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About LexLock

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  1. Winged Plagues are hands down the squishiest 4ss model in the game and they in no way deserve it.
  2. Tara's best defensive ability is From Nothing. You can send her in, force something important to bury over 4-5 attacks with built in glimpse and then when they retaliate use a 4ss model to save her with stutter time. You use her as a beater once or twice and then revert to scheming because she is easily the best schemer in the game.
  3. I kind of dig the Winged Plague spam, although they die to a stiff breeze, so you better give them fast and just try and make sure nothing can target them because they have 0 defenses. The more Rat Summony lists end up spending a bunch of AP on Benny Wolcomb's summoning first turn and I'm not sure how worthwhile it is. I always end up summoning rats with Benny first turn and then being like now what? he just doesn't feel great to put on the table.
  4. I think Zoraida this edition is going to cause similar pain to Raspy last edition, it's just not fun being hit by something that you can't hit back, especially when you don't know how to counter it.
  5. Regardless of how strong crews are, some aren't any fun to play against when you're a beginner (or when you've been playing for years Raspy). If you started someone in 2e with a Viks blender experience, a Nicodem horde or a Hamelin snoozefest they would come away with a pretty poor opinion of the game unless you were jobbing hard, and that's no fun for anyone. I think you should avoid Zoraida/Lucius/Dreamer because of summoning and BS. I'd lean towards Titania/Nekima/Euripides because they're pretty in your face (barring Thoon cheese) and just try not to alpha strike them.
  6. I think Hamelin is slightly meh this edition, which means that when you compare him to his m2e self he looks like trash. Making rats is a lot less efficient this edition, whereas spreading Blight is easier (barring the loss of Plague Pits) and the Blight tokens aren't cleansable. This makes me think Hamelin should be focusing on spreading Blight and doing schemes early, only killing stuff when it gets in the way or has tons of Blight on it.
  7. Onslaught is pretty much useless with his damage spread, let's be real here, you're only ever declaring crit strike. With the added ram from Pandora's tactical he becomes decent at beating. As a 10 cost who's sole purpose is hitting stuff. Without the help of a master's action (can be copied by a Changeling but w/e) he's effectively a meh melee beater with bad defenses, no mobility and no extra AP. The Carver may be usable as a model, but it won't ever be considered for a competitive list, it just isn't efficient enough and it doesn't have anything it can do well enough to justify its cost.
  8. Come on, compare him to other 10ss models, The Carver is awful for his cost, the only thing he has going for him is stat 7, and that isn't worth the 2ss he's overcosted by.
  9. If only they had made it so that you got two grow tokens for killing something more expensive than you. Growth is pretty bad considering you don't heal at all when you do grow and the only defensive ability in the entire crew is Combat Finesse on the Mature, if you grow a Young Nephelim into a Mature against a shooty crew it'll be just as easy to kill as it was before, 7 wounds/5 df.
  10. How exactly are you summoning one every turn? Are you spending 5AP every turn? The way I see it, you can get 2 Rat Kings relatively easily out of The Stolen and Benny Wolcomb but outside of that it is really difficult to summon 4 Rats using the crews other summoning mechanics and then get them together to take an action without dying first.
  11. It might seem like a lot of Rats... but Malifaux Rats are really bad. Like... they are 2ss models, that are completely outclassed by other 2ss models in both offense and defense, so you're really only summoning them for Rat Kings. Which brings me to Rat Kings, Rat kings are bad for 7ss, they're super squishy and only have a decent attack until they take 4 damage, most importantly they don't have a consistent movement ability and are Rg 0", which means it can be hard to get them into melee without be shot to pieces first, compare them to Ramos's equivalent, a Steam Arachnid Swarm and then cry. I'm not trying to say that Rat Kings or Rats need a buff, I'm just saying that they are purposefully understatted because they can be summoned.
  12. They took away Hamelin's summoning because blight was too strong but then they took Bleeding Disease from The Stolen and Benny so his crew feels toothless and super squishy. I think they should refocus Hamelin on summoning as many Rats as possible, given Malifaux Rats are by far the worst model in the game I don't think it's a big deal if they get spammed a little. Either give him a trigger on Bleeding Disease like this: Devoured by Rats: If this kills the target summon a number of Malifaux Rats equal to half of it's cost rounded down in base contact with the target. Or to really go with the attrition based endless tide of rats theme give him a front of card ability that lets him decide to summon a Malifaux Rat in his deployment zone whenever a vermin (or just Malifaux Rat if that's too good) would draw a card (similar to Jack Daw's injustice ability): Endless Rats: When a Vermin model in this crew would draw one or more cards this model may instead summon a Malifaux Rat anywhere in its deployment zone. This would allow you to forgo the most useful part of a Malifaux Rat (Demise: expendable) to give the crew a little more resilience in the most Hamelin way possible. Unfortunately it's probably too close to the end of beta for large changes like this, so I expect Hamelin will be a bit of a letdown this edition, although I suppose that has the benefit of being able to declare Hamelin in casual games without being given a death stare.
  13. Gunslingers do seem a bit bad compared to other 8 costs (Gunsmiths) and they could stand to gain a wound and something else. A Fistful of Scrip would be nice but perhaps a Grit ability would be better. Maybe give them At Gunpoint to see if it ever comes up in a game, but that might be wasted text, they'd be pretty spooky with Trigger Finger. Could give them the High Noon or Defensive Reflexes trigger on their gun so it has more consistent triggers and can add to their defenses.
  14. In my experience you need to be able to win initiative to compete in Corrupted Idols. Hamelin, with his three totems and awkward summoning cannot win initiative if your opponent hasn't brought something similarly spammy, which means that your opponent gets total control over where the Idol marker is place, and can therefore stack all of them in the place most advantageous for them. Pass Tokens aren't used for activation control, they are far more effective for auto-winning initiative.
  15. Tara is definitely not struggling, it's just that you generally don't want to bring summoners into Reckoning or (if you don't have a way to generate pass tokens) Idols. I also think people are just assuming the Viks are good in Reckoning without considering how much VP they're giving away by having two squishy masters to give away three Reckoning points on two seperate turns. Hamelin is just unplayable into Idols and Reckoning. He also doesn't really have a strat he's particularly good at.
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