Starrius Posted October 21, 2019 Report Share Posted October 21, 2019 They are beasts why wouldnt they drop corpse markers they arent rats who have the puny rule Quote Link to comment Share on other sites More sharing options...
Adran Posted October 21, 2019 Report Share Posted October 21, 2019 1 hour ago, 4thstringer said: Iirc dogs don't drop corpses They aren't living, but they are beasts so they will drop corpses, but can't be made to join the death Marshalls upon death 1 Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 21, 2019 Report Share Posted October 21, 2019 It's more fun in rekoning to see a mounted guard turned into a guard then a death Marshall and not counting as a li for any if them Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 21, 2019 Author Report Share Posted October 21, 2019 1 hour ago, Starrius said: They are beasts why wouldnt they drop corpse markers they arent rats who have the puny rule I apparently was wrong. Quote Link to comment Share on other sites More sharing options...
Corwin7282 Posted October 21, 2019 Report Share Posted October 21, 2019 I was one of the Coal Region Guild player's. I ended up going 3-2 playing Sonnia and Lucius. I have been playing malifaux since early 2nd. Its my feeling that Guild is a little underpowered in a more competitive setting. Not that you can't do well with them. But it feels like a uphill climb from the start. Especially in the ability to scheme. 1 Quote Link to comment Share on other sites More sharing options...
GameSoHard Posted October 21, 2019 Report Share Posted October 21, 2019 I never find myself summoning dogs because they don’t activate so are then slow for T2. Means they take far too long to get going, I prefer a double Guild patrol for bodies on the board. Dashel does struggle with card draw. If you don’t have a 5+ of masks then you have to rely on the enemy dropping scheme markers. I agree he’s only good into pools with lots of scheme markers. 1 1 Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted October 22, 2019 Report Share Posted October 22, 2019 23 hours ago, Starrius said: The thing I've found with dashel is he doesnt need to start with many SS as models that are killed can easily become SS fir the crew. I start him with min 4 stones just because you really want those early drop it! triggers from Queeg or Dash so you have enemy scheme markers to summon off of. Drop It! Is probably one of the most important abilities/triggers in the game for Dash Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 22, 2019 Report Share Posted October 22, 2019 I've ran him with as little as 2ss just incase I need to ss for cards and suit turn 1 Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted October 24, 2019 Report Share Posted October 24, 2019 On 10/21/2019 at 12:19 PM, Corwin7282 said: I was one of the Coal Region Guild player's. I ended up going 3-2 playing Sonnia and Lucius. I have been playing malifaux since early 2nd. Its my feeling that Guild is a little underpowered in a more competitive setting. Not that you can't do well with them. But it feels like a uphill climb from the start. Especially in the ability to scheme. Do you feel like False Witnesses will help us when they're released? Quote Link to comment Share on other sites More sharing options...
Corwin7282 Posted October 24, 2019 Report Share Posted October 24, 2019 12 hours ago, Yore Huckleberry said: Do you feel like False Witnesses will help us when they're released? I actually used a False Witnesse in a few games. They are good but they are easy to kill. A good opponent is going to take them out. There in an odd spot for me because you want to get them in place to scheme and push your models with the investigators. If you push to early the lose there main defence tech Manipulative. I have to play more games with them as I feel they have a lot of potential. But they very well could be a trap. Quote Link to comment Share on other sites More sharing options...
le_wahou Posted October 24, 2019 Report Share Posted October 24, 2019 7 minutes ago, Corwin7282 said: I actually used a False Witnesse in a few games. They are good but they are easy to kill. A good opponent is going to take them out. There in an odd spot for me because you want to get them in place to scheme and push your models with the investigators. If you push to early the lose there main defence tech Manipulative. I have to play more games with them as I feel they have a lot of potential. But they very well could be a trap. Same result here. They are powerful but slow to get in position and extremely fragile. I want try a game with 2 of them + Phiona to protect them. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 24, 2019 Author Report Share Posted October 24, 2019 This weekend I am putting my money where my mouth is. I have a tournament (though when I agreed to go it was still a casual event, which is what I prefer). We will see how I do. Anyone else on here coming to Frederick, MD this weekend? 2 Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted October 25, 2019 Report Share Posted October 25, 2019 On 10/21/2019 at 7:19 PM, Corwin7282 said: Its my feeling that Guild is a little underpowered in a more competitive setting. Not that you can't do well with them. But it feels like a uphill climb from the start. Especially in the ability to scheme. I’m more a guild collector myself - I found that Neverborn is more my style - but meeting Guild on the field, doesn’t feel like easy mode. But as Guild generally have a very straightforward playstyle, its fairly simple to wrap your head around how to approach them. While I imagine a Guild player needs a little more practice to understand the more convoluted synergies, you’ll face in other crews. Secondly, at least in my meta, there are a lot of Guild players, meaning, that you get more practice facing the Guild. 1 Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd Matt Posted October 26, 2019 Report Share Posted October 26, 2019 So I have finally caught up on this thread and i have to say i am a little shocked of the opinion of Guild in the individual meta's running through this thread. I think as a faction we are in a solid place but you definitely can not rock up to a event and solo anyone master all day and expect to be able to give the best the Guild can give. Dashal for me is a solid master but like you have highlighted can be card intensive but this is the hardship of most summoners from what i can see in games I have played. he is a bit of a strange place in the faction if i was to think about it, the Guard crew dose not really excel in one strat. I think you take him when you think you are going to need to change play style during the game that switch between killing and scheme running. Resilient I guess would be the word. I mean Reckoning drops you can comfortably pick Lady J, Perdita, Hoffman or Sonnia depending on the schemes Turf War I am Running Sonnia or Hoffman into that. Plant or idols I would be running Lucias or Nellie Its not going to be easy for Guild but we definitely can compete we are always going to struggle with fast games that go wide because we dont really have that amazing scheme runner piece in are faction but i do think there are other strengths we can exploit to make the most of. would be interested in hearing what masters you would all run into different games? 3 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 27, 2019 Author Report Share Posted October 27, 2019 I ran a Basse/sonnia, 7 traps, pale rider, Pathfinder list into three straight today. Went 1-1-1, but I would have gone 2-1 if either of 1. I hadn't made a crucial end of game mistake in round 3 (wasted a 13 I didntbl need to that would have finished off desper so he couldn't pick up my marker) or 2. The tournament organizer hadnt messed up the final round matchups to my severe disadvantage (I played an unbeaten in the final round despite there being 4 unbeaten players). The pairing app crashed on him though. There was no cursed idols, but I was able to do plant explosives/power ritual/ outflank against a much faster crew just fine. That being said, playing my first 2 rounds into von shtook and and my last into McCabe, it sure felt like everyone else's master does a lot more things than ours do. I know that's no valid measure of anything, but in all my games I got to see opposing models teleporting around the board, massive card draw, scheme markers dropped like candy, and just the constant feeling that I was playing from behind. Do I think guild is not able to win? No. They definitely can. If I had to win a tournament right now to save my family? Id probably take guild because familiarity will matter more than the difference. But if I have to win a tournament to save my family and I have practice time? I'm probably investing in a different faction. Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd Matt Posted October 27, 2019 Report Share Posted October 27, 2019 Sounds like you had a frustrating day @4thstringer. I still think Guild are in the Mix for taking a win when we get are models. I would say we landed the Guild play Test spot or very close to it. The issue you had is a issue a lot of people are having is that there are some stuff that just missed the curve. TT are a know issue McCabe/Shenlong just Models in there faction like charm warders and there upgrades. But there are Cracks forming in all the factions I just dont think we was ever going to catch it all. By You Side for instance is just ridiculous and has no limiting factors. But i will save my long list of problem models for a more appropriate post lol😂 So what I am saying is I have been were u was at that tournament with Guild and boy is it hard work but i do believe we can compete but yeah will be a tough road until a list of things get changed or they give us back some of damage we lost to balance us back out. I personally don't want the guild to change as we balanced out well but tweaks to be had elsewhere. KEEP THE FAITH MY GUILD BROTHERS AND SISTERS! Are day will come again 😂 1 Quote Link to comment Share on other sites More sharing options...
Dark Reaper Posted October 27, 2019 Report Share Posted October 27, 2019 Pretty much what Matt said. Also, we have Agent 46. I am pretty sure someone is going to break the game with him at some point! Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 27, 2019 Report Share Posted October 27, 2019 I feel like mobility and self sufficiency is pretty important and practicing just one all comers master will give you an edge if you don't have unlimited time to familiarize yourself with models. My tournament days are behind me so I'll just cheer you on from the sidelines and play casual games. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 27, 2019 Author Report Share Posted October 27, 2019 4 hours ago, Flippin' Wyrd Matt said: Sounds like you had a frustrating day @4thstringer. I still think Guild are in the Mix for taking a win when we get are models. I would say we landed the Guild play Test spot or very close to it. The issue you had is a issue a lot of people are having is that there are some stuff that just missed the curve. TT are a know issue McCabe/Shenlong just Models in there faction like charm warders and there upgrades. But there are Cracks forming in all the factions I just dont think we was ever going to catch it all. By You Side for instance is just ridiculous and has no limiting factors. But i will save my long list of problem models for a more appropriate post lol😂 So what I am saying is I have been were u was at that tournament with Guild and boy is it hard work but i do believe we can compete but yeah will be a tough road until a list of things get changed or they give us back some of damage we lost to balance us back out. I personally don't want the guild to change as we balanced out well but tweaks to be had elsewhere. KEEP THE FAITH MY GUILD BROTHERS AND SISTERS! Are day will come again 😂 You know, it honestly wasn't that frustrating. I'm someone that usually comes out of losses very poorly, when I'm playing against someone I know I should beat. In my loss to von shtook, I was playing against someone I know is better than I am, so I really wasnt salty. His skill was still the main factor. And in the third game my opponent was better than me too. If he had played against basse before we might have had a different game. Ill have to work on picking to scheme, because that's something I've definitely struggled with, and my focus on testing that basse list hasn't helped that. Honestly, if much rather see each errata that pulls back those top themes/Versatiles. I suspect we will find more of those as the edition matures. That being said, Guild feels very consistent in strength through the masters. It just feels kinda like pre-nellie, post Austringer nerf second edition now. I do agree with @Ludvig about all comers masters allowing mastery. But if you can't have that, I guess I'll just have to get more games in to get ready for my next event in December. That being said, @Flippin' Wyrd Matt, does this mean you're coming back to playing guild at tournaments? 1 Quote Link to comment Share on other sites More sharing options...
Flippin' Wyrd Matt Posted October 27, 2019 Report Share Posted October 27, 2019 1 hour ago, 4thstringer said: That being said, @Flippin' Wyrd Matt, does this mean you're coming back to playing guild at tournaments? I will Definitely be back i have said when Wyrd releases all the boxes and I don't have to proxy models for the faction and I have painted them I will be back and hunting to take my Number 1 Guild spot back. Not looking like next year with the current release scheduled but hopefully the one after. 1 Quote Link to comment Share on other sites More sharing options...
Tris Posted October 27, 2019 Report Share Posted October 27, 2019 I'll come back to Guild when the feeling that I know what a model did in 2e doesn't hamper my m3e games anymore 😛 Third edition seemed like the perfect excuse to go back to Gremlins and try something new, but threads like this urge me to come back to hopefully "prove" that you can do well with the faction. Also want to thank you guys for keeping the forum section alive with discussion Unreleased models are a big problem (Dashels and Lucius Box /Keyword Models mainly) but other than that it sounds a lot like the threads back in second about the lacking competetiveness of Guild. Looking forward to playing them again soon ^^ (it's a shame that I despise so many of Hofmanns current models, fingers crossed for a new box set soon ) 1 Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted October 27, 2019 Report Share Posted October 27, 2019 1 hour ago, Tris said: Unreleased models are a big problem not that much since app launched! Beta models are now legit and TOs should let you play them! Except if you dislike using proxies 2 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 27, 2019 Report Share Posted October 27, 2019 4 minutes ago, Cursed25 said: not that much since app launched! Beta models are now legit and TOs should let you play them! Except if you dislike using proxies I certainly dislike putting effort into models that I will not be able/want to use in a few months time. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 28, 2019 Author Report Share Posted October 28, 2019 I'm beginning to wonder if Daschel is the best choice for cursed idols. Plenty of speed to get there fast, summoning to deal with the wound loss of the idols. Quote Link to comment Share on other sites More sharing options...
midwifecrisis Posted October 28, 2019 Report Share Posted October 28, 2019 20 minutes ago, 4thstringer said: I'm beginning to wonder if Daschel is the best choice for cursed idols. Plenty of speed to get there fast, summoning to deal with the wound loss of the idols. And between Dashel and the Steward (and Rider) you have some good healing options. Plus focused (or fast with Queeg) 1 Quote Link to comment Share on other sites More sharing options...
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