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EntrepeNinja

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EntrepeNinja last won the day on May 31 2014

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About EntrepeNinja

  • Birthday 11/09/1983

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    http://mistakesWereMade.podbean.com

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    Portland OR

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  1. Also, @rancor709 has already started a tOS podcast you can listen to if you're a podcast consumer. See Joe?! ADVERTISING. You're welcome! http://coordinatedstrikepodcast.podbean.com/e/coordinated-strike-episode-1-lists-to-get-you-started/ ENinja
  2. I'm going to go with deep sea and amphibian creatures: For instance Spotted skulkers I think are going to be like poison dart frogs. Karkinoi I'm hoping to do like mantis shrimp. This game is going to make me learn to airbrush... O_O
  3. Opens up hiring restrictions, and frees up an upgrade slot. Nothing beast can now stone to prevent, and gets another upgrade, giving him more longevity and flexibility.
  4. Right? We as community organizers can make sure to remind/inform people when this stuff comes out, and help new players get 'caught up' when new information is presented in the crews they select. I'm pumped about many of these changes! (And the ones I'm not pumped about is because I don't play or play against the things, so I don't have any feelings about it).
  5. If you're really looking to emphasize a Toshiro Summoning list I would look at the following models: Obsidian Oni (Shifting Loyalties). They drop scrap when they hit with the CA action that can shoot into melee. The trigger is built in. Mechanized Porkchop (Shifting Loyalties): They drop a scrap after taking a walk once per turn. You can get two scrap in key positions on turn one without needing any resources. I've done it before, I think it was likely a reconoiter game or something. It's pretty good, though it'll never hold up to a ramos or a nico. Not flexible enough, and without the extra AP you'll find yourself getting stuck in a "Do I move or do I summon" quagmire. ENinja
  6. I really want to see a Mei with Sparks vs. Colette fight. Sparks' "Hostile Work Environment" looks real good against prompt. ENinja
  7. Fair Point. Redundancies are redundant. ENinja
  8. I've been really into trying it... I am even thinking about just magnetizing my Dawn Serpant so the 40mm base can click into a 50mm blank... The things that look most exciting to me are McCabe- Getting an extra McCabe upgrade to chuck around, and another model able to cast take this seems really good. I'm also excited about all the different auras... I think it's really well designed- "What master are you playing? Need poison? Burning? We got you." So, Mei would be fun. Might be hard to find points in a Brewie crew, the way I play him. A lot of promise there, though, yeah. ENinja
  9. There's one Black Sheep that's Guild only, Master Queeg can only be hired into thunders as a McCabe player. ENinja
  10. I hate to say it out loud, but I think double austringers is a trap. Then again, I think core lists are a trap. There are very few schemes or strats where they'll be bad, but to go into a game thinking, "Okay, I have 33 stones to play with after glowing saber, badge of speed, promises, and two austringers"is limiting. Again, I'm not saying that I don't usually take one. There have been games where I didn't and I wish I had. But there have been games where I did and ended up thinking, "You know... a thunders brother right here would've been great..." Food for thought. Eninja
  11. I gave an expiremental jetpack to an ice golem. 0 action leap, fly through the air, 3ap SMAAAAASH.
  12. You can only relent on an opposed duel with a friendly model. We got a page number for that? It's one I've heard a couple times, and it'd be nice for something to point to. ENinja
  13. The way we played was you could hire what you want so long as it was 20 stones, and you ended up with 4 models. I'd never heard the one hench rule. :/ ENinja
  14. Maybe if there was a way for Toshi to summon 'em... Hm. Yeah. I like the illuminated a lot. The zombies may be better at hitting, but they die quickly. They have hard to kill so maybe with a low river Yu to keep 'em up? Or something like that? Yeah, I haven't tried 'em. Mostly 'cuz I don't own any, I've played against them quite a bit, tho. ENinja
  15. Depends on the schemes and strats. If it's relatively killy, I'll go Mei Feng with some support (also, Misdirection on Mei... mmm) If It's pretty interact-ee, I'll go with Brewmaster. He can make the people holding the center pretty crappy, and late in the turn wesly activations can turn into obeys out of the scoring area. Or Sensei Yu Pushes. Or lone swordsman kills. Or... Yeah, those are mine. Though, Shen Long is also a good one- I suppose if it's a lot of scheme markers specifically, I may go with Shen Long instead.
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