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Dark Reaper

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About Dark Reaper

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  1. She doesn't need to be fast. She seldom moves, and if you have to, you probably didn't bring the pieces you need to move her around the board. Her dmg track is only 2/3/5, but she should be focused for most of her shots and she should provide a lot of burning for her summoning ability.
  2. Due to Ride With Me, Mounted Guards have longer threat ranges and aren't as dependent on prior positioning of the model that you wan't to tp.
  3. I was thinking of the Mounted Guard as the go-to model for this and to combine it with ride with me. Maybe also something like a Hunter in Hoffman to TP in a Peacekeeper, but I am less sure about that. Will have to see.
  4. The buff this time came to Dashel, and in the form of the change to the No Prisoner upgrade. Agent change is mainly opening up the design space imo. Maybe we can finally see a min3 gun in guild now, or just something that would have been way too good to copy with mimic and inhuman physiology.
  5. Charge is a move and an attack, so two instances of hazardous terrain hits. Armour cannot reduce below one. Normally, an incorporeal enemy would take normal burning dmg, but since this is an attack action, they take 1 less dmg, to a minimum of zero.
  6. Great post, but this isn't right. Because it does dmg in a pulse, it is one dmg for every other model within 3". The trigger is pretty decent though, and probably worth stoning for, especially if Greed has been able to collect a few stones on her own.
  7. All strong choices. I have a soft spot for Lucius, but Nellie is also amongst our top masters, and Lady J is decent as well.
  8. I have great fun reading these. Keep up the good work! Who will you play next?
  9. You don't need to summon many models, but the ones you do summon should be of high quality. Lucius will help you fish for good cards and he can command the summoned minions (executioners). The pass tokens generated will be of limited use as Lucius draws cards when someone uses a pass token. Lucius is just a very good leader overall and can work with pretty much everyone. Card draw, arcane reservoir, entourage, issue command and hidden sniper makes for an extremely flexible (tm) master who can perform a plethora of different functions.
  10. As I am not entirely schizophrenic, I obviously am on board with the view on Guild presented in the podcast. 😂 I said then, and will continue to say, that I feel that we are balanced based on killing potential and not on actually scoring points in a high mobility game. Sure, I would like to have some better stats on some beaters, but our biggest problems are the lack of mobility, AP efficiency and general flexibility in running schemes. Hoffmann is better in Arcanist, but that has a lot to do with his increased scheme potential due to miners and the fact that they have much better upgrades than us.
  11. Phiona Gage with LLC is a fantastic tech piece against Seamus due to take the hit, df6, and ability to stone to put him on a negative.
  12. Yeah, but imo those are always the main thing with that upgrade. The charge while engaged just makes everything gel a little bit easier with all the commands and obeys.
  13. I am not an expert on NVB at all, but I think IR is a really good upgrade for an investigator. The ability to charge while engaged helps them a ton, so they won't need the push shenanigans of Lawyers or FWs dropping markers to get into combat with someone who engaged them with a 1" or 2" melee range.
  14. I can only speak for myself here, but I honestly didn't think about Phiona. Sure looks interesting though!
  15. Two different discussions here, regarding upgrades in a Lucius crew and upgrades generally. 😊
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