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Zebo

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Everything posted by Zebo

  1. For which was this combination done? You drawed cards from the Scout Killing, or was for the This Will Fetch a High Price?
  2. Mm not sure if in that case would be both. I mean, the Guilty could be enemy for the Dead Outlaw, but the Dead Outlaw is, in fact, friendly for the Guilty, who is the one who must relent, and there's no rule for the guilty to treat friendlies as enemies. I understand blasts could be a thing.
  3. Add Wanted Criminal on the Guilty and that would mean 3 cards. And a second Wanted Criminal on the Dead Outlaw ans draw 5 cards.
  4. The sad side of this is that Good for a Laugh is not enemy only, so it would be an awesome source of cards to have the Malisaurus hitting your own models in the first turn. Maybe too good for an action supposed to be just a fun addition.
  5. Well, I'm gonna take in consideration only the Stunned condition, since it's the only source of Misery in common. I may be the only in this thought, but I think Stunned by itself it's enough punishment for 1 action.
  6. Sorry, but can't but disagree with the idea of Misery being stackable. 6" Is in fact a very long range for a effect that affects enemies and is passive and damaging. Entropy is half the range and not once per activation, but once per turn (unless some model manages to activate twice in a turn), and nobody is asking to make it stackable. Even more, Misery can be quite annoying denying the enemy to score, pushing the model with lodestone away of strategy markers, the Hidden Martyr away from engagement, etc... Or also pushing enemy models out of their own bubbles. If there's some problem with cheap Woe monions not being worth enough, maybe they should try to improve them, but not to directly change the whole crew special rule and make it so broken. Because yes, I think it would be broken to allow Misery to stack.
  7. Yes, because Woes don't have things like Stat 7 Lures, or 6" Auras.
  8. Mmm When you say that Misery should stack, you mean that you think that a model gaining Stunned near 4 woes should suffer 4 wounds by the face?
  9. Maybe I should clarify. I've faced in live Ophelia, Wong, Brew and Mah, and in my last 5-6 games versus them (before Pandemic) there was at least1 Bokor in each list. I've faced in Vassal Mah, Ulix and Zoraida, and there was at least 2 Bokor in each list. I've seen also as many vassal games as possible, and in every game where it was possible (Bayou lists or NB Zoraida lists) there was Bokors.
  10. Oh my gosh. One action across the faction that gives out focus, one card and a piece of blocking terrain that allows your Master to take actions through it? That's what Freikorps needs
  11. Maybe, until now I've faced Mah, Brewmaster, Wong, Ulix and Zoraida, and in every crew there was at least 2 Bokor. About Outcast, I can't but agree in some things said. Yes, Freikorps drain lots of cards from your hand with and card draw (out of one trigger in Librarian's attack). I wouldn't add more source triggers, but would look for other ways. Still not sure how. Maybe something in the Steam Trunk (although Source in Librarian's healing should be a thing). The problem with Lazarus is that... It's amazing when the opponent is a newbie or doesn't know how to avoid it. If the opponent knows how to nullify it (basically keeping distance until you can engage it) Lazarus becomes 9ss of trash. I think Grenades from Grenade Belt need buff. Between other Equipment Upgrades and models own bonus actions, you are never gonna use them. Add Stunned to Distracting grenades and Injured to the other ones (and maybe increase the damage). Land mines being worse than a hole with sticks still makes me sad. My problem with Taelor is the fact that she makes the same than the Viks. I wouldn't improve her killiness, but maybe some kind of buff to push friendly models, or give out focus or shieldes. Make her to improve her crew. Crazy Idea about Welcome to Malifaux: When an enemy model with an attached Summon Upgrade and no Welcome Tokens is moved within 6" Of this model, this model may discard a card to place itself into base contact with that model and take a action targeting it. After resolving the generated attack, the target model gains a Welcomed Token. Not sure about Bishop don't have the model, so but played him since beta), but I'd like to see his defensive trigger in built. Can't give a genuine opinion about Obliteration, sadly.
  12. I agree with mostly all the said, but there's some points I'm not sure about. I've seen at least 1 Bokor in every Gremlin list I've faced until now. This point maybe more a problem of the Bokor being too good than Lightning Bug being too bad. I would be not surprised if Bokors are hit by the nerf bat. Agree with Burt Jebsen needing some buff, but I would prefer to see something playable also with Infamous. I would add Freikorps as a crew that drains lots of cards and needs some improvement in card generation.
  13. Don't understand this, Creative Cussing has 3" Range. He had the luck of flipping two moderates and then two severes, or you left him win the duel by 6+? I really like your posts. Thanks for them. P.S: I really hate the Rooster Riders.
  14. Yeah, I own And have been playing Freikorps and Mercenary, and finished the Bandit crew while in Covid times, so still haven't played them, but have all the intention to burn the crew in the table. So with vassal games, I had the opportunity to try new crews that I didn't own, so I started playing Plague and, when a bit saturated, changed to Tormented to take some fresh air. After some games with Daw, I was 100% returning to the Piper, but in the end I took the cowards path and played another crew that was also on my lists (along with Leveticus. ATM Tara and Zipp are the last in the queue).
  15. Why I decided not go with Hamelin? Because I usually don't hire mobile crews with him. I mean, Benny, Nix, Obedient Wretch, Winged Plague, Prospector, Effigy and Malifaux Child are not really mobile. If the Lodestone were on the theorical "scheme runner" of my crew (WP) it wouldn't have been able to fly over the Rats. I also was thinking in a crew with no reliance on placing when moving (like Midnight Stalker). And ended deciding to give a try to Bandits, since they're the last crew I purchased and still haven't seen their performance on the table. Why I want to see how the Plague Crew performs? Because lure is an excellent counter in this strategy, and I want to see how I do when need to arrive to some places in this crew.
  16. My first game with Parker after the Beta. Initially I wanted to play Hamelin, but when I saw the encounter I wasn't sure how it was gonna perform, and I must admit I change my mind. Not gonna happen again. Also want to see how they perform. Encounter setup Corrupted Leylines Corner Leave Your Mark, Vendetta, Research Mission, Catch and Release, Runic Binding. My crew New Parker Barrows Crew (Outcasts) Size: 50 - Pool: 6 Leader: Parker Barrows Wanted Criminal Totem(s): Doc Mitchell Hires: Mad Dog Brackett Sue Convict Gunslinger Soldier for Hire Prospector Wokou Raider I went for Leave Your Mark and Research Mission. My opponent decided to go with New Nekima Crew (Neverborn) Size: 50 - Pool: 5 Leader: Nekima Inhuman Reflexes Totem(s): Blood Hunter Hires: Hinamatsu Inhuman Reflexes Corrupted Hound Corrupted Hound 2 Black Blood Shaman Young Nephilim Young Nephilim 2 Black Blood Shaman 2 Turn 1: My crew mostly advanced and dropped markers for the second turn. The Lodestone was on the Prospector, who basically pushed toward one scheme marked up to the closest strategy marker and did her basic stuff, but flipped a severe with the Appraise and dropped a enemy scheme marker near Parker. My opponent gave the Lodestone on one of the Corrupted HoundsHounds and spread a bit. He did some corpse shenanigans, he approached too much one of the Young Nephilims, and Parker killed it thanks to a lucky red joker on damage, dropping one scheme marker of each (first attack dropped the enemy, and dropped the friendly when killed it. At the end of turn each claimed our nearest Corrupted Leyline. Turn 2: The remaining Young Nephilim turned into a Mature, as also did one of the Black Blood Shamans. Parker made Mad Dog push and shoot Hinamatsu, and failed to shoot to Nekima. Mad Dog shot three times to Hinamatsu, who after using 3 stones was left at 3 wound to die. Hinamatsu charged to Mad Dog and left him at 5 Wd. The Convict Gunslinger shot Nekima up to left her at 7 Wd. Nekima charged the Wokou, engaging also the Gunslinger, but only hit him once for 3 damage. The Mature from a Young charged Mad Dog, engaging also Doc Mitchell, but failed to hit him. Sue shot twice to Hinamatsu, dropping one enemy marker and letting her down to 1 Wd. The Prospector walked towards the Wokou Rider and threw the Lodestone towards him. The Hounds ran towards the Corrupted Leyline on my right flank, and kept out of LoS. The Wokou Rider disengaged from Nekima and charged again against her, but did little damage and suffered another damage from Black Blood. Doc Mitchell disengaged from the Mature and approached the Convict Gunslinger. End of turn 2: Bandits +2 (Corrupted Leylines, Leave Your Mark) = 2 Nephilim +1 (Corrupted Leylines) = 1 Turn 3: Sue started the turn big. First he singed Ring of Fire, triggering tomes and killing Hinamatsu. Them one-shot the Mature from the Black Blood Shaman, flipping again the red joker. Then ended his activation killing the Corrupted Hound without Lodestone. Nekima failed twice to hit the Wokou, but succeeded on hitting the Gunslinger and flipped a Moderate for 5 damage. Parker shot Nekima and did some damage. The Mature Nephilim charged and killed the Wokou. The Lodestone went to Parker. Mad Dog ran up to the center strategy marker. The remaining Black Blood Shaman turned into a Mature and attacked the Prospector, leaving him at 3 Wd. Then declared Vendetta. The Gunslinger chain ganged Doc Mitchell and charged towards the Corrupted Leyline on my left flank, shooting and killing the Mature Nephilim of Vendetta. The Corrupted Hound ran up to the strategy marker on my right flank. Doc Mitchell healed a bit the Gunslinger. End of turn 3: Bandits +1 (Research Mission) = 3 Nephilim +2 (Corrupted Leyline, Vendetta) = 3 Turn 4: The Gunslinger killed Nekima. The Corrupted Hound ran up to the center marker, engaging Mad Dog. Parker ran and gave the Lodestone to Mad Dog, and failed the shoot to the Mature Nephilim. The remaining Mature Nephilim charged Mad Dog, but left him at 3 Wd. Mad Dog tried to push the Hound off the central marker, but the Mature had placed smartly and didn't allow it to happen, then killed the Hound and its Lodestone went to the Mature (who also was in base contact with the central marker). Sue did a bit of damage to the Mature. End of turn 4: Bandits +1 (Corrupted Leylines) = 4 Nephilim +1 (Corrupted Leylines) = 4 We call it here. My opponent needed to leave and was only left with a wounded Mature and the totem. He couldn't score anymore, and I had ways to score both schemes and the strategy, so very probably a 5-4 for Parker.
  17. I've found to be quite easy in the first turn. In the rest of the turns, as the game advances and rats die, it's not really worth the work. Markers are gonna be dropping everywhere.
  18. I've tried to measure this and I've failed each time. I cannot see how it's done.
  19. Well, the fact is that is really hard to take advantage of our crappy upgrades, with the exception of Servant of Dark Powers, and I'm always thinking about a way to exploit the Wanted Criminal Upgrade (I thought I had a good way, but then realized that the upgrade specifies "drop", and every effect that I have seen that changes their location, is a place, so no wokou, no smugglers, etc...
  20. Well, Since you draw one card for the scheme marker, and another for damaging an "enemy" Model with upgrade, only one shot gives you two cards. In two turns you have four cards that you wouldn't have without that upgrade.
  21. Put the Wanted Criminal on the Guilty instead Marlena and watch how you can draw 3 cards in a single Dead Outlaw activation. Although I prefer. Guitly double walks forward. Dead outlaw 1 charges and shoots him, cheating a tome, draw a card, use covetous cravings to make hanged fast. Draw another card. Repeat with the other Dead outlaw, make fast montresor.
  22. What is the sense oficial wanted criminal onda Marlena? She's only gonna benefit from Swagger.
  23. As promised, a step by step of my WIP ruins. First, the core material. Straw for Pipelines And cardboard for debris And that's all for now. See you soon.
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