a bunch of models painted and don't want to wait forever for the paint to dry, but less nice when you're doing fancy blending.
  15. Thinking about the matter while painting, I think there is a slightly unusual point to the matter, and you can purchase a 0 cost henchman for 0 points under unusual circumstances. In HD's case, if you start with HD as your leader you pay the 13-ss cost. Then, when you recruit Lynch you pay the 15-ss cost for Lynch and Lynch becomes your leader. When that happens, your arsenal value drops because now HD costs zero. But you don't get a refund for lost value, you paid for HD and you pay for Lynch. But if you recruit someone else as your starting leader henchman, then recruit Lynch, and then recruit HD as Lynch's totem you pay 0 for it. Naturally, if you're restarting during a campaign, you need to step through the stages in the right order.
  16. See "Zero Cost Henchmen" on page five of Shifting Loyalties. Short version: Cost is 13 - model's cache if it's going to be your leader. Hungering Darkness has that totem requirement that it only loses when it's the leader, so there's no free Hungering Darkness situation.
  17. I believe it falls under the same question as "Can a model climb a wall (or other vertical terrain with the appropriate rules) while charging?" The consensus seems to be "Yes, otherwise the game would be too boring."
  18. Okay, to answer my own question... In short, the swirly mist pieces cover up the hole on the base piece, and figure #3 slots in to the space on the second slab. But it was a Shang's Tail moment trying to figure out how it was supposed to work. Edit: For good measure, the front before adding the third figure:
  19. See the FAQ for flying and incorporeal ending up on top of a building--you have to include the vertical distance if end up on top of the terrain. You can't just ignore the vertical distance and put the model on top of the elevated terrain.
  20. And what are you basing that on? Nowhere does it say that a model has to be able to finish its move at any point during its move. It only states that a model must start and end its move standing on a legal surface, while making a legal move (i.e. impassable terrain). The only thing a model can't try to move through is impassable terrain and other, non-incoporeal models. So to make this exceptionally simple, are gaps impassable terrain: Yes or no? No extra rules, no caveats for what type of move, just a simple yes/no question. Are gaps impassable terrain? "...while making a legal move". You have a model standing on one side of the gap. It wants to go to the other side of the gap. What terrain is it moving across? there are two options: 1. It moves down the side of the gap to the lower ground. 2. It falls to the lower ground when it starts changing position and is no longer supported by a surface. This happens because models don't have permission to move through the air, and the instructions for pushing don't specify that models are pushed through the air.
  21. Nuclear war is bad, right? So's summoning the Grave Spirit. And keep in mind, as shown in the December/Grave Spirit story arc, the threat of summoning the Grave Spirit is what scared December.
  22. And singular purchase for singular flip makes things which grant more barter flips fairly important, while making cheating those extra flips still also important.
  23. Don't confuse "Starting the Campaign" on page five with "New Hires" on page six. Two reasons: - You're spending soul stones on page five, and Scrip on page six. - The first week, you skip the "New Hires" step. Especially since you have soul stones when setting up your Arsenal and Scrip when you work through New Hires, and New Hires specifically says "an amount of Scrip equal to double their Soulstone cost", not "the cost is doubled".
  24. As far as I know they're just convenience (I got Shifting Loyalties but not the campaign deck at GenCon, and the book doesn't reference anything special in the deck. There are just a lot of model upgrades that cards are going to be convenient for...). Then again, technically the upgrade cards and model cards are "just convenience" and you could just photocopy them out of the book as needed, too.
  25. I'm trying to assemble Wrath from Crossraods Seven, and I'm baffled as to how the spirits are supposed to connect together. Even after looking at the instructions... Does anyone have a picture of the back of the model, or hints on how the parts are supposed to align?
×
×
  • Create New...

Important Information