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Myyrä last won the day on January 13 2018

Myyrä had the most liked content!

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About Myyrä

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    Rules Lawyer

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    Espoo, Finland

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  1. You don't really need o computer simulation to reach the conclusion that having to remove a severe is very rare. The probability of having to remove a severe, is the same as drawing 3 severe cards or jokers from a deck = 14/54 * 13/53 * 12/52 ≈ 0.0147
  2. I suppose anything is destructible with enough dynamite.
  3. I'm positively surprised whenever she manages to answer a wet paper bag.
  4. I believe the normal sculpt has never existed in translucent red.
  5. I'm not sure one round is better than another, and you could do this for a whole tournament if you wanted to. We have also ran full tournaments where schemes were only revealed at the start of the crew creation while deployment and strategies were available beforehand.
  6. I have to agree here. The wording on the action looks very much like it drops the same markers it removed. There are also other actions that actually drop enemy markers, so not all markers dropped by a model are automatically friendly.
  7. Okay then. You can do it very easily! I believe in you!
  8. It isn't. I believe I have mentioned it "a few times" before.
  9. There will be a Malifaux tournament in game store Poromagia at 8th of December. The preliminary schedule is from 10am to 7pm. The store is located near Pasila railway station in Helsinki at opastinsilta 8B. The tournament will use gaining grounds rules (no variants). If you plan on using proxies or significant conversions, be sure to get the okay beforehand. I'm quite lenient when it comes to those, but it's better to confirm beforehand than be disappointed at the tournament. There will also likely be a best painted reward of some sort (in addition to other rewards), so you may take that info into account when preparing your crew. Strategies and schemes 1st round Standard Deployment Plant Explosives Harness the Ley Line, Dig Their Graves, Hold up Their Forces, Claim Jump, Vendetta 2nd round Flank Deployment Turf War Harness the Ley Line, Search the Ruins, Take Prisoner, Power Ritual, Deliver a Message 3rd round Wedge Deployment Reckoning Breakthrough, Dig Their Graves, Take Prisoner, Deliver a Message, Claim Jump Schedule 10:00-12:30 Round 1 12:30-13:30 Lunch 13:30-16:00 Round 2 16:15-18:45 Round 3 Due to us sharing the space with an AOS tournament, we can only accommodate a limited number of players. Only 10 people will be able to attend this time. List of attendees is found below. If you want to enroll, contact me directly either via PM here or some other way. Entry costs 10€ and is paid on site. Enrollments 10/10 Aleksi Joonas Matias Juho Leo Jussi Markus Stibe Chisse Jarkko
  10. That's hardly proof that you are unbiased, not saying you are, but that doesn't prove it. It's both and player skill isn't independent of their faction choice. List building is quite a big part of miniature wargames and good players often play with good lists. The power of the master or the faction isn't the only thing that dictates what the top players play, aesthetics and fluff also play a role, but it certainly has an effect on those choices. Furthermore, like you say yourself, guild was doing quite okay in the 2nd edition, so it's not like all the good players just hate the theme. You can't just say that a faction isn't doing well because top players aren't choosing it, when part of the reason they are not choosing it is that it isn't doing well.
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