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About midwifecrisis

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    Western MA, USA

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  1. Some standout moments to me: Playing Nythera and our banjonista may have kicked someone's salt and caused a buuunch of problems to cascade from there 👀 Our Resser campaign concluded with the launch of Above the Law, and the final session saw us escape from the Guild Enclave in a stolen airship with a high value prisoner. My ghoul sacrificed himself to distract Lady J and let the party make it to the airship, so that was fun. Our tactic of "teleport an unsuspecting guard into melee range and eat him" was also pretty funny the first few times before we abandoned it. I can't wait to play our Guild characters!
  2. My girlfriend is learning how to play the game and this has been a really useful tool, so thanks! She's starting with Ironsides and we're going on to Reckoning next. I'll change the scenario to be Deliver a Message instead, and let you know how that works out. It's also been a nice tool to teach myself another master
  3. And between Dashel and the Steward (and Rider) you have some good healing options. Plus focused (or fast with Queeg)
  4. “Using the law for your own good” is the textbook definition of lawful evil. also, they’re all evil colonizers and invaders, sorry. You’re playing the fash whether you like it or not!
  5. A girl can dream... Edit: in malifaux you might be better off not Dreaming though
  6. I'm glad I didn't use the list going into a Nekima player last week, though I feel like She spends enough time turning on the engine in turn 1 that it might be that much more devastating
  7. More dispatcher fun - use a Sergeant's bonus action to place him elsewhere for Dashel to summon off of him. If you have the 5 of masks you could consolidate power to move another minion and get an enemy scheme marker in a better position
  8. Great point! I didn’t have him available but might consider getting more arcanist models for him in the future. I currently have his M2e box, Alt-Joss, and a single Riotbreaker (naturally, a great anti-Zoraida tech piece)
  9. Oh hey, look at that. Both crews I played against didn't have much armor so it never factored in, I mostly used it to further pick apart groups of enemies.
  10. @Sweet Tooth let me borrow a model from TOS who has a minigun. It’s a male so we can just call him Mel for now 😉 Im not sure of the name off hand. Tbh I couldn't answer that other question effectively - these two games were my second and third with Hoff, and the first game I played with him was practice for round 3. I ran both henchmen and a peacekeeper in both lists. I also like putting Fast on both of them and using Joss to command Melissa to charge and shoot with more blasts. If you can get all of those off, anyway. That being said, Joss' attack doesn't just bypass armor, it's completely irreducible.
  11. Hoffman is great and really flexible, I enjoy the ways you can reposition both your own and enemy models. If you can proxy Melissa, even better. We had Turf War on Flank round 1 and I ended up playing against Nekima. She threatened me pretty rough early on but was over extended and I was able to take her out right after that. We didn't finish all 5 turns, I think we ran out of time after turn 3 and ended 2-1 as neither of us had much luck scoring our schemes (he had Breakthrough which I denied, along with something else that he may not have even told me). Round 3 was reckoning corner against Misaki. That particular player is fun to play with but mostly plays for fun - by the end of my first two activations on turn 2 I'd killed Ototo, a Crime Boss, a Sniper, and almost killed a charm warden. When she stepped Misaki up into my crew it was super easy to deliver a message. We didn't play much further past that because we were both in brain mush mode. I was very surprised to have placed at all. I'm a big fan of Melissa KORE, especially combined with the Steward for heals and focus. Between focus and a power token you can get positives to attacks and damage and guarantee a ram on her minigun, which gives her a blast on it. It's fucking awesome. Oh, I also think Wardens are low key some really amazing minions at 5 stones. Pursue is quietly very strong, and their restraint claw shenanigans make them awesome for Hold up Their Forces.
  12. I got third place at Octoberfaux tournament at The Battle Standard this weekend. Went 2-1 with 2 Hoffman wins and a Dashel loss.
  13. I'm about to hit my local guild ball players up and see if they have any traps I can borrow. I'll stay up all night building Basse if I have to!*
  14. I'm running this list into Reckoning Corner with Breakthrough, Take Prisoner, Assassinate, Deliver a Message, and Vendetta... Hoffman (5 ss) Mech Attendant Joss Melissa KORE Peacekeeper Pale Rider Guild Steward I hear a lot lately that Henchmen aren't great takes for Reckoning, but I feel like this crew will make for a pretty fun game. Depending on the matchup (against Zoraida or another obey master, for instance) I'll probably make a swap for a Riotbreaker, but otherwise I feel pretty comfortable with this setup. The healing will be extra outrageous and the Focus from foul mouthed motivation will be really nasty on Melissa, so she can take a charge and spend the focus for her gatling gun and use power tokens for blast damage. And the steward himself can threaten Take Prisoner or Deliver a Message, and makes for a painful target to remove.
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