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Best Master / Keyword to just kill things.....


Meliondor

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I am a bit surprised on the answers so far:

1. Sonnia? She dan do some fire - but her key word just does not seem that killy. The whole theme for example seems to have a problem with armor or other defensive mechanics

2. Marshalls? They all have too low attack stats. Who is the damage dealer here except Lady J?

3. Hoffmann. Ok, Joss, Peacekeeper, hoard, Fiona -> all hitting hard. Handing out fast and tokens. That seems like fun 🙂 

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Take all this with a pinch of salt. Guild do have a wide range of Killy models, so it might be  a case of picking the ones you like, not nessacarily picking a keyword.

In Marshall Judge is pretty hard hitting - its not too unreasonable to get 14 points of damage out of him spread over 2 models, even if every damage flip is weak. The Lone Marshall does ranged damage pretty well. His threat range, high stat and mobility means nothing is safe from beign attacked. Sometimes very usefuyl when one of your other models just failed to get that kill off.  Ancient words on the Jury has a huge range for an attack that doesn't suffer the :ranged penalty. Pine box isn't good at killing models, but it is good at breaking up sytnergies, and allowing you to focus on uneven fights.

Sonnia and the witch hunters still specialise in lots of damage spread over several models. Sonnia can often put out effectively a huge amount of damage with a Flame burst, granted spread over several models, and over several turns, but if you are aiming for complete extermination that can work well. Burning can soon add up to large amounts of damage at the end of turn. In some ways Burning and multiple low damage attacks are counters to Armour. Burning is a good counter to incorporeal and hard to kill. Blasts are hurt by hard to wound, but the key word as a whole has the capability to deal with any of the common defensive abilities.

 

 

 

 

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56 minutes ago, Meliondor said:

I am a bit surprised on the answers so far:

1. Sonnia? She dan do some fire - but her key word just does not seem that killy. The whole theme for example seems to have a problem with armor or other defensive mechanics

Thralls hit very hard! bring the pale rider to ride with Sonnia so she can blast with all her AP, a handler to speed up your thralls and you have a very hard hitting core with these models!

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They can still go to town on a less killy crew.

Perdita is extremely effective if you can stone/cheat the masks for quick reflexes. Combined with cut down to size she can easily do 12-20 damage in an activation. Sure it will be spread out among a few targets, but you can always just shoot each twice for 2 ap and a couple of stones. 

After that you mop up with the rest of the crew. 

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  • 1 month later...

Perdita with all the shoots that the family can do each turn (most of then with focus).

Hoffman has: Joss + Peacekeeper + Howard + Ryle (ok, he is DMH but if you are aloud to use it...)

Dashel, nobody is gonna speak about the guild summoner? You have 2 executioners and if they get killed you can bring It back to the game. (No more questions your honor).

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2 hours ago, belorey said:

Perdita with all the shoots that the family can do each turn (most of then with focus).

Hoffman has: Joss + Peacekeeper + Howard + Ryle (ok, he is DMH but if you are aloud to use it...)

Dashel, nobody is gonna speak about the guild summoner? You have 2 executioners and if they get killed you can bring It back to the game. (No more questions your honor).

Two Mounted Guard can slingshot two Executioners up field, who can then benefit from Trail of Gore if the Dispatcher is nearby to get into the mix. Your Executioners will die, but like you say.....summon more! A late-game Executioner can really clean up a damaged crew.

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4 hours ago, explorator said:

Two Mounted Guard can slingshot two Executioners up field, who can then benefit from Trail of Gore if the Dispatcher is nearby to get into the mix. Your Executioners will die, but like you say.....summon more! A late-game Executioner can really clean up a damaged crew.

Sure, and if the Dispacher isn't nearby you aleways can shoot an enemy close to the executioner and use the :ToS-Tome: Drop It! trigger to get the scheme.

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On 3/28/2020 at 8:36 AM, le_wahou said:

Family is too frail to face a killy crew.

You have to make sure you kill them quicker ^_^

It is the unfortunate downside of the family, but the damage output that crew can do is tremendous. Perdita should murder (hand permitting) any 5/6/7 wound df5 minion/enforcer. Franc can go toe to toe with most things and is one of the more durable models in the crew. Santiago cannot be trusted to stay alive long enough to be a big hitter, unless early turns he avoids the fight and then wades in after a few early kills. I am slowly working Melissa KORE into my lists as well, especially against anything that bunches up with the blast trigger.

The reality is that a lot of the Guild crews can deliver damage, it is just the method you want to use. 

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On 5/27/2020 at 7:58 AM, Cleezy said:

You have to make sure you kill them quicker ^_^

It is the unfortunate downside of the family, but the damage output that crew can do is tremendous. Perdita should murder (hand permitting) any 5/6/7 wound df5 minion/enforcer. Franc can go toe to toe with most things and is one of the more durable models in the crew. Santiago cannot be trusted to stay alive long enough to be a big hitter, unless early turns he avoids the fight and then wades in after a few early kills. I am slowly working Melissa KORE into my lists as well, especially against anything that bunches up with the blast trigger.

The reality is that a lot of the Guild crews can deliver damage, it is just the method you want to use. 

I remember at one point someone suggested bringing a guardian to bodyguard santiago.  While that feels excessive to me, I'd consider either giving him a LLC or a guard patrol bodyguard.  (Completely theoryfaux at this point)

 

 

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4 hours ago, 4thstringer said:

I remember at one point someone suggested bringing a guardian to bodyguard santiago.  While that feels excessive to me, I'd consider either giving him a LLC or a guard patrol bodyguard.  (Completely theoryfaux at this point)

 

 

The game I used Santiago in most recently was up against Ironsides and he got ruined by a gunsmith and the ignore armour trigger. It hurt that what was effectively a 10ss model died just as easily as a 6 or 7 haha.

I think he could potentially sit behind the crew and offer support but idk, I still feel like there are better options for his cost.

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2 hours ago, Cleezy said:

The game I used Santiago in most recently was up against Ironsides and he got ruined by a gunsmith and the ignore armour trigger. It hurt that what was effectively a 10ss model died just as easily as a 6 or 7 haha.

I think he could potentially sit behind the crew and offer support but idk, I still feel like there are better options for his cost.

The ironsides matchup is double rough because she can pull the take the hit model away.  

I actually don't play against Arc very much.  is the gunsmith trigger built in?  

 

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57 minutes ago, muraki said:

It isn't but they have a grit that let's you add a suit to duels and Amina could let you have the grit fire at above 1/2. 

My opponent didn't have Amina this time, just two high tomes. Santi being df5 and the Gunsmith being sh6 meant they could ignore his armour and dictate the damage. :( 

Anyway, apologies, slightly derailed the chat discussing Santiago's frailties 

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