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Ludvig

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Everything posted by Ludvig

  1. Sorry for opening up this can of worms in your thread. Perhaps we can keep that argument to the rules forum? As a Marcus player currently painting up Zoraida for some nasty shenanigans this is likely to influence me quite a lot. I keep flipping back and forth between what I consider the correct interaction. I'm quite frankly surprised it didn't come up during beta considering half of Marcus' thematic crew has onslaught and he has an auto trigger to make them charge. Glad to hear I just misread and you played it correctly.
  2. I'll definitely go rummaging through my model case for models that don't allow enemy triggers when Colette is declared. Now that the master is known it's going to be interesting to see if resistance triggers have decreased in value somewhat.
  3. Nice report! I'm a fan of both McMourning and Marcus so perfect matchup for me. I'd like to note that actions taken as the result of triggers can't declare triggers. It seems your favourite cerberus triggered onslaught after being granted a free attack from the leap trigger as well as Cojo declaring puncture after Marcus made it charge with his built in trigger. I think both of these interactions would be illegal. The charge thing was up for discussion, that might actually be legal but your amazing cerberus turn was definitely illegal. (Sorry)
  4. That is correct and it is a pretty big advantage under the right conditions. On certain tables you will probably find you really want ghosts and flyers.
  5. The thought of using them with Perdy and Sonnia came from not owning monster hunters, pistoleros or spellcasters so watchers are pretty much the only scheme runners I have the option of using at the moment. I managed to find a couple of old gunsmiths that I'll be proxying for monster hunters so I might get to play some Perdita this edition. Sonnia is probably just retiring to the shelf since I can barely put together a crew for her.
  6. Sad to hear about all the troubles. You could set up a shipping office somewhere in Europe (or some country who keeps to the sidelines). USA-China trade might be on the fritz until the world as we know it ends.
  7. I'd use Myranda for her buffs now that defensive stance isn't around anymore. She can give others ap, heal, cycle upgrades for Marcus' card draw and provides defensive stance. When one of your cerberuses goes down shift into another one of those for beating power.
  8. I'd say yes. He ended a move there, shouldn't matter that he then moved away with a different move.
  9. I build my m2e demo crews as henchman games with the same restrictions but I leave out the hardcore part and build soft crews. If you play for fun you can toy around with different strats and schemes as well. The tournament format is called hardcore for a reason, I've seen some disgusting lists.
  10. Yup, looks like poor Hoff can't have nice things with diesel engines and huge swords.
  11. Sucks pretty bad if you put the concealment aura on a construct that wants to toss people. 😅
  12. I'm not sure every theme needs to be viable. HH is a niche format after all and in m2e there were certainly some specific models that were immensely overpowered compared to 50ss games. I'm not sure how tough Archie is this edition but if he moves up for the crooligans to jump to he might be eating a crew's worth of attacks first turn making it pretty likely he'll give away a vendetta point and possibly going down early in the second turn.
  13. I don't think it's supposed to be viable for slow crews requiring setup. The whole point is to get a victory point difference in the 30 minutes the game lasts. When you include setting up and going through the crews that doesn't leave all that much time. I've seen HH games end on turn 2 so players need to be incentivized to go all in straight away. I wonder if there are any chatty models who could survive a beating and put you ahead in the strategy. Crooligan mobility seems kind of messed up to me no matter the game size to be honest. Most abilities that let models place without range costs an ap and makes you unable to interact afterwards. A crew with obeys could make your Crooligans drop their load on your table half to create a somewhat interesting conundrum for you.
  14. Putting Zoraida in a list as a second master seems really good. I've been trying to find the filthiest tricks for Marcus and Zoraida is my best shot at a really disgusting list. She can obey enemies turn one from a beast that Marcus has given stealth and charge immunity to. Her obey with the trigger for an extra action can make the enemy beater charge backwards and hit a friendly model twice or force an already activated model to come forward and be killed by an entire crew with very little conterplay available to the opponent.
  15. Sounds like a golden opportunity to learn to model with greenstuff.
  16. Since Sonnia seems mostly concerned with fucking over all your ranges that is a massive damn change in utility. Doing damage is pretty much all the witch hunters thing already.
  17. I was mostly arguing that he might not be that good at applying burning to models for Sonnia to ignore concealment, handlers seem better at that. If Sonnia keeps access to the auto armour ignoring upgrade she is going to be fun. Hoff's happy bunch all have Armour +2 and Hoffmeister can bring his own concealment bubble with a bunch of trigger happy constructs. He might become really popular this edition if gunlines end up as powerful as they look right now. Then again a stealth list will royally screw you over if you went too hard on shooting. It will be interesting to see how this all shakes out and I think Sam is in a better spot right now than he was pre errata m2e. @Adran Hold up... Burning just ticks a single point now? That certainly changes my assessment of witch hunter burning synergies. Pop a few points of burning on Alyce and she isn't in range to shoot back? Edit: omfg, it doesn't even tick down! Adding burning to attacks sounds a lot better to me now. Sonnia is going to be a nightmare to face.
  18. I think the question is if black blood can slide in between the damage and the place or if you place before suffering black blood because you fully resolve the damage and place before checking abilities.
  19. Missing the claws on Toss and being an enforcer has led me to two conclusions: I don't see myself putting Cojo on the table anytime soon and I really need to improve my reading comprehension.
  20. I don't think there's a 2ss difference but Alyce seems stronger. Hopkins has a lot lower ranged output, since burning isn't +1 per condition point anymore and if you wanted to apply burning for Sonnia to ignore cover and concealment the ranged attack is horrible since it has a gun and doesn't ignore those defenses. I think I'd rather bring a handler to use the improved witch hunt if burning application and synergy was what I wanted. They share all his keyword abilities and also buff the witchling models so they can get in there and do their job. He won't be winning any shootouts with ranged damage dealers around his cost, I'm going to try and use him like an Eldar grav tank from old 40k. Sit behind a wood or house, walk up, rapid fire hoping for some ricochets and then push back out so the enemy can't see you. He might work as an expensive flank hunter while the rest of the crew is focused in the middle. I think his new design is interesting considering he spent most of m2e on a shelf. He saw some use after he could get armour and even more extra damage with upgrades and had his points reduced. The changes for m3e was to remove a ton of his damage and up his cost again. 😅 At least he can now move up to get one round of shooting in before getting creamed, his mobility used to be awful.
  21. I also read toss wrong. You'd think needing to get a grip on someone while they are resisting to be very similar to getting a hit in with a melee weapon. It also means concealment screws with tossing people.
  22. From the shockwave rules: "The Dropped Marker generates a p equal to the Shockwave’s value. This Lightning Strike Action gen- erates a p1from the Dropped Shockwave Marker. Any model that the Marker touches or that is affected by the p must pass the simple duel noted in the Shock- wave or suffer its effects. Both the simple duel and the penalty for failure are listed after the Shockwave value. If a model would be affected by multiple Shockwave Markers Dropped by the same Action, it only resolves the effects of the Shockwave once. " From Ice tornado: "When resolving, friendly December models may ignore the effects of this Action and instead Push up to 3" in any direction." Note that you are AFFECTED if within the pulse and suffer the EFFECT of the action if you fail the duel. Notice how the duel sequence doesn't use the term that the action takes effect but that you apply the result of the action if the duel succeeds. 1. Declare the Action 2. Pay any Costs 3. Targeting 4. Perform Duels 5. Apply Results Seems to me like you need to fail the duel.
  23. @nicodemus for an extra soulstone that rattler can become a blessed of December. I just realized it has an automatic 2" push on the melee attack so it can clear an enemy from a marker for itself by charging and then interacting. Leap is probably better than ambush as well.
  24. @nicodemus He has a few beasts who push at the end of the turn and have the ability to leap so they should always be able to threaten several markers. Clearing it to allow the interact may be a different matter, Cojo has an unresisted push away from him so might have a niche. Can't remember which other beasts have something similar. The rougarou can push but I believe the opponent gets to resist it?
  25. It looks to me like the kill first approach will generally be more common now that it looks a lot harder to score points late game with just a few outnumbered models like you could easily do before. Turf war went from two passive models scoring to heavily rewarding killing. Reckoning can no longer be done by killing a model here and there and using denial while scheming, you need to get in there and clear the damn board for your points. I think we will end up in a similar spot as early last edition: the schemes will be balanced around crews that spew markers out and the poor footslogging guild will lag behind because we have very few ultra-schemers. This time around we also pay an extra tax if we do try to go out of theme to get the few good cheme runners available. It might not be just guild either, I see a lot of themes with very few options in the scheme running department. We do have a few themes that will deny schemes in an efficient manner. Dashel could have a field day in a scheme heavy pool (if you first kill the opposing big killer models to win the arms race). I see a lot of models in other factions that feed off various markers so I think at least killing the denial models will be a high priority.
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