whitters Posted January 13, 2021 Report Share Posted January 13, 2021 I wanted to create a thread for all those little tricks that may not be game winning, but are fun to try and maybe not seen so often. More to drive discussion than anything else. I'm not aware of a similar thread for M3E but if there are any posts covering the topic feel free to link to them. Quote Link to comment Share on other sites More sharing options...
whitters Posted January 13, 2021 Author Report Share Posted January 13, 2021 One to start with is Freikorps with the Midnight Stalker. Thanks to hidden in plain sight he counts as having the same key words as the leader, when out of the leaders LoS. Hanna is a 50 mm so it is easy to hide him behind her, so: 1. Hanna can use adaptive tactics to copy his leap. She can use siphon power for the suit so it is trivial to pull the card for it. 2. The steam trunk can give him equipment upgrades and replace them for a card as he counts as Freikorps. 3. He is a valid target for the Engineers strengthen armour as you can draw a card after discarding for card cycling. 2 1 Quote Link to comment Share on other sites More sharing options...
Zebo Posted January 13, 2021 Report Share Posted January 13, 2021 Another with Midnight Stalker is in Tormented Crew. He can put Adversary (Tormented) on the Guilty and Teleport to them with On your Heels. 3 Quote Link to comment Share on other sites More sharing options...
Azahul Posted January 13, 2021 Report Share Posted January 13, 2021 A fair few people I play with locally didn't seem to realise that Obliteration models can end Fast on friendly models to Unbury. It's obviously not as efficient as tagging enemies, but if you want to have the insurance of being able to Unbury summons without winning duels against the enemy (and Aionus and Karina aren't enough) then a Scavenger or Student of Conflict can be a solid boon. 3 1 Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted January 13, 2021 Report Share Posted January 13, 2021 If Zipp is your Leader & you hire Von Schill, you can attach Equipment upgrades to Flying Piglets because they are non-Beasts Minions. Draw Essence & Festering Wounds can be copied by a Malifaux Child with no flip so it will always go off even though -2 Stat. Dead Outlaws can "Obey" The Guilty into being a Min 3 beater, really making the enemy want to kill The Guilty. 3 Quote Link to comment Share on other sites More sharing options...
Thatguy Posted January 13, 2021 Report Share Posted January 13, 2021 4 hours ago, Jesy Blue said: If Zipp is your Leader & you hire Von Schill, you can attach Equipment upgrades to Flying Piglets because they are non-Beasts Minions. Is there a neat interaction I'm missing, or is it just fun to see pigs with rocket launchers and rocket boots? Quote Link to comment Share on other sites More sharing options...
touchdown Posted January 13, 2021 Report Share Posted January 13, 2021 19 minutes ago, Thatguy said: Is there a neat interaction I'm missing, or is it just fun to see pigs with rocket launchers and rocket boots? you could also do linemines to make them suicide bombers Quote Link to comment Share on other sites More sharing options...
Thatguy Posted January 13, 2021 Report Share Posted January 13, 2021 18 minutes ago, touchdown said: you could also do linemines to make them suicide bombers I think but being able to drop a scheme as they die means loosing a lot of their utility. But maybe I'm spoiled for suicide pigs coming from Gremlins. Quote Link to comment Share on other sites More sharing options...
Zebo Posted January 13, 2021 Report Share Posted January 13, 2021 I like to hire a Malifaux Child along with the Prospector. Appraise is one of the most interesting actions the Child can copy. 3 Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted January 13, 2021 Report Share Posted January 13, 2021 1 hour ago, Thatguy said: Is there a neat interaction I'm missing, or is it just fun to see pigs with rocket launchers and rocket boots? So there's a trick you can give it a Rocket Launcher, shoot, then Armoury from the Steam Trunk the Rocket Launcher to a Grenade Belt or Land Mines and use that bonus action because Flying Piglets don't have their own Bonus Action. ..... but mostly it's to see pigs with Rocket Launchers & Rocket Boots. 1 4 1 Quote Link to comment Share on other sites More sharing options...
Jordon Posted January 14, 2021 Report Share Posted January 14, 2021 If you use the emissary to put the companion upgrade on the Nothing Beast, you can do a version of Tara's old beast bomb trick by unburying it via Aionus or Karina and immediately activating the Nothing Beast Midnight stalker in a Pride led crossroad crew gives him the crossroad keyword and thus will give focus to other crossroad models when they activate near him (so long as he's not in LOS of Pride) 2 1 Quote Link to comment Share on other sites More sharing options...
clockworkspide Posted January 14, 2021 Report Share Posted January 14, 2021 6 hours ago, Thatguy said: Is there a neat interaction I'm missing, or is it just fun to see pigs with rocket launchers and rocket boots? Isn't that enough? 2 Quote Link to comment Share on other sites More sharing options...
Azahul Posted January 14, 2021 Report Share Posted January 14, 2021 10 minutes ago, Jordon said: If you use the emissary to put the companion upgrade on the Nothing Beast, you can do a version of Tara's old beast bomb trick by unburying it via Aionus or Karina and immediately activating the Nothing Beast. There's an amusing one-two punch you can do with a Nothing Beast with Companion too using a Malifaux Child to Just Like You Accelerate Time, then have the Nothing Beast do the same. If Tara is in the area too you can hit a pretty significant chunk of the opposing crew for six damage per model and get out a fair bit of Fast. 1 Quote Link to comment Share on other sites More sharing options...
Thatguy Posted January 14, 2021 Report Share Posted January 14, 2021 2 hours ago, clockworkspide said: Isn't that enough? It's enough for me. Honestly Zipp and VonSchill synergize pretty well. Zipp would love don't mine fields to push people through. VonSchill's pull trigger synergizes well with the ZippZapper too Quote Link to comment Share on other sites More sharing options...
S4lt Posted January 15, 2021 Report Share Posted January 15, 2021 One that I missed early in GG1 was burying your lodestone carrier with stutter time in an Obliteration crew to help move it around. It makes them really quite efficient at it once you've practiced it a bit. Quote Link to comment Share on other sites More sharing options...
Trample Posted January 15, 2021 Report Share Posted January 15, 2021 4 hours ago, S4lt said: One that I missed early in GG1 was burying your lodestone carrier with stutter time in an Obliteration crew to help move it around. It makes them really quite efficient at it once you've practiced it a bit. It in your sentence being the lodestone since it pops to the nearest model. Since stutter time is a 6" ability that's probably as far as you can move it, correct? So are you normally moving it to the model that stutters time and then having that model move the rest of the way to the next marker? 1 Quote Link to comment Share on other sites More sharing options...
touchdown Posted January 15, 2021 Report Share Posted January 15, 2021 4 hours ago, Trample said: It in your sentence being the lodestone since it pops to the nearest model. Since stutter time is a 6" ability that's probably as far as you can move it, correct? So are you normally moving it to the model that stutters time and then having that model move the rest of the way to the next marker? It lets you use a bonus action and while 6" is how far you can throw it, you have to be within 1" do take the action. If the idea is to throw it to the model taking the action that's pretty big. You can also have the scion take the action while buried which could be interesting. 1 Quote Link to comment Share on other sites More sharing options...
S4lt Posted January 15, 2021 Report Share Posted January 15, 2021 7 hours ago, Trample said: It in your sentence being the lodestone since it pops to the nearest model. Since stutter time is a 6" ability that's probably as far as you can move it, correct? So are you normally moving it to the model that stutters time and then having that model move the rest of the way to the next marker? Correct, you can have a Void Hunter bury another model and then double walk to move the lodestone 18 inches in a single activation. 2 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted January 15, 2021 Report Share Posted January 15, 2021 If (insignificant) Karina does it, there's no limit to how far you can throw the lodestone. Just closest model 3 1 2 Quote Link to comment Share on other sites More sharing options...
Zebo Posted January 15, 2021 Report Share Posted January 15, 2021 3 hours ago, touchdown said: You can also have the scion take the action while buried which could be interesting. Didn't thought about this, but seems a really nasty trick 1 Quote Link to comment Share on other sites More sharing options...
S4lt Posted January 15, 2021 Report Share Posted January 15, 2021 4 minutes ago, Maniacal_cackle said: If (insignificant) Karina does it, there's no limit to how far you can throw the lodestone. Just closest model Oooh that's filthy! 1 Quote Link to comment Share on other sites More sharing options...
S4lt Posted January 15, 2021 Report Share Posted January 15, 2021 Weary road on an engaged Alice or Mad Dog and a heal with the trigger for handing out the companion trinket from the Emissary is always nice. 1 Quote Link to comment Share on other sites More sharing options...
Trample Posted January 15, 2021 Report Share Posted January 15, 2021 26 minutes ago, S4lt said: Weary road on an engaged Alice or Mad Dog and a heal with the trigger for handing out the companion trinket from the Emissary is always nice. Yeah, when I've played Parker the Emissary is always there and always give Mad Dog the Memento upgrade. They almost always activate together with the Emissary going and moving Mad Dog with Weary Road and dropping the scheme marker to give Mad Dog fast. They're so good together. 1 Quote Link to comment Share on other sites More sharing options...
Azahul Posted January 15, 2021 Report Share Posted January 15, 2021 The Emissary has so many uses with Parker. I'm personally a fan of using Parker as a melee model with Wanted Criminal, allowing Parker to generate a lot of resources by fishing for Tomes on his attacks. I find giving Parker the Pretty Little Bonnet is neat because you can then discard a card on a damaging hit to Interact, giving Parker +1 stat for the remainder of that combat. Quote Link to comment Share on other sites More sharing options...
Zebo Posted January 16, 2021 Report Share Posted January 16, 2021 I feel Emissary takes too much stones from my crew, so I feel hard to include him. I like to play a lot in keyword, and after picking the most "characteristic" Models plus the models I like, there's no room for a 10ss support piece Quote Link to comment Share on other sites More sharing options...
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