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Norken

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  • Birthday 12/27/1979

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  1. Look. You know that you are being told two different stories by two different parties. You suspect someone is lying, but you can't prove it. The way you phrase that is by telling one party that the other party said something different, and stating that you don't understand how you can conclude something other than that someone isn't telling the truth. You didn't accuse them of lying, you gave them the chance to explain to you why the facts don't lead to the conclusion that they are lying. If they fail to dispute your observation about the allowable conclusions, that is them admitting to lying. Also, calling them an idiot or a D-list company is just going to give them an out. They can make the conversation about disputing that, or simply do exactly what they did and say that they'll aim to be a D+ company. Your argument is that their current behavior isn't to par and they need to do better, so they made an absurd statement that fit with everything you were arguing and made your argument appear absurd. Ultimately, it is sounding like the distributor might be punishing Wyrd for shipping at the last possible second by refusing to distribute their first wave of product until the second wave.
  2. Considering that many players in my area don't have their hands on them, you are incorrect. Look. They said the 28th of June, and now it has become the 25th of July. Wyrd's mouth wrote a check that they couldn't cash in full. Until they deliver, the interest on that check is gonna get paid in jokes about their ability to deliver. Speculating on when we'll actually get their missing product is fair speculation because many people legit don't know. It is also pretty constructive. Busted chops, or the desire to avoid them, makes the world turn.
  3. I speculate that they'll release the rulebook and faction decks by September.
  4. FYI, in California there are stores that are being told by Alliance that they won't get launch day product until July 25th, and Alliance is saying that is because of Wyrd. So street date is off by pretty much an entire month.
  5. There are two threads with the same name in two forums with info split between them. The acknowledgement four days ago on Tuesday in the other thread that it might be tight, now appears to have been overly optimistic. Tight is when a task is completed without time to spare. Tight is not failing to complete the task by the scheduled time. Stores existed as of today that were unaware that they wouldn't be getting product and why that would be. A "surprise!" element mixed with what could be taken as shoulder shrugging is a less than traditional method of approaching a failed delivery.
  6. In California and no 3E product for a pre-order today. Alliance is telling stores that Wyrd changed the shipping date. I'm not really seeing how I can conclude anything other than that someone is lying. The thing with middlemen is that your brand takes the hit with end users and not theirs. If the middlemen supposedly do not feel like there will be any consequences to telling stores, and by extension customers, that they will have product on the 28th and not delivering, then I don't see how it isn't your job to make distributors afraid to engage this sort of behavior with your product as part of protecting your brand. I don't see how it isn't your job to pick up the phone and monitor the supply chain and bypass a link that is scheduled to be broken when it comes to something like the launch of an edition change where the product in question is card packs and rule books where non-delivery will more or less completely torpedo games or events scheduled around the release of those products, or at least make sure the endpoints are made aware of the delays. Disappointing, and frankly it doesn't seem very understandable.
  7. The scoring system in Malifaux is very much like a board game. Would anyone want to see a strategy and scheme pool for 3 or 4 player variants with 3E? Obviously the models shouldn't be balanced around 3 or 4 players (and frankly, if you've ever played a board game you know the kind of target you put in your back if you do something that makes everyone think you are in an advantaged position so they likely don't NEED to be balanced around it).
  8. Yes. Everything you say is 100% what is wrong with her. She isn't that good and yet to interact with her you totally ditch interacting with the standard attack and defense rules to instead use some sneaky backdoor loophole to get at her sideways. Congrats. The new player now thinks the game is absolutely dumb and walks away. As for someone else saying Malifaux is a game where you can win while losing all your models... Yes... but new players shouldn't be shown an extreme object lesson in that the first. They might think it is normal. Sorry, but Perdita's design is pants on the head stupid bad for the game. The game would be vastly better served by making her a stronger master that is actually fun for the other player to interact with. She is popular so it would be a good thing for her to be good. I hope she gets changed.
  9. I hope Perdita gets her defenses lowered to something reasonable AND Fransisco loses that idiotic buff that pushes her already too high defenses to something that is zero fun to play against. Even when you are beating the tar out of a Perdita crew on points, it is one of the worst negative play experiences in any miniatures games out there. I'd guess that the 'Perdita play experience' single handedly accounted for more lost new players than anything else in the game. Nobody really cares that much if some obscure combo wins tournaments that most customers will never attend, but everyone cares when a very popular master for new players is so mathematically skewed that the only vector for interacting her is to not interact with her. I don't think she needed that random huge push for no reason either.
  10. You know, its funny how a lot of actual women like the Viktorias and the Ronin. Can people just be done with the whole Nice Guy(TM) neo-Victorian morality policing already? Most people can see the Lucius mask at this point.
  11. I don't like metal as much as plastic. However, metal is tolerable and a price I'm willing to pay if it is the cost of making limited edition models an easier thing to make happen. The only thing that will make metal intolerable is if portions of the metal are too thin and in practice will be perpetually bent. Honestly those katanas in the render look a little on the thin side... So basically metal is fine, but make the sculpts take the material into account. So metal Highlander Viktorias with non-bendy claymores over perpetually bent thin katana Viktorias would be my comment on metal.
  12. Bit of a necro but I think it would be a good setting for a heavyweight Rimworld mod. Rimworld is already sci-fi west, so many of the core concepts are already mostly there and just the sci-fi assets would need to be modded out or reskinned. There are also a lot of other mods that show that features could be added. The zombieland mod shows what quarantine zone map tiles could be made to be like. JecsTools adds spell casting/activated abilities. Was looking at the documentation for modding it yesterday and it looks super easy to mod currently, and the next release should take the game out of beta.
  13. Are the rules released somehow? Or is this info from a beta?
  14. So it looks like Privateer Press is trying to do a 'loot crate' type subscription service with limited edition miniatures (https://www.mini-crate.com/). One of the struggles for miniature game companies is also bringing in income without creating a bit more unit bloat than maybe they'd really like if revenue wasn't as tightly tied to new releases. The concept was interesting, but I personally just don't find any of the Privateer Press stuff, well... interesting. I do like picking up limited edition Wyrd models because of they often feel like it is a chance for Wyrd to paint a little more outside the lines than usual. Personally, I think I'd be rather interested in a subscription based monthly or bi-monthly (shipping costs...) Pandora's Box containing an fun miniature from Wyrd, or an assortment of quality artistic but not too hard to manufacture items like themed fate decks or themed card stock terrain (like the Infinity moto.tronica stuff). Or whatever else Wyrd might decide to put in a box and mail you after being told to get creative... wait this might not actually be a 100% surefire good idea... (but I'd pay for it nonetheless.)
  15. With the way scoring works in this game, I'm not sure why you need to do anything at all. This isn't Warmachine where they make a slight positioning mistake and everyone is packing up their models one wombo-combo later. Every game of Malifaux lasts the full duration and if you are just better than them, but they play well and you play poorly in a given game then the score will be closer than in a game where you play well and they play poorly. This assumes the weaker player doesn't just do something like focus their entire efforts on only one of the strategies or schemes, where their aims is a personal victory in learning to score full points on just that as a step towards learning to pull off all three at once in the future. Giving yourself a disadvantage just seems like giving yourself an excuse to lose without it actually counting, which is ultimately rather passive aggressive. I always hated listening to GW players saying stuff like: I only lost because I didn't bring or do X like I would have if I REALLY was trying to win.
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