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Cursed25

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Cursed25 last won the day on November 8 2019

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  1. he meant outside of Last Blossom they are not worth it!
  2. you forgot condition removal!!! this is extremely useful vs a lot of crews! They also can be tricky to kill for a 5ss model, if you keep a low tome in your hand! Also they can scheme for you if you don't need their other abilities and since they are cheap you won't mind using them for this! Tanukis are among the best support models in the game! 😉 Minako is used to create 2 of the best schemers available to TT! But since her nerf if you really want her to shine you have to take Ototo or Misaki to create shadow markers. I think the penalty of using scrap marker is a littl
  3. Ogid is right! The removal of the shadow marker is not a cost! (not in itallic) so her unbury will happens no matter what! Since there's no shadow marker she can't be placed so she can unbury in her own DZ!
  4. For Misaki you have lots of ways to play her (gunline, super fast/schemy or bruiser or a mix of these playstyles) The models you absolutly need is Minako and her summons (1 box) She is extremely good value and you can also use her with Mei Fang (she's a little less good in Foundry compared to Last Blossom) After that go with how you like to play, but I would recommand the tanuki and the Samurai! Both are pretty strong versatile models! Misaki is really fun to play and her theme fits perfectly with her abilities!
  5. Mc Cabe is a strong master! He can really shut down certain crews like those who wants to bubble! His gun when he's on his horse is really strong! In keyword Hucksters are fantastic! I would proxy them since you can't get them now! use ruffians for the proxy until you get them! They are amazing schemers and on certain board are really mobile! Sidir is a nice counter pieces against terrifying crews or crews that spawn terrain markers! his gun is nice but I found him a little squishy for his cost. He can do work but keep him far form danger. I haven't used Desper much,
  6. Ototo is a great choice for this trick! he hits hard and can drop shadow marker to surprise your opponent if he doesn't know about this combo! 😉
  7. It depends what you want to do in your turn with Misaki and where are the shadow markers! I usually bury every turn to keep my opponent on his toes and also to create more shadow markers! This opens up a lot your attack vector with Misaki! The biggest drawbacks of burying her is that opponent can remove the shadow marker you wanted to come back from and Misaki will usually be slowed if you activated a few models. Misaki is a squishy master and good pressure on her will hurt! This is why I like to bury her a lot because with the help of her crew she can pop almost anywhere on the bo
  8. is he playing lucid dream spam or elite spam? vs lucid dream spam he'll have lots of little models and if he group up around Dreamer blast is your best friend! I would look at Sonia and burn everything! 😉 In these kind of list there's few beaters outside of Lord Chumpy so if you kill him fast, he'll mostly rely on his summons which will drain his ressources. I haven't played much vs super elite Dreamer but range is also nice to bring down important pieces or you could try an alpha strike list with Dashel or Lady Justice and try to nuke Dreamer early? Dreamer
  9. 3 samurai and Fuhatsu!? you monster! xD
  10. there were rumors he could become a new master for the new faction
  11. as @Adran has said, when an ability on a card contradicts the core rules, it's pretty explicit on the card, like your From the Shadow example. But Harness Chi is far from explicit and it also uses the singular for duel total which if you go by RAW means that for every duel you make with this model only 1 of the 2 duel totals in the duel steps should be enhanced with a +2 and since in the core rules they say modifiers are applied to the final duel total, I'll play harness chi like I said until a FAQ clarifies everything!
  12. If you go look at the duel steps in the rules (p.10) you'll see that the only place they add modifiers to the total is at the end at step D. In step B, they say to add the stat of the model, the value of the card and the suit. This will give you the current duel total who decides who cheats first in step C. They never talk about any modifier in step B. While in step D they say to add the stat, value of the card, suit and any additional suits or modifiers together. So sadly the +2 for harness chi is only used in the final duel total!
  13. what @Adran said! But also remember that the +2 is only added on the final duel total! It won't change who gets to cheat first! 😉
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