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Davos

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About Davos

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    Des Moines, Iowa

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  1. I don’t think it’s possible to make a friendly Aionus Tormented...all the abilities that attach Curses state Enemy Only
  2. Ok, explanation time: @geer They're kinda the best model ever. To begin: Tools for the Job - great cycle card, replenish your high value cards to your hand. Then, bonus action (name i'm to lazy to check) lets you eat an enemy scheme marker within 2 for a card - insanely good denial tech, and can surprise your opponent to no end, but more on that in a moment. Their attacks are pretty average, but blasts (on the shotgun) and severe injury (on the melee) are nice if they happen. BUT...the main reason you bring the Scavenger is Weird Device which, for the cost of a 7, gives a friendly model Focus +1. And I'm sure you're thinking, "that's not that good, Tenuki are a soulstone cheaper and give out focus 237 different ways, all for 6s or less" BUT, the FOUR triggers of the scavenger are GOLD. On a ram, the target heals 2. On a Tome, draw a card. On a Crow, target suffers 2 damage and gains FAST. And lastly, the mask lets you place the Scav anywhere within range (8inches). So, yes, the Ram trigger is kinda niche, but useful when you need it. The Tome to draw a card is always nice, but the Crow and Mask are INSANE. The 8in place lets you jump around, setting up scheming, Strategy positioning, or counter-scheming (#eatthoseschememarkers), and you're opponent can't do anything to prevent it. Then, the crow trigger in essence create a model which is now FAST AND FOCUSED. Which is good for basically any midrange-on-up beater model in the game. And then becomes literally broken when done to Rusty Aylce, who has one of the best guns in the entire game (Sh 6, Range 12, 3/4/5, ignores H2W). Rusty becomes a walking gun turret, since Rapid Fire lets her Shoot 4 times, or 3 if you need to walk to get in position. And with a stat 6 gun, she'll hit most anything you aim at, even if they're in cover. And min 3 damage is crazy at range. Ok, end rant.
  3. Assuming you were playing Outcast Daw against Raspy, you NEED to take either Drache Trooper or Mad Dog with you. They have Blow It to Hell as a Bonus action, which allows them to destroy/remove all destructible terrain within 4. He's insanely useful to denying Raspy's main ability. I personally would go with Drache, since he also has his Move or Burn tactical action (I think that's what its called...?) which removes Staggered and Slow from your models in a pulse. And lastly, he attacks Mv, so Daw's inherent reliance on Stagger worked well with him
  4. I personally would say Deso Engine isn't a hardcore prioirity, I've never hired one, nor even actually summoned him in 20+ games with Levi. I find scavengers and rusty, along with A&D and a necropunk or 2 are your core list.
  5. Don't forget Rusty Aylce, with 3ap, she can take 4 shots a turn...at min3, Sh6...its dumb
  6. Davos

    Emissary issue

    It's really painful when compared to the other Emissaries though - most have at least 6Mv, if not more (Lucky is 8!) The only one that is 5 is Arcane, but it has Blade Rush to get an extra 2. Outcast's is by far the lowest quality of the set (again)
  7. Question came up today about Incorporeal, does it allow a model to ignore/be immune to all effects from Hazardous Terrain, or only when moving through said terrain? As in, if I deploy my Hanged inside a Lava pit and activate him, will he take 1 damage and Burning +1? The wording of Incorporeal: Reduce all damage this model suffers from Attack Actions by 1, to a minimum of 0. This model ignores terrain while moving and is unaffected by Hazardous Terrain. This model can move through other models and vice versa, I can see it both ways: I only ignore/are unaffected when moving through Hazardous or I am always unaffected, when moving through or taking actions while inside the terrain. Thoughts?
  8. That is very true. I just got Parker at Gencon, eager to field them
  9. I'd recommend dropping the Drowned, I've found them very meh. However, at the same cost of 6 (drowned are 6 right..?) I recommend Dead Outlaws. They're great for flank scheming, and Run and Gun (they can shoot after a charge) lets them surprise position and attack your oppononts. Also, the don't suffer from friendly fire with Tormented Models, so you don't need to dedicate your entire crew into melee, gives a little more flexibility. Also, they're strong in Parker, if you ever pick up Parker
  10. I think Arcs are fine, as long as your opponent can't field Raspy. The other big one is Ten Thunders, don't go anywhere near them. As for the other factions, I think he's fine. I actually think he's a very good pick into Outcasts, since we have the fewest number of ruthless models
  11. The amount of resource drain on your opponent is insane; lots of terrifying, Lady Leiga's anti-cheat aura, gets around Defensive tech by attacking Movement. So far, I'd had ok results with idols, bur reckoning is where I think he plays best. As far as schemes, I think he can do most of them, Outlaws are good schemers for marker based ones, and killing isn't hard. Monty is a great claim jump pick, and Hanged can play markers with an attack
  12. Avoid Ten Thunders at all cost, they have way to much + flips and ruthless. I've been running Daw a ton recently to learn him and have found its a super solid crew. The amount of card drain on your opponent is insane, so I've been bring some exact Execute capable models - Rusty - into my lists. Hanged are also insane for their forced discard and extra Upgrade giving, Guilty are just good minions, I've found Drowned rather lack luster though.
  13. Vs has a specific set of Upgrades - Called Equipment - that he (or Steam Trunk) can attach using their actions. The Generic Outcast Upgrades (Servent of Dark Powers, Wanted Criminal, and Solider for Hire) are only hireable during crew building
  14. So, will Gencon on the approaching horizon, I'm eyeing up new masters to learn to add to my arsenal of Von Schill and Levi. Which do you recommend? And what are your lists you like with them? I want be able to bring at least 3, ideally 4 masters for the Tyrant Tournament
  15. We have pretty good Card draw, or at least cycling; Engineers and Scanvenger w/Tools for the Job is awesome. I love them so much 😍 I've found Both Solider for Hire and Servant of Dark Powers decent. Hire is good cause Hard to Kill obive, but the minion ability to draw cards is really nice on the Freikorps Scout, cause it can do good solid damage and forces your opponenet to avoid its kill zone. Power is just nice for your more killy master or henchmen models, that 2 heal on kill is great
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