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  1. Hi there! The Oyabun has been struggling recently to beat her nightmares and she has gathered her council looking for advice. In other words, I have played 4 games as Misaki against Dreamer and I have lost all of them ^^'. So I am looking for advice 😃 Next weekend we are going to play the 5th game, below are the strategy, deployment and schemes: My opponent usually plays in keyword and he recently aquired WW, Bandersnatch, Carver and Teddy so I guess he will play some of them. Which tactics would you try?
  2. After several games with a friend of mine Misaki vs Dreamer and losing all of them but 1 tie (see this topic "Let's beat Dreamer" for more including the last game), we agreed to sqitch masters for once. And since I enjoyed the batrep writing, below is the exchanged masters game. First of all, the strategy and schemes: With the map overview and the crews deployed: Miski's: Misaki Exchanged (Ten Thunders) Size: 50 - Pool: 6 Leader: Misaki Katanaka Totem(s): Shang Hires: Ototo Fuhatsu Minako Rei Torakage
  3. Hi, We hace recently started to play Malifaux and after several games with Misaki, there are a couple of situations where we have not clear how the "From Shadow" ability would apply. The situationd are as follows: 1) If there are no Shadow markers left, what happens? Does Misaki unbury in the deployment zone? Does she have the movement penalty? 2) If Misaky unburies in base contact with Shang using "Flickering Flames", does she have the movement penalty? The doubts in question are related to the edge cases that are mentioned in (at least) a couple
  4. Misaki's shadow markers are concealing but are also less than 1 inch wide. Does that mean they actually never grant concealment?
  5. Gunfighter says this model may treat any projectile action as having a range of melee 1". If you were in engagement with another model would this action be a melee attack or a projectile attack or both. And how would that work. Been using the advanced building rules it's say in the advance building rules that place affects cannot be used to move into and out of buildings. Would summon, flight, replace and unbury not be able to place a model into the building as they would all use a placement effect to move a existing model or a new model into the building.
  6. Located in Pennsylvania Dropped the price a bit! I have a Misaki Boxset and Metal Hamelin crew I want to sale/ trade. I'm looking for brewmaster in trade. You can have both crews for a brewmaster Boxset and anything Ten Thunders like the Lone Swordsman, Komainu, Femented River Monks, Kang, etc.... Sale prices will be below. Misaki assembled and primed - $20 plus $5 shipping. Metal Hamelin crew w/ 8 rats, Hamelin, Obedient Wretch, 2 Rat Catchers, 3 Stolen, 3 Crooligans, Candy, and Baby Kade. All metal models - $25 plus $8 shipping Buy Both crews for $50 with shipping
  7. 😁Hello all So recently I have been doing very well with Outcasts but I suffer from Magpie syndrome (always looking for new shiny toys) and the Ten Thunders have caught my eye. I've invested heavily and basically brought the whole faction and have the majority built. Originally it was Asami that caught my eye but i have 3 major events coming up in 3 weeks and around 9 days to learn the faction or at least one or two masters well before then. Learning Asami seems ok, the summons and stuff on top I thought could leave me panicking about what would be the correct summon at the ti
  8. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss
  9. Hi everyone. I very much want to play Misaki but I'm not sure if I'm building her right. The best list i could think of is as follows: Misaki-4ss -Stalking Bisento -Recalled Training -Smoke and Shadows Shang Sensei Yu -Wandering River Style Lone Swordsman/Katanaka Crime Boss (when i get them from the Gencon Sale) -Recalled Training 2xWokou Raiders Ten thunder brother So thats only 7 models. Is that too few? Also how is the list overrall? I feel like it can scheme, kill, and take a hit moderately well. Any advice is appreciated, thank
  10. Hey guys, Has anyone had success with three Wokou Raiders? The idea is to move them all together by using the built-in 'Drop It!' to trigger 'Ever Changing Wind' and leap-frog each raider up 3" at a time. Seems a good way to keep them all in combat, where they're relatively safer.
  11. Hi dudes! This weekend I played an aprox. 30 people tournament, and now I'll report ^^ I don´t remember all the things, for example I can't tell you the upgrades of enemy crew, and if you see something wrong tell me please! In my opinion I played this tournament good but a lot of fucking red jokers on dmg killed me xD So... lets go! ------------------------------------- Round 1 Colette(A) vs Jacob(TT) Schemes: Headhunter - close deployment Claim jump Frame for murder Leave you mark
  12. I've mainly been an Arcanists player until recently when I decided to break into 10T (Mei Feng turned out to be a gateway drug). Right now I'm quite interested in playing Misaki and have acquired a number of pieces which I've tried out in a game or two, but I'm feeling kind of swamped when it comes to picking further options for expanding what I have here. With no further ado, here's what is currently in my grubby mits: The Thunder box Mei Feng Box Rail Golem Metal Gamin Shadow Emissary Samurai Wokou Raiders Oiran Lust So determining wh
  13. Hivemind, I have recently run into some trouble with the Guild. Prominently against Lady Justice (probably something to do with Yan Lo). My standard tactics of tying up key models and cutting down the rest have not been working as well. So I write this both to learn and to share what are the Guild's strengths? What are their weaknesses? Here is what I have so far; Guild Strengths: High damage output, Cheap Armor +x, Lots of Shooting Guild Weakness: Elite crews, Guild Keywords: Critical Strike +x, Armor +x, Bury
  14. Been dusting off my collection these past few weeks and one of the groups of figures i would like to play with is my outcast collection. Since I didn't see a recent thread on misaki (ill admit to not looking all that hard ;p ) i thought i ask what some thoughts and suggestions on her are. Also i have a small VS crew of the old metals, just added the steam trunk and will prob pick up a few things like Hanna, Anna, Lazarus... As for misaki does she cover some of the strats/schemes that von shill might not be good into? Does she like to play with some of the last blossum models f
  15. Hi all, Unsure on exactly how this would work out: Misaki's errata gave her Downburst action a new trigger that allows her to take a Thunder action against the target of the downburst, ignoring range. If the Malifaux child were to use Just Like You to copy Downburst, and was able to get the 11 required to trigger this Thunder attack, would it be allowed to take it? Additionally, if it can, would the Thunder action suffer the damage flip that Just Like You causes? Cheers
  16. Hello guys, i'm relatively new to the game and never posted on a forum before (so excuses if i'm posting wrong or on the wrong topic). I am wondering how Levi will do against a Misaki TT crew. I made a crew with Levi (from ashes), Rusty (from the eather), Ashes, Gunslinger and Johan (plus two hollow waifs ofcourse). Crew is made for summoning abominations with no starting abo's. Misaki will probably be base crew plus katanaka sniper and a brother or two. Any ideas in advance?
  17. Hi Everyone, In my club we have few games after January Errata and including new models. I need to notice that few last realized miniatures are tottaly imbalansed - which ruin game balance "Yasunori" - this enforcer with 12 cc is totaly better then any other model. He is faster, deal more damage then other heavy hitters with same "game role"... I play Neverborn and my best heavy hitter is Nekima but she cost 13, not so fast, deal less damage. Another Overpowered model from new book is "Witchling Thrall" - compare it with Teddy - Thrall is much better but cost 9 !!
  18. So how exactly does the bonus walk work when Sensei Yu copies Misaki's Stalk ability? I get that she can then use her zero action as an attack against it then, but if the stalked model moves, what are my options? A ) Misaki gets to walk toward the stalked model B ) Sensei Yu gets to walk toward it C ) I get to choose either Misaki or Sensei Yu to walk toward it D ) Something else "A" would be my guess, but I'm having trouble finding a ruling or clarification, and I want to make sure that I play it correctly. Thank you.
  19. Hello guys, I've just started playing Malifaux and bought Misaki's crew. Could you guys give me some advices on what would be good crew members to add, I'm thinking of adding Yamiziko and some Oiran to the her crew. Thanks-
  20. Hey everyone so for the divergent paths game this week I'm really thinking about playing misaki with a bunch of tanky heavy hitters since I plan on going with the trickster and its blind deployment. Jorogumo are definitely gonna be in the list, and I've been thinking heavily about a ronin or two. But I've also been thinking about grimwell and bishop in the list, grimwell with I pay better and oathkeeper to make him hit like a truck, and bishop with oathkeeper do to the damage he can dish out. what do you guys normally recommend for outcast misaki when it isn't a smoke and shadows sort of
  21. Please help me. In this upgrade there is Ability "The Thunder Calls" - so if Master kill one model it immediately gain 1 general AP? but what if Master During activation kills 3 models - will Misaki get additional AP for each kill or just one ?
  22. The host over at Schemes & Stones podcast wrote up a 50s battle report Ironsides vs Misaki(outcast). The battle report focuses on dissecting mistakes and learning. Pictures are included from Vassal so you'll get a top down view of each turn. http://midwestwargaming.com/malifaux-hindsight-learning-1/ Ironside’s Crew (opponent) Ironsides (Arcane Reservior, Challenge the Crowd, Warding Runes) – 6ss cache Mouse – 4ss Gunsmith – 7ss Johan (Imbued Energies) – 7ss Oxfordian Mage (Blood Ward) – 6ss The Captain (Patron’s Blessing) – 10ss The Firestarter (Imbued Energies) – 7ss Misaki’s C
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