So what do we think about M3E Viks??
I didn't play the closed beta so perhaps I'm missing something.....but I'm wondering about how they fit in.
M2E, we know what they were. Glass cannons that all buff each other with lots of craziness, but don't really synergise with any non-sisters. Giving out free melee attacks and so forth. Bonus melee attacks with bonus positive flips and bonus dmg and stuff went away almost as quickly as you would burn through your deck.
EDIT: Okay, was quoting the wrong abilities. Rebooting this topic:
Some more movement tricks - built-in sisters in spirit, battle tempo looks like it could be pretty powerful too. It's just enough to get them out from a corner and into a charge line.
Built-in synchronised is nice - and if they can pair up to get some kills, you get some real activation advantage with existing pass tokens
Into the fray....auto heal 2 after a kill. Reasonable replacement of the M2E version
When 1 Vik dies, the other gets + to Df and Wp. Pity it's not on attack as well, but it's something.
3/4/6 ml7, so still quite a potent attack, and have to consider that stuff is supposed to die less in M3E. Whirlwind is seriously nerfed, just 1 dmg to other models in 2". In theory you could deal up to 4dmg in an activation (if you accomplice in the other Vik), but in reality you'll be lucky to hit 1 or 2. Has some tactical benefits, but mostly it won't be more than slightly annoying I think. 3 triggers means you're probably either getting a free Ml to another friendly (but only targeting the same model - so highly situational), drawing a card, or the 1dmg.
Custom firearm is okay..2/4/5, possible push for a friendly minion
Tacticals...both Viks can get shielded, there's the + to all duels if not within 6"....although only for Sh, which kind of sucks. And can push all friendly Viks into base contact and possibly hitting a Melee
So, it looks like you really want to keep both Viks close to maximise the attack. They have decent melee still, but you don't have the tactical choices of how to buff them with each other anymore, and they're not stacking attacks on top of attacks.
Still squishy. Be interesting to see how their place compares in M3E. They look a lot simpler to play, if nothing else. I suppose with M3E, we need to think thematically - Wyrd want you to bring Taelor, for instance. I didn't like Taelor much in M2E, but I want to field her with the Viks now.
Vanessa...I wasn't a fan of her before, less so now. I guess she can do healing better (doesn't take 2AP), but sisters isn't a thing so she doesn't buff anymore. Suprisingly, Arcane Staff is even worse than before.
At least both Viks can now take Hard to Kill on the 'hired mercenary' upgrade, although 2SS is pretty expensive, especially as there isn't a lot more of use on that card to Viks.
Servant of Dark Powers could be interesting - 6" move first turn, Heal 2 after a kill. So wouldn't that stack with the existing heal?
I haven't thought too much about other crew choices of versatile models....
With Viks, previously you needed to ensure your hits killed because they probably wouldn't withstand a counter. Now, it's still less likely to kill on that first hit - but can they withstand a counter? Hmm, I wonder...