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Everything posted by touchdown

  1. If Big Jake died, wouldn't he just come back anyway?
  2. What about a Leader only ability for Molly that lets forgotten minions not discard a card if your hand is empty?
  3. I certainly see the appeal, but it sounds pretty similar to how she already plays. You could play Molly 1 and discard and draw back up, or Molly 2 and draw as you discard. Unless the Forgotten models get better, aren't you still better off playing Molly 1 with non-keyword models?
  4. I'm looking at them from an Outcast perspective but the riflemen with Yannick seem really good. They draw a card every turn and you can easily get a stat 7 shot off. Plus ranged stun, and ranged coordinated attack seem really good. Also hard to kill means they're going to be very annoying to remove.
  5. Wave 5 in m2e also had one Vik can start buried and the other Vik can take an action to unbury her.
  6. Since alt-Asami is not a summoner, I'm assume pretty high odds another master's alt is a summoner.
  7. There's also Dust Devil markers. I think the only other 40mm with Piano markers. I also think the only marker type only referred to on a single card
  8. Insignificant models are ignored for strategies. So when the strategy says you may move the lodestone to a friendly model, that does not include insignificant models because they're being ignored.
  9. Do I have this interaction right? If you have Ama and Kamaitachi in your crew. You have a dust devil marker and Ama's hazardous aura up near by an enemy model. Asami makes a rift marker, and then hits the enemy with the Unstable Rift trigger. You do damage flip, then 1 damage from moving the rift marker onto the enemy and then you place the enemy so that it's touching all 3 sources of hazardous, doing a total of 6 damage on weak (10 on severe)?
  10. The Onward! action with Rocket Man trigger felt like the obvious halfway point to me, but they decided against that.
  11. I only have the one game and my opponent wasn't playing a condition crew so that change didn't affect me. I didn't use A&D either, I was trying to see how the direct changes worked out. Necropunks are still tougher than Scavengers and cheaper so I think bringing 1 is conditionally worth it.
  12. I gave him a try recently. By far the biggest change I noticed to Levi himself was the change to his demise. Getting 6 health back at most is challenging. The changes to channel but getting 6 stat on melee feels more like a side grade. The reduced aura is whatever. It did come up, but I lost out on a single point of healing, not game changing. The built in suit change isn't bad, if you really need to pack in damage you need a couple soul stones like other beaters, but going for the killing blow to get an abom feels better now. Necropunks are still fine, but you can only support 1 now, and need to pay more attention to hand management. Scavengers are different but still good. They're better at self support now, only needing a 5 to get focus + whatever else you want and still having 2 ap. It's kind of nice to pick other triggers besides burn out now.
  13. Their damaging attack is 0, but they have a 2" engagement range. It's one of the keys to them being amazing tarpits
  14. As a master I like McCabe the most. It feels like he's doing everything, and doing it well. As a crew, I've been having loads of fun with foundry.
  15. You don't hire your leader. This means for 7 factions you can hire exactly 1 master in 50ss game and in Outcasts you can technically hire both Viks for 3 total masters.
  16. Although Infamous did get 8 versatile models, 4 in each faction
  17. I've found Sparks's card pressure is lessened a bit because he has one of the few heals in the game with no TN and no healing flip. He can flip a black joker and still heal 2.
  18. It really depends on the crew. I've started using Mei in GG2 and Death Beds is a gimme. The first point needs a small amount of set up (getting a scheme marker down), but ride the rails makes not too bad, and the 2nd point you can get just from a metal gamin walking and interacting to drop scheme markers.
  19. I understand a preference for physical cards, but if you make a game in the app, you can look at your opponents crew on your own phone. Which is handy
  20. If you had to pick a crew box to be green, I agree it's Loyalty to Coin, but honestly the only models I really consider core for the Viks are in the master box. I branch to versatile as much as other mercenary models after Vanessa and some ronin. I would bump the starter box up to Orange for sure. Yannic could make Desperate Mercs worthwhile, and the Brawler is amazing at keeping the Viks upright if you have to fight in the middle.
  21. Just theory crafting here but I suspect upgrade Masters will be the meta. Von Schill and McCabe lose almost nothing in this format, and gain the fact that you can't bring super beaters to take our their minions. Regarding expensive totems (or 2nd master in the Viks' case): I think you should allow anyone to either take their totem or the faction effigy. I also like the idea of limiting leaders to 2 AP.
  22. I feel like Descendants and Guardians and/or Devoted Students could be red for every keyword since Sun and the LRM are such good healers. Especially after the Tanuki change that makes them significantly worse ook.
  23. Except for the Viks, Anya, and Lynch. I think you just have to live with that.
  24. One of the easier things to confuse in M3E, when resolving is totally different than after resolving. This card is when resolving, which requires success.
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