Azahul Posted January 16, 2021 Report Share Posted January 16, 2021 Well, I recommend trying him out sometime. He really compliments Parker, and I don't find Parker benefits overmuch from going particularly heavy with keyword models. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted January 16, 2021 Report Share Posted January 16, 2021 The healing & Trinkets really do work well with Freikorps making a very hearty gun line. Quote Link to comment Share on other sites More sharing options...
Zebo Posted January 16, 2021 Report Share Posted January 16, 2021 Maybe, but I like to play Mad Dog (almost a must with Parker), Sue (my favourite character), at least one Bandit and at least one Convict Gunslinger or a Wokou Rider. If I add to the mix one valuable prospector, there is only 13ss left, and the Emissary feels too much. I could quit the Prospector, but I dislike the idea of plating with no Bandit, and regards my attempts to prove the crapiness of the CG, he use to perform more than correctly. Quote Link to comment Share on other sites More sharing options...
Thatguy Posted January 16, 2021 Report Share Posted January 16, 2021 I'm eager to try him with Outcast Zipp. Pushing something 4-7 inches with the zippzapper then having the effigy slap it with slow at range sounds great. 1 Quote Link to comment Share on other sites More sharing options...
Azahul Posted January 16, 2021 Report Share Posted January 16, 2021 5 hours ago, Zebo said: Maybe, but I like to play Mad Dog (almost a must with Parker), Sue (my favourite character), at least one Bandit and at least one Convict Gunslinger or a Wokou Rider. If I add to the mix one valuable prospector, there is only 13ss left, and the Emissary feels too much. I could quit the Prospector, but I dislike the idea of plating with no Bandit, and regards my attempts to prove the crapiness of the CG, he use to perform more than correctly. A 3 stone cache with a Prospector and Parker is plenty honestly. I wouldn't be too concerned with it. Would be nice if you could fit Wanted Criminal in there too, and even a 1 stone cache isn't necessarily unreasonable with that amount of Soulstone generation. Quote Link to comment Share on other sites More sharing options...
Davos Posted January 17, 2021 Report Share Posted January 17, 2021 On 1/13/2021 at 6:57 PM, Jordon said: If you use the emissary to put the companion upgrade on the Nothing Beast, you can do a version of Tara's old beast bomb trick by unburying it via Aionus or Karina and immediately activating the Nothing Beast Same idea with Companion upgrade on Mad Dog Brackett in a Von Schill Crew: VS yolo throws Mad Dog 5 inches and chain activates him to get Mad Dog shooting Min3 armor ignoring right away. Even stronger if you can use emissary to push Made Dog and drop a scheme marker for fast 1 Quote Link to comment Share on other sites More sharing options...
touchdown Posted January 17, 2021 Report Share Posted January 17, 2021 On 1/15/2021 at 5:36 PM, Azahul said: I find giving Parker the Pretty Little Bonnet is neat because you can then discard a card on a damaging hit to Interact, giving Parker +1 stat for the remainder of that combat. I hadn't actually thought of this one. Quote Link to comment Share on other sites More sharing options...
Azahul Posted January 17, 2021 Report Share Posted January 17, 2021 2 hours ago, touchdown said: I hadn't actually thought of this one. It's a fun mental image too! Quote Link to comment Share on other sites More sharing options...
whitters Posted February 10, 2021 Author Report Share Posted February 10, 2021 Another fun one is a Guilty with "wanted criminal" attached upgrade. You can shoot it with a Dead Outlaw (after charging forward using "run and gun" of course) to draw a card for the torment ability, trigger "drop it" for an enemy scheme marker, draw another card for "wanted criminal "while still having the scheme marker to trigger "covetous carvings", "life of crime" or to use for "appraise". Plus points if you include a bayou smuggler for card draw from "carry the loot" when removing an enemy scheme marker. A bit resource intensive for competitive play but fun. 3 Quote Link to comment Share on other sites More sharing options...
Nagi21 Posted February 18, 2021 Report Share Posted February 18, 2021 On 2/10/2021 at 9:29 AM, whitters said: Another fun one is a Guilty with "wanted criminal" attached upgrade. You can shoot it with a Dead Outlaw (after charging forward using "run and gun" of course) to draw a card for the torment ability, trigger "drop it" for an enemy scheme marker, draw another card for "wanted criminal "while still having the scheme marker to trigger "covetous carvings", "life of crime" or to use for "appraise". Plus points if you include a bayou smuggler for card draw from "carry the loot" when removing an enemy scheme marker. A bit resource intensive for competitive play but fun. Follow up question: Are Dead Outlaws actually good? Cause if so this isn't actually a bad idea to run with. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted February 18, 2021 Report Share Posted February 18, 2021 6 hours ago, Nagi21 said: Follow up question: Are Dead Outlaws actually good? Cause if so this isn't actually a bad idea to run with. I take one every time with Jack Daw mostly for the movement trick. I doubt I'd take then outside of tormented, but maybe in the right pool and matchup? Quote Link to comment Share on other sites More sharing options...
Warharan Posted February 18, 2021 Report Share Posted February 18, 2021 8 hours ago, admiralvorkraft said: I take one every time with Jack Daw mostly for the movement trick. I doubt I'd take then outside of tormented, but maybe in the right pool and matchup? Same. One is a given with Daw. Excellent support piece for a humble 6 points. 1 Quote Link to comment Share on other sites More sharing options...
LexLock Posted February 22, 2021 Report Share Posted February 22, 2021 Their gun has great triggers that can really cripple important models from a pretty long distance and unlike most cheap things they can take a hit because they have HtW. At least one is good in parker to give Sue or an OoK beater fast, although I think a Scavenger is better as a support model, even for 7ss. Quote Link to comment Share on other sites More sharing options...
Thatguy Posted February 22, 2021 Report Share Posted February 22, 2021 Scavengers are great. All the Weird Device triggers are great and with Tools for the Job they are able to do a pretty good of getting the one they want. Also running a pair of them my opponent managed to pick up the Red Joker from his discard twice last game. 😭 1 Quote Link to comment Share on other sites More sharing options...
touchdown Posted February 22, 2021 Report Share Posted February 22, 2021 On 2/17/2021 at 11:22 PM, Nagi21 said: Follow up question: Are Dead Outlaws actually good? Cause if so this isn't actually a bad idea to run with. They are absolutely elite in Henchman Hardcore. I haven't got them on the table in a regular game but I think that might be a failing on my part. A 50/50 chance at slow or staggered on a hit is brutal. Against melee models you can just kite them all day, and still probably drop a scheme marker or 2 if you want. Quote Link to comment Share on other sites More sharing options...
Drool_bucket Posted February 23, 2021 Report Share Posted February 23, 2021 Fast Hanged are a real thing. Dead outlaws make it happen. And their interplay with Guilty is icing. 2 2 Quote Link to comment Share on other sites More sharing options...
Cuilion Posted February 28, 2021 Report Share Posted February 28, 2021 Hannah can copy the leap from another models Rocket Boots and use it without the upgrade being discarded. When I want Hannah to be able to leap, I give the upgrade to someone near her. 1 Quote Link to comment Share on other sites More sharing options...
Davos Posted February 28, 2021 Report Share Posted February 28, 2021 11 minutes ago, Cuilion said: Hannah can copy the leap from another models Rocket Boots and use it without the upgrade being discarded. When I want Hannah to be able to leap, I give the upgrade to someone near her. The other way I like to do it is hire Midnight Stalker into the Von Schill crew, keeping him out of LOS of VS to gain Freikrops keyword. Then copy Stalker's leap with Hannah. Its a little more obtuse and marginly less card intensive (only needs a 3 instead of the 7) 2 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted February 28, 2021 Report Share Posted February 28, 2021 1 hour ago, Davos said: The other way I like to do it is hire Midnight Stalker into the Von Schill crew, keeping him out of LOS of VS to gain Freikrops keyword. Then copy Stalker's leap with Hannah. Its a little more obtuse and marginly less card intensive (only needs a 3 instead of the 7) I wouldn't call that marginal at all! Needing a 7 vs a 3 is often enough to make me not take a model in most of my crews. Seems massive. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted February 28, 2021 Report Share Posted February 28, 2021 22 minutes ago, Maniacal_cackle said: I wouldn't call that marginal at all! Needing a 7 vs a 3 is often enough to make me not take a model in most of my crews. Seems massive. But it's a 7+ of anything vs a 3+. I'd take built in vs suit required. Also, can't you just put the Rocket Boots on her and copy them, then they'd never go away and she'd always have them. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted February 28, 2021 Report Share Posted February 28, 2021 2 minutes ago, Jesy Blue said: But it's a 7+ of anything vs a 3+. I'd take built in vs suit required. Also, can't you just put the Rocket Boots on her and copy them, then they'd never go away and she'd always have them. Ohhhh, so 3 + a stone vs a 7. Right, that's not as good as I thought xD Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted February 28, 2021 Report Share Posted February 28, 2021 Just now, Maniacal_cackle said: Ohhhh, so 3 + a stone vs a 7. Right, that's not as good as I thought xD .... or a Siphon Power. Less of a resource, but a resource none the less. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted February 28, 2021 Report Share Posted February 28, 2021 Just now, Jesy Blue said: .... or a Siphon Power. Less of a resource, but a resource none the less. Ooooo, right. Okay I like it again xD Thanks for explaining! 1 Quote Link to comment Share on other sites More sharing options...
Thatguy Posted March 2, 2021 Report Share Posted March 2, 2021 On 2/28/2021 at 3:19 PM, Jesy Blue said: Also, can't you just put the Rocket Boots on her and copy them, then they'd never go away and she'd always have them. I don't think that works. It says: "After this model resolves an action listed on this upgrade". I don't think copying it "unlists" the ability from the card Quote Link to comment Share on other sites More sharing options...
touchdown Posted March 2, 2021 Report Share Posted March 2, 2021 2 hours ago, Thatguy said: I don't think that works. It says: "After this model resolves an action listed on this upgrade". I don't think copying it "unlists" the ability from the card Hannah isn't "this model" if it's on another model though, is she? It's the model it's attached to. Quote Link to comment Share on other sites More sharing options...
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