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CapnBloodbeard

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About CapnBloodbeard

  • Rank
    Master
  • Birthday 04/22/1984

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  • Gender
    Male
  • Location
    Melbourne, Victoria, Australia
  • Interests
    Malifaux, board games, photography, psychology

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  1. Does anybody know of some pdf files for print-at-home tokens for M3e? I know there were plenty of fan made ones back in the M2E days, anything going around now that would help me avoid having to spend a fair bit of money on tokens? Being in Australia, postage is usually half the cost of the tokens themselves....
  2. He needs to have minions and I think handing out equipment can be okay......but the scout is just terrible in M3E. Just useless. Doesn't have sniper range, is quite squishy - and I feel like a sniper should be better at firing that Sh5. Unless i particularly wanted From the Shadows or ignoring friendly fire for a particular match, I can't see any reason to take him.
  3. Last list I played: Viks vs Lady J Viks x2 Ronin x2 Student of Conflict Midnight Stalker Bishop Desperate Mercenary Big Jake Wedge deployment, Turf War, Hold Up, Breakthrough, Claim Jump, Detonate, Power Ritual. Took Break and Claim I misread the text and though you could use Jake's 2nd appearance for Claim Jump. But he's so low wounds that didn't help anyway. I was worried about Lady J tearing through my crew, so I though Bishop could help control her with Challenge, and Midnight Stalker could help with adversar
  4. Yeah, I was thinking a gun line probably would have worked better. Or run my Viks around in the corners and do scheming and let my opponent figure out how to split his forces. One of my weaknesses is that I always go to my opponent
  5. I had a hard time dealing with Nekima in M2E, and just got wallopped in M3E I was running -Viks -Schill -Vanessa - Taelor -Ronin -Ronin Opponent took Nekima (inhuman reflexes) Mature nephilim (inhuman reflexes) Lilitu (Ancient Pact) Blackblood Shaman Blackblood Shaman Strat: Cursed Idols Scheme pool: Assassinate, outflank, Power ritual, take Prisoner, Hold up their Forces Flank Deployment I took Assassinate and Outflank, opponent took Outflank and Power Ritual I lost 6-1, onl
  6. As well as being able to destroy destructible terrain with equipment
  7. I think that resilience is still one of the strengths of this crew....perhaps even more so. So, I imagine making them very difficult to kill is valid. Do you have any engineers? One interesting thing I find about librarians is that people seem to put a lot of effort into taking them out.
  8. I hadn't missed that - but thanks for pointing it out Ah, missed that though. Well makes that choice easier then EDIT: Welllll.....I got slammed. Played against Nekima. End of Turn 1 my Viks got into engagement, didn't do much. Opponent won initiative, and that was the end of the Viks. Kind of went downhill from there....I just couldn't do anything at all about Nekima beating the absolute snot out of my models. A lot of her crew hits hard. I got tabled Turn 5, lost 6-1 Schill probably wasn't worth it, but he wasn't terrible. T
  9. Got a game coming up tomorrow....thinking I might try Viks with Schill, Vanessa, midnight stalker and 2 x Ronin. Schill will hand out Rocket launchers, maybe grenade belt to the Ronin. Midnight stalker for the extra AP and he might be a pain to put down. Schill to throw models back to the Viks basically, and letting somebody take a shot. There's probably a way I could optimise that more, but I'm okay for now. I'd LIKE to take servant of dark powers on a Vik, mainly for the terrifying - just for card drain really, but getting up to 46SS doesn't leave me with much....
  10. No, just seems to me that Tara has the capacity to be highly mobile.
  11. well, there's Karina's necromancy savant....but surely Tara isn't going to often be within 8" of Karina?
  12. So, what does the brains trust think about the Effigy upgrading to the Emissary? To do so, it needs a 2SS upgrade - and you have to wait until the start of turn 3. This gives you a half-dead Emissary (ie on 6 health). It also means that you're running a 6SS effigy for 2 turns, so you're really wanting him out of harms way because you'd hate for him to have died costing you 6 SS. In 2 turns keeping him out of harms way isn't too much of a problem for most deployments, but basically the only thing he gets to do is a little bit of healing, if needed. So, what do
  13. Yeah, even Hans is only 14". Last time I played my sniper, he literally did nothing for half the game, couldn't even shoot. I seriously question whether he's worth taking now. Also, can't handle Schill not ripping off his shirt. It was just one of the greatest abilities in the game - the idea that in ripping off his shirt Hulk Hogan style, his sheer machismo not only heals him but makes his enemies too terrified to move. Oh well!
  14. has anybody put much effort into the 2points damage for activating with fast near certain models? Seems like this could be abused to give a model a fair bit of damage just for waking up..... Although perhaps it's more situational; the opponent can just avoid activating that model, and in the meantime you're probably better off letting your models wander off and do something more useful.....
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